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  1. #1
    Falcaram's Avatar Member
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    Potential arena exploit theorycraft

    I've been thinking about the bug Osiris183 found (thanks for such a good finding) And I think I have a theory about how it works and what should we do to do it at will.

    The original post link: http://www.mmowned.com/forums/wow-ex...a-exploit.html


    I suck at programming, understanding game mechanics and all that, I'm seventeen years old, and spanish, so I'm sorry if my post isn't clear / well written, or the concepts are absoultely wrong. I'll give it a try anyway:


    According to the information I can get from the bug, I think arenas work like "boxes" (probably there's a better, technical word to refer to these "boxes" but oh well, again, I'm not a programmer :P).

    --We have box 1, 2, 3, 4. In each box there are four players fighting 2v2 games. If another four players requested a fight, a box 5 would spawn and let them in.

    --Given this situation, if fighters in box 1 end, box 1 gets empty, and, since it's the lowest number, it will be the first to get a new wave of players, instead of having a new box created.

    --What we are looking for, is a way to stay into the box but make the server (and the opponents) think we left it, so the box fills again, and when we login, we stack up with the new players.

    Simply logging off, or alt+F4 doesn't seem to work. In a battleground, for example, forcing a logout makes you dissapear in-game, but when you login, as long as you do it in less than 5min, you're still in the same "battleground box". However, arenas don't work like this. As probably many of you have noted, if you disconnect during an arena, no matter how fast you log back, you're out.


    So here's the real problem: How can we do to "Save" our login location (the box) and at the same time make the server believe we left that box? I can't answer this, I hope some wise guy around here can answer it for me ^^.

    Potential arena exploit theorycraft
  2. #2
    Solemn1234's Avatar Member
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    :noquestions:

  3. #3
    Falcaram's Avatar Member
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    Originally Posted by Solemn1234 View Post
    :noquestions:


    I know mate but... This is know a question, this intends to be one step forward in the final exploit's direction, exactly like the original Osiris post was. I'm not asking anything for my personal information, I'm just requesting help to confirm my own thoughts and to get something out of this bug.

    Sorry if this, after all, is not the right place, but I didn't think of this as a request or a question, anyway.

  4. #4
    Tehvit's Avatar Active Member
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    Originally Posted by Solemn1234 View Post
    :noquestions:

    He's not asking question.. He's trying to give us ideas about the arena bug.. maybe someone can figure it out.
    He's trying to post something that may help in someway, what do you do? nothing.

    +rep for trying :P
    Last edited by Tehvit; 01-07-2008 at 06:35 PM.

  5. #5
    tumadre's Avatar Member
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    Sweet, though I might have a faint idea. Ok, so the server crashes, your in an arena, the system thinks "Ok, they're logging back in, and it chooses one starting gate for the 4 opponents to go to, then another team joins the "box." Here's my idea, because im guessing the server will make an exception if logging back in after a crash, stage a crash. there are a couple ways to do this. thats my idea, + rep, btw, this is a contribution, not a question
    Last edited by tumadre; 01-06-2008 at 06:05 PM.

  6. #6
    Nightmarefhk's Avatar Member
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    Every match has its own ID. So there is nothing like refilling, its all about numbers. When a match is done, it will be saved on a server in order to calculate the arena points and stuff. The only reason why 3 teams got assigned to one match was probable the server crash.
    Anyways, so you cannot "stay" in the same battleground since every ID is only assigned once.
    It would require a hack of the arena server, so you get assigned to a match were there are already 2 other teams waitn. sounds impossible to me, but hey, i might be wrong

  7. #7
    AlienCrafted's Avatar Member
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    Originally Posted by Solemn1234 View Post
    :noquestions:
    Please lrn2readposts
    and really, does posting just an emoticon count as a post, even?:banghead:

  8. #8
    luckdog09's Avatar Member
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    nice...i like that

  9. #9
    lundish's Avatar Active Member
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    You would get teleported back to shatt and it would count as a walkover ...

  10. #10
    97036's Avatar Active Member
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    Originally Posted by Persson View Post
    You would get teleported back to shatt and it would count as a walkover ...
    That's what we're trying to work around here.
    Don't forget to +rep helpfull posts and comments.
    The rep-system is our tool to make a MMOwned the community we want it to be.

  11. #11
    Falcaram's Avatar Member
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    Originally Posted by Nightmarefhk View Post
    Every match has its own ID. So there is nothing like refilling, its all about numbers. When a match is done, it will be saved on a server in order to calculate the arena points and stuff. The only reason why 3 teams got assigned to one match was probable the server crash.
    Anyways, so you cannot "stay" in the same battleground since every ID is only assigned once.
    It would require a hack of the arena server, so you get assigned to a match were there are already 2 other teams waitn. sounds impossible to me, but hey, i might be wrong


    Interesting, really interesting...

    I see hacking the arena server is pretty much impossible, but... again, from my pathetic knowledge about servers and all this, I think there's something we could do.

    Arenas, like battlegrounds, are supported by a server in charge of the battlegroups, right? I mean, arenas are not phisically located in your server, but in a "crossroads" between your server and your opponent's, that is, the battlegroup server.

    In the original bug situation, it seems the regular server crashed, but the battlegroup server DID NOT, or maybe the opposite, who knows. You'll notice something funny. Osiris new teammates are not from his server (Look at the Mal'Ganis tab at the chat). Therefore, jumping into the "box" again doesn't necessarily mean you're going to end with people from your server. This fact enforces the theory of the "half-crash".

    Therefore, a way to force the bug would be to desynchronize (maybe I didn't spell it right) with your world server, but NOT with the battlegroup server, or maybe the other way around. I have no idea how to do this. Is it actually possible? Thanks.

  12. #12
    Disphotic's Avatar ( ͡° ͜ʖ ͡°) CoreCoins Purchaser
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    Originally Posted by Nightmarefhk View Post
    Every match has its own ID. So there is nothing like refilling, its all about numbers. When a match is done, it will be saved on a server in order to calculate the arena points and stuff. The only reason why 3 teams got assigned to one match was probable the server crash.
    Anyways, so you cannot "stay" in the same battleground since every ID is only assigned once.
    It would require a hack of the arena server, so you get assigned to a match were there are already 2 other teams waitn. sounds impossible to me, but hey, i might be wrong
    What he says is what I think aswell
    Kick me if im wrong, but every arena has an own ID, meaning its a instance, and the max number is 2 for 2 vs 2 arenas. It must be the server crash that caused it, and theres no way to "trick" the server unless a server crash, or you hack blizzard's servers :P

  13. #13
    IsitCalm's Avatar Member
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    I had something funny happen to me before, too...
    we wanted to do some 3on3 games, quede up.
    when i got invite for the arena, i had somewhat of a long loading screen...
    already telling the others in my team i had a disconnect, when all the sudden
    i was in the arena playing with my 2 mates. when i looked at the number of players it was 3 on 2 for the opposite team, but all 3 of us were still alive^^
    the opposite side was like: "wtf?! where did that lock come from?!" xD
    but anyways...i don't know if this is in anyway similiar to the bug you guys are
    describing. just trying to contribute...


    p.s. sorry for my bad english.

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