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  1. #1
    Ashmund's Avatar Member
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    [Help] Some questions regarding my Database, and hacks.

    I have a few questions for all of you whizzes of databases and WoW servers.

    1.) How exactly do I fix spells, I've gone through my database and cannot find my "Spells" category, I am currently trying to fix Rune Tap for the DK, as it does not heal. But thus far have had no luck.

    2.) My server has Speed Hack protection, Air Jump protection, Teleportation protection, but it doesn't have wall hack protection, is there any way I can get a block for this, or any way I can block WoW Emu Hacker altogether?

    3.) My object spawns are gone.. I'm not sure if you'll understand this, but the default objects are there, when I type "Lookup object table" or something common, it cannot find anything. I don't think I have any gobjects at all.

    4.) How do I add missing talents from talent trees? Rogues are missing the spell "Fan of Knives" and I would like to have this spell.

    5.) How exactly do I fix the visualization of the spells? Such as knives being thrown up into the air during fan of knives, etc.

    Any help would be wonderful.

    Thanks!

    [Help] Some questions regarding my Database, and hacks.
  2. #2
    Algorithm's Avatar Member
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    1.) Core modifications. spell.cpp / spellauras.cpp e.t.c

    2.) core modifications

    3.) wrong column count in your gameobject_spawns. check the revision of the core you running, there should be some SQL updates related to that table. Maybe its a converted db, compare you table structure

    4.) that is DB editing trainer_spells table.

    5.) Core Modifications

  3. #3
    Ashmund's Avatar Member
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    Thank you master, +rep to you.

    Can somebody else please direct me to how exactly I would find, or get these "Spell.cpp and spellauras.cpp" for some spell fixes I need to make?

    And by Core Modifications, is that within my grasp? Such as, would you need an extensive background of modifying certain datas, etc. Or is it just C++, etc?

    Where exactly would these Core Modifications need to be made?

    Thanks to all who reply.

    EDIT:

    If this is needed for any purposes, I'm currently running ArcEmu 3.0.9 Revision 2520.

  4. #4
    Algorithm's Avatar Member
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    Originally Posted by Ashmund View Post
    Thank you master, +rep to you.

    Can somebody else please direct me to how exactly I would find, or get these "Spell.cpp and spellauras.cpp" for some spell fixes I need to make?

    And by Core Modifications, is that within my grasp? Such as, would you need an extensive background of modifying certain datas, etc. Or is it just C++, etc?

    Where exactly would these Core Modifications need to be made?

    Thanks to all who reply.

    EDIT:

    If this is needed for any purposes, I'm currently running ArcEmu 3.0.9 Revision 2520.
    well core modifications are done by editing the source code of your emulator, now in order to core fix spells, you need to have some knowledge in c++. Spell.cpp and Sepllauras are part of the source located in your src folder

  5. #5
    Ashmund's Avatar Member
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    Originally Posted by master1979 View Post
    well core modifications are done by editing the source code of your emulator, now in order to core fix spells, you need to have some knowledge in c++. Spell.cpp and Sepllauras are part of the source located in your src folder
    Okay so in /trunk/bin/release there's SRC, do I just drag that to my server folder?

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