I'm looking for the name of the spell that Algalon cast when u attack him/engage fight!
Thanks!
I'm looking for the name of the spell that Algalon cast when u attack him/engage fight!
Thanks!
It is a gameobject (there are many in the boss room, it's one of the platforms). When you activate it, it will turn you into space. When you deactivate it, it reverts the effect.
Wut. Scripts just construct logic and handle variables and events. Visuals are going to be physical parts of the game, whether it is a spell (usually) or a game object.
I found the game object! do u happen to know how i can make it so that algalon will open/activate the game object? im using the following but its not working
local door = AlgalontheObserver:GetLocalGameObject(19414
local door = AlgalontheObserver:GetGameObjectNearestCoords(1633.031006, -313.766510, 417.321014, 19414
door:Open()
I'm not sure if i'm suppost to put the spawn id in or the entry ID the above is entry id
Last edited by ilikepiehehe; 05-09-2013 at 12:43 PM.
Can't answer for up to 24 hours travelling.
You get game object nearest chords, X y z entryid
Then setbyte open flag. I can get this flag when I'm on my pc.
The open and activate methods do not work from last I tested. You need to manually set the bytes.
Posted from phone
Here:
Code:object:SetByte(0x0006+0x000B,0,1) -- Close object:SetByte(0x0006+0x000B,0,0) -- Open
Code:local OBJECT_END = 0x0006 local UNIT_FIELD_FLAGS = OBJECT_END + 0x0035 local UNIT_FLAG_NOT_SELECTABLE = 0x02000000 -- This equals 33554432 which is the flag for not allowing to select a unit ... pUnit:SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) ... Alternatively: ... pUnit:SetUint32Value(0x0006+0x0035, 33554432)