[ArcEmu/WhyDB] Server crash in orgrimmar menu

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  1. #1
    Summer's Avatar Active Member
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    [ArcEmu/WhyDB] Server crash in orgrimmar

    Dose anyone know why? :-( im using WhyDB and ArcEmu

    [ArcEmu/WhyDB] Server crash in orgrimmar
  2. #2
    Aellya's Avatar Sergeant
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    with such vauge info i doubt anyone can help you. You're only real chance is to run the emulator in a debug enviroment to try and catch what is causing the crash and fix it that way.

    Try updating the emulator and database, maybe it's an invalid value in the db which the emu isn't designed to handle?

  3. #3
    Badcobra10's Avatar Member
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    Hmmm.... This looks a little same problem as my problem was. I changed my trainers factions and tried to spawn them but my server crashed immediately (not exactly the same problem but...). Do you have any custom npcs there? Also too much mobs or npcs may cause a crash, I have noticed it on my server too.
    Last edited by Badcobra10; 03-06-2010 at 03:00 PM.

  4. #4
    Summer's Avatar Active Member
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    I have or i had custom mobs it workt befor but not after i updatet Arcemu also it crash on Isel of queldanas iv tryd with no custom stuff still crash

  5. #5
    Badcobra10's Avatar Member
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    Any .lua scripts what may cause a server crash? Do you still have your custom mobs there (spawned)?

  6. #6
    Summer's Avatar Active Member
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    Not spawned but thay are still in the lua folder

  7. #7
    Kiev's Avatar Contributor
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    Try and remove them, it could be trying to work them without being able to.




  8. #8
    Badcobra10's Avatar Member
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    I have similar problem now, too. My server just crashes when I'm spawning a custom mob.

  9. #9
    Aellya's Avatar Sergeant
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    You could try deleteing all the script.dll files and running again, that'll disable the lua and everything else. If it still crashes you at least know the problem is with either the base code or the db (and i doubt it's the code)

  10. #10
    Kiev's Avatar Contributor
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    If there is a error in the .dll's it will be pointed out in the loading stage, to prevent crashes, its most likely a DB conflict somewhere.




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