[ArcEmu] Database ICC Crash menu

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  1. #1
    EXtremiXed's Avatar Member
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    [ArcEmu] Database ICC Crash

    Hello there I don't want to be a bother but I really have a problem here and I don't know how to solve this

    I've update my db with IFDB now ICC is spawned great but once your in ICC world.exe crashes.

    if not spawn it don't crash at all. :S

    I've got a crash dump and this is my results:

    Code:
    spell.cpp:
    ---------
    
    /*	else if ( GetProto()->NameHash == SPELL_HASH_HUNTER_S_MARK && target && target->HasAurasWithNameHash( SPELL_HASH_HUNTER_S_MARK ) ) //Hunter - Hunter's Mark
    	{
    		value = value / 10; //additional stacks only increase value by X
    	}*/
    	else if( GetProto()->NameHash == SPELL_HASH_GOUGE ) //gouge
    	{
    		if( u_caster != NULL )
    			value += (uint32)ceilf(u_caster->GetAP() * 0.21f);
    	}
    	else if( GetProto()->NameHash == SPELL_HASH_FAN_OF_KNIVES ) // rogue - fan of knives
    	{
    		if( u_caster != NULL )
            {
    --->    ItemPrototype * item = p_caster->GetItemInterface()->GetInventoryItem(EQUIPMENT_SLOT_MAINHAND)->GetProto();
               if ( item && item->Class == 2 && item->SubClass == 15) // daggers
    			    value = 105;
            }
    	}
    
    Disassembly:
    -----------
               ItemPrototype * item = p_caster->GetItemInterface()->GetInventoryItem(EQUIPMENT_SLOT_MAINHAND)->GetProto();
    004C1EA8  mov         edx,dword ptr [esi+64h] 
    004C1EAB  mov         ecx,dword ptr [edx+173Ch] <-------------------
    004C1EB1  push        0Fh  
    004C1EB3  call        ItemInterface::GetInventoryItem (54A9A0h) 
    004C1EB8  mov         eax,dword ptr [eax+19Ch]
    So how is it possible to fix this? :S is it something known about IFDB or is it a change I need to do in the DB?

    [ArcEmu] Database ICC Crash
  2. #2
    AngelSandy's Avatar Member
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    Try check if you actually do have the right DBC files for 3.3.2 (or 3.3.3a if you are using a repack of some sort) and map files.

  3. #3
    dasde's Avatar Active Member
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    Hello

    I had the exact same problem. What I did was, that i created some new dbc files running ad.exe as admin on my 7 machine. Then i compiled a new database with Vitual C++ and then I logonserver and then world server. And then I got it to work.

    Hope that can help you

  4. #4
    Kiev's Avatar Contributor
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    Quite possible its to do with your database rev, as that is showing the spell.cpp which is a core file, try and update and make sure your using the right DBC files, should be fixed.




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