works for me without probs
works for me without probs
It works fine for me. I tried 10 times during peek hours and it worked for 4 times. ( It may require some luck)
Since every time only takes about half a minute, it is very convenient comparing to a 3 hour queue.
+ rep
this defo works ur a legend![]()
This puts you at the front of the queue so even if it doesn't pop instantly your attempt may have been successful. Just wait a few minutes / seconds.
So where is your base luck factor on entering Ashran sooner than intended then? Sometimes it let me enter instantly even in peak time. sometimes after 11 sec, 18 sec, etc etc. without any exploiting. I think you all only got the same random luck from time to time.I got it to work at try 11, 18, 26, 29, 31, 34 and 35, so yeah, it's very much practicable and i will get it to work almsot every single time by now
Damn this is awesome! Got it working twice in a row, thank you man<3. I highly suggest starting the timer after seeing the message about queueing as Droozy suggested. It seems much more consistent.
Works on EU ! Nice found !
Waited 3 hours in queue total today and got kicked out several times. Decided to try this, got it on 2nd try - amazing, thanks! +rep
Will probably get fixed or something, now that so many people uses it=/ But its indeed very handy.
No idea how you guys get 3hrs queue, cause ive yet to enter with a normal queue.. Shortet ive waited was about 5hours, then i had to leave cause of real life^^
Great find! i'm getting teleported after 19 sec every time after accept queue window pop up, so i'm accepting at 18 sec and it works every single time, thanks
Have fun.Code:local Ash Ash = CreateFrame("Frame") local candy = LibStub("LibCandyBar-3.0") function DoBar(label) local texture = "Interface\\AddOns\\MyAddOn\\statusbar" local bar = candy:New(texture, 200, 30) bar:SetPoint("CENTER", UIParent) bar:SetColor(.1,1,.1,.9) bar:SetLabel(label) bar:SetDuration(35) bar:SetTimeVisibility(false) bar:SetFill(true) bar:SetMovable(1) bar:AddUpdateFunction(function(bar) bar:SetLabel(string.format("%s: %d", label, (1 + 35 - bar.remaining))) end) bar:Start() end function Ash:BATTLEFIELD_MGR_QUEUE_INVITE (...) local _, _, zone = ... if zone == "Ashran" then print("Queue popped up!") DoBar("Queue") end end Ash:SetScript("OnEvent", function(self, event, ...) self[event](self, ...) end) Ash:RegisterEvent("BATTLEFIELD_MGR_QUEUE_INVITE")
I don't understand this code. The event "BATTLEFIELD_MGR_QUEUE_INVITE" triggers when you get queue pop, and then it starts the timer? Why would you want a timer after you got queue pop? I might be completly wrong though.
Still working on US. 22 seconds was my timer, at 21 seconds I get in, every single time. Good find. I think the previous way is fixed, but this still works as of 5 min ago.