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  1. #1
    Corosive720's Avatar Member
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    Core error then shutting down.

    Okay, i'm using Trinity and yesterday i pulled the latest revision replaced the existing .exe's with the updated ones in my bin. Note that i did clean it first before i built the solution lol Anyways my server starts fine i can log in play around for around 5 mins or so then this error comes up and my worldserver freezes and then closes:

    Code:
    2011-11-27 11:26:07 WORLD: World initialized in 0 minutes 30 seconds
    2011-11-27 11:26:07 
    2011-11-27 11:26:07 worldserver process priority class set to HIGH
    2011-11-27 11:26:07 
    2011-11-27 11:26:07 Starting up anti-freeze thread (10 seconds max stuck time)...
    2011-11-27 11:26:07 Max allowed socket connections 1024
    2011-11-27 11:26:07 TrinityCore rev. 0000-00-00 00:00:00 +0000 (Archived) (Win32, Release) (worldserver-daemon) ready...
    2011-11-27 11:31:22 ERROR: 
    C:/Users/BioCorosive/Desktop/Trinity/src/server/game/Entities/Object\Object.h:532 in GridObject<class Creature>::RemoveFromGrid ASSERTION FAILED:
      IsInGrid()
    [0x1a0b6a]
    [0x19305f]
    [0x17239d]
    [0x172761]
    [0xed7c1]
    [0x1f2a7]
    [0x884f]
    [0x2df5e0]
    ACE_OS_Thread_Adapter::invoke()+0x74 [0x0]
    endthreadex()+0x3a [0x0]
    endthreadex()+0xe4 [0x0]
    BaseThreadInitThunk()+0x12 [0x0]
    RtlInitializeExceptionChain()+0x63 [0x0]
    RtlInitializeExceptionChain()+0x36 [0x0]
    My Core works fine with the previous revision but seems the updated one is bugged maybe :/ Anyone know C++ know how to maybe fix this issue? If not ill wait till the Trinity devs fix it.

    Thanks, Corosive

    Core error then shutting down.
  2. #2
    Scapee's Avatar Member
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    Where you doing anything special when this was happening such as deleting a creature or object?

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