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  1. #1
    WOWAW's Avatar Sergeant
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    Flying mounts in azeroth 3.3.5

    Hello!

    So as you may guess my question is about flying mounts been able to summon in Azeroth. And before you go and write "Use google you stupid moron" I can say that I have. Many times and read many tutorials. What I have noticed is that all tutorials are different. I am trying to make flying mounts available in Azeroth in my 3.3.5 Server (I build it so I have the core).

    Now, can someone give me a link, or tutorial how to allow this since I am scared to follow any "old" tutorials since the ArcEmu uses git etc, if the allowing to fly core edit is different nowadays. I don't want to mess up my server (I have used 2 months to get it working XD )

    What I have read is that you have to edit unit.cpp , Spellauras.cpp , (some guides said player.cpp also ).
    Some tutorials say to delete the whole part which doesnt allow flying and some say just to change it,,,?
    So I am not sure which guide to follow.
    So I would need to get a tutorial of how to do this on 3.3.5 and also I have read that I have recompile. Now am I correct if recompiling means that you compile the server again. Following the compile guide in here : Compiling: Windows - ArcEmu-Wiki
    I noticed that the microsoft Visual Studio also has the ability to "rebuild" and not to "build" like in arcemus tutorial. Does the "rebuild INSTALL" mean same as recompile or do I have to compile my server like in the beginning or creating it.

    I would be really grateful for help and I promise to rep for getting some help!

    Thank you!

    - WOWAW

    Flying mounts in azeroth 3.3.5
  2. #2
    2dgreengiant's Avatar ★ Elder ★


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    5th result from a google search:

    So i will say that you created your ArcEmu server from scratch and all...

    So you are new to all the scripting of the ArcEmu Core and you want to use flying mounts everywhere in the game.

    So at first, open the SVN Checkout Folder/trunk/src

    Open the folder named arcemu-world.

    !!!NOTE!!! : You MUST NOT open and edit the C++ files without advice from someone that already did what you are trying to do!

    So now you are in SVN Checkout Folder/trunk/src/arcemu-world

    There is a lot of C++ Files. Open the file named Unit.cpp

    now inside the C++ file, search for :

    CODE-BOX
    if(m_mapId!=530


    You should find something like this:

    CODE-BOX
    if(m_mapId!=530 && (m_mapId!=571 || (IsPlayer() && !((Player*)this)->HasSpellwithNameHash(SPELL_HASH_COLD_WEATHER_FLYING))))


    Now you must edit this line for the use of flying mounts.

    So to use the flying mounts everywhere, change it to this:

    CODE-BOX
    if(m_mapId!=530 && m_mapId != 0 && m_mapId != 1 && (m_mapId!=571 || (IsPlayer() && !((Player*)this)->HasSpellwithNameHash(SPELL_HASH_COLD_WEATHER_FLYING))))



    !!!NOTE!!! : You can use the flying mounts everywhere, but if you want to use in northrend, you must now the spell Cold weather Flying


    Congrats! You just edited the core for the flying mounts!
    If you need me you have my skype, if you don't have my skype then you don't need me.

  3. #3
    WOWAW's Avatar Sergeant
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    So according to this you don't have to change the spellaura etc .cpp's ? Just that unit.cpp. Now can you clarify the recompile process or do I even have to do that if I am not going to release an repack?

    ---------- Post added at 09:51 AM ---------- Previous post was at 09:21 AM ----------

    I changed the code and saved the unit.cpp . says in game "You can't use that here"
    Last edited by WOWAW; 12-02-2011 at 09:50 AM.

  4. #4
    2dgreengiant's Avatar ★ Elder ★


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    Just right click and click on build.
    If you need me you have my skype, if you don't have my skype then you don't need me.

  5. #5
    WOWAW's Avatar Sergeant
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    When unit.cpp is opened in Visual, by right clicking it doesnt give me build option?
    Flying mounts in azeroth 3.3.5-nobuild1-jpgFlying mounts in azeroth 3.3.5-nobuild2-jpg

  6. #6
    shumi's Avatar Member
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    lol .. =))=))=))
    You are so funny =))=))=))

    How can an text editor build? (Cus on what you are right clicking is a text editor)
    Take a closer look at the top where you have Build menu and there you have Build solution.
    Maybe this will help you.

    Oh and after you build maybe you want to replace the old files with the new compiled one.
    I don't know maybe thats the way you should do.

    Man you really made me laught =)).

    Thank you )

  7. #7
    WOWAW's Avatar Sergeant
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    none of the top bar menus have build in them. I checked all from "file" to "help".... Should I open the ArcEmu.snl and in that the unit.cpp. Now I have just opened the player.cpp from the Arcemu/scr word etc.... folder....

    ---------- Post added at 10:30 AM ---------- Previous post was at 10:24 AM ----------

    When I open the arcemu.snl and from there the unit.cpp it shows the build menu on top. Now it has two builds there. Which one. "Build solution" or "build World"

  8. #8
    shumi's Avatar Member
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    YES open the ArcEmu.sln folder.
    You need to compile the changes.

    ---------- Post added at 05:41 PM ---------- Previous post was at 05:30 PM ----------

    like i told you Build solution

  9. #9
    2dgreengiant's Avatar ★ Elder ★


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    Oh lol thanks for thhe screenshhots that explains stuff, at the top of visual studio click build then build or ssmething like that
    If you need me you have my skype, if you don't have my skype then you don't need me.

  10. #10
    WOWAW's Avatar Sergeant
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    is there more I need to do after that? I clicked the BUILD and it says it went fine. Still in game "you cant use that here".
    what do you mean by "Oh and after you build maybe you want to replace the old files with the new compiled one." Should I copy something from the ArcEmu core folder to the Server folder or umm...

  11. #11
    Druzil's Avatar Corporal
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    Originally Posted by WOWAW View Post
    is there more I need to do after that? I clicked the BUILD and it says it went fine. Still in game "you cant use that here".
    what do you mean by "Oh and after you build maybe you want to replace the old files with the new compiled one." Should I copy something from the ArcEmu core folder to the Server folder or umm...
    I'm probably wrong, but, didn't we have to create custom items back then that would just automatically cast the spell for the mount?

  12. #12
    shumi's Avatar Member
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    I just wrote http://www.ownedcore.com/forums/worl...ml#post2153805 (Flying mounts in azeroth 3.3.5) but you didn't bother to read that.

    You need to replace the existing files of the server with the new ones that were compiled.

  13. #13
    WOWAW's Avatar Sergeant
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    I don't understand which files I have to replace. There are SO many files in the Arcemu "core" folder.
    I have these folders in the server folder : Configs, dbc, modules, tools and vmaps.
    And in the Arcemu "core" folder which I compiled with flying allowed: .git, build, cmake, cmake_modules, configs, dep, docs, extras, sql, src, ToDo

  14. #14
    WOWAW's Avatar Sergeant
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    Originally Posted by shumi View Post


    Man you really made me laught =)).
    PS. I am not a man. I prefer girl )

  15. #15
    WOWAW's Avatar Sergeant
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    Got it to work. Thank you all! I will +rep once I can again )

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