ICC not re-spawning. menu

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  1. #1
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    ICC not re-spawning.

    So, I have a script to put all the mobs in ICC. Here it is

    Code:
    local Lich = nil
    local Tirion = nil
    local package = nil
    local Terenas = nil
    local Count = 0
    local Phase = 0
    local Players_Wiped = 0
     
    ---- Checkers ----------------------------------------------------
     
    if GetLuaEngine() ~= "LuaHypArc" then -- Make sure we are using LuaHypArc
            print("-------------------------------------------------------------------")
            print("LuaHypArc is not installed. This script may not function correctly.")
            print("LuaHypArc comes with ArcEmu by default.")
            print("-------------------------------------------------------------------")
            else
            print("-------------------------------------------------------")
            print("-- The Lich King - Made by Stoneharry of MMOwned.com --")
            print("--                     Enjoy                         --")
            print("-------------------------------------------------------")
    end
     
    ---- Lich King ---------------------------------------------------
     
    function LichKing_OnSpawn(pUnit, Event)
            pUnit:RegisterEvent("LichKing_OnSpawn_Go", 1000, 1)
    end
     
    function LichKing_OnSpawn_Go(pUnit, Event)
            if Lich ~= nil then -- Do a check
            Lich:RemoveFromWorld()
            end
            Lich = pUnit
            Lich:SetFaction(35)
    end
     
    RegisterUnitEvent(3072111, 18, "LichKing_OnSpawn")
     
    ---- Tirion ------------------------------------------------------
     
    function TirionFordring_OnSpawn(pUnit, Event)
            pUnit:RegisterEvent("TirionFordring_OnSpawn_Go", 5000, 0)
    end
     
    function TirionFordring_OnSpawn_Go(pUnit, Event)
            if Lich ~= nil then -- If theres no lich king we can't start the event
                    local plr = pUnit:GetClosestPlayer()
                    if plr ~= nil then -- we need a player
                            if pUnit:GetDistanceYards(plr) < 5 then -- we are close enough to start
                                    local PlayersAllAround = pUnit:GetInRangePlayers()
                                    for a, players in pairs(PlayersAllAround) do
                                    players:CastSpell(69127)
                                    end
                            pUnit:PlaySoundToSet(17458)
                            pUnit:RemoveEvents() -- Stop repeating
                            Lich:MoveTo(461.47, -2123.73, 1572.1, 0)
                            pUnit:Emote(375, 60000)
                            pUnit:PlaySoundToSet(17349) -- pUnit since players are closer to him
                            Lich:SendChatMessage(14, 0, "So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?")
                            pUnit:RegisterEvent("TirionFordring_OnSpawn_Goz", 13500, 1)
                            end
                    end
            end
    end
     
    RegisterUnitEvent(26529762, 18, "TirionFordring_OnSpawn")
     
    function TirionFordring_OnSpawn_Goz(pUnit, Event)
            pUnit:SendChatMessage(14,0,"We will grant you a swift death, Arthas. More than can be said for the thousands you've tortured and slain.")
            pUnit:PlaySoundToSet(17390)
            local PlayersAllAround = pUnit:GetInRangePlayers()
            for a, players in pairs(PlayersAllAround) do
            players:CastSpell(69127)
            end
            pUnit:RegisterEvent("TirionFordring_OnSpawn_Gozz", 9000, 1)
    end
     
    function TirionFordring_OnSpawn_Gozz(pUnit, Event)
            Lich:SendChatMessage(14,0,"You will learn of that first hand. When my work is complete, you will beg for mercy -- and I will deny you. Your anguished cries will be testament to my unbridled power.")
            pUnit:PlaySoundToSet(17350)
            Lich:Emote(397, 4000)
            pUnit:RegisterEvent("zTirionFordring_OnSpawn_Gozzz", 4500, 1)
            pUnit:RegisterEvent("zzTirionFordring_OnSpawn_Gozzz", 12000, 1)
            pUnit:RegisterEvent("TirionFordring_OnSpawn_Gozzz", 22000, 1)
    end
     
    function zTirionFordring_OnSpawn_Gozzz(pUnit, Event)
            Lich:Emote(1, 6000)
    end
     
    function zzTirionFordring_OnSpawn_Gozzz(pUnit, Event)
            Lich:Emote(392, 3500)
    end
     
    function TirionFordring_OnSpawn_Gozzz(pUnit, Event)
            Lich:SendChatMessage(14,0,"So be it. Champions, attack!")
            pUnit:PlaySoundToSet(17391)
            pUnit:Emote(397, 2000)
            pUnit:RegisterEvent("PATHETIC_RUN_TIRION", 2000, 1)
            pUnit:RegisterEvent("TirionFordring_OnSpawn_Gozzzz", 3000, 1)
            pUnit:RegisterEvent("TirionFordring_zzz_Gozzzz", 4500, 1)
    end
     
    function PATHETIC_RUN_TIRION(pUnit, Event)
            pUnit:SetMovementFlags(1)
            pUnit:MoveTo(485.92, -2123.2, 1572.1, 3.17)
    end
     
    function TirionFordring_OnSpawn_Gozzzz(pUnit, Event)
            Lich:SendChatMessage(14,0,"I'll keep you alive to witness the end, Fordring. I would not want the Light's greatest champion to miss seeing this wretched world remade in my image.")
            pUnit:PlaySoundToSet(17351)
            local PlayersAllAround = pUnit:GetInRangePlayers()
            for a, players in pairs(PlayersAllAround) do
            players:CastSpell(69127)
            end
            Tirion = pUnit
    end
     
    function TirionFordring_zzz_Gozzzz(pUnit, Event)
            Tirion:CastSpell(45776)
            Lich:SetFaction(22)
    end
     
    -------- Rage Counter ---------------------------------------------
     
    function Rage_Counter_Lich_King(pUnit, Event)
            if Lich == nil then
            pUnit:RemoveEvents()
            else
                    if Count == 300 then
                            if Phase == 2 then
                            Count = 0
                            Phase = 0
                            Lich:RemoveEvents()
                            Lich:SendChatMessage(14,0,"Face now your tragic end!")
                            Lich:PlaySoundToSet(17365)
                            else
                            Lich:FullCastSpell(72143) -- Enrage, dunno real spell so we use this method :3
                            Phase = Phase + 1
                            end
                    else
                    Count = Count + 5
                    end
            end
    end
     
    -------- Fight ----------------------------------------------------
     
    function LichKingHasEnteredCombatLawl_Phase_One(pUnit, Event)
            if Tirion == nil then
            pUnit:Despawn(1, 10000) -- Where the F is he
            Lich = nil -- Reset
            else
                    if Players_Wiped == 1 then
                    Players_Wiped = 0
                    Lich:SetHealthPct(10)
                    else
                    Lich:SetCombatCapable(0)
                    Lich:RegisterEvent("Rage_Counter_Lich_King", 5000, 0)
                    Lich:RegisterEvent("Adds_Spawning_Incoming_Dredge_Ghouls", 19000, 0) -- Every 20 seconds (19 + 1 for next)
                    Lich:RegisterEvent("Adds_Spawning_Incoming_Shambling_Horror", math.random(60000,70000), 0) -- Every 60-70 seconds (changes each match)
                    Lich:RegisterEvent("Necrotic_Plague_Incoming", 20000, 0)
                    Lich:RegisterEvent("Infest_Big_AOE_Incoming", 30000, 0)
                    Lich:RegisterEvent("Phase_Two_Checker", 2500, 0)
                    end
            end
    end
     
    function Adds_Spawning_Incoming_Dredge_Ghouls(pUnit, Event)
            Lich:RegisterEvent("Adds_Spawning_Incoming_Dredge_Ghoulsz", 1000, 3) -- 3 times
    end
     
    function Adds_Spawning_Incoming_Dredge_Ghoulsz(pUnit, Event)
            local x = Lich:GetX()
            local y = Lich:GetY()
            local z = Lich:GetZ()
            local o = Lich:GetO()
            if math.random(1,2) == 1 then -- Spawn in different locations basically
            Lich:SpawnCreature(3769511, x+math.random(1,6), y+math.random(1,6), z, o, 15, 360000)
            else
            Lich:SpawnCreature(3769511, x-math.random(1,6), y-math.random(1,6), z, o, 15, 360000)
            end
    end
     
    function Adds_Spawning_Incoming_Shambling_Horror(pUnit, Event)
            local x = Lich:GetX()
            local y = Lich:GetY()
            local z = Lich:GetZ()
            local o = Lich:GetO()
            if math.random(1,2) == 1 then -- Spawn in different locations basically
            Lich:SpawnCreature(3769811, x+math.random(1,6), y+math.random(1,6), z, o, 15, 360000)
            else
            Lich:SpawnCreature(3769811, x-math.random(1,6), y-math.random(1,6), z, o, 15, 360000)
            end
    end
     
    function Necrotic_Plague_Incoming(pUnit, Event)
            local plr = Lich:GetRandomPlayer(0) -- I think this is correct
            if plr ~= nil then
            Lich:FullCastSpellOnTarget(70337, plr) -- ^ ^ ^ ^ ^ ^ ^ ^ ^
            end
    end
     
    function Infest_Big_AOE_Incoming(pUnit, Event)
            Lich:FullCastSpell(70541)
    end
     
    RegisterUnitEvent(3072111, 1, "LichKingHasEnteredCombatLawl_Phase_One")
     
    function Phase_Two_Checker(pUnit, Event)
            if Lich:GetHealthPct() < 71 then
            Lich:RemoveEvents()
            Lich:MoveTo(512.7, -2120.5, 1572.1, 0)
            Lich:SetMovementFlags(1)
            Lich:SetCombatCapable(1)
            Lich:RegisterEvent("Test_Debug_MoveToCentreOfRoom", 100, 0)
            Lich:RegisterEvent("Test_Debug_MoveToCentreOfRoom_z", 4005, 1)
            end
    end
     
    function Test_Debug_MoveToCentreOfRoom(pUnit, Event)
            Lich:MoveTo(512.7, -2120.5, 1572.1, 0)
            Lich:SetMovementFlags(1)
    end
     
    function Test_Debug_MoveToCentreOfRoom_z(pUnit, Event)
            Lich:RemoveEvents()
            Lich:Root()
            Lich:FullCastSpell(68981)
            Lich:SendChatMessage(14,0,"I will freeze you from within until all that remains is an icy husk!")
            Lich:PlaySoundToSet(17369)
            Lich:RegisterEvent("weaiyhoahg_delay", 6000, 1)
    end
     
    function weaiyhoahg_delay(pUnit, Event)
            local x = Lich:GetX()
            local y = Lich:GetY()
            Lich:SpawnCreature(3769812, x+math.random(3,6), y+math.random(3,6), Lich:GetZ(), Lich:GetZ(), 21, 10000)
            Lich:RegisterEvent("Spam_Of_Lightning_That_Looks_Crap_But_Is_Blizzlike", 1500, 0)
            Lich:RegisterEvent("NeedToWaitBecauseAddsBreakAndShizzleOrSomething", 3005, 1)
            Lich:RegisterEvent("RandomRagingSpiritAddsThatAreNotRandom", 19990, 3) -- So we can get 3 in a minute without removing events
            Lich:RegisterEvent("Test_Despawn_Outer_Shell", 59000, 0)
    end
     
    function NeedToWaitBecauseAddsBreakAndShizzleOrSomething(pUnit,Event)
            local x = Lich:GetX()
            local y = Lich:GetY()
            Lich:SpawnCreature(3769812, x-math.random(3,6), y-math.random(3,6), Lich:GetZ(), Lich:GetZ(), 21, 10000)
    end
     
    function RandomRagingSpiritAddsThatAreNotRandom(pUnit, Event)
            local plr = Lich:GetRandomPlayer(0)
            if plr ~= nil then
            local x,y,z,o = plr:GetX(),plr:GetY(),plr:GetZ(),plr:GetO()
            Lich:SpawnCreature(3769813, x,y,z,o , 21, 360000)
            end
    end
     
    function Spam_Of_Lightning_That_Looks_Crap_But_Is_Blizzlike(pUnit, Event)
            local plr = Lich:GetRandomPlayer(0)
            if plr ~= nil then
            Lich:FullCastSpellOnTarget(72133, plr)
            end    
    end
           
    function Test_Despawn_Outer_Shell(pUnit, Event)
            Lich:RemoveEvents()
            Lich:SendChatMessage(14,0,"Watch as the world around you collapses!")
            Lich:PlaySoundToSet(17370)
            --Lich:CastSpell(59084) -- temporary solution to no destructable object support on ArcEmu
            Lich:SpawnCreature(2626262, 476.2, -2083.56, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 505.1, -2074.47, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 523.35, -2077.77, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 541, -2086.36, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 552.7, -2111.2, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 554, -2137, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 545.9, -2153.1, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 528, -2164, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 508.25, -2169.5, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 488.2, -2168, 1573.1, 0, 814, 20000)
            Lich:RegisterEvent("DelayForDespawnSinceVisualTakesSomeTimeTehe_Zieghoszho", 1000, 1)
            Lich:RegisterEvent("DelayForDespawnSinceVisualTakesSomeTimeTehe", 2500, 1)
    end
     
    function DelayForDespawnSinceVisualTakesSomeTimeTehe_Zieghoszho(pUnit, Event)
            Lich:FullCastSpell(72262) -- Epic shit I got working :D
    end
     
    function DelayForDespawnSinceVisualTakesSomeTimeTehe(pUnit, Event)
            local Object = Lich:GetGameObjectNearestCoords(pUnit:GetX(),pUnit:GetY(),pUnit:GetZ(), 2957197)
            if Object ~= nil then
            Object:Despawn(1,0)
            --Lich:CastSpell(46853) -- Shakes camera
            end
            Lich:SetCombatCapable(0)
            Lich:Unroot()
            -- Phase 2
            Lich:RegisterEvent("Infest_Big_AOE_Incoming", 22000, 0)
            Lich:RegisterEvent("Summon_Valkyr_Shadowguard", 19500, 0)
            Lich:RegisterEvent("Soul_Reaper_On_Main_Tank", 30000, 0)
            Lich:RegisterEvent("Phase_TwoPointFive_Checker", 2500, 0)
            -- I cba to script defile :3
    end
     
    function Soul_Reaper_On_Main_Tank(pUnit, Event)
            local tank = Lich:GetMainTank()
            if tank ~= nil then
            Lich:FullCastSpellOnTarget(69409, tank)
            end
    end
     
    function Summon_Valkyr_Shadowguard(pUnit, Event)
            local x, y, z, o = Lich:GetX()+3, Lich:GetY(), Lich:GetZ(), Lich:GetO()
            Lich:SpawnCreature(25452151, x, y, z, o, 22, 0)
            Lich:SendChatMessage(14,0,"Val'kyr, your master calls!")
            Lich:PlaySoundToSet(17373)
    end
     
    function Phase_TwoPointFive_Checker(pUnit, Event)
            if Lich:GetHealthPct() < 41 then
            Lich:RemoveEvents()
            Lich:MoveTo(512.7, -2120.5, 1572.1, 0)
            Lich:SetMovementFlags(1)
            Lich:SetCombatCapable(1)
            Lich:RegisterEvent("hhTest_Debug_MoveToCentreOfRoom", 100, 0)
            Lich:RegisterEvent("hhTest_Debug_MoveToCentreOfRoom_z", 4005, 1)
            end
    end
     
    function hhTest_Debug_MoveToCentreOfRoom(pUnit, Event)
            Lich:MoveTo(512.7, -2120.5, 1572.1, 0)
            Lich:SetMovementFlags(1)
    end
     
    function hhTest_Debug_MoveToCentreOfRoom_z(pUnit, Event)
            Lich:RemoveEvents()
            Lich:Root()
            Lich:FullCastSpell(68981)
            Lich:SendChatMessage(14,0,"I will freeze you from within until all that remains is an icy husk!")
            Lich:PlaySoundToSet(17369)
            Lich:RegisterEvent("jjweaiyhoahg_delay", 6000, 1)
    end
     
    function jjweaiyhoahg_delay(pUnit, Event)
            local x = Lich:GetX()
            local y = Lich:GetY()
            Lich:SpawnCreature(3769812, x+math.random(3,6), y+math.random(3,6), Lich:GetZ(), Lich:GetZ(), 21, 10000)
            Lich:RegisterEvent("Spam_Of_Lightning_That_Looks_Crap_But_Is_Blizzlike", 1500, 0)
            Lich:RegisterEvent("NeedToWaitBecauseAddsBreakAndShizzleOrSomething", 3005, 1)
            Lich:RegisterEvent("RandomRagingSpiritAddsThatAreNotRandom", 14000, 3)
            Lich:RegisterEvent("zzzTest_Despawn_Outer_Shell", 59000, 0)
    end
     
    function zzzTest_Despawn_Outer_Shell(pUnit, Event)
            Lich:RemoveEvents()
            Lich:SendChatMessage(14,0,"Watch as the world around you collapses!")
            Lich:PlaySoundToSet(17370)
            --Lich:CastSpell(59084) -- temporary solution to no destructable object support on ArcEmu
            Lich:SpawnCreature(2626262, 476.2, -2083.56, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 505.1, -2074.47, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 523.35, -2077.77, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 541, -2086.36, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 552.7, -2111.2, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 554, -2137, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 545.9, -2153.1, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 528, -2164, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 508.25, -2169.5, 1573.1, 0, 814, 20000)
            Lich:SpawnCreature(2626262, 488.2, -2168, 1573.1, 0, 814, 20000)
            Lich:RegisterEvent("DelayForDespawnSinceVisualTakesSomeTimeTehe_Zieghoszho", 1000, 1)
            Lich:RegisterEvent("zzzDelayForDespawnSinceVisualTakesSomeTimeTehe", 2500, 1)
    end
     
    function zzzDelayForDespawnSinceVisualTakesSomeTimeTehe(pUnit, Event)
            -- No object to despawn this time - Outer shell part already there
            Lich:SetCombatCapable(0)
            Lich:Unroot()
            -- Phase 3
            Lich:RemoveEvents()
            Lich:RegisterEvent("Soul_Reaper_On_Main_Tank", 30000, 0)
            Lich:RegisterEvent("Harvest_Soul_Random_Raid_Member", 66000, 0)
            Lich:RegisterEvent("Vile_Spirits_Spawning_Inc", 28000, 0)
            Lich:RegisterEvent("Phase_Four_The_Ending_tehe", 1500, 0)
    end
     
    function Harvest_Soul_Random_Raid_Member(pUnit, Event)
            local plr = Lich:GetRandomPlayer(0)
            if plr ~= nil then
            Lich:SendChatMessage(14,0,"Frostmourne hungers...")
            Lich:PlaySoundToSet(17366)
            Lich:FullCastSpellOnTarget(68980, plr)
            end
    end
     
    function Vile_Spirits_Spawning_Inc(pUnit, Event)
            Lich:RegisterEvent("Spawning_The_Vile_spirits_NoW", 1000, 10)
    end
     
    function Spawning_The_Vile_spirits_NoW(pUnit, Event)
            local pla = Lich:GetRandomPlayer(0)
            if pla ~= nil then
            local x, y, z, o = pla:GetX(), pla:GetY(), pla:GetZ(), pla:GetO()
            Lich:SpawnCreature(5078151, x, y, z, o, 22, 60000)
            end
    end
     
    function Phase_Four_The_Ending_tehe(pUnit, Event)
            if Lich:GetHealthPct() < 11 then
            Count = 0
            Phase = 0
            Lich:RemoveEvents()
            Lich:SendChatMessage(14,0,"You gnats actually hurt me! Perhaps I've toyed with you long enough, now taste the vengeance of the grave!")
            Lich:PlaySoundToSet(17359)
            Lich:MoveTo(512.7, -2120.5, 1572.1, 0)
            Lich:SetMovementFlags(1)
            Lich:SetCombatCapable(1)
            Lich:RegisterEvent("hhTest_Debug_MoveToCentreOfRoom", 100, 0)
            Lich:RegisterEvent("hggzhTest_Debug_MoveToCentreOfRoom_z", 5005, 1)
            end
    end
     
    function hggzhTest_Debug_MoveToCentreOfRoom_z(pUnit, Event)
            Lich:RemoveEvents()
            Lich:FullCastSpell(70063)
            Players_Wiped = 1
            -- Most of the visuals needed are not in game due to ArcEmu's screwed up extractors
            Lich:RegisterEvent("Debug_Send_Next_Message_LichKing", 10000, 1)
    end
     
    function Debug_Send_Next_Message_LichKing(pUnit, Event)
            Lich:SendChatMessage(14,0,"No question remains unanswered. No doubts linger. You are Azeroth's greatest champions! You overcame every challenge I laid before you. My mightiest servants have fallen before your relentless onslaught, your unbridled fury...")
            Lich:PlaySoundToSet(17353)
            Lich:RegisterEvent("zzDebug_Send_Next_Message_LichKing", 25000, 1)
    end
     
    function zzDebug_Send_Next_Message_LichKing(pUnit, Event)
            Lich:SendChatMessage(14,0,"You trained them well, Fordring. You delivered the greatest fighting force this world has ever known... right into my hands -- exactly as I intended. You shall be rewarded for your unwitting sacrifice.")
            Lich:PlaySoundToSet(17355)
            local plr = Lich:GetRandomPlayer(0)
            if plr ~= nil then
            Lich:ChannelSpell(71769, plr)
            end
            Lich:RegisterEvent("zzzzDebug_Send_Next_Message_LichKing", 24000, 1)
    end
     
    function zzzzDebug_Send_Next_Message_LichKing(pUnit, Event)
            Lich:SendChatMessage(14,0,"Watch now as I raise them from the dead to become masters of the Scourge. They will shroud this world in chaos and destruction. Azeroth's fall will come at their hands -- and you will be the first to die.")
            Lich:PlaySoundToSet(17356)
            Lich:RegisterEvent("zzzzDebug_Send_Next_Message_LichKingzz", 26000, 1)
    end
     
    function zzzzDebug_Send_Next_Message_LichKingzz(pUnit, Event)
            Lich:PlaySoundToSet(17357)
            Lich:SendChatMessage(14,0,"I delight in the irony.")
            Lich:RegisterEvent("zzzzDebug_Send_Next_Message_LichKingzzzz", 6000, 1)
            --Lich:StopChannel()
    end
     
    function zzzzDebug_Send_Next_Message_LichKingzzzz(pUnit, Event)
            if Tirion == nil then
            Lich:Despawn(1,0)
            else
            Tirion:SendChatMessage(14,0,"LIGHT, GRANT ME ONE FINAL BLESSING. GIVE ME THE STRENGTH... TO SHATTER THESE BONDS!")
            Tirion:PlaySoundToSet(17392)
            Lich:RegisterEvent("Breakoutofice", 9000, 1)
            end
    end
     
    function Breakoutofice(pUnit, Event)
            Tirion:RemoveAura(71614) --(Remove IceBlock, to cast the Spell under this Line :>)
            Tirion:CastSpell(71797)
            Tirion:CastSpell(71614) --(Get the IceBlock Again :>, You cannot see that he was out :>)
            Lich:RegisterEvent("zzzzDebug_Send_Next_Message_LichKingzzzzgg", 5000, 1)
    end
     
    function zzzzDebug_Send_Next_Message_LichKingzzzzgg(pUnit, Event)
            Tirion:RemoveAura(71614) -- Ice Block
            Tirion:CastSpell(71773)
            Lich:RegisterEvent("zzzzDebug_Send_Next_Message_LichKingzzzzgzg", 1500, 1)
            -- jumps and destroys frostmourne
    end
     
    function zzzzDebug_Send_Next_Message_LichKingzzzzgzg(pUnit, Event)
            local x, y, z, o = Lich:GetX(), Lich:GetY(), Lich:GetZ(), Lich:GetO()
            Tirion:SetMovementFlags(1)
            Tirion:MoveTo(x, y, z, o)
            Lich:StopChannel()
            Lich:RegisterEvent("zagazzzDebug_Send_Next_Message_LichKingzzzzgzg", 3000, 1)
    end
     
    function zagazzzDebug_Send_Next_Message_LichKingzzzzgzg(pUnit, Event)
            Lich:CastSpell(37592) -- Knockdown
            Lich:CastSpell(72726) -- Boom visual
            Lich:EquipWeapons(0,0,0)
            Tirion:SetMovementFlags(1)
            Tirion:MoveTo(536.5, -2121, 1572.1, 3.15)
            Lich:RegisterEvent("zagazzzDebug_Send_Next_Message_LichKingzgeazzzzgzg", 1000, 1)
    end
     
    function zagazzzDebug_Send_Next_Message_LichKingzgeazzzzgzg(pUnit, Event)
            Lich:SendChatMessage(14,0,"Impossible...")
            Lich:PlaySoundToSet(17358)
            Lich:Emote(473, 120000)
            Lich:CastSpell(72523)
            Lich:RegisterEvent("zagazzzDebug_Send_Next_Message_LichKingzgeazzzzedhezgzg", 1500, 1)
    end
     
    function zagazzzDebug_Send_Next_Message_LichKingzgeazzzzedhezgzg(pUnit, Event)
            Tirion:SendChatMessage(14,0,"No more, Arthas! No more lives will be consumed by your hatred!")
            Tirion:PlaySoundToSet(17393)
            Tirion:SetMovementFlags(1)
            Lich:Emote(473, 120000)
            Lich:SpawnCreature(31021151, 518.8, -2115.8, 1572.1, 3.780169, 35, 0)
            Tirion:MoveTo(526, -2120.5, 1572.1, 3)
            Lich:RegisterEvent("zagazzzDebug_Send_Next_Message_LichKingzgeazzzzedhezgzzzzsay", 5500, 1)
    end
     
    function zagazzzDebug_Send_Next_Message_LichKingzgeazzzzedhezgzzzzsay(pUnit, Event)
            if Terenas == nil then -- Dunno why this would happen
            Lich:Despawn(1,0)
            Lich = nil
            Tirion:Despawn(1,0)
            Tirion = nil
            else
            Lich:Emote(473, 120000)
            Terenas:SendChatMessage(14,0,"Free at last! It is over, my son. This is the moment of reckoning.")
            Terenas:PlaySoundToSet(17397)
            Terenas:ChannelSpell(51361, Terenas)
            Lich:RegisterEvent("epiashgyophopapea_Lich_King_Is_Not_A_Happy_Bunny", 10000, 1)
            end
    end
     
    function epiashgyophopapea_Lich_King_Is_Not_A_Happy_Bunny(pUnit, Event)
            Terenas:SendChatMessage(14,0,"Rise up, champions of the Light!")
            Terenas:PlaySoundToSet(17398)
            Terenas:StopChannel()
            Terenas:CastSpell(37755)
            Lich:Emote(473, 120000)
            local PlayersAllAround = Terenas:GetInRangePlayers()
            for a, players in pairs(PlayersAllAround) do
            players:ResurrectPlayer(players)
            players:CastSpell(24171)
            end
            Lich:RegisterEvent("zLich_King_Is_Not_A_Happy_Bunny", 5000, 1)
    end
     
    function zLich_King_Is_Not_A_Happy_Bunny(pUnit, Event)
            Terenas:Despawn(1,0)
            Lich:Emote(473, 120000)
            Lich:SendChatMessage(14,0,"Now I stand, the lion before the lambs... and they do not fear.")
            Lich:PlaySoundToSet(17361)
            Lich:RegisterEvent("zLich_King_Is_Not_A_Happy_Bunnyz", 8000, 1)
    end
     
    function zLich_King_Is_Not_A_Happy_Bunnyz(pUnit, Event)
            Lich:SendChatMessage(14,0,"They cannot fear.")
            Lich:PlaySoundToSet(17362)
            Lich:Emote(473, 120000)
            Lich:SetHealthPct(10)
            -- The end, poor arthas, Q_Q, lets all go do a rain dance, ~Stoneharry
    end
     
    ---- Terenas -----------------------------------------------------
     
    function Terenas_Spawned_root_Hes_the_realm_of_My_RETAIL_Char(pUnit, Event)
            if Tirion == nil or Lich == nil then
            pUnit:Despawn(1,0)
            else
            Terenas = pUnit
            end
    end
     
    RegisterUnitEvent(31021151, 18, "Terenas_Spawned_root_Hes_the_realm_of_My_RETAIL_Char")
     
    -------------------------------------------------------------------
     
    function LichKingHasDiedSoWePlayMovie(pUnit, Event)
            Lich = nil
            pUnit:RemoveEvents()
            pUnit:PlaySoundToSet(17374) -- Freak makes dying sound
            pUnit:SpawnCreature(3072110, pUnit:GetX(), pUnit:GetY(), pUnit:GetZ(), pUnit:GetO(), 35, 10000)
    end
     
    RegisterUnitEvent(3072111, 4, "LichKingHasDiedSoWePlayMovie")
     
    function TriggerHasSpawnedSoPlayMovie(pUnit, Event)
            pUnit:RegisterEvent("PlayMovieOnceDeathAnimationHasPlayed", 9000, 1)
    end
     
    function PlayMovieOnceDeathAnimationHasPlayed(pUnit, Event)
            -- Reset Fight
            Tirion = nil
            Lich = nil
            Terenas = nil
            package = nil
            Phase = 0
            Count = 0
            -- Movie
            Players_Wiped = 0
            local PlayersAllAround = pUnit:GetInRangePlayers()
            for a, players in pairs(PlayersAllAround) do
            --SMSG_TRIGGER_MOVIE = 0x464
            local packet = LuaPacket:CreatePacket(0x464, 4) -- Move type 4
            packet:WriteULong(16) -- Id 16
            players:SendPacketToPlayer(packet) -- Send to players
            end
            -- Bolvar
            local Bolvar = pUnit:GetGameObjectNearestCoords(428.758, -2124.4, 1594.69, 2508221) -- Bolvar in chains
            if Bolvar ~= nil then
            Bolvar:Despawn(1,0)
            pUnit:SpawnGameObject(2508220, 428.758, -2124.4, 1594.69, 0, 360000) -- Chains
            pUnit:SpawnGameObject(2508219, 430.103, -2124, 1595.93, 3.3, 360000) -- Bolvar
            end
    end
     
    RegisterUnitEvent(3072110, 18, "TriggerHasSpawnedSoPlayMovie")
           
    ------- Adds ------------------------------------------------------
     
    function Dredge_Ghouls_OnSpawn(pUnit, Event)
            pUnit:RegisterEvent("TestRootFunctionNextSecond", 1, 1)
    end
     
    function TestRootFunctionNextSecond(pUnit, Event)
            if Lich == nil then -- This way when the ghoul spawns, if the fight is not happening for some reason it will just disapear again instantly as if nothing happened ;)
            pUnit:RemoveFromWorld()
            else -- Well if he is here
            pUnit:Emote(449, 4000) -- spawn animation
            pUnit:Root() -- Root him while he spawns
            pUnit:RegisterEvent("Delay_A_Second_And_See_WhatHappens_Tehe", math.random(1,1000), 1)
            pUnit:RegisterEvent("SetFactionToHostileForTheEmote", 4500, 1)
            end
    end
     
    function Delay_A_Second_And_See_WhatHappens_Tehe(pUnit, Event)
            pUnit:CastSpell(55719)
    end
     
    function SetFactionToHostileForTheEmote(pUnit, Event)
            pUnit:Unroot() -- let him run free
            pUnit:SetFaction(21) -- hostile
    end
     
    RegisterUnitEvent(3769511, 18, "Dredge_Ghouls_OnSpawn")
     
    ---------------------------------------------------------------------
     
    function Shambling_Horrors_OnSpawn(pUnit, Event)
            pUnit:RegisterEvent("zzTestRootFunctionNextSecond", 1, 1)
    end
     
    function zzTestRootFunctionNextSecond(pUnit, Event)
            if Lich == nil then -- This way when the ghoul spawns, if the fight is not happening for some reason it will just disapear again instantly as if nothing happened ;)
            pUnit:RemoveFromWorld()
            else -- Well if he is here
            pUnit:Emote(449, 4000) -- spawn animation
            pUnit:Root() -- Root him while he spawns
            pUnit:CastSpell(55719)
            pUnit:RegisterEvent("zzSetFactionToHostileForTheEmote", 4500, 1)
            end
    end
     
    function zzSetFactionToHostileForTheEmote(pUnit, Event)
            pUnit:Unroot() -- let him run free
            pUnit:SetFaction(21) -- hostile
    end
     
    RegisterUnitEvent(3769811, 18, "Shambling_Horrors_OnSpawn")
     
    function Shambling_Horrors_OnCombat(pUnit, Event)
            if Lich == nil then -- This way when the ghoul spawns, if the fight is not happening for some reason it will just disapear again instantly as if nothing happened ;)
            pUnit:RemoveFromWorld()
            else -- Well if he is here
            pUnit:RegisterEvent("Enrage_Spam_Incoming_Varied_Time", math.random(20000,25000), 0) -- Varied time depending on add
            pUnit:RegisterEvent("Shockwave_thingy_time_notsure_on_timer", 15000, 0)
            end
    end
     
    function Enrage_Spam_Incoming_Varied_Time(pUnit, Event)
            pUnit:FullCastSpell(72143)
    end
     
    function Shockwave_thingy_time_notsure_on_timer(pUnit, Event)
            pUnit:FullCastSpell(72149)
    end
     
    function Shambling_Horrors_OnLeave(pUnit, Event)
            pUnit:RemoveEvents()
    end
     
    function Shambling_Horrors_OnDead(pUnit, Event)
            pUnit:RemoveEvents()
    end
     
    RegisterUnitEvent(3769811, 1, "Shambling_Horrors_OnCombat")
    RegisterUnitEvent(3769811, 2, "Shambling_Horrors_OnLeave")
    RegisterUnitEvent(3769811, 4, "Shambling_Horrors_OnDead")
     
    ----- Ice Sphere --------------------------------------------------
     
    -- 69090 on spawn -- only 2 on phase 1.5, head towards player and explode if hit
     
    function IceShard_OnSpawn(pUnit, Event)
            pUnit:RegisterEvent("rage_rage_rage_rage_Rage_rage", 1, 1)
    end
     
    function rage_rage_rage_rage_Rage_rage(pUnit, Event)
            if Lich == nil then
            pUnit:RemoveFromWorld() -- may cause crash if he tries to despawn but variable broke
            else
                    pUnit:FullCastSpell(69090) -- Visual
                    local pla = pUnit:GetRandomPlayer(0)
                    if pla ~= nil then
                    pUnit:MoveTo(pla:GetX(), pla:GetY(), pla:GetZ(), pla:GetO())
                    pUnit:SetMovementFlags(1)
                    pUnit:RegisterEvent("rage_rage_rage_rage_Rage_rage_r", 1000, 8)
                    else
                    pUnit:RemoveFromWorld()
                    end
            end
    end
     
    function rage_rage_rage_rage_Rage_rage_r(pUnit, Event)
            local plm = pUnit:GetClosestPlayer()
            if plm ~= nil then
                    pUnit:FullCastSpell(69090) -- Visual
                    if pUnit:GetDistanceYards(plm) < 4 then
                    --pUnit:FullCastSpellOnTarget(70827, plm) -- May be buggy if player dies, maybe not knockbacked and players try to exploit by ressing?
                    pUnit:FullCastSpellOnTarget(11027, plm) -- Knockback
                    pUnit:CastSpell(56135)
                    pUnit:RemoveEvents()
                    end
            end
    end
     
    RegisterUnitEvent(3769812, 18, "IceShard_OnSpawn")
     
    ---- Raging Spirit ------------------------------------------------
     
    function RagingSpirit_OnCombat(pUnit, Event)
            if Lich == nil then
            pUnit:RemoveFromWorld()
            else
            pUnit:RegisterEvent("Soul_Shriek_Random_Time_Depending_On_Mob", math.random(7500, 15000), 0)
            pUnit:RegisterEvent("Soul_Shriek_Random_Visual", 1000, 1)
            end
    end
     
    function Soul_Shriek_Random_Visual(pUnit, Event)
            pUnit:FullCastSpell(69198) -- Visual
    end
     
    function Soul_Shriek_Random_Time_Depending_On_Mob(pUnit, Event)
            pUnit:FullCastSpell(69242) -- Shriek
    end
     
    function RagingSpirit_OnLeave(pUnit, Event)
            pUnit:RemoveEvents()
    end
     
    function RagingSpirit_OnDead(pUnit, Event)
            pUnit:RemoveEvents()
    end
     
    RegisterUnitEvent(3769813, 1, "RagingSpirit_OnCombat")
    RegisterUnitEvent(3769813, 2, "RagingSpirit_OnLeave")
    RegisterUnitEvent(3769813, 4, "RagingSpirit_OnDead")
     
    ---- Flying Dudes ------------------------------------------------------
     
    function zhgzFlying_Dude_OnCombat(pUnit, Event)
            if Lich == nil then
            pUnit:RemoveFromWorld()
            else
            pUnit:RegisterEvent("zhgzFlying_Dude_Find_Player", 1, 1)
            end
    end
     
    function zhgzFlying_Dude_Find_Player(pUnit, Event)
            package = pUnit:GetClosestPlayer()
            if package ~= nil then
            pUnit:SetCombatCapable(1) -- Stop npc running around
            package:SetPlayerLock(1) -- Stop player doing stuff :3
            pUnit:SetMovementFlags(2) -- Flying Mode On
            pUnit:ChannelSpell(55520, package) -- visual
            pUnit:MoveTo(pUnit:GetX(), pUnit:GetY(), pUnit:GetZ()+6, pUnit:GetO(), 12288)
            package:MovePlayerTo(package:GetX(), package:GetY(), package:GetZ()+6, package:GetO(), 12288)
            pUnit:RegisterEvent("now_we_have_loaded_preset_We_can_move_on", 2000, 1)
            else
            pUnit:RemoveFromWorld()
            end
    end
     
    function now_we_have_loaded_preset_We_can_move_on(pUnit, Event)
            if package ~= nil then
            package:CastSpell(52241) -- Choke visual
            package:CastSpell(53658) -- Bubble to stop stupid animations
            pUnit:ChannelSpell(29172, package) -- visual
            pUnit:RegisterEvent("now_we_have_loaded_preset_We_can_move_on_two", 1500, 0)
            else
            pUnit:RemoveEvents()
            pUnit:RemoveFromWorld()
            end
    end
     
    function now_we_have_loaded_preset_We_can_move_on_two(pUnit, Event)
            if package ~= nil then
                    if pUnit:GetX() == 572 and pUnit:GetY() == -2121.5 then -- Don't use Z, blizzard don't, POI's don't, why should we? It will just screw up and we don't need it :)
                    pUnit:RemoveEvents()
                    pUnit:StopChannel()
                    package:RemoveAura(52241) -- choke
                    package:RemoveAura(53658) -- buble
                    package:SetPlayerLock(0)
                    package = nil
                    --pUnit:RemoveFromWorld() -- Causes crash :(
                    else   
                    pUnit:SetMovementFlags(2)
                    package:ModifyFlySpeed(2.5)
                    pUnit:MoveTo(572, -2121.5, 1577.2, 0, 12288, 2.5)
                    package:MovePlayerTo(pUnit:GetX(), pUnit:GetY(), pUnit:GetZ() ,pUnit:GetO(), 12288)
                    end
            else
            pUnit:RemoveEvents()
            pUnit:RemoveFromWorld()
            end
    end
     
    function zhgzFlying_Dude_OnDead(pUnit, Event)
            pUnit:RemoveEvents()
            pUnit:StopChannel()
            package:RemoveAura(52241) -- choke
            package:RemoveAura(53658) -- buble
            package:SetPlayerLock(0)
            package = nil
            --pUnit:RemoveFromWorld() -- Causes crash :(
    end
     
    RegisterUnitEvent(25452151, 1, "zhgzFlying_Dude_OnCombat")
    RegisterUnitEvent(25452151, 4, "zhgzFlying_Dude_OnDead")
     
    ---- Vile Spirits ------------------------------------------------------
     
    function VileSpiirt_OnCombat(pUnit, Event)
            if Lich == nil then
            pUnit:RemoveFromWorld()
            else
            pUnit:RegisterEvent("deoaopighophgeoaugozh_delay", 500, 1)
            end
    end
     
    function deoaopighophgeoaugozh_delay(pUnit, Event)
            pUnit:Root()
            pUnit:SetCombatCapable(1)
            pUnit:RegisterEvent("Tick_Tick_Tick_dot_dot_dot_BOOM", 29000, 1)
    end
     
    function Tick_Tick_Tick_dot_dot_dot_BOOM(pUnit, Event)
            pUnit:RemoveEvents()
            pUnit:CastSpell(37106)
            pUnit:RegisterEvent("Kill_Self_Suicide_Or_Whathaveyou_vile", 1000, 1)
    end
     
    function Kill_Self_Suicide_Or_Whathaveyou_vile(pUnit, Event)
            pUnit:Despawn(1,0)
    end
     
    function VileSpiirt_OnLeave(pUnit, Event)
            pUnit:RemoveEvents()
    end
     
    function VileSpiirt_OnDead(pUnit, Event)
            pUnit:RemoveEvents()
    end
     
    RegisterUnitEvent(5078151, 1, "VileSpiirt_OnCombat")
    RegisterUnitEvent(5078151, 2, "VileSpiirt_OnLeave")
    RegisterUnitEvent(5078151, 4, "VileSpiirt_OnDead")
    But the problem is that they don't respawn. Even if I press on my name
    "reset all instances". Please help. Thanks

    ICC not re-spawning.
  2. #2
    stoneharry's Avatar Moderator Harry


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    Huge, quite poor, script which I assume is my version of the Lich King by the looks of it.

    This is ONLY for The Lich King encounter, and requiores you to spawn Tirion and The Lich King beforehand in the correct place. Once they are spawned restart the server and they should become permanent spawns within the instance. Because it's a raid it may not let you reset it till next week, in which case you can change it to a instance by changing the info in worldmap_info table.

  3. #3
    Sokoloft's Avatar Corporal
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    Ya, I noticed it was your script when I started looking for places to edit. Ya, il look in to that

  4. #4
    Sokoloft's Avatar Corporal
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    What is the id of the raid?

    ---------- Post added at 04:56 PM ---------- Previous post was at 04:42 PM ----------

    nvm i found it, so edit what tables? Type and flags?

    ---------- Post added at 05:22 PM ---------- Previous post was at 04:56 PM ----------

    nvm, i got it, but what should i change the type or flags?

  5. #5
    stoneharry's Avatar Moderator Harry


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