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Last edited by interlanden; 02-21-2011 at 04:44 AM. Reason: Something went Wrong :S
interlanden
Deavtivating An Object
Heey peeps,
Got a question.
Ingame i use the object "Circle Of Calling" (ID=178670)
But it has a Channeling function.
How to disable that, so ill only keep the Object??
Do i have to Edit it in my Databse? Or is there a Ingame Command for it?
I'm assuming the core is loading a script from somewhere that affects the object.
Best option is to create a whole new object like that which I already did for u
INSERT INTO `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `Category`, `CastBarText`, `UnkStr`, `spellfocus`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`, `Size`, `QuestItem1`, `QuestItem2`, `QuestItem3`, `QuestItem4`, `QuestItem5`, `QuestItem6`) VALUES (100000, 8, 5411, 'Platform', '1', '1', '1', 224, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0);
Last edited by tiesmik; 02-21-2011 at 05:55 AM.
Thanks for the code, ill use him in Future.
But i have like over 200 "Circle of Calling" already spawned, and want to disable the finction of it.
Any idea how to do that? Becuase i dont want to start over again :S editing it in Database is much simpler for me.
Thanks anyway
I actually managed to make you another version of that same plate but this time mouseovering the object does not highlight the object.
I'm assuming you used the last plates I sent you and I'm figuring out a query command so that you won't need to do everything from the start againINSERT INTO `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `Category`, `CastBarText`, `UnkStr`, `spellfocus`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`, `Size`, `QuestItem1`, `QuestItem2`, `QuestItem3`, `QuestItem4`, `QuestItem5`, `QuestItem6`) VALUES (100002, 5, 5411, 'Plate UNTARGETTED', '(null)', '(null)', '(null)', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0);
im assuming you making an obstacle course?
making a obstacle course yes.
But the onliest thing i need is, wich line i need to change so it will be disabled.
Got PhaseMask, State and one more, any of those might prevent the activation of it ?
Last edited by interlanden; 02-21-2011 at 09:00 AM.
I will send you a query sometime soon that will replace the old objects you did, with the ones that do not get highlighted :>
when im home ill post my Line ok.
BTW: thanks for the help sofar, really appreciate your help
HERE IT IS ATLAST! this will completely erase your problem
import this into your database and your worries regarding this issue will disappear like smoke! :
incase you made it to do something with the first import query I sent you, import this aswell:INSERT INTO `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `Category`, `CastBarText`, `UnkStr`, `spellfocus`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`, `Size`, `QuestItem1`, `QuestItem2`, `QuestItem3`, `QuestItem4`, `QuestItem5`, `QuestItem6`) VALUES (100002, 5, 5411, 'Plate UNTARGETTED', '(null)', '(null)', '(null)', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0);
UPDATE gameobject_spawns SET entry='100002' where entry='178670'
THERE!update gameobject_spawns SET entry='100002' where entry='100001'
Please contact me at msn '[email protected]'I'd love to perhaps help you with the server more
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Last edited by tiesmik; 02-21-2011 at 10:12 AM.