Okay, i'm using Trinity and yesterday i pulled the latest revision replaced the existing .exe's with the updated ones in my bin. Note that i did clean it first before i built the solution lol Anyways my server starts fine i can log in play around for around 5 mins or so then this error comes up and my worldserver freezes and then closes:
Code:
2011-11-27 11:26:07 WORLD: World initialized in 0 minutes 30 seconds
2011-11-27 11:26:07
2011-11-27 11:26:07 worldserver process priority class set to HIGH
2011-11-27 11:26:07
2011-11-27 11:26:07 Starting up anti-freeze thread (10 seconds max stuck time)...
2011-11-27 11:26:07 Max allowed socket connections 1024
2011-11-27 11:26:07 TrinityCore rev. 0000-00-00 00:00:00 +0000 (Archived) (Win32, Release) (worldserver-daemon) ready...
2011-11-27 11:31:22 ERROR:
C:/Users/BioCorosive/Desktop/Trinity/src/server/game/Entities/Object\Object.h:532 in GridObject<class Creature>::RemoveFromGrid ASSERTION FAILED:
IsInGrid()
[0x1a0b6a]
[0x19305f]
[0x17239d]
[0x172761]
[0xed7c1]
[0x1f2a7]
[0x884f]
[0x2df5e0]
ACE_OS_Thread_Adapter::invoke()+0x74 [0x0]
endthreadex()+0x3a [0x0]
endthreadex()+0xe4 [0x0]
BaseThreadInitThunk()+0x12 [0x0]
RtlInitializeExceptionChain()+0x63 [0x0]
RtlInitializeExceptionChain()+0x36 [0x0]
My Core works fine with the previous revision but seems the updated one is bugged maybe :/ Anyone know C++ know how to maybe fix this issue? If not ill wait till the Trinity devs fix it.
Thanks, Corosive