Get kill credits for Molten Front dailies for doing practically nothing. menu

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  1. #16
    roflcopter666's Avatar Member
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    Let me try to explain this again...

    You can hit the mobs even when they're at like 5% or what have you, and you'll still get credit. (Go try it out, really. These aren't like your normal average quests.)



    Now for the tagging part I tried to explain, but apparently failed to get across.

    As I tried to explain, Blizzard made you get credit from guard kills and other players helping because they didn't want this to be a pain in the ass.



    I also tried explaining, that, the reason you can drop combat is because the MOB was TAGGED by you. When does a tag reset? When they drop combat, or you get WAY the **** away. They never drop combat because of the guards and other players around (but mainly the guards) so their tag does not reset. This is also why I tried telling you to get on a second account so you can see this for yourself.

    Show me getting credit when you're in ORGRIMMAR and I will believe this is an exploit. Why? Because this is no different than being grouped with a player doing the killing for you. If you're like a 100 yards away and a player kills something, you still get credit. Who the hell cares that this happens to be a guard. They intended you to get credit for doing almost no work.

    You can also go to Sethria's Roost, white swing punch a mob for about 1,000, stand there AFK, get out of combat, and let other players finish it for you. You will still get credit because this was INTENDED.



    So let's combine all of this:

    1) Blizzard wants you to get credit for doing almost no work (tiny hit of ~1k is enough)
    2) You tag a mob that is in combat, so it does not untag
    3) If you chill away from another player within 100 yards, you get credit. Why wouldn't you if a guard kills the same said quest mob? This is not like guards/other quests where you do not get credit if a guard touches a mob, or you did not do enough damage.
    4) The quest credit range is still within the bounds of normal quest range credit.



    So would you consider the following an exploit?

    1) You AFK at the Molten Front Portal while a buddy kills/quests down in the fields and you get full credit, out of combat, far away.
    2) You tag a mob, another player attacks it, you drop combat and leave it on them for them to kill. You get loot, credit, everything.

    No? I didn't think so. Get past the goddamn "omg it's a guard" part already.


    If you still don't understand this, I give this. I don't know how to explain it any dumber. If you have a legitimate question however, I'll answer. You guys just seem stuck on the whole "OMG THIS IS NEW AND EXCITING, A GUARD HELPED ME AND DIDN'T SCREW ME OVER!".

    Get kill credits for Molten Front dailies for doing practically nothing.
  2. #17
    240287's Avatar Member
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    TL;DL.

    You're wrong. If you're still trying to delineate that this isn't an exploit as it most clearly is.

  3. #18
    sharpes123's Avatar Active Member

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    Originally Posted by pomp View Post
    Seems like the only time I feel obligated to post is when your retarded ass opens your mouth.

    OP: "You can tag a mob drop combat, and still get credit when someone else kills it! Obviously NOT working as intended, as you should NOT get credit once you drop combat."

    Your dumb ass: "Oh, you can tag a mob, not leave combat, and someone else can kill it, and you get credit. Working as intended."

    Did you even ****ing read the post? I'm the one who has "lost faith in humanity", dumb ****.
    Posts: 6

    Lol

    ---------- Post added at 08:52 PM ---------- Previous post was at 08:47 PM ----------

    Originally Posted by 240287 View Post
    TL;DL.

    You're wrong. If you're still trying to delineate that this isn't an exploit as it most clearly is.
    "An exploit, in video games, is the use of a bug or design flaw by a player to their advantage in a manner not intended by the game's designers."

    Have you spoken to one of the designers to safely say that this was not intentional?
    If not, then this is nothing more than an assumption.

  4. #19
    Knucklerot's Avatar Member
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    Originally Posted by [sync] View Post
    They simply need to be tagged when they're above 50% health.
    no they don't...you can get the finishing blow on them (as long as they're not tagged) and get credit...just look for mobs that are low health and finish them off (it's what I've been doing since unlocking the area) no need to worry about dropping combat then.

  5. #20
    TommyT's Avatar Contributor
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    As much of an exploit as a warrior using reck bladestorm to kill 8 adds at once

  6. #21
    Wookiz's Avatar Member
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    that's not an exploit.. its the mechanics of the game, the first person to tag a mob gets the loot/exp/credit.

  7. #22
    jaz420's Avatar Member
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    ok it seems you are talking about 2 different things really and neither is wrong just badly explained -
    when a player tags a mob and it dies he gets credit- simple direct as intended
    when a player kills a mob that is gray due to it being tagged by another player no credit- also simple and intended
    also note one other point some mobs in the molten front like the charred soldiers as an example if tagged by a player other then you go gray and you don't get credit some of the larger molten guys this is not the case.

    I know when i do my quests there that i don't bother killing something if its gray as most players don't.
    So what the OP is saying is that if you tag them they go gray causing others to not want to kill them ( yes i know the guards in spots where there are guards will kill them anyway and if the guards kill them you get credit but) he is saying that if you drop combat they will go back to being red and available for tagging by someone else however when they tag it and kill it you still get credit. The dropping combat part puts the mobs back in play for other players to attack and we know how crowded the Front can be. this is certainly not intended . as a hunter with multishot and FD i fire 2 -3 times FD and go heal my injured guys and grow vines while others kill those mobs ( players and guards or whatever) and i get credit.. great find thanks


    as for the other point yes it is intended that if you run back to where the guards they will help and you can run off elsewhere still getting credit for it - this isn't what the OP was saying but whatever..

  8. #23
    roflcopter666's Avatar Member
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    Jaz420, YOU drop combat, the mobs do not, due to the guards / other players. This is why I said to log onto a 2nd account or have a buddy come check with you. The mobs will not untag because they're not dropping combat, IT IS JUST YOU WHO DROPS COMBAT.

    So, yes, you might drop combat, but the mobs do not reset and path back to their spawn / aggro location because they are still fighting with something else. It's been a while, but I do believe I tried explaining that several times.



    Can we let this thread die already? It's working as intended.

  9. #24
    Kaltac's Avatar Site Donator
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    Originally Posted by roflcopter666 View Post
    Jaz420, YOU drop combat, the mobs do not, due to the guards / other players. This is why I said to log onto a 2nd account or have a buddy come check with you. The mobs will not untag because they're not dropping combat, IT IS JUST YOU WHO DROPS COMBAT.

    So, yes, you might drop combat, but the mobs do not reset and path back to their spawn / aggro location because they are still fighting with something else. It's been a while, but I do believe I tried explaining that several times.



    Can we let this thread die already? It's working as intended.
    Please reread what the OP has said about mages, Druids, Hunters and rogues. What can they all do to drop combat? OHHHHHHHHHH that's right. Invisibility, Stealth, and Camo. Hell any Nelf can do it too. This drops combat, resets the mobs. Someone comes along, kills it, you get credit. Really how hard was this? NOT working as intended.

  10. #25
    roflcopter666's Avatar Member
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    Originally Posted by Kaltac View Post
    Please reread what the OP has said about mages, Druids, Hunters and rogues. What can they all do to drop combat? OHHHHHHHHHH that's right. Invisibility, Stealth, and Camo. Hell any Nelf can do it too. This drops combat, resets the mobs. Someone comes along, kills it, you get credit. Really how hard was this? NOT working as intended.
    THAT is how the game works. It works with any mob. Holy ****ing shit, I explained this like 5 times.

    Scenario #1 for you to compare to: You tag a mob, another player attacks the mob, you drop combat. The mob is still tagged to you, they kill it you get credit.

    Reality #1: Here there's GUARDS keeping them in COMBAT while you drop combat. It's not ****ing hard to understand.

    The difference here is, that with these guards you do not need to do a lot of damage to the mobs they kill, you just need to hit them once ever to get credit. While other guards in the world there's a certain damage threshold to get credit.

    But guess what? That is how they made these guards. We already agreed on that in this thread.

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