[Question] Algalon Spell menu

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  1. #1
    ilikepiehehe's Avatar Sergeant
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    [Question] Algalon Spell

    I'm looking for the name of the spell that Algalon cast when u attack him/engage fight!

    Thanks!

    [Question] Algalon Spell
  2. #2

  3. #3
    ilikepiehehe's Avatar Sergeant
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    Thanks for reply but that's not what i'm looking for i'm looking for the effect that is used when you first engage him the one that turns the area around you into space

  4. #4
    Strath's Avatar Elite User
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    Originally Posted by ilikepiehehe View Post
    Thanks for reply but that's not what i'm looking for i'm looking for the effect that is used when you first engage him the one that turns the area around you into space
    99.9999999% Sure that's a script, not a spell.

  5. #5
    stoneharry's Avatar Moderator Harry


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    Originally Posted by ilikepiehehe View Post
    Thanks for reply but that's not what i'm looking for i'm looking for the effect that is used when you first engage him the one that turns the area around you into space
    It is a gameobject (there are many in the boss room, it's one of the platforms). When you activate it, it will turn you into space. When you deactivate it, it reverts the effect.

    Originally Posted by strath2121 View Post
    99.9999999% Sure that's a script, not a spell.
    Wut. Scripts just construct logic and handle variables and events. Visuals are going to be physical parts of the game, whether it is a spell (usually) or a game object.

  6. #6
    ilikepiehehe's Avatar Sergeant
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    I found the game object! do u happen to know how i can make it so that algalon will open/activate the game object? im using the following but its not working

    local door = AlgalontheObserver:GetLocalGameObject(19414
    local door = AlgalontheObserver:GetGameObjectNearestCoords(1633.031006, -313.766510, 417.321014, 19414
    door:Open()

    I'm not sure if i'm suppost to put the spawn id in or the entry ID the above is entry id
    Last edited by ilikepiehehe; 05-09-2013 at 12:43 PM.

  7. #7
    stoneharry's Avatar Moderator Harry


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    Can't answer for up to 24 hours travelling.

    You get game object nearest chords, X y z entryid
    Then setbyte open flag. I can get this flag when I'm on my pc.

    The open and activate methods do not work from last I tested. You need to manually set the bytes.

    Posted from phone

  8. #8
    ilikepiehehe's Avatar Sergeant
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    Originally Posted by stoneharry View Post
    Can't answer for up to 24 hours travelling.

    You get game object nearest chords, X y z entryid
    Then setbyte open flag. I can get this flag when I'm on my pc.

    The open and activate methods do not work from last I tested. You need to manually set the bytes.

    Posted from phone
    Great whenever your home ill be glad to see it :P

  9. #9
    stoneharry's Avatar Moderator Harry


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    Here:

    Code:
    object:SetByte(0x0006+0x000B,0,1) -- Close
    object:SetByte(0x0006+0x000B,0,0) -- Open

  10. #10
    ilikepiehehe's Avatar Sergeant
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    Originally Posted by stoneharry View Post
    Here:

    Code:
    object:SetByte(0x0006+0x000B,0,1) -- Close
    object:SetByte(0x0006+0x000B,0,0) -- Open
    Thanks so much! my script is almost done but i don't know how to make a npc unattackable i know that .mod flag is unattackable but how would i do that in a script?

  11. #11
    stoneharry's Avatar Moderator Harry


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    Originally Posted by ilikepiehehe View Post
    Thanks so much! my script is almost done but i don't know how to make a npc unattackable i know that .mod flag is unattackable but how would i do that in a script?
    Code:
    local OBJECT_END = 0x0006
    local UNIT_FIELD_FLAGS = OBJECT_END + 0x0035
    local UNIT_FLAG_NOT_SELECTABLE = 0x02000000 -- This equals 33554432 which is the flag for not allowing to select a unit
    
    ...
    pUnit:SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)
    ...
    Alternatively:
    ...
    pUnit:SetUint32Value(0x0006+0x0035, 33554432)

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