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Active Member
Brewmaster takes near 0 damage
So there is a bug with brewmaster atm
With ironskin brew this can stack to infinite on a target dummy with using keg smash to reduce the CD stacking this up to Minutes of duration with black ox brew
now this is the important part Black out combo can make the staggered damage paused this effect also stacks.
tested this on a M+ 7 instance was able to summon the brewmaster into the dungeon which was MoS with 7 minutes of Ironskin brew meaning he only needs to use Purifying brew if you have LD belt this is good
Now this is the important part Phyical attacks when you reach 7mins with this buff ironskin the paused staggered damage doesnt change so we pulled first boss with all adds in MoS now as a resto druid i did not need to heal this brewmaster and he took no physical damage while his stagger was up he didnt purify it at all being it stacked to over 100% staggered damage resulting in the brewmasters staggered damage showing as miss , i did not require to heal him for these mobs , this is game breaking and could be used in Raids meaning a tank who for aslong as you stack the buff up say 30 mins could take no damage as it would show as a miss
TLDR
stack ironskin brew on target dummy
use with black ox brew and black out combo to help stack
lower brew cooldown with keg smash
The damage from stagger shows as a miss.
taking relics to increase time on iron brew works well
you can keep stagger at 100% and take basically nothing in physical damage
Last edited by roryg95; 12-27-2016 at 01:37 PM.
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Post Thanks / Like - 1 Thanks
crunk001 (1 members gave Thanks to roryg95 for this useful post)
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Elite User
your lack of punctuation makes this extremely hard to understand... i dont get what you are trying to say here
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Originally Posted by
roryg95
So there is a bug with brewmaster atm
With ironskin brew this can stack to infinite on a target dummy with using keg smash to reduce the CD stacking this up to Minutes of duration with black ox brew
now this is the important part Black out combo can make the staggered damage paused this effect also stacks.
tested this on a M+ 7 instance was able to summon the brewmaster into the dungeon which was MoS with 7 minutes of Ironskin brew meaning he only needs to use Purifying brew if you have LD belt this is good
Now this is the important part Phyical attacks when you reach 7mins with this buff ironskin the paused staggered damage doesnt change so we pulled first boss with all adds in MoS now as a resto druid i did not need to heal this brewmaster and he took no physical damage while his stagger was up he didnt purify it at all being it stacked to over 100% staggered damage resulting in the brewmasters staggered damage showing as miss , i did not require to heal him for these mobs , this is game breaking and could be used in Raids meaning a tank who for aslong as you stack the buff up say 30 mins could take no damage as it would show as a miss
doesnt the stagger result in a dot? so he gets a huge dot at the end? not maining brewmaster and have only played it a little. if it isnt taken as dot, he would need to purify it. but if he isnt purifying as you say, where is the dmg going?
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Contributor
basically its glitching out causing the staggered damage to not occur
"over 100% staggered damage" from above causes any damage to be staggered. since it all goes to the dot and the damage is spaced out it is resulting in misses.
you cannot stagger 101 percent damage which causes the bug
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Active Member
after alot of testing with this the stagger damage stacked up to 7.2million and was suppose to deal around 300k a sec to the monk this did not happen and he only has around 3.8m health.
looking at damage taken logs from first boss of a +7 MoS which included all adds and first boss the monk took only 2.3mil in damage which was only from the magic attacks , all physical damage was added to the dot which dealt nothing or resulted in a miss
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Member
Someone posted about this and how it works in the bug forums :-( Will probably be fixed soon.
https://us.battle.net/forums/en/wow/topic/20752558491
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Active Member
Yes that is one way it is working but the main way it works is by having the stagger delay over 100%
stagger gives 40% delay , ironskin gives 40% and then fortifying brew gives 20% traited to 32%
this with say you change to high tolerance before the M+ or raid (not tested this yet)
you would have 122% stagger delaying damage so effectively for every hit the stagger dot absorbs 122%
but because i believe with game coding that you cannot create damage without an action it also bugs
causing the 22% extra damage added to the dot to make the whole dot from stagger tick as misses or no damage at all
far as my knowledge me and one other player(friend) found this out on the 26th of dec and since then i have heard Brewmasters soloing world bosses
being able to do +15 with no problems taking alot of mobs and not evern taking physical damage
Last edited by roryg95; 12-31-2016 at 09:32 AM.
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Member
how is this working exactly, im not quite getting the "stacks to infinite part" 
ive got 16% haste on my 864 brewmaster and therefore 18.1 sec recharge on ironskin brew, and 6.89 sec recharge on keg smash..
with that said, i cant stack ironskin brew, it always runs out sooner or later.
so do i need more haste or am i missing something???
this is my "rotation":
blackoutstrike>ironskin brew/keg smash
kegsmash on cd with blackoutstrike
rest of energy into tigers palm.
also after is use blackoutstrike>ironskin brew, i DONT see the 3sec paused stagger "buff" when im attacking target dummy, if that exists.
pls enlighten me
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Active Member
the buff doesnt show btw its just an active effect that is not show as a buff
but yes it does require alot of haste like 30% +
and to be using black out combo with black ox brew to keep spamming that ironskin brew
Last edited by roryg95; 01-02-2017 at 05:19 PM.
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Member
ah ok, thank you very much