Mage - Talents - Ice Floes | Get 5 casts instead of 3 menu

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  1. #1
    LordZybak's Avatar Corporal
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    Mage - Talents - Ice Floes | Get 5 casts instead of 3

    Sup.
    Found out this bug last night, and it's probably gonna get fixed, so I might as well let you all enjoy it while it lasts.

    Normally your Ice Floes has 3 charges, meaning that if you activate all three of them you're gonna be able to cast 3 spells while on the move.
    However, you can activate this spell while casting another spell.

    So this is what you want to do:

    1. Activate one charge of Ice Floes
    2. Start casting a spell
    3. During that cast, activate another Ice Floes (now you will still have two buff charges left activated after you finished the first cast, even though you've techincally already used one)
    4. Start casting the next spell
    5. Use the last charge of Ice Floes

    repeat

    Doing this you will be able to cast 5 spells on the move instead of 3.

    Have fun while it last.
    I find find this to be very useful, especially as an Arcane mage
    Last edited by LordZybak; 09-14-2013 at 06:15 AM.
    fkn fgt

    Mage - Talents - Ice Floes | Get 5 casts instead of 3
  2. #2
    Obbeh's Avatar Member
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    hmmm i may be retarded but i cant get this to work lmao

    hit ice floes start casting blast hit ice flows agiant it just uses charges i get a stack of 2 but one goes away when finished casting

  3. #3
    empty_skillz's Avatar Contributor
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    5 icicles launching 1 by 1 is intended? i tried it on ptr and tried it on dummy just now

  4. #4
    Staffghetto's Avatar Member
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    Originally Posted by empty_skillz View Post
    5 icicles launching 1 by 1 is intended? i tried it on ptr and tried it on dummy just now
    Ice Floes ≠ Icicles

  5. #5
    lilsniff's Avatar Contributor *snort*
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    Noticed this happening when playing my mage recently. Never thought it would still work after such a long time!

  6. #6
    katzNNN's Avatar Member
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    the trick is to activate the next ice floes right as the cast finishes.

    edit: just tried reproducing this.
    Activating the second and third charges as the current cast has 0.03s - 0.02s left seems to make it work everytime.
    Last edited by katzNNN; 02-21-2015 at 08:23 PM.

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