A little problem with ArcEmu menu

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  1. #1
    raddry's Avatar Member
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    A little problem with ArcEmu

    Hi all, I installed ArcEmu recently, and already found a problem :S
    All the items in game havent got the proper stats ( 7 agi or 7 str etc) and I jsut can't hit with weapons.

    Any solutions? Please.

    A little problem with ArcEmu
  2. #2
    y2kss66's Avatar Member
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    if they do not have the right stats that is a db problem.

  3. #3
    Mitron's Avatar Contributor
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    Dload a new DB or make the stats right manually ^^ your choice

    ----------------------------------------------------------------

  4. #4
    raddry's Avatar Member
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    Ok, thanks alot for fast reply. But as i mentionned, I installed it recently so im very new to this, so could you tell me where could I download a new DB please? Would be great. =)

  5. #5
    y2kss66's Avatar Member
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    I reccomend rivaldb

    at

    rivaldb.com

  6. #6
    raddry's Avatar Member
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    Thanks alor guys, I tried to download it but don't really know how, still thanks alot, any other DB or some download method for this?

  7. #7
    Vindicated's Avatar Contributor
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    Nope. Just use a program called TortoiseSVN (google is your friend). Then make a folder to keep the files in and call it "Rival DB". Then right click the folder and click "SVN Checkout". After you do this, enter in the SVN download information from the Rival DB site and click ok. Then you have the files


  8. #8
    Algorithm's Avatar Member
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    Originally Posted by raddry View Post
    Hi all, I installed ArcEmu recently, and already found a problem :S
    All the items in game havent got the proper stats ( 7 agi or 7 str etc) and I jsut can't hit with weapons.

    Any solutions? Please.
    You dont need to change your database, you are simply missing a very important SQl update for your -Items- table.

    execute this query in your World database
    Code:
    alter table `items` add column `itemstatscount` int UNSIGNED DEFAULT '10' NOT NULL after `ContainerSlots`;
    alter table `items` add column `existingduration` int UNSIGNED DEFAULT '0' NOT NULL after `unk2`;

  9. #9
    jackthripper's Avatar Member
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    theres a vid here on how to do it if you have to


    http://www.mmowned.com/forums/emulat...ml#post1442766

  10. #10
    Algorithm's Avatar Member
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    Originally Posted by jackthripper View Post
    theres a vid here on how to do it if you have to


    http://www.mmowned.com/forums/emulat...ml#post1442766
    he doesnt need a video. you only confusing the guy,., We all know Arcemu had this problem in earlier revisions when stats were not accumulating correctly from your equiped items, such attack power, hit rating. So once the fix was available on SVN this SQL i posted cam with it, therefore if you do not run that update your items will not give you stats.

  11. #11
    raddry's Avatar Member
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    Originally Posted by master1979 View Post
    You dont need to change your database, you are simply missing a very important SQl update for your -Items- table.

    execute this query in your World database
    Code:
    alter table `items` add column `itemstatscount` int UNSIGNED DEFAULT '10' NOT NULL after `ContainerSlots`;
    alter table `items` add column `existingduration` int UNSIGNED DEFAULT '0' NOT NULL after `unk2`;
    Thanks alot for that, but when I do this, "1060 Duplicate column name 'itemsstatscount' appears :/ what should I do now?

  12. #12
    Algorithm's Avatar Member
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    Originally Posted by raddry View Post
    Thanks alot for that, but when I do this, "1060 Duplicate column name 'itemsstatscount' appears :/ what should I do now?
    it means you already have itemsstatscount in your Items table structure.

  13. #13
    raddry's Avatar Member
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    Hmm ok, so what should I do then?

  14. #14
    Algorithm's Avatar Member
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    Originally Posted by raddry View Post
    Hmm ok, so what should I do then?
    post your ITEMS structure and i will take a look at it and tell you whats missing..
    also tell me which revision of arcemu u using ill upload you the items table

  15. #15
    raddry's Avatar Member
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    "ArcEmu Revision: 2337"
    About the Items Structure I'm not sure what's this, but let's try

    Code:
    -- Table "items" DDL
    
    CREATE TABLE `items` (
      `entry` int(255) unsigned NOT NULL default '0',
      `class` int(30) NOT NULL default '0',
      `subclass` int(30) NOT NULL default '0',
      `field4` int(10) NOT NULL default '-1',
      `name1` varchar(255) NOT NULL,
      `name2` varchar(255) NOT NULL default '',
      `name3` varchar(255) NOT NULL default '',
      `name4` varchar(255) NOT NULL default '',
      `displayid` int(70) unsigned NOT NULL default '0',
      `quality` int(30) NOT NULL default '0',
      `flags` int(30) NOT NULL default '0',
      `buyprice` int(30) NOT NULL default '0',
      `sellprice` int(30) NOT NULL default '0',
      `inventorytype` int(30) NOT NULL default '0',
      `allowableclass` int(30) NOT NULL default '0',
      `allowablerace` int(30) NOT NULL default '0',
      `itemlevel` int(30) NOT NULL default '0',
      `requiredlevel` int(30) NOT NULL default '0',
      `RequiredSkill` int(30) NOT NULL default '0',
      `RequiredSkillRank` int(30) NOT NULL default '0',
      `RequiredSkillSubRank` int(30) NOT NULL default '0',
      `RequiredPlayerRank1` int(30) NOT NULL default '0',
      `RequiredPlayerRank2` int(30) NOT NULL default '0',
      `RequiredFaction` int(30) NOT NULL default '0',
      `RequiredFactionStanding` int(30) NOT NULL default '0',
      `Unique` int(30) NOT NULL default '0',
      `maxcount` int(30) NOT NULL default '0',
      `ContainerSlots` int(30) NOT NULL default '0',
      `itemstatscount` int(10) unsigned NOT NULL default '10',
      `stat_type1` int(30) NOT NULL default '0',
      `stat_value1` int(30) NOT NULL default '0',
      `stat_type2` int(30) NOT NULL default '0',
      `stat_value2` int(30) NOT NULL default '0',
      `stat_type3` int(30) NOT NULL default '0',
      `stat_value3` int(30) NOT NULL default '0',
      `stat_type4` int(30) NOT NULL default '0',
      `stat_value4` int(30) NOT NULL default '0',
      `stat_type5` int(30) NOT NULL default '0',
      `stat_value5` int(30) NOT NULL default '0',
      `stat_type6` int(30) NOT NULL default '0',
      `stat_value6` int(30) NOT NULL default '0',
      `stat_type7` int(30) NOT NULL default '0',
      `stat_value7` int(30) NOT NULL default '0',
      `stat_type8` int(30) NOT NULL default '0',
      `stat_value8` int(30) NOT NULL default '0',
      `stat_type9` int(30) NOT NULL default '0',
      `stat_value9` int(30) NOT NULL default '0',
      `stat_type10` int(30) NOT NULL default '0',
      `stat_value10` int(30) NOT NULL default '0',
      `ScaledStatsDistributionId` int(32) unsigned NOT NULL default '0',
      `ScaledStatsDistributionFlags` int(32) unsigned NOT NULL default '0',
      `dmg_min1` float NOT NULL default '0',
      `dmg_max1` float NOT NULL default '0',
      `dmg_type1` int(30) NOT NULL default '0',
      `dmg_min2` float NOT NULL default '0',
      `dmg_max2` float NOT NULL default '0',
      `dmg_type2` int(30) NOT NULL default '0',
      `dmg_min3` float NOT NULL default '0',
      `dmg_max3` float NOT NULL default '0',
      `dmg_type3` int(30) NOT NULL default '0',
      `dmg_min4` float NOT NULL default '0',
      `dmg_max4` float NOT NULL default '0',
      `dmg_type4` int(30) NOT NULL default '0',
      `dmg_min5` float NOT NULL default '0',
      `dmg_max5` float NOT NULL default '0',
      `dmg_type5` int(30) NOT NULL default '0',
      `armor` int(30) NOT NULL default '0',
      `holy_res` int(30) NOT NULL default '0',
      `fire_res` int(30) NOT NULL default '0',
      `nature_res` int(30) NOT NULL default '0',
      `frost_res` int(30) NOT NULL default '0',
      `shadow_res` int(30) NOT NULL default '0',
      `arcane_res` int(30) NOT NULL default '0',
      `delay` int(30) NOT NULL default '0',
      `ammo_type` int(30) NOT NULL default '0',
      `range` float NOT NULL default '0',
      `spellid_1` int(30) NOT NULL default '0',
      `spelltrigger_1` int(30) NOT NULL default '0',
      `spellcharges_1` int(30) NOT NULL default '0',
      `spellcooldown_1` int(30) NOT NULL default '0',
      `spellcategory_1` int(30) NOT NULL default '0',
      `spellcategorycooldown_1` int(30) NOT NULL default '0',
      `spellid_2` int(30) NOT NULL default '0',
      `spelltrigger_2` int(30) NOT NULL default '0',
      `spellcharges_2` int(30) NOT NULL default '0',
      `spellcooldown_2` int(30) NOT NULL default '0',
      `spellcategory_2` int(30) NOT NULL default '0',
      `spellcategorycooldown_2` int(30) NOT NULL default '0',
      `spellid_3` int(30) NOT NULL default '0',
      `spelltrigger_3` int(30) NOT NULL default '0',
      `spellcharges_3` int(30) NOT NULL default '0',
      `spellcooldown_3` int(30) NOT NULL default '0',
      `spellcategory_3` int(30) NOT NULL default '0',
      `spellcategorycooldown_3` int(30) NOT NULL default '0',
      `spellid_4` int(30) NOT NULL default '0',
      `spelltrigger_4` int(30) NOT NULL default '0',
      `spellcharges_4` int(30) NOT NULL default '0',
      `spellcooldown_4` int(30) NOT NULL default '0',
      `spellcategory_4` int(30) NOT NULL default '0',
      `spellcategorycooldown_4` int(30) NOT NULL default '0',
      `spellid_5` int(30) NOT NULL default '0',
      `spelltrigger_5` int(30) NOT NULL default '0',
      `spellcharges_5` int(30) NOT NULL default '0',
      `spellcooldown_5` int(30) NOT NULL default '0',
      `spellcategory_5` int(30) NOT NULL default '0',
      `spellcategorycooldown_5` int(30) NOT NULL default '0',
      `bonding` int(30) NOT NULL default '0',
      `description` varchar(255) NOT NULL default '',
      `page_id` int(30) NOT NULL default '0',
      `page_language` int(30) NOT NULL default '0',
      `page_material` int(30) NOT NULL default '0',
      `quest_id` int(30) NOT NULL default '0',
      `lock_id` int(30) NOT NULL default '0',
      `lock_material` int(30) NOT NULL default '0',
      `sheathID` int(30) NOT NULL default '0',
      `randomprop` int(30) NOT NULL default '0',
      `unk203_1` int(11) NOT NULL default '0',
      `block` int(30) NOT NULL default '0',
      `itemset` int(30) NOT NULL default '0',
      `MaxDurability` int(30) NOT NULL default '0',
      `ZoneNameID` int(30) NOT NULL default '0',
      `mapid` int(30) default NULL,
      `bagfamily` int(30) NOT NULL default '0',
      `TotemCategory` int(30) default NULL,
      `socket_color_1` int(30) default NULL,
      `unk201_3` int(30) NOT NULL default '0',
      `socket_color_2` int(30) default NULL,
      `unk201_5` int(30) NOT NULL default '0',
      `socket_color_3` int(30) default NULL,
      `unk201_7` int(30) NOT NULL default '0',
      `socket_bonus` int(30) default NULL,
      `GemProperties` int(30) default NULL,
      `ReqDisenchantSkill` int(30) NOT NULL default '-1',
      `unk2` int(30) NOT NULL default '0',
      `existingduration` int(10) unsigned NOT NULL default '0',
      `ItemLimitCategoryId` int(32) unsigned NOT NULL default '0',
      PRIMARY KEY  (`entry`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1 COMMENT='Item System';

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