Latest revisions of arcemu (2950 onwards) crash after 1 min menu

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  1. #1
    pcrew's Avatar Member
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    Latest revisions of arcemu (2950 onwards) crash after 1 min

    Basically it will crash straight after fully loading with a segmentation fault.

    GDB Returns :
    Code:
    Program received signal EXC_BAD_ACCESS, Could not access memory.
    Reason: KERN_INVALID_ADDRESS at address: 0x000000000000000e
    [Switching to process 3368]
    0x00007fff81a09025 in strtoul_l ()
    This started after an update from 2950 to a higher revision (don't remember which one)

    Any ideas?
    Last edited by pcrew; 11-20-2009 at 08:10 AM.

    Latest revisions of arcemu (2950 onwards) crash after 1 min
  2. #2
    dexterkris's Avatar Member
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    If you are on the latest revision, post the crashdump on ArcEmu's forums.

  3. #3
    shadowslayer133's Avatar Active Member
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    most of those sort of crashes are from not updating your maps/dbc every patch try doing that

    Done by piersd
    Gamer tag - Midnight133

  4. #4
    pcrew's Avatar Member
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    damn ....

    The fault was caused by either of those lines :

    LootMgr.cpp

    Code:
     
            t.maxcount = fields[8].GetUInt32();
            t.ffa_loot = fields[9].GetUInt32();
    

    Fixed with a very cruel method :

    Code:
    void LootMgr::LoadLootTables(const char * szTableName,LootStore * LootTable)
    {
        printf( "f*ck the f*cking loot tables ... \n");
        return;

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