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  1. #16
    fav0riddy's Avatar Member
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    works for me without probs

    Instant Queue for Ashran 2.0
  2. #17
    icetraveller's Avatar Member
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    It works fine for me. I tried 10 times during peek hours and it worked for 4 times. ( It may require some luck)
    Since every time only takes about half a minute, it is very convenient comparing to a 3 hour queue.

    + rep

  3. #18
    madfotm's Avatar Member
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    this defo works ur a legend

  4. #19
    thecoruptserver's Avatar Active Member
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    This puts you at the front of the queue so even if it doesn't pop instantly your attempt may have been successful. Just wait a few minutes / seconds.

  5. #20
    Zemsta's Avatar Contributor
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    I got it to work at try 11, 18, 26, 29, 31, 34 and 35, so yeah, it's very much practicable and i will get it to work almsot every single time by now
    So where is your base luck factor on entering Ashran sooner than intended then? Sometimes it let me enter instantly even in peak time. sometimes after 11 sec, 18 sec, etc etc. without any exploiting. I think you all only got the same random luck from time to time.

  6. #21
    no_power's Avatar Active Member
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    Damn this is awesome! Got it working twice in a row, thank you man<3. I highly suggest starting the timer after seeing the message about queueing as Droozy suggested. It seems much more consistent.

  7. #22
    Kaizuken's Avatar ★ Elder ★
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    Works on EU ! Nice found !

  8. #23
    Vaskebjørnen's Avatar Contributor
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    Waited 3 hours in queue total today and got kicked out several times. Decided to try this, got it on 2nd try - amazing, thanks! +rep

  9. #24
    Arisha's Avatar Member
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    Will probably get fixed or something, now that so many people uses it=/ But its indeed very handy.
    No idea how you guys get 3hrs queue, cause ive yet to enter with a normal queue.. Shortet ive waited was about 5hours, then i had to leave cause of real life^^

  10. #25
    rbgmaniac's Avatar Member
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    Great find! i'm getting teleported after 19 sec every time after accept queue window pop up, so i'm accepting at 18 sec and it works every single time, thanks

  11. #26
    Znuff's Avatar Master Sergeant
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    Code:
    local Ash
    
    Ash = CreateFrame("Frame")
    
    local candy = LibStub("LibCandyBar-3.0")
    function DoBar(label)
      local texture = "Interface\\AddOns\\MyAddOn\\statusbar"
      local bar = candy:New(texture, 200, 30)
      
      bar:SetPoint("CENTER", UIParent)
      bar:SetColor(.1,1,.1,.9)
      bar:SetLabel(label)
      bar:SetDuration(35)
      bar:SetTimeVisibility(false)
      bar:SetFill(true)
      bar:SetMovable(1)
      bar:AddUpdateFunction(function(bar) bar:SetLabel(string.format("%s: %d", label, (1 + 35 - bar.remaining))) end)
      bar:Start()
    end
    
    function Ash:BATTLEFIELD_MGR_QUEUE_INVITE (...)
      local  _, _, zone = ...
      if zone == "Ashran" then
        print("Queue popped up!")
        DoBar("Queue")
      end
    end
    
    Ash:SetScript("OnEvent", function(self, event, ...) self[event](self, ...) end)
    Ash:RegisterEvent("BATTLEFIELD_MGR_QUEUE_INVITE")
    Have fun.

  12. #27
    Kaizuken's Avatar ★ Elder ★
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    Originally Posted by Znuff View Post
    Code:
    local Ash
    
    Ash = CreateFrame("Frame")
    
    local candy = LibStub("LibCandyBar-3.0")
    function DoBar(label)
      local texture = "Interface\\AddOns\\MyAddOn\\statusbar"
      local bar = candy:New(texture, 200, 30)
      
      bar:SetPoint("CENTER", UIParent)
      bar:SetColor(.1,1,.1,.9)
      bar:SetLabel(label)
      bar:SetDuration(35)
      bar:SetTimeVisibility(false)
      bar:SetFill(true)
      bar:SetMovable(1)
      bar:AddUpdateFunction(function(bar) bar:SetLabel(string.format("%s: %d", label, (1 + 35 - bar.remaining))) end)
      bar:Start()
    end
    
    function Ash:BATTLEFIELD_MGR_QUEUE_INVITE (...)
      local  _, _, zone = ...
      if zone == "Ashran" then
        print("Queue popped up!")
        DoBar("Queue")
      end
    end
    
    Ash:SetScript("OnEvent", function(self, event, ...) self[event](self, ...) end)
    Ash:RegisterEvent("BATTLEFIELD_MGR_QUEUE_INVITE")
    Have fun.

    What is that for ?

  13. #28
    Arisha's Avatar Member
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    Originally Posted by Znuff View Post
    Code:
    local Ash
    
    Ash = CreateFrame("Frame")
    
    local candy = LibStub("LibCandyBar-3.0")
    function DoBar(label)
      local texture = "Interface\\AddOns\\MyAddOn\\statusbar"
      local bar = candy:New(texture, 200, 30)
      
      bar:SetPoint("CENTER", UIParent)
      bar:SetColor(.1,1,.1,.9)
      bar:SetLabel(label)
      bar:SetDuration(35)
      bar:SetTimeVisibility(false)
      bar:SetFill(true)
      bar:SetMovable(1)
      bar:AddUpdateFunction(function(bar) bar:SetLabel(string.format("%s: %d", label, (1 + 35 - bar.remaining))) end)
      bar:Start()
    end
    
    function Ash:BATTLEFIELD_MGR_QUEUE_INVITE (...)
      local  _, _, zone = ...
      if zone == "Ashran" then
        print("Queue popped up!")
        DoBar("Queue")
      end
    end
    
    Ash:SetScript("OnEvent", function(self, event, ...) self[event](self, ...) end)
    Ash:RegisterEvent("BATTLEFIELD_MGR_QUEUE_INVITE")
    Have fun.
    Woot? Some kind of macro?

  14. #29
    no_power's Avatar Active Member
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    Originally Posted by Znuff View Post
    Code:
    local Ash
    
    Ash = CreateFrame("Frame")
    
    local candy = LibStub("LibCandyBar-3.0")
    function DoBar(label)
      local texture = "Interface\\AddOns\\MyAddOn\\statusbar"
      local bar = candy:New(texture, 200, 30)
      
      bar:SetPoint("CENTER", UIParent)
      bar:SetColor(.1,1,.1,.9)
      bar:SetLabel(label)
      bar:SetDuration(35)
      bar:SetTimeVisibility(false)
      bar:SetFill(true)
      bar:SetMovable(1)
      bar:AddUpdateFunction(function(bar) bar:SetLabel(string.format("%s: %d", label, (1 + 35 - bar.remaining))) end)
      bar:Start()
    end
    
    function Ash:BATTLEFIELD_MGR_QUEUE_INVITE (...)
      local  _, _, zone = ...
      if zone == "Ashran" then
        print("Queue popped up!")
        DoBar("Queue")
      end
    end
    
    Ash:SetScript("OnEvent", function(self, event, ...) self[event](self, ...) end)
    Ash:RegisterEvent("BATTLEFIELD_MGR_QUEUE_INVITE")
    Have fun.
    I don't understand this code. The event "BATTLEFIELD_MGR_QUEUE_INVITE" triggers when you get queue pop, and then it starts the timer? Why would you want a timer after you got queue pop? I might be completly wrong though.

  15. #30
    MNC's Avatar Member
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    Still working on US. 22 seconds was my timer, at 21 seconds I get in, every single time. Good find. I think the previous way is fixed, but this still works as of 5 min ago.

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