[Warlock] Curse of Doom in pvp menu

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  1. #31
    DDDevilz's Avatar Member
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    Originally Posted by UnoriginalGuy22 View Post
    Let me put it this way: Would you be surprised if, in a future patch, Blizzard changed vehicles so they follow the same rules as pets in PvP even when a player isn't in them?

    Because that's clearly how they're intended to work.
    Yes I would be surprised, because no that isn't how they are supposed to work. You cannot cast abilities like Exorcism or Curse of Doom on vehicles carrying player passengers because they are considered an extension of the player.

    Please stop acting like you have some special insight, because clearly you don't.

    [Warlock] Curse of Doom in pvp
  2. #32
    surpriseme's Avatar Member
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    Thank you for defending my post (most of you) but to you that dont: Ok, a vehicles dots or damage done to the vehicle NEVER messes with the players hp right? so why can I cast COD on it when no player is in it, but not when he is in it. Cause even though he is in it, the curse wouldnt affect the player. So as some of u guys say MABY working as inteded since not flagged PVP at the time, but definetely something Blizzard didnt think about so therefor most likely to be removed when descovered = exploit. at least in my eyes.

  3. #33
    Trubadidudei's Avatar Contributor
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    I find all these "Working as intended" posts quite ignorant... Exploiting is not only defined by abusing errors in software to your advantage, that is just a subcategory of "Bugs".
    Exploiting is also using quite obvious game mechanics to your advantage, in ways that wasn't intended by the design of those mechanics...

    Or to put it this way:

    Is a manned vehicle supposed to be able to take damage from curse of doom?
    NO

    Does this exploit in fact allow damaging a manned vehicle with curse of doom?
    YES

    = Exploit

  4. #34
    surpriseme's Avatar Member
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    Originally Posted by Trubadidudei View Post
    I find all these "Working as intended" posts quite ignorant... Exploiting is not only defined by abusing errors in software to your advantage, that is just a subcategory of "Bugs".
    Exploiting is also using quite obvious game mechanics to your advantage, in ways that wasn't intended by the design of those mechanics...

    Or to put it this way:

    Is a manned vehicle supposed to be able to take damage from curse of doom?
    NO

    Does this exploit in fact allow damaging a manned vehicle with curse of doom?
    YES

    = Exploit
    Thank you =)

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