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  1. #1
    Zudrik's Avatar Member
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    [Question] About Scripts

    I was wondering, is there a way I can make a scirpt, for when you enter an instance, the end boss yells some crap. I mean I know how to make a Lua one where he says stuff at certain %'s, blah blah blah, but just wanted to know if this can be done.

    Kinda like in Deadmines when you blast open the door, Mr. Smite yells, but have it so the sound goes off, just about 5 second after you enter, or more like when you kill the first mob in the instance.

    [Question] About Scripts
  2. #2
    Vindicated's Avatar Contributor
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    Yeah you could get it to trigger a function when a player entered a certain radius, causing the NPC to speak.


  3. #3
    Hellgawd's Avatar Member
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    ^ What he said.
    You could also use Areatriggers if you wanted, if they were availablei n hte location you wanted them to, or ofc, you can use a radius. As well, utilize invisible npc display ids and invisible npcs for these, and you can make some pretty neat stuff

  4. #4
    kreegoth's Avatar Contributor
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    Well IMO itd be easier if you just wanted it to happen when he killed the first mob.. Just make a LUA that makes the first mob playsoundset when he dies But if you wanted it to say something youd have to use Area triggers

  5. #5
    Zudrik's Avatar Member
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    I know I can make it so like the first mob dies and you hear the sound, but I actually wanna be able to see the "Varous yells: blahblahdgahgi"

    Alright, how would I go about using... say an area trigger, or possible what the easiest way is, lol.



    Edit:

    I think I found a way for this to happen. I found this lua event that looks like it should work for what I'm going for.


    Code:
    RegisterUnitEvent (Npc Spawn ID, 10, "Name_playerenter")This will happen when player reachs waypoint.
    Something like that, I can mess around with it to a function for him to yell when players get to a certain spot in the instance? Would that work?
    Last edited by Zudrik; 02-01-2009 at 08:13 AM.

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