Walljump Position Helper Macro menu

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  1. #46
    GooeyUse's Avatar Member
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    Originally Posted by PanzerLol View Post
    I don't know much about what can be done with macros, but I have noticed a problem in raids or BGs.

    People will be displayed on the minimap and cover the numbers, is there any way to make this display over top minimap dots?

    Oh, and +rep. I use this macro constantly.
    I have had the same problem in wsg. All I do is look at the color of the numbers to know what they are.

    Walljump Position Helper Macro
  2. #47
    Schabbot's Avatar Member
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    Change this number to change the y-coordinate.
    i am using "-20" to get the display more to the middle of the minimap.


    /run local p,f,m,t=Minimap,CreateFrame"Frame"m,t=({p:GetChildren()})[49],
    p:CreateFontString(0,0,"SystemFont")t:SetPoint("TOP",0,-9)
    f:SetScript("OnUpdate",function()p=m:GetFacing()/PI%.5;t:
    SetText(format("124cff%02xbb00%.3f",255*(1-abs(4*p-1)^92),p))end)

    Code:
    /run local p,f,m,t=Minimap,CreateFrame"Frame"m,t=({p:GetChildren()})[49],p:CreateFontString(0,0,"SystemFont")t:SetPoint("TOP",0,-20)f:SetScript("OnUpdate",function()p=m:GetFacing()/PI%.5;t:SetText(format("124cff%02xbb00%.3f",255*(1-abs(4*p-1)^92),p))end)
    !!!Attention!!! First delete, then enter new numbers! And not mor than 2 chars. Otherwise you will destroy that macro, because there are 254/255 chars used. So only one additional char is allowed...


    ah. and of course +Rep for the macro! i'm using it quite often...

  3. #48
    Saiket's Avatar Contributor
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    Thanks, Schabbot; that edit will do the trick. The only reason why the text isn't over top of the arrow graphics is because this macro is too big. If I tried adding any more features (like bringing the text over top of arrows), the macro would be quite a bit bigger than the 255 macro character limit.

    I could easily write an addon to do what this macro does with lots of simple improvements, however I figured a macro was less of a burden than a full blown addon download on explorers. I'll throw one together and see how big an improvement it makes. Until then, just replace the "-9" with "-20" or so like Schabbot suggested.
    Last edited by Saiket; 01-25-2008 at 08:04 PM. Reason: Typo!
    AddOn developer and long time explorer.

  4. #49
    PanzerLol's Avatar Member
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    Great little change, Schabbot. Fixed my problem.

    +Rep

  5. #50
    Skaarlaw's Avatar Active Member
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    bump, this macro pwns

  6. #51
    vaner's Avatar Member
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    Nice +rep!

  7. #52
    mrroopert's Avatar Member
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    thx very useful

  8. #53
    mrroopert's Avatar Member
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    nice macro thx

  9. #54
    Blade Fatality's Avatar Member
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    nice macro thx for sharing it!

  10. #55
    Vladinator's Avatar Banned
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    The problem is that when you guys post it in codeboxes and stuff, the "\" are filtered out, so basically post codes that are sensitive in a pastebin:

    http://pastebin.com/pastebin.php?dl=f213979e5

    (in a clean .txt file format :P)

  11. #56
    Risindead's Avatar Member
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    Originally Posted by shadowbladex View Post
    This is nice, but wow, it would take wayyyyy to long to walljump
    by exact angles. Ur better off just doing what i do and learn the limits
    and know how to angle your character with each jump.

    But like i said, this is nice.
    Agreed. But I still find it useful about 50% of time Nice work.

  12. #57
    Lich King's Avatar Contributor
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    nice job could be useful

  13. #58
    Xiandri's Avatar Established Member
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    Thanks for posting

  14. #59
    Pinky's Avatar Active Member
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    Just what i needed

  15. #60
    nickmename1337's Avatar Member
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    Thank you

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