[LUA] Ulduar Teleporter menu

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  1. #1
    EXtremiXed's Avatar Member
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    [LUA] Ulduar Teleporter

    Ok I have this LUA Script and for some reason with the new ArcEmu update it stopped working

    Code:
    -- Ulduar Teleporter pads
     -- coded by xalcon
    --remake by newmoon
      ul_locations = { { "Expedition Base Camp", { -707.3, -92.7, 430.3 } },
                       { "Formation Grounds", { 132.2, -35.4, 410.3 } },
           { "Colossal Forge", { 554.4, -12.2, 410.1 } },
           { "Scrapyard", { 927.1, -11.4, 419 } },
                       { "Antechamber of Ulduar", { 1499, -24, 421 } },
           { "Shattered Walkway", { 1859, -24, 449 } },
           { "Conservatory of Life", { 2102.2, -24, 421.244 } },
           { "Spark of Imagination", { 2520, 2569, 412.5 } },
           { "Descent into Madness", { 1853.4, -24.7, 334.2 } }, }
     ul_mapid = 603
     -- Dynamic Teleport-List Builder :D 
     function UL_TeleportOnView(pUnit, event, player)
         pUnit:GossipObjectCreateMenu(100, player, 0)
         for i=1, table.getn(ul_locations), 1 do 
          pUnit:GossipObjectMenuAddItem(0, ul_locations[i][1], i, 0)
       end
       pUnit:GossipObjectSendMenu(player)
     end
     function UL_TeleportOnUse(pUnit, event, player, id, intid)
         player:GossipComplete()
         local x = ul_locations[intid][2][1]
         local y = ul_locations[intid][2][2]
         local z = ul_locations[intid][2][3]
         player:Teleport(ul_mapid,x,y,z)
     end
     RegisterGameObjectEvent (194569, 4, "UL_TeleportOnView")
     RegisterGOGossipEvent(194569, 2, "UL_TeleportOnUse")
    the error I'm getting is:

    scipts\ulduarteleportpads.lua:29: Reference creation failed! <194569> is not a vaild Lua function.

    [LUA] Ulduar Teleporter
  2. #2
    Kiev's Avatar Contributor
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    Code:
     RegisterGameObjectEvent (194569, 4, "UL_TeleportOnView")
    Remove the space as this could be causing the error, if not, its another buggy update from Arcemu and just wait till they fix it.




  3. #3
    EXtremiXed's Avatar Member
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    ok I tried what you told me to do. still didn't got it fixed, I some of these LUAs are getting errors which in the past did not.

    Seems like the new LUA Engine Screwed up.

  4. #4
    Kiev's Avatar Contributor
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    I'd wait until they update the core about 3-4 revisions, thats when they usually realise something




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