This is what I'm trying to do: When a player accepts the quest, it spawns the gObject. Also, How do I used the activate gameobject quest event? Thanks.Code:function Quest_ON_ACCEPT(pPlayer, QuestId) pPlayer:SpawnGameObject(250001, 11930.029297, -4615.303223, 0.975783, 5.511259, 180000, 1) end RegisterQuestEvent(15000, 1, "Quest_ON_ACCEPT"))