Hey,
Im wondering if it's possible to make working vehicles (Like the ones in Wintergrasp). I'd have to add a couple of spells you could use inside, buts that mainly it.
If anyone knows how would be greatly appreciated.
Hey,
Im wondering if it's possible to make working vehicles (Like the ones in Wintergrasp). I'd have to add a couple of spells you could use inside, buts that mainly it.
If anyone knows how would be greatly appreciated.
It's one of the biggest issues with emulators.
So far I think Aspire have it working as well as MaNGOS and TrinityCore2, also Sandshroud which is developed by Thetruecrow. ArcEmu still needs to get it implemented (whenever that's going to happen Lol). So it's not "just" done that easily![]()
2dgreengiant here from MMOwned has managed to get it to work i think, but that might have been closed source. Id talk to him if i was you.
Public Cores:
ArcEmu - Development Patch only
Aspire - Crappy system that doesn't work properly
Mangos/Trinity - Working good
Closed Projects:
ArcEmu Based - Working Well
Aspire Based - Working Well
Mangos Based - Working Well
aka; there are working vehicle systems out there for all the major emulators, they have just not been released to the public or the public version that do get out do not work well.
twocents
Sandshroud works on entering vehicles and stuff, but the spell system needs to be fixed, as well as a few problems that would arise for staff members. They cast on multiple client side, so the spells are in fact being cast, but some redirection for spell cast packets needs to be setup.
Trajectory needs to be implemented into spell targets, and some of the spells need to be worked on.
2D and I both work on Vehicle support for Sandshroud and ArcEmu, I think he said he would release it, but I'm not sure.
If he doesn't, I was thinking of making my own release for Arc, but I don't think I will until I get it working perfectly on Sandshroud, or, at least to a usable standard.
Edit:I also have a copy of Gooncraft's TC2 private source with 100% working vehicles, but I don't use TC![]()
Last edited by Thetruecrow; 03-09-2010 at 01:50 PM.
Okay, thanks for the replys.![]()
No problem![]()
personally I would just like a copy of trinity core's vehicle patch so i can reverse engineer it back into mangos (as vehicles for mangos is failing rapidly)
feel free to message me if anyone can secure such... creds and rep+ ofc
Is failing?
It never worked to begin with
you mean was never implimented properly
Why dont you pull the source and look at vehicle.cpp?
Theres no such as a vehicle patch for trinity
Since vehicles work out of the box for trinity
Ill be nice about mangos
Mangos is going about this the wrong way
for starts theres NO nead for vehicle seat table
the seats are handled by dbcs and vehicleids
To patch to trinitys vehicle system would render any Mangos db useless for your core
Since vehicle seats are handled by a "Vehicle Id" in the Creature_template
Not Vehicle Seat Info
The Mangos Charm system isnt even working right so vehicles cant work as it should
IMO at this stage of the game its like bringing a butter knife to a sword fight
Mangos is not the advance core anymore
Example
Announce command
Who said that?.......need i say more
But easiest way to get vehicles if you really want the trinity vehicles
is pull trinitys repo
and take the vehicle.cpp
and go into level 3
and go int a trinity db and hunt down the trinity strings for vehicles
and go into db strings and hunt the references for vehicles there also