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  1. #1
    gotiefan's Avatar Sergeant
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    [HELP] Server crash at code part

    Hello.

    Code:
    void onPvpKill(Player* plr, Player* victim)
    {
    		QueryResult * CurrentKS = WorldDatabase.Query("SELECT * FROM killstreak WHERE playerid = '%u'", plr->GetGUID());
    		QueryResult * VictimKS = WorldDatabase.Query("SELECT * FROM killstreak WHERE playerid = '%u'", victim->GetGUID());
    
    		uint32 ks1 = 0;
    		uint32 vks = 0;
    
    		ks1 = CurrentKS->Fetch()[1].GetUInt32();
    		vks = VictimKS->Fetch()[1].GetUInt32();
    }
    I've been coding some things, just to raise my knowledge. But when I try this code, and I kill a player it makes my server crash.

    It has been working before without the Victim getGUID() part.

    And if I remove vks = VictimKS->Fetch()[1].GetUInt32(); there is no crash, but I have no clue why it crashes the server?

    Greetz,
    GotenkZ

    [HELP] Server crash at code part
  2. #2
    gotiefan's Avatar Sergeant
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    Someone?

    Could really use some help :-)

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