Working on no fall dmg with CE but.. menu

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  1. #1
    Ednasil's Avatar Active Member
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    Working on no fall dmg with CE but..

    I started using CE recently and I need help with finding variables. I can get addresses easily BWH, but variables no. Thanks. btw if its not possible no fall dmg just say.

    Working on no fall dmg with CE but..
  2. #2
    Cypher's Avatar Kynox's Sister's Pimp
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    Re: Working on no fall dmg with CE but..

    Lol, no fall damage requires code injection, I have the code to inject but wow will just die if you inject it, on top of that, unless you modify the code, even if you do get it working it will be highly detectable.

  3. #3
    Demonkunga's Avatar Banned
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    Re: Working on no fall dmg with CE but..

    Well doesnt Mountain Climbing work the same way though?

  4. #4
    Ednasil's Avatar Active Member
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    Re: Working on no fall dmg with CE but..

    Originally Posted by Chazwazza
    Lol, no fall damage requires code injection, I have the code to inject but wow will just die if you inject it, on top of that, unless you modify the code, even if you do get it working it will be highly detectable.
    Lol thx I'll try anyways, and to the person above me, no it doesn't hehe.

  5. #5
    Cypher's Avatar Kynox's Sister's Pimp
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    Re: Working on no fall dmg with CE but..

    Mountain climing changed a variable in memory to allow you to walk up walls, to have no fall damage, you have to inject the following code (taken from BWH):
    Full Code
    Code:
    #include "nofalldamage.h"
    #include "..\common.h"
    
    VOID NoFallDamage_Stub();
    
    DWORD g_NoFallDamageOffset = NULL;
    DWORD g_pOrigNoFallDamageFunc = NULL;
    BOOL g_bNoFallDamageEnabled = FALSE;
    DWORD g_FallTimeOffset;
    DWORD g_FallTimeValue;
    DWORD g_WowReturn;
    
    VOID NoFallDamage_Hook(PDWORD pNoFallDamageHook, DWORD dwNoFallDamageOffset)
    {
        DWORD dwOldProtect;
        
        g_NoFallDamageOffset = dwNoFallDamageOffset;
        
        if(pNoFallDamageHook && g_NoFallDamageOffset && VirtualProtect(pNoFallDamageHook, 4, PAGE_EXECUTE_READWRITE, &dwOldProtect))
        {
            g_pOrigNoFallDamageFunc = *pNoFallDamageHook + (PtrToUlong(pNoFallDamageHook) + 4);
            *pNoFallDamageHook = PtrToUlong(NoFallDamage_Stub) - (PtrToUlong(pNoFallDamageHook) + 4);
            VirtualProtect(pNoFallDamageHook, 4, dwOldProtect, &dwOldProtect);
        }
    }
    
    VOID NoFallDamage_Enable(BOOL bEnable)
    {
        g_bNoFallDamageEnabled = bEnable;
    }
    
    __declspec(naked) VOID NoFallDamage_Stub()
    {
        __asm
        {
            // is no fall damage enabled?
            cmp dword ptr[g_bNoFallDamageEnabled], 0
            je returntowow
    
            // make sure pointer is not null
            test ecx, ecx
            je returntowow
    
            // calculate offset to fall time and compare with max value
            mov eax, ecx
            add eax, dword ptr[g_NoFallDamageOffset]
            cmp dword ptr[eax], 0x480
            jle returntowow
    
            // modify procedure return address
            pop dword ptr[g_WowReturn]
            push returntobwh
            
            // backup offset to fall time and it's current value
            mov dword ptr[g_FallTimeOffset], eax
            push dword ptr[eax]
            pop dword ptr[g_FallTimeValue]
    
            // set fall time to max value
            mov dword ptr[eax], 0x480
    
    returntowow:
            mov eax, dword ptr[g_pOrigNoFallDamageFunc]
            jmp eax
    
    returntobwh:
            push eax
            
            // restore original fall time
            mov eax, dword ptr[g_FallTimeOffset]
            push dword ptr[g_FallTimeValue]
            pop dword ptr[eax]
            
            pop eax
            
            // return to wow
            push dword ptr[g_WowReturn]
            ret
        }
    }
    
    VOID NoFallDamage_UnHook(PDWORD pNoFallDamageHook)
    {
        DWORD dwOldProtect;
        if(pNoFallDamageHook && g_pOrigNoFallDamageFunc)
        {
            VirtualProtect(pNoFallDamageHook, 4, PAGE_EXECUTE_READWRITE, &dwOldProtect);
            *pNoFallDamageHook = g_pOrigNoFallDamageFunc - (PtrToUlong(pNoFallDamageHook) + 4);
            VirtualProtect(pNoFallDamageHook, 4, dwOldProtect, &dwOldProtect);
            g_pOrigNoFallDamageFunc = NULL;
        }
    }
    ASM Only
    Code:
    // is no fall damage enabled?
            cmp dword ptr[g_bNoFallDamageEnabled], 0
            je returntowow
    
            // make sure pointer is not null
            test ecx, ecx
            je returntowow
    
            // calculate offset to fall time and compare with max value
            mov eax, ecx
            add eax, dword ptr[g_NoFallDamageOffset]
            cmp dword ptr[eax], 0x480
            jle returntowow
    
            // modify procedure return address
            pop dword ptr[g_WowReturn]
            push returntobwh
            
            // backup offset to fall time and it's current value
            mov dword ptr[g_FallTimeOffset], eax
            push dword ptr[eax]
            pop dword ptr[g_FallTimeValue]
    
            // set fall time to max value
            mov dword ptr[eax], 0x480
    
    returntowow:
            mov eax, dword ptr[g_pOrigNoFallDamageFunc]
            jmp eax
    
    returntobwh:
            push eax
            
            // restore original fall time
            mov eax, dword ptr[g_FallTimeOffset]
            push dword ptr[g_FallTimeValue]
            pop dword ptr[eax]
            
            pop eax
            
            // return to wow
            push dword ptr[g_WowReturn]
            ret

  6. #6
    Alkhara Majere's Avatar Account not activated by Email
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    Re: Working on no fall dmg with CE but..

    Originally Posted by Chazwazza
    Mountain climing changed a variable in memory to allow you to walk up walls, to have no fall damage, you have to inject the following code (taken from BWH):
    I hate to ask, but..
    Is it safe? I know CE is safe, and not dectable if your not a moron, but dosent injecting code go al ADKLASHDAOWAPAIDUAWJ:LKJ S on your ass?

  7. #7
    Cypher's Avatar Kynox's Sister's Pimp
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    Re: Working on no fall dmg with CE but..

    Injecting code is a lot more detectable than just changing a variable in memory. To hide injected code you really need to know what you're doing.

  8. #8
    Demonkunga's Avatar Banned
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    Re: Working on no fall dmg with CE but..

    But theres a low chance you can get caught changing a variable in memory right?

  9. #9
    gotosleep's Avatar Member
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    Re: Working on no fall dmg with CE but..

    No theres no chance. Warden works on the principle that it scans your processes and memory and if it sees something like a speed hack instabans you. Noone so far has been banned using CE wall walking other than being a noob and getting reported.

  10. #10
    Demonkunga's Avatar Banned
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    Re: Working on no fall dmg with CE but..

    well thats great to know... i dont use the mountain climbing because i dont want to be banned naturarly. :P although i spent likeand hour or so on gm island and summoned 10 or so ppl there. hope i wont get banned from that haha oh well, **** happens

  11. #11
    tyguy22894's Avatar Active Member
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    Re: Working on no fall dmg with CE but..

    ^^^^ lies.

  12. #12
    gotosleep's Avatar Member
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    Re: Working on no fall dmg with CE but..

    Originally Posted by tyguy22894
    ^^^^ lies.
    Lol, just cause you dont know how to get there doesn't mean he is lieing(or that he will tell you)

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