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  1. #1
    XxXGenesisXxX's Avatar Sergeant Major
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    Custom Profession

    I have made a custom profession from scratch, it is more or less like tailoring or blacksmithing (rather than mining herblore). However I cannot for the life of me find anywhere to solve a small problem I have. When ever I hit level 50 in my skill, and I go to upgrade to Journeyman spell, it learns the new spell, deletes the old but the max skill level stays at 75 instead of 150. Clearly there is somewhere basic to change this, but i cannot find it lol.

    Everything else runs completely smoothly and I even have a guide written for making new custom classes from scratch, but I don't want to release it until I fix this bug.

    Any ideas?

    Custom Profession
  2. #2
    Terrorblade's Avatar Contributor I spent 5k CC and all I got was this user title
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    You are possibly missing the spell effect which increases the skill, look at the other profession spells and how they are actually learned from a spell the trainer casts on the player increasing its cap and learning the spell.
    Stuff & Things

  3. #3
    XxXGenesisXxX's Avatar Sergeant Major
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    Thanks for the reply, however I doubt that's the case, I tend to clone a previous profession details and then edit it. As for the brackets where skill level is determined (learn-able, orange, yellow, green, grey) there is only about 8-12 columns and I always compare to other professions. Either way I'll double check.

    Edit: Just had a look then re-read what you said. I get what you mean now, I think I have also found it in DBC (for blacksmithing) as a spell called "Blacksmithing" and a spell called "Journeyman Blacksmithing", they both had the same descriptions about max potential of 150, but 2 different spells. Howver the later spell, had a TriggerSpellEffect which was linked to the ID of the first spell. I'll look into it more and post the result.
    Last edited by XxXGenesisXxX; 08-28-2012 at 02:35 AM. Reason: Update

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