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  1. #1
    nerdywow's Avatar Active Member
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    deadly wow virus!?

    Greetings! I have recently heard talk of a WoW virus that was on the news... none of the people that have seen it play WoW (I didnt see the news, just heard about it!) so it could of been misinterprited ( i know that is spelt wrong...) but this is there general understandin of it:

    It is a virus that deletes your characters... not just kills them... but deletes them along with all the gear and gold and whatnot and apparently there is no way to get them back. If the virus hits your server and you log on to a player then BAM it is deleted, it only deletes players that are online though, so if you dont go online with the character then it wont delete it even though the virus may be on your server...

    Something like that! Now if this is true then WTF!!??!!??!!?? Can anybody tell me what this so called 'virus' is/does? If it is true then I advise to stay off WoW for a while...

    Nerdywow!
    Smile. Don't hate. Because you never know when you will die.

    deadly wow virus!?
  2. #2
    treyska's Avatar Drummer / Designer
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    Re: deadly wow virus!?

    if so, blizzard just lost a couple million dollars in property damage.
    they'll find the hacker and sue the shit out of him.

    however, i doubt this happened, i haven't heard anything about it.
    also: blizzard is supposed to have multiple backups of all of their data.
    so, unless the virus deletes all of their backups, everything should be easy enough to restore.


  3. #3
    WoWLegend's Avatar Contributor
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    Re: deadly wow virus!?

    yeah a popular girl at my school tried to use this excuse on me to stop playing wow.

    I still play...

  4. #4
    treyska's Avatar Drummer / Designer
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    Re: deadly wow virus!?

    Originally Posted by WoWLegend View Post
    yeah a popular girl at my school tried to use this excuse on me to stop playing wow.

    I still play...
    bitches aint shit but hoes and tricks

    err... i mean..

    gaming > high school girls


  5. #5
    nerdywow's Avatar Active Member
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    Re: deadly wow virus!?

    Originally Posted by WoWLegend View Post
    yeah a popular girl at my school tried to use this excuse on me to stop playing wow.

    I still play...
    Hahaha... ok well if no one else has heard of it... i would like to see the news report however... so i am looking it up now... get back to you if i find it!

    Nerdywow!
    Smile. Don't hate. Because you never know when you will die.

  6. #6
    raceboy404's Avatar Contributor
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    Re: deadly wow virus!?

    a few guys from my guild had there accounts deleted too...
    i suspected some1 from here... but this might be true
    (But if any1 of you are scamming 70s with kara+ epics and stripping/deleting them on Stormreaver... Shame on you.)
    Last edited by raceboy404; 08-29-2007 at 02:03 AM.

  7. #7
    Gelormino's Avatar Contributor
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    Re: deadly wow virus!?

    Originally Posted by nerdywow View Post
    Greetings! I have recently heard talk of a WoW virus that was on the news... none of the people that have seen it play WoW (I didnt see the news, just heard about it!) so it could of been misinterprited ( i know that is spelt wrong...) but this is there general understandin of it:

    It is a virus that deletes your characters... not just kills them... but deletes them along with all the gear and gold and whatnot and apparently there is no way to get them back. If the virus hits your server and you log on to a player then BAM it is deleted, it only deletes players that are online though, so if you dont go online with the character then it wont delete it even though the virus may be on your server...

    Something like that! Now if this is true then WTF!!??!!??!!?? Can anybody tell me what this so called 'virus' is/does? If it is true then I advise to stay off WoW for a while...

    Nerdywow!
    Meh... Probally just a bunch of 10yr old punks that wanted ZE UBER 1337 hacks and downloaded a keylogger

  8. #8
    mrbadass666's Avatar Member
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    Re: deadly wow virus!?

    Buuuuuuuuullshiiiiiiiiiiiiiiiit

  9. #9
    Fault's Avatar Retired Super Moderator

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    Re: deadly wow virus!?

    From what im understanding is that ur saying its hitting blizzards servers, which means its within blizzards main frame. Im calling a fake on this

    Created by MyFitnessPal.com - Free Calorie Counter
    "If I and everyone else could contribute to MMOwned like you do it would be a terrific place." Don't PM me with request, only Questions



  10. #10
    Vanished's Avatar Member
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    Re: deadly wow virus!?

    My guess would be the old "chinese whispers" game attached to that in-game virus that killed your toons in-game. Remember that one?

    Maybe somebody heard that and thought it'd be fun to expand on it a bit...?


    Regards

    V

  11. #11
    theowner's Avatar Member
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    Re: deadly wow virus!?

    Hey i read a little story about this it might be related, but there was a WoW plague that blizzard let out accedently on people, the experienced players shrugged it off like a bad cold, the noobs died, in what way i dont know, also hunters got worried and abandened their pets, eventually blizzard took it out


    I know it sounds like bull crap but its not i dont have the article with me

    EDIT got an article

    Fortunately, the epidemic was not real, but the aftermath of an inadvertent digital plague caused by a simple change to the massively multiplayer online roleplaying game, World of Warcraft.
    The change? Giving a monster the ability to curse in-game avatars with a self-propagating, albeit temporary, disease. While the developers only intended the disease to affect the group of characters fighting the monster, the infectious malady quickly became a tool in the hands of malicious players known as griefers, who found ways to bring the digital virus into heavily inhabited areas of the world.
    For a week, the efforts of malicious players left behind massive casualties, made cities nearly uninhabitable, and became a reminder of the uncontrollability of self-propagating code.
    "There are three things you can do: infect people, die, and watch other people do the first two," said one person posting to the World of Warcraft community forum under the handle 'Modahan.' "There's no way to rush for a cure; there's no way to stop the plagued idiots from coming in, there's no quest, no change, no nothing."
    While previous flaws in online multiplayer games have led to unintended consequences, this may be the first time that a disease has spread from character to character. While a developer-created digital virus killed off characters in the original Sims game, it only occurred if the player obtained a guinea pig and did not keep its virtual cage clean. Fan-created content for the sequel to that game, Sims 2, contained modifications that persisted and were inadvertently transferred from player to player creating string of virus-like effects.
    The World of Warcraft's particular plague was caused by a curse known as 'Corrupted Blood' given to those in-game characters that battle a demon called Hakkar. The curse causes damage and can be passed onto other characters nearby. However, programmers at the game's developer, Blizzard Entertainment, failed to limit the area where the curse operates.
    The complex epidemic that ensued after adding simple self-propagation to a feature of the game should come as no surprise, said Brian Martin, an independent security consultant who plays World of Warcraft.
    "Giving it the ability to propagate at all beyond a limited environment definitely reminds us that self-propagating code is likely to bite us in the ass without careful consideration and planning," Martin said. "This also underscores the fact that adequate testing is a requirement for software, as this--and thousands of other bugs--would have easily been discovered and hopefully fixed had the testing been more thorough."
    Last week, the game's developer Blizzard Entertainment rushed out a patch that limited the ability to infect others to only within the specific adventuring area known as a dungeon, a move which contained the disease to at most 20 characters. While the company would not comment on the epidemics, which happened on several of the game's servers, a spokesperson acknowledged the incidents and that the company had fixed the flaw.
    The World of Warcraft has become the most popular online roleplaying game to date, with more than 4 million players worldwide, according to Blizzard.
    The plagues started on September 13 after Blizzard updated the game to include, among other new content, a dungeon known as Zul'Gurub. In the heart of that dungeon sat Hakkar, an in-game demon, that cursed any characters who attacked it with Corrupted Blood, a damaging curse that spreads from player to player.
    The disease would have not spread from the original dungeon but for the efforts of griefers. The online roleplaying game equivalent to terrorists, griefers would teleport their characters to inhabited areas or used their pets as plague carriers to spread the disease to the general population of a server, according to postings on various community sites.
    Griefers have taken advantage of other loopholes in online games. In World of Warcraft and Everquest 2, for example, some malicious players have used time-delayed curses to turn their characters or pets into virtual bombs, teleporting to nearby inhabited areas just before the curse went off, affecting everyone in the area.
    Reaction to the actual effects of the epidemic have been mixed. Some players have lauded the appearance of an epidemic as a cool in-game feature.
    "Yes, there are a lot of upset people, but again, that's because this was unintentional and the effects go too far--some say," one player, using the handle 'Po,' said on the World of Warcraft forums. "However, there are a great number of folks who think this thing is spectacular."
    Other players have taken exception to the fact that entire cities had become plague-ravaged and dangerous to all but very high-level characters. The player of a high-level mage complained that the game became unplayable until Blizzard fixed the problem last week.
    "Basically I tried to enjoy the new game content but got griefed by my own faction," the player, who used the handle 'Starcinder,' said in a posting to the World of Warcraft forum. "Good plan Blizzard. This 'content' was visionary ... considering the maturity of the player base."
    While short-lived, the incident should be a reminder that adding the ability to spread to simple features can bring complex consequences, said security consultant Martin.
    "Not only does it present an in-game dynamic that was not expected by players or Blizzard developers, it reminds us that even in seemingly controlled online atmospheres unexpected consequences can occur," Martin said. "While not as serious as a classic computer virus, it reminds us that computer code can impact us and we're not always safe, regardless of what precautions we take."
    Copy and paste ftw

    All credits for this article go to Digital plague hits online game World of Warcraft
    Last edited by theowner; 08-29-2007 at 10:21 PM.
    Are you dreaming ??

  12. #12
    SkinTicket's Avatar Member
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    Re: deadly wow virus!?

    I knew it would of been bullshit

  13. #13
    Snitch's Avatar Banned
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    Re: deadly wow virus!?

    Originally Posted by theowner View Post
    Hey i read a little story about this it might be related, but there was a WoW plague that blizzard let out accedently on people, the experienced players shrugged it off like a bad cold, the noobs died, in what way i dont know, also hunters got worried and abandened their pets, eventually blizzard took it out


    I know it sounds like bull crap but its not i dont have the article with me

    EDIT got an article

    Fortunately, the epidemic was not real, but the aftermath of an inadvertent digital plague caused by a simple change to the massively multiplayer online roleplaying game, World of Warcraft.
    The change? Giving a monster the ability to curse in-game avatars with a self-propagating, albeit temporary, disease. While the developers only intended the disease to affect the group of characters fighting the monster, the infectious malady quickly became a tool in the hands of malicious players known as griefers, who found ways to bring the digital virus into heavily inhabited areas of the world.
    For a week, the efforts of malicious players left behind massive casualties, made cities nearly uninhabitable, and became a reminder of the uncontrollability of self-propagating code.
    "There are three things you can do: infect people, die, and watch other people do the first two," said one person posting to the World of Warcraft community forum under the handle 'Modahan.' "There's no way to rush for a cure; there's no way to stop the plagued idiots from coming in, there's no quest, no change, no nothing."
    While previous flaws in online multiplayer games have led to unintended consequences, this may be the first time that a disease has spread from character to character. While a developer-created digital virus killed off characters in the original Sims game, it only occurred if the player obtained a guinea pig and did not keep its virtual cage clean. Fan-created content for the sequel to that game, Sims 2, contained modifications that persisted and were inadvertently transferred from player to player creating string of virus-like effects.
    The World of Warcraft's particular plague was caused by a curse known as 'Corrupted Blood' given to those in-game characters that battle a demon called Hakkar. The curse causes damage and can be passed onto other characters nearby. However, programmers at the game's developer, Blizzard Entertainment, failed to limit the area where the curse operates.
    The complex epidemic that ensued after adding simple self-propagation to a feature of the game should come as no surprise, said Brian Martin, an independent security consultant who plays World of Warcraft.
    "Giving it the ability to propagate at all beyond a limited environment definitely reminds us that self-propagating code is likely to bite us in the ass without careful consideration and planning," Martin said. "This also underscores the fact that adequate testing is a requirement for software, as this--and thousands of other bugs--would have easily been discovered and hopefully fixed had the testing been more thorough."
    Last week, the game's developer Blizzard Entertainment rushed out a patch that limited the ability to infect others to only within the specific adventuring area known as a dungeon, a move which contained the disease to at most 20 characters. While the company would not comment on the epidemics, which happened on several of the game's servers, a spokesperson acknowledged the incidents and that the company had fixed the flaw.
    The World of Warcraft has become the most popular online roleplaying game to date, with more than 4 million players worldwide, according to Blizzard.
    The plagues started on September 13 after Blizzard updated the game to include, among other new content, a dungeon known as Zul'Gurub. In the heart of that dungeon sat Hakkar, an in-game demon, that cursed any characters who attacked it with Corrupted Blood, a damaging curse that spreads from player to player.
    The disease would have not spread from the original dungeon but for the efforts of griefers. The online roleplaying game equivalent to terrorists, griefers would teleport their characters to inhabited areas or used their pets as plague carriers to spread the disease to the general population of a server, according to postings on various community sites.
    Griefers have taken advantage of other loopholes in online games. In World of Warcraft and Everquest 2, for example, some malicious players have used time-delayed curses to turn their characters or pets into virtual bombs, teleporting to nearby inhabited areas just before the curse went off, affecting everyone in the area.
    Reaction to the actual effects of the epidemic have been mixed. Some players have lauded the appearance of an epidemic as a cool in-game feature.
    "Yes, there are a lot of upset people, but again, that's because this was unintentional and the effects go too far--some say," one player, using the handle 'Po,' said on the World of Warcraft forums. "However, there are a great number of folks who think this thing is spectacular."
    Other players have taken exception to the fact that entire cities had become plague-ravaged and dangerous to all but very high-level characters. The player of a high-level mage complained that the game became unplayable until Blizzard fixed the problem last week.
    "Basically I tried to enjoy the new game content but got griefed by my own faction," the player, who used the handle 'Starcinder,' said in a posting to the World of Warcraft forum. "Good plan Blizzard. This 'content' was visionary ... considering the maturity of the player base."
    While short-lived, the incident should be a reminder that adding the ability to spread to simple features can bring complex consequences, said security consultant Martin.
    "Not only does it present an in-game dynamic that was not expected by players or Blizzard developers, it reminds us that even in seemingly controlled online atmospheres unexpected consequences can occur," Martin said. "While not as serious as a classic computer virus, it reminds us that computer code can impact us and we're not always safe, regardless of what precautions we take."
    Copy and paste ftw

    All credits for this article go to Digital plague hits online game World of Warcraft
    That's about Hakkar's blood about a year and a bit ago if I'm not mistaken.

    Snitch

  14. #14
    theowner's Avatar Member
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    Re: deadly wow virus!?

    Hmmm yes i think it is, well i dont know i thought it might be related
    Are you dreaming ??

  15. #15
    nerdywow's Avatar Active Member
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    Re: deadly wow virus!?

    Originally Posted by theowner View Post
    Hmmm yes i think it is, well i dont know i thought it might be related
    No I don't think it is... but as I said I havn't seen it... only heard of it... and it was on the news... so thought more ppl would of heard of it! (im an aussie though... so maybe wasnt on america news!)

    Nerdywow!
    Smile. Don't hate. Because you never know when you will die.

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