Need help with gltiching NPCs menu

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  1. #1
    chaosrde's Avatar Active Member
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    Need help with gltiching NPCs

    Im having trouble with my NPCs, for some odd reaosn they keep fallign through any game objects i spawn them on, such as a tower. They're fine for a while, but when i come back later, they've fallen through to the ground, or a lower part of the tower.
    does anyone know how to fix this?

    Need help with gltiching NPCs
  2. #2
    Gastricpenguin's Avatar Legendary
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    Creatures are loaded before gameobjects are, so your creatures are spawned before they can touch the tower,etc. You could give them a flying waypoint to stay in the air long enough.

  3. #3
    chaosrde's Avatar Active Member
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    Is there any way i can reverse the order in which they load?
    edit: i suppose if i cant change them, then a flying point would work
    Last edited by chaosrde; 10-17-2009 at 09:58 PM.

  4. #4
    Gastricpenguin's Avatar Legendary
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    I meant the wow client loads creatures before gameobjects
    So technically the npc's are "on top" of the tower, but your client think they've fallen through. (Hence why they run up to you if you aggro them)

  5. #5
    chaosrde's Avatar Active Member
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    Ok, so now i've figure out the real problem, it's actually a problem with -buildings- in general, not game objects.
    If i spawn a gameobject as a building, and go a certain distance away form it, it dissapears, BUT, every gameobject that was spawned inside the building, as well as NPCs, are still visible.
    Now is there anyways i can fix that?
    (View distance in the video settings is maxed out)

    So it's prettymuch, unless i go far enough, that EVERYTHING dissapears, they fall thrugh to the ground.

  6. #6
    chaosrde's Avatar Active Member
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    Come on, no one knows how to fix that? =x
    or if you even can

  7. #7
    stoneharry's Avatar Moderator Harry


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    worldmap_info increase your viewdistance to 800, restart server and try again and it will fix those gobjects with npc's.
    Gastric is right though.

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