Depends on your point of view. My tauren warrior running around with plate slaughtering things looks pretty cool IMO. My troll rogue running around with shiny slashy stabbies slaughtering things also looks pretty cool. My gnome mage throwing frostbolts at things looks pretty cool, but his voice and emote sounds have gotten annoying. So meh.
Why, cause I copied and pasted some of the lore because I have an hour and a half after school to sit and do anything but homework? Wow, thats pretty geekish... Not.
Boredom does wonders. Next!
So why do Horde win WSG/AB all the time but mysteriously lose AV a lot more? Please, i'd love to see how it is fashioned towards horde...
Mulgore and durotar are newbie's starting zones. Do you REALLY think there would be an alliance base there? If you do, let me know where a good spot in Teldrassil would be for my watch tower.
Barrens actually has a FP for alliance, it's called Ratchet.
Horde doesn't have a FP in Blasted Lands. Alliance does. Swamp of Sorrows is therefore a moot point.
I've figured out that the starting newbie zones (lvl 1-10 plus major city, i.e. Elwynn, Teldrassil, Durotar, Mulgore, etc.) and the zone immediately after that (Westfall, Darkshore, Silverpine, lvls 11-20) are controlled by their faction and aren't contested zones on PvP servers to their respective faction. This means that the only faction with bases and flight paths in those zones is the faction that controls them. The exception to this is the Barrens, where Ratchet is a neutral base for the Alliance, much like Booty Bay, Gadgetzan, and Everlook. I believe this is because the Barrens is a composite 'tier 2' newbie zone between Mulgore and Durotar.
You learn this kind of stuff after playing for a year and/or being very bored for long periods of time.
I am not kidding though, the Horde has one less flight path than the alliance does.
Alliance has 16 FPs in Kalimdor, compared to the Horde's 18.
Alliance has 16 FPs in Azeroth, compared to the Horde's 13.
This adds up to 32 FPs for alliance, 31 FPs for the horde.
This is counting neutral flight paths. The difference will not change if you remove them. The horde has one less flight path than the alliance does. I don't know why this issue hasn't been raised before.
Moving on!
ROFLMAO.
What level is your main, and how much raiding have you done? Have you ever gone on a 40 man or even a 20 man raid before? Have you ever raided on horde to see if your preformed bias is correct? No, you haven't.
I'm going to be blunt, if you can't tell that already. Let's look at the two shaman abilities you noted before, Earthbind totem and Frostshock.
Earthbind is pretty useful in PvP. I know of
no times in PvE where my groups shaman has used Earthbind for anything other than controlling the occasional runner. This job is well performed by other classes. It is completely and totally
useless in a raid environment like Molten Core, where most if not all of the mobs are immune to slowing effects.
Frostshock is useful in PvP. In the endgame 5 mans, it can be moderately useful for burst DPS, runners, and such. However, it is also completely useless in a raid environment. Any shaman with experience raiding will spam Lightning Bolt for mana conservation. Look up the spells if you want. Lightning Bolt does about the same damage for about 2/3 the mana cost. If you want to take up the issue of casting time, remember that Froshock has a 6 second cooldown, while Lightning Bolt has a 3 second cast time without taking talents into account. You do the math.
PvP abilities aren't as good in PvE as you may think, especially in raids.
One last thing: PvE abilities that aren't so useless in PvP (pally buffs come to mind) allow for easier raiding. I know, I've seen it. This easier raiding translates to more epic loot. More epics means a distinct advantage in PvP.
PvP abilities, on the other hand (totems and shocks come to mind), don't always make for easier raiding. There is no horde equivalent for Blessing of Kings, for example. Also, 5 pallies can buff the entire raid with all of the blessings (kings, salvation, wisdom, might, and light), and they also have auras. In contrast, a shaman can only give four buffs (earth, fire, water, and air totems) to their party. The restrictions on that are that the party members must be in range of the totems, and they are stuck with what the shaman drops unless they move out of range. This means you must have a minimum of 8 shamans to give totem buffs to the whole raid. Also, pallies can choose the recipients of their buffs, while shamans can't. Different classes in the party may not get the buff they want.
Alliance has it easy with PvE. I'm not even getting into the population imbalance, so don't get me started
