Brand New To Emulation ~ Need Help Removing Someone Else's Custom Objects menu

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  1. #1
    durham1984's Avatar Member
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    Brand New To Emulation ~ Need Help Removing Someone Else's Custom Objects

    Hello, I joined this site yesterday, and have my server up and running using Mango's 7227 which supports WotLK 3.0.8 (9506) And this is the version I have been running as well. I finally got it up and running and extracted the database files using Navicat. Works great, but my only problem is inside the database there are custom objects inserted that I would like to remove, specifically pillar's that have trainer's on top of them in the starting area's. I read through several guides on this site and several other's but can not find a clear cut specific way to find the objects GuID numbers eother via Ingame or an SQL front end such as NaviCat.

    So to put it nice and simple, I need help getting an objects GuID and deleting the object.

    Bad thing is I don't know the name or anything of the objects. Any help is greatly appreciated and btw I shortly hope to Lose Leecher status, give me a bit of a break, been emulating for... 3 days... >.<

    Also If you would like the exact version of mangos Here is the site address where I got it:
    hxxp://forums.reaper-x.com/topic/mangos-7227-w-database-038-mini-manager

    Thanks in advance for the help =)
    Last edited by durham1984; 02-19-2009 at 05:40 PM. Reason: Changed Icon to Help instead of question.

    Brand New To Emulation ~ Need Help Removing Someone Else's Custom Objects
  2. #2
    Sounddead's Avatar Contributor
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    I'm not sure about Mangos, but there should be a command like .gobject select and then .gobject info. It will give you the guid of the nearest game object.

    I live in a shoe

  3. #3
    durham1984's Avatar Member
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    Okay Soundead thank you, looking into it, will let you know full results.

  4. #4
    durham1984's Avatar Member
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    Okay now I am really stumped hehe. I tried the .gobject command and was given the sub commands availiable so tried both .gobject target and .gobject near.
    I found the following objects with this method:
    [Collision PC Size X:-8970.780273 Y:-107.208000 Z:88.472900 MapId:0]
    and several other types as well, same/similar name different coordinates. I then tried putting in there GuID's with .gobject delete and it says they are deleted, however, the pillars are still there but I did notice I could walk through one >.< any ideas on a next step? Help greatly appreciated, here were a few of the guID's in full:

    829564- [Collision PC Size X:-8958.030273 Y:-109.477997 Z:87.644501 MapId:0]
    829569- [Collision PC Size X:-8958.030273 Y:-109.477997 Z:83.961197 MapId:0]
    828491- [Collision PC Size X:-8974.379883 Y:-105.228996 Z:88.595200 MapId:0]
    829197- [Collision PC Size X:-8974.379883 Y:-105.228996 Z:84.911903 MapId:0]


    Thanks again =)

    Edit: I started deleting above objects with .gobject delete command, now I can walk through the pillars but they are still there. Also tried to .gobject move one and it moved an invisible unpassable pillar to the area while leaving the graphic at the original spot.


    Edit #2: Okay fixed the problem, a bit odd. After I deleted the Objects they were replaced by Clickable NPC's... That looked like pillars >.< Thanks again Sounddead, a great help.
    Last edited by durham1984; 02-19-2009 at 06:52 PM. Reason: Fixed Problem

  5. #5
    Sounddead's Avatar Contributor
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    Np, glad you got it all figured out

    I live in a shoe

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