After you killed the 2nd boss in halls of reflection you face a guard which summons mirrors of the group into the fight. If you pull the guard back into the room of the first bosses you dont get any mirrors.
After you killed the 2nd boss in halls of reflection you face a guard which summons mirrors of the group into the fight. If you pull the guard back into the room of the first bosses you dont get any mirrors.
Idk... pretty useless if you ask me since that trash is retarded easy anyways. would take longer to do this running back into the room and forward again after than just killing the trash anyways.
Well, it's an exploit and useful to terrible groups. I'll throw him a cookie for the effort.
not so hasty. I once had a healer who was put nearly oom after the two boss waves, and a tank who ignored his cries for "mana!" and simply just charged ahead. Actually, tanks ignoring healers mana bars is pretty common nowadays. I think the healer just barely matched the dungeon finder gear requirement. Anyway we wiped due to everyone taking damage from the mirrors.
So yes, useful for a terrible group.
It isn't about the "if" you can kill it, it's about skipping annoying trash and saving another few seconds.
Panda Panda Panda
Wouldn't you lose a few seconds pulling the skeleton backwards anyway?
well its new and he is trying so rep+ from me
first of all, because the healer yells "MANA!" doesnt mean the tank can stop.
the waves come regardless of mana or health.
"just a sec guys, the healer needs some mana, just wait a min and you can try and kill us again"
it doesnt work that way.
if everyone is taking to much dmg from the mirror you should try and kill them seperatly instead of all at once, focus targetting 1 at a time will only take a few seconds more then AoEing them all, nonetheless you will have a wiperun for a longer time by aoeing them if you cant handle it.
this is helpfull, but i agree, if you can take the first 2 bosses down, then this shouldnt be any problem at all
And what makes you think the party will listen to someone stating to pull the mob back into the last room when the tank can't hold agro on all the mobs (which is easy) and neglects the other party members' cry for mana. Terrible groups won't care - and won't do it - cause they're terrible.
On topic well, I find it very useless but who knows - maybe there IS a group good and bad enough to need this.
Every one will have their opinions whether it'd be useful to them or not. Is it really worth argueing over?