Amazing views of the playing field. I love those 360 shots from the tops of the highest mountains where you can see the entire map. Thanks for sharing this.
+5 rep for this exploration and others I haven't been able to rep you for recently. Great stuff.
I've never been fond of these videos containing the flight path _exploit_, it simply doesn't require any skill what so ever and in my opinion there should be a certain sticky thread for these kinds of explorations using this exploit in either the exploration section or exploit section.
Everyone can do this, but not everyone can walljump and figure out ways.. just my seeings of these videos.
But indeed it is a great tool to make way to new places, but it's just not right, hard to explain.
Just my personal thoughts about it.
I'll give you some rep for making a video of it, but you could have written something more detailed then just "Enjoy".
- Exploring 2006 - 2013
https://www.youtube.com/user/mezzam
Yep, i'm feeling exactly like you.
These are totally valid explorations but they do not feel right. It's "game breaking", just like if you used noclip or model edit.
It is normal to use such a powerful skill but it's so easy it takes away a part of the excitement.
It's not up to us but i would agree with the idea of a sticky thread for this kind of explorations, just like the one for mount through walls.
That being said, i'll throw you some rep xPlacebox for contributing. (Edit : must spread..)
I understand what you're saying - it is an outstanding tool for reaching those hard-to-reach places, but it is just too easy, to the point of being trivial. Particularly in the case of instances where the main objective of the exploration is mainly just reaching a certain point, cool area etc etc, this method does make it absurdly easy. However, it IS a perfectly valid method since it is using in-game mechanics like any other glitch we use, but I do agree that it is, in a sense, overpowered (if you can describe a glitch as 'overpowered', that is). We have to ask ourselves "if it's not even slightly a challenge, then what's the point?".
However, there are some merits to control-fp which we shouldn't ignore. One, by allowing people to very easily reach interesting places it may inspire said people to try and find or get to other places; places that may require more complex explorations or not involve the control-fp method. Two, it won't last forever...it will be fixed eventually and when it is, the people that did control-fp in order to get to these places may search for alternate methods - like wall-climbing, glitch-through-walls, DM Tigering etc etc. In short, it can inspire people to explore. My first exploration was exceedingly simple, involving a couple of very easy jumps in Loch Modan to get to a flat 'plain' in the hills. With control-fp allowing anyone to see some very cool places, it could be a very positive tool in getting people into exploration.
Besides, you can't blame people for wanting to save themselves the frustration, and albeit, the challenge, of wall-climbing or other difficult methods; for wanting to save themselves the perhaps considerable time in figuring out a way to get to a certain spot, if they can just use control-fp to get there.
My exploration channel: The Strangletusk Expedition
Totally valid points, but like ST was saying I think you guys are looking at it from the wrong perspective. The control fp glitch is just a temporary tool to see areas otherwise inaccessible, like Mt. Tol Barad and Old Hb Test area. Neither of which will ever be accessible without some form of an exploit. In other cases I've used it to reach areas in mostly explored instances that would otherwise be unreachable, or extremely difficult to reach to the point of being practically unreachable. I hate to say 100% unreachable because a seasoned wall climber, and I mean insane wall style wall climbing, not the more common mountain style wall climbing, could possibly do it. But you get the idea. BG's are especially problematic if there isn't a way to go under the invisible wall layers. Which consist of about 3-5 layers of invisible sticky walls seperating the intended BG area from the exploring area. From my exp, in most BG's there isn't even enough time to attempt to DMF tiger through all of the walls because there are so many lol.
Anyways, if you watch my vids you’re probably going to see something you haven’t seen before, which is really why I make them. I’ve been using this tool for awhile now taking in all of these areas and just thought it would be nice to share them with everyone else. With MoP on the horizon it’s basically guaranteed these things are about to be gone, probably in the big pre-xpac patch they always do I’d figure. Then it will be back to business as usual.
Shifting Priorities Halls of Lightning exploration votu thread, “Agreeing with OverLord! Keep the videos coming! I can never get to much of this!” -Synrith![]()
Touché.
Anyway, when it was first released it was the big new thing, but now after a few months it's not that awesome to see every instance getting explored this way.
- Exploring 2006 - 2013
https://www.youtube.com/user/mezzam