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★ Elder ★
Lorekeeper of Exploration
Sandboxes from various old clients ?
Hello,
So, I recently managed to install some old builds, but I find myself unable to login, because I don't have working sandboxes...
I have a few servers for Alpha F&F, but nothing works for :
[Beta]
- 0.7
- 0.7.1
- 0.7.6
- 0.8
- 0.9.1
- 0.10
- 0.11
- 0.12
[Stress test]
- 1.0.0
- 1.0.1
[TBC]
- 2.0.0
[Wotlk]
- 3.0.0
Does someone still have links to sandboxes for these ?
I also have source code for abyss beta server (which can't validate my game version with 0.7). Any idea if I can use this to update the server for 0.7 and newers ?
Thank you very much for any help!
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Post Thanks / Like - 1 Thanks
Dovah (1 members gave Thanks to Nyarly for this useful post)
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0.8 sandbox: https://www.dropbox.com/s/6xn3blw6uligirb/0.8.rar?dl=0
And a direct download https://www.dropbox.com/s/6xn3blw6uligirb/0.8.rar?dl=1
You can login with any user and password you want. Just type in anything in both boxes and login.
I believe its !help to show gm commands once ingame.
Last edited by Dovah; 04-03-2016 at 07:15 PM.
I rarely check Ownedcore nowadays. Need to contact me? Message me on Discord: dovvah
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Post Thanks / Like - 1 Thanks
Nyarly (1 members gave Thanks to Dovah for this useful post)
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★ Elder ★
Lorekeeper of Exploration
Wops, 0.8 was actually the only version where I already had a working sandbox ^^
Too bad it doesn't work with 0.7. But thank you anyway !
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Active Member
For 2.0.0, download MaNGOS Zero source and change the realmlist to 5610 and compile it.
For 3.0.0, is a bit tricky, but i think there was some sort of patch file for Mangos at the time? otherwise, try doing the same thing as in 2.0.0 but with MaNGOS Zero.
For 0.7-0.12, try removing the build version checks in the 0.8 emulator and see if it connects. Opcodes didn't change alot during the alpha.
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Post Thanks / Like - 2 Thanks
Dovah,
Nyarly (2 members gave Thanks to Ghaster for this useful post)
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I have the client for .8 as well, I can upload it later today if you need it.
I rarely check Ownedcore nowadays. Need to contact me? Message me on Discord: dovvah
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Post Thanks / Like - 2 Thanks
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★ Elder ★
Lorekeeper of Exploration
Originally Posted by
Ghaster
For 2.0.0, download MaNGOS Zero source and change the realmlist to 5610 and compile it.
For 3.0.0, is a bit tricky, but i think there was some sort of patch file for Mangos at the time? otherwise, try doing the same thing as in 2.0.0 but with MaNGOS Zero.
For 0.7-0.12, try removing the build version checks in the 0.8 emulator and see if it connects. Opcodes didn't change alot during the alpha.
Thank you !
I will try this quickly. I already searched for the build version check in abyssX but didn't find it, will search further.
Dovah : thanks but I got it from another fellow member here.
I'll re-upload all these builds to my server soon, including the sandboxes if I get them working.
Also, I gave too much rep the last 24hours, I will give you some when i can again.
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Active Member
For AbyssX, check out LoginServer\LoginServer.cpp, search for a line with: "// Verifying Current WoW Version..." and just remove that check and the packet response.
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Post Thanks / Like - 3 Thanks
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★ Elder ★
Lorekeeper of Exploration
Such a noob, I read that file 10 times without seeing this... Thank you so much ghaster !
If I manage to recompile this i'll post a link here for everyone.
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★ Elder ★
Lorekeeper of Exploration
I can connect, and create a character, but WoW crashes at the end of the loading screen.
Will update if I manage to make it work.
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Active Member
Which version did you try to connect to?
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★ Elder ★
Lorekeeper of Exploration
Using the same abyssx server, having removed the version check :
0.7.0 / 0.7.1 / 0.7.6 => can connect, can create character, crash at the end of the loading
0.8.0 => works perfectly
0.9.0 / 0.9.1 => can connect, can't create character (no button and red error)
I guess I need to modify some opcodes before it works with other versions.
I'll try a few things but i'm not sure I have enough knowledge for this sadly
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Active Member
I think you need to update the structures for the opcodes/packets. The opcode "values" themselves didn't really change. The AbyssX might have some sort of logging for this, but i can't remember.