Hi, first time posting . Love what you guys are doing, so I thought id share this.
I did a quick search and found nothing, but I’m pretty inexperienced with this kind of stuff so you guys might want to check
If you jump while moving JUST as Hand of Gul’dan is cast on you, you will land outside of the area of effect. This is because while in the air, the game recognizes your characters position at the point you jumped. The result if you are lucky is that you will not get the 10% increased demon damage debuff caused by being in the circle. If you are unlucky, you will only have the debuff on you for the 2 second duration of the associated snare. Both these scenarios are better than having the debuff the whole time while snared in the middle PLUS the time it takes to leave the circle PLUS any additional time the debuff remains on you due to server lag. Also, this ensures that the stun for being in the circle for 6 seconds will not occur, which can be very useful if you are chain cc/stunned by other players.
I found that the faster you’re moving when you jump, the more likely you are to avoid the debuff all together. I tested with druid travel form (40%) and goblin rocket boots.
*Note* it is very important to get the timing right. If you jump too early you will land in the circle. If you try to jump too late, you fail and become snared
It’s nothing huge, but maybe it could come in handy.
Cheers