remove fatigue from wow trinity 3.3.5a menu

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  1. #1
    malekith94's Avatar Member
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    remove fatigue from wow trinity 3.3.5a

    hello everyone my english suck so my problem is how to remove fatigue from a trinity repack? (3.3.5a)

    i have tried serching the player.h but i don't find him

    help pleaze!!

    remove fatigue from wow trinity 3.3.5a
  2. #2
    Lbniese's Avatar Active Member
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    You can not find player.h, due to player.h is a part of the source code that you have to compile.

    Since you have a repack, then you can not do it as it has already been compiled.

  3. #3
    stoneharry's Avatar Moderator Harry

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    Originally Posted by Lbniese View Post
    You can not find player.h, due to player.h is a part of the source code that you have to compile.

    Since you have a repack, then you can not do it as it has already been compiled.
    This.

    In Player.cpp, at:
    Code:
    Player::HandleDrowning(uint32 time_diff)
    Code:
       // In dark water
        if (m_MirrorTimerFlags & UNDERWARER_INDARKWATER)
        {
            // Fatigue timer not activated - activate it
            if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER)
            {
                m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER);
                SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1);
            }
            else
            {
                m_MirrorTimer[FATIGUE_TIMER]-=time_diff;
                // Timer limit - need deal damage or teleport ghost to graveyard
                if (m_MirrorTimer[FATIGUE_TIMER] < 0)
                {
                    m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILLISECONDS;
                    if (IsAlive())                                            // Calculate and deal damage
                    {
                        uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
                        EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
                    }
                    else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))       // Teleport ghost to graveyard
                        RepopAtGraveyard();
                }
                else if (!(m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER))
                    SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1);
            }
        }
        else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER)       // Regen timer
        {
            int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
            m_MirrorTimer[FATIGUE_TIMER]+=10*time_diff;
            if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !IsAlive())
                StopMirrorTimer(FATIGUE_TIMER);
            else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)
                SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10);
        }

  4. #4
    malekith94's Avatar Member
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    ok so.. lol thank guyz

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