HEEELP! Private Server Public menu

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 26
  1. #1
    Illegalpie's Avatar Member
    Reputation
    11
    Join Date
    Jul 2008
    Posts
    240
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    HEEELP! Private Server Public

    OK so i can connect to my server but my friends cant i tried every guide including NO-IP it wont work says Unable to Connect no matter what
    Set my host heres a copy


    # Copyright (c) 1993-2006 Microsoft Corp.
    #
    # This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
    #
    # This file contains the mappings of IP addresses to host names. Each
    # entry should be kept on an individual line. The IP address should
    # be placed in the first column followed by the corresponding host name.
    # The IP address and the host name should be separated by at least one
    # space.
    #
    # Additionally, comments (such as these) may be inserted on individual
    # lines or following the machine name denoted by a '#' symbol.
    #
    # For example:
    #
    # 102.54.94.97 rhino.acme.com # source server
    # 38.25.63.10 x.acme.com # x client host

    127.0.0.1 localhost
    74.75.0.86 burninglegion.serveftp.org
    192.168.1.108 burninglegion.serveftp.org

    Thats my DNS one

    Set in the Arcemu-Realms set

    # ArcEmu Realms Configuration File #
    # Last updated at rev.1875 #
    # Keazain`s X-Pack Release - Compiled by Keazain #
    #################################################################

    #******************************************************************************* *
    #* How to use this config file: *
    #* Config files are in a block->variable->setting format. *
    #* A < signifies the opening of a block, the block name is expected after that. *
    #* After the block name, a space and then the settings sperated by = / ' '. *
    #* *
    #* e.g. *
    #* <block setting="0" someval = "1"> *
    #* *
    #* Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    #* of the line, or in shell format (#). *
    #******************************************************************************* */

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    # Address:
    # The address (no port) of the server.
    #
    # Port:
    # The port on which the logon server listens. (*** NOT 3724 ***)
    #
    # Name:
    # Not really relavant, but name the logon.
    #
    # RealmCount:
    # The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogonServer Address = "127.0.0.1"
    Port = "8093"
    Name = "arcemu_logon"
    RealmCount = "1">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    # Name:
    # The name of the realm.
    #
    # Address:
    # The address (and port) of that realm.
    #
    # Icon:
    # The type of realm (PVP, Normal, RPPVP, RP)
    #
    # TimeZone:
    # The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America,
    # 5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
    #
    # Population:
    # (0 = low, 1 = medium, 2 = high)
    #
    # Important information below
    #
    # change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
    # This issues come up a lot!
    #
    # Timezone values :
    # 0=Korean 16=China
    # 1=Development 17=CN1
    # 2=United States 18=CN2
    # 3=Oceanic 19=CN3
    # 4=Latin America 20=CN4
    # 5=Tournament 21=CN5
    # 6=Korean 22=CN6
    # 8=English 23=CN7
    # 9=German 24=CN8
    # 10=French 25=Tournament
    # 11=Spanish 26=Test Server
    # 12=Russian 27=Tournament
    # 13=Tournament 28=QA Server
    # 14=Taiwan 29=CN9
    # 15=Tournament 30=TestServer2
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Realm1 Name = "Burninglegion Funserver!"
    Address = "burninglegion.serveftp.org:8129"
    Icon = "PVP"
    Population = "1.0"
    TimeZone = "1">
    HELP please forwarded all ports heres a screenshot

    http://i44.tinypic.com/2i8w584.jpg



    BTW I have a Router!
    Last edited by Illegalpie; 01-19-2009 at 01:19 PM.
    Offering Powerleveling 1$perlevel Aim me Zackattack7230

    HEEELP! Private Server Public
  2. #2
    Choices's Avatar Member
    Reputation
    94
    Join Date
    Apr 2008
    Posts
    231
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    <LogonServer Address = "127.0.0.1" Change to

    <LogonServer Address = "burninglegion.serveftp.org"

  3. #3
    Illegalpie's Avatar Member
    Reputation
    11
    Join Date
    Jul 2008
    Posts
    240
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ty if it works +Rep
    Offering Powerleveling 1$perlevel Aim me Zackattack7230

  4. #4
    Illegalpie's Avatar Member
    Reputation
    11
    Join Date
    Jul 2008
    Posts
    240
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Didnt work D: it says unable to connect on theirs
    Last edited by Illegalpie; 01-19-2009 at 01:18 PM.
    Offering Powerleveling 1$perlevel Aim me Zackattack7230

  5. #5
    Choices's Avatar Member
    Reputation
    94
    Join Date
    Apr 2008
    Posts
    231
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Post all your configs

  6. #6
    Illegalpie's Avatar Member
    Reputation
    11
    Join Date
    Jul 2008
    Posts
    240
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    K
    realms (updated)
    #################################################################
    # ArcEmu Realms Configuration File #
    # Last updated at rev.1875 #
    # Keazain`s X-Pack Release - Compiled by Keazain #
    #################################################################

    #******************************************************************************* *
    #* How to use this config file: *
    #* Config files are in a block->variable->setting format. *
    #* A < signifies the opening of a block, the block name is expected after that. *
    #* After the block name, a space and then the settings sperated by = / ' '. *
    #* *
    #* e.g. *
    #* <block setting="0" someval = "1"> *
    #* *
    #* Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    #* of the line, or in shell format (#). *
    #******************************************************************************* */

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    # Address:
    # The address (no port) of the server.
    #
    # Port:
    # The port on which the logon server listens. (*** NOT 3724 ***)
    #
    # Name:
    # Not really relavant, but name the logon.
    #
    # RealmCount:
    # The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogonServer Address = "burninglegion.serveftp.org"
    Port = "8093"
    Name = "arcemu_logon"
    RealmCount = "1">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    # Name:
    # The name of the realm.
    #
    # Address:
    # The address (and port) of that realm.
    #
    # Icon:
    # The type of realm (PVP, Normal, RPPVP, RP)
    #
    # TimeZone:
    # The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America,
    # 5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
    #
    # Population:
    # (0 = low, 1 = medium, 2 = high)
    #
    # Important information below
    #
    # change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
    # This issues come up a lot!
    #
    # Timezone values :
    # 0=Korean 16=China
    # 1=Development 17=CN1
    # 2=United States 18=CN2
    # 3=Oceanic 19=CN3
    # 4=Latin America 20=CN4
    # 5=Tournament 21=CN5
    # 6=Korean 22=CN6
    # 8=English 23=CN7
    # 9=German 24=CN8
    # 10=French 25=Tournament
    # 11=Spanish 26=Test Server
    # 12=Russian 27=Tournament
    # 13=Tournament 28=QA Server
    # 14=Taiwan 29=CN9
    # 15=Tournament 30=TestServer2
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Realm1 Name = "Burninglegion Funserver!"
    Address = "burninglegion.serveftp.org:8129"
    Icon = "PVP"
    Population = "1.0"
    TimeZone = "1">
    Logonserver
    #################################################################
    # ArcEmu Realms Configuration File #
    # Last updated at rev.1875 #
    # Keazain`s X-Pack Release - Compiled by Keazain #
    #################################################################


    # LogonDatabase Section
    #
    # These directives are the location of the `realms` and `accounts`
    # tables.
    #
    # LogonDatabase.Host - The hostname that the database is located on
    # LogonDatabase.Username - The username used for the mysql connection
    # LogonDatabase.Password - The password used for the mysql connection
    # LogonDatabase.Name - The database name
    # LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
    # LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #

    <LogonDatabase Hostname = "localhost"
    Username = "root"
    Password = "root"
    Name = "logon"
    Port = "3306"
    Type = "1">


    # Host Directive
    #
    # This is the address that the realmlist will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # Note: ISHost is the interserver communication listener.
    #

    <Listen Host = "0.0.0.0"
    ISHost = "0.0.0.0"
    RealmListPort = "3724"
    ServerPort = "8093">

    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none.
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #

    <LogLevel Screen = "0"
    File = "-1">

    # Account Refresh Time
    #
    # This controls on which time interval accounts gets
    # refreshed. (In seconds)
    # Default = 600
    # 600 seconds = 10 minutes - 1 second = 0.0166666667 minutes 300 seconds = 5 minutes, 150 seconds = 2.5minutes
    #
    #

    <Rates AccountRefresh = "15">

    # Accepted Build Range Setup
    #
    # These two directives set up which clients will be
    # allowed to authenticate with the realm list.
    #
    # Set these to the same builds that the server was
    # compiled for.
    #
    # As of the last update, version 3.0.3 was build 9183.
    #

    <Client MinBuild = "1"
    MaxBuild = "9999">

    # WorldServer Setup
    #
    # RemotePassword
    # This directive controls the password used to authenticate with the worldserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    # Default: "change_me_logon"
    #
    # AllowedIPs
    # This section MUST be completed, otherwise all attempts to link your servers will fail.
    # These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
    # to make server connections to your logonserver, and register realms.
    # For example, everything in the 127.0.0.* range would be:
    # 127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
    #
    # To allow a single IP,
    # 1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match.
    #
    # AllowedModIPs
    # In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
    # (adding bans, GMs, account permissions, etc)
    #

    <LogonServer RemotePassword = "ascent"
    AllowedIPs = "127.0.0.1/24"
    AllowedModIPs = "127.0.0.1/24">
    Optional
    #################################################################
    # ArcEmu Realms Configuration File #
    # Last updated at rev.1875 #
    # Keazain`s X-Pack Release - Compiled by Keazain #
    #################################################################

    #/********************************************************************************
    # * How to use this config file: *
    # * Config files are in a block->variable->setting format. *
    # * A < signifies the opening of a block, the block name is expected after that. *
    # * After the block name, a space and then the settings sperated by = / ' '. *
    # * *
    # * e.g. *
    # * <block setting="0" someval = "1"> *
    # * *
    # * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    # * of the line, or in shell format (#). *
    # ********************************************************************************/

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Optional Settings
    #
    # Starting Level
    # This controls at which level characters are created. Range is from 1-80.
    # Default: 1
    #
    # Level Cap
    # This variable controls the level that stats will be generated up to internally.
    # Beyond this level players can still see a higher level visually but their stats won't
    # increase beyond this point.
    # Default: 80
    #
    # Generated Level Level Cap
    # This variable controls the level at which stats will generate up to. Generally the formulas go
    # crazy after level 80 so this way you can keep the high visual but stats at a reasonable value.
    # Default: 80
    #
    # Allow The Burning Crusade characters
    # This will override account settings, so you can disable TBC from your server without having to mess with accounts.
    # Default: 1
    #
    # CustomCharterGiver(EntryID)
    # For registeration of custom script.
    #
    # AdditionalFun
    # it's verbose.
    # Default: 0 (disabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Optional StartingLevel="1"
    LevelCap="80"
    GenLevelCap="80"
    AllowTBC="1"
    AntiMasterLootNinja="0"
    CustomCharterGiver="0"
    AdditionalFun="0" >

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Interfaction Options
    #
    # InterfactionChat
    # This directive controls whether horde and alliance players can talk to each other.
    # Default: 0 (disabled)
    #
    # InterfactionGroup
    # This directive controls whether horde and alliance players are able to build a group together.
    # Default: 0 (disabled)
    #
    # InterfactionGuild
    # This directive controls whether horde and alliance players are able to build crossfaction guilds
    # Default: 0 (disabled)
    #
    # InterfactionTrade
    # This directive controls whether horde and alliance players can trade with each other.
    # Default: 0 (disabled)
    #
    # InterfactionFriends
    # If this is enabled players can add other players from the opposite faction to their friends list
    # Default: 0 (disabled)
    #
    # InterfactionMisc
    # This directive controls whether horde and alliance players are able to use different functions
    # on players of the opposite faction. This includes e.g. using the /who command.
    # Default: 0 (disabled)
    #
    # CrossOverCharacters
    # If this is enabled players are able to create both, horde and alliance characters on a PVP realm.
    # Default: 0 (disabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Interfaction InterfactionChat="0"
    InterfactionGroup="0"
    InterfactionGuild="0"
    InterfactionTrade="0"
    InterfactionFriends="0"
    InterfactionMisc="0"
    CrossOverCharacters="0">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Color Configuration
    #
    # AnnTagColor
    # This controls which color the [] tag in front of announces has.
    # Default: 2 (Light Blue)
    #
    # AnnGMTagColor
    # This controls the color of the GM/Admin tag in announces. Only enabled if GMAdminTag is set to 1.
    # Default: 1 (Light red)
    #
    # AnnNameColor
    # This controls the color of the gamemaster's name in announces.
    # Default: 4 (Green)
    #
    # AnnMsgColor
    # This controls the color of message in announces.
    # Default: 6 (Gold)
    #
    #
    # You can choose one of the colors below.
    # LightRed = 1
    # LightBlue = 2
    # Blue = 3
    # Green = 4
    # Red = 5
    # Gold = 6
    # Grey = 7
    # White = 8
    # Magenta = 9
    # Yellow = 10
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Color AnnTagColor = "2"
    AnnGMTagColor = "1"
    AnnNameColor = "4"
    AnnMsgColor = "6">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Extra Scripts Configuration
    #
    # Instant80
    # Enables Instant80 mode.
    #
    # PvPToken
    # This directive enables item rewards when there is a PvP Kill and players are level 70
    #
    # PvPTokenID
    # If PvPToken is enabled, specify the item ID of your custom Token ID, or any other item
    #
    # L70etc
    # Enables L70etc Band Gossip script.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Extra Instant80="0"
    PvPToken="0"
    PvPTokenID="13905"
    PvPKillAnnounce="0"
    Portals="0"
    L80etc="0"
    WeddingNPC="0">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GameMaster Configuration
    #
    # ListOnlyActiveGMs
    # List only gamemasters with enabled GMFlag to players without any permissions.
    # Default: 0
    #
    # HidePermissions
    # Hides permission flags from players without any permissions.
    # Default:0
    #
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <GameMaster ListOnlyActiveGMs = "0"
    HidePermissions = "0">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Common Schedule Configuration (func from commonschedulethread.cpp p2wow's core)
    #
    # AutoBroadCast (MultiLanguages supported)
    # Enable/Disable new broadcast system.(cebernic: blizzlike )
    # Default: 0(Disable) 1(Enable)
    #
    # BroadCastInterval
    # Contents sending on interval by second
    # DefaultMin:10 Max:1440)
    #
    # BroadCastTriggerPercentCap
    # Setup the cap of chance in condition with contents sending in each BroadCastInterval's value
    # Notice: OP can setup any of message's priority, this could be adjustment in field `percent` of table `worldbroadcast`
    # Default:99 (min:1 max:99, 99 only displaying message on priority 100 set.)
    # i.e : If set 50 ,it means all of messages 100% selected(but may not displayed) by higher than '50' priority with each broadcastinterval.
    # The total selected messages(>51 priority) chosen at random with send to all players.
    #
    # BroadCastOrderMode [0-1]
    # 0:RandomMode - By Triggering & Conditions
    # 1:SerialMode - [ignored both ->field `percent` from table `worldbroadcast` & TriggerPercentCap parameters.]
    # Default:0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <CommonSchedule AutoBroadCast = "1"
    BroadCastInterval = "240"
    BroadCastTriggerPercentCap = "2"
    BroadCastOrderMode = "0">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    #Extra Class Configurations
    # DeathKnightPreReq
    # Enable/Disable requirement to have a level 55 character on your account before allowing creation
    # Of a Death Knight hero class.
    # 1 = level 55
    # 0 = Any level
    #
    # DeathKnightLimit
    # Enable/Disable limit to have a more than one Death Knight Hero Class per realm.
    # 1 = Enabled (Only one Death Knight per realm)
    # 0 = Disabled (You can create a 10 DK per realm)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <ClassOptions DeathKnightPreReq = "1"
    DeathKnightLimit = "1" >

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GoldSettings Configuration
    #
    # EnableGoldCap
    # Enable/Disable Maximum Gold.
    # Default: 1(Disable) 1(Enable)
    #
    # StartingGold
    # On Creating a character they will start with this amount in Gold
    # Default: 0
    #
    # MaximumGold
    # Maximum amount of Gold a character can hold
    # Default: 214748 (214k gold)
    # Note: Client Max is 214748 Gold (2^31, signed int32)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <GoldSettings EnableGoldCap = "1"
    StartingGold = "0"
    MaximumGold = "214748">
    Voicechat
    #################################################################
    # ArcEmu Realms Configuration File #
    # Last updated at rev.1875 #
    # Keazain`s X-Pack Release - Compiled by Keazain #
    #################################################################

    # simple config file format, variable=value

    server.udp-listen-port=3726
    server.udp-listen-host=0.0.0.0

    server.tcp-listen-port=3727
    server.tcp-listen-host=0.0.0.0

    server.daemonize=0
    log.file=0
    log.level=0

    World#################################################################
    # ArcEmu Realms Configuration File #
    # Last updated at rev.1875 #
    # Keazain`s X-Pack Release - Compiled by Keazain #
    #################################################################

    #/********************************************************************************
    # * How to use this config file: *
    # * Config files are in a block->variable->setting format. *
    # * A < signifies the opening of a block, the block name is expected after that. *
    # * After the block name, a space and then the settings sperated by = / ' '. *
    # * *
    # * e.g. *
    # * <block setting="0" someval = "1"> *
    # * *
    # * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    # * of the line, or in shell format (#). *
    # ********************************************************************************/

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    # Database.Host - The hostname that the database is located on
    # Database.Username - The username used for the mysql connection
    # Database.Password - The password used for the mysql connection
    # Database.Name - The database name
    # Database.Port - Port that MySQL listens on. Usually 3306.
    # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <WorldDatabase Hostname = "localhost" Username = "root" Password = "root" Name = "world" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "root" Name = "logon" Port = "3306" Type = "1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    # Host
    # This is the address that the server will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # WorldServerPort
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Listen Host = "0.0.0.0"
    WorldServerPort = "8129">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    # Console Logging Level
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none, or -1 to disable.
    # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # World server packet logging feature
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    #
    # DisableCrashdumpReport
    # Disables crashdump reports, else if the build has debugging enabled,
    # arcemu-world will call ./arcemu-crashreport every time it starts, so
    # if there is a core, a crashdump will automatically be reported
    # to the tracker at sf.net
    # Needs gdb and curl
    # Linux only
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    # PlayerLimit
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to
    # the server queue.
    # Default: 100
    #
    # Motd
    # This message will be displayed by the server in the chat
    # box every time any user logs on. Colors can be used in the
    # standard WoW format.
    # Default: "No MOTD specified
    #
    # Send Stats On Join
    # This directive controls whether the server will send the online player
    # count to a cilent when it enters the world.
    #
    # Breathing Setup
    # If the breathing code is causing problems or you want to run a fun server, you can disable
    # water checks by enabling this directive.
    # Default: 1
    #
    # Seperate Channels Control
    # This directive controls whether horde and alliance chats will be seperated across channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    # across channels.
    # Default: 0
    #
    # Compression Threshold
    # This directive controls the limit when update packets will be compressed using deflate.
    # For lower-bandwidth servers use a lower value at the cost of cpu time.
    # Default: 1000
    #
    # Queue Update Rate
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #
    # Kick AFK Players
    # Time in milliseconds (ms) that a player will be kicked after they go afk.
    # Default: 0 (disabled)
    #
    # Connection Timeout
    # This directive specifies the amount of seconds that the client will be disconnected
    # after if no ping packet is sent. It is advised to leave it at the default.
    # Default: 180
    #
    # Realm Type
    # This is the realm type that will be used by the server to handle world pvp.
    # Default: 0 (pve)(RPPVE)
    # Other values: 1(pvp)(RPPVP)
    #
    # AdjustPriority
    # Set the server to high process priority?
    # Default: 0
    #
    # RequireAllSignatures
    # This directive controls whether the full 10 signatures will be required in order
    # to turn in a petition. Smaller servers would be better off having it turned off.
    # Default: off
    #
    # ShowGMInWhoList
    # This directive controls whether GM's will be shown in player's who lists or not.
    # Default: on
    #
    # MapUnloadTime
    # This directive controls whether to unload map cells after an idle period of <x> seconds.
    # Use on smaller servers or servers that are memory-limited. The server without cell unloading
    # can use over 1.2GB memory with all creatures loaded.
    # Default: 0
    #
    # LimitedNames
    # This directive forces all character names to be a-z and A-Z compliant.
    # Default: 1
    #
    # UseAccountData
    # This directive determines whether the account_data table is used to save custom client data.
    # May cause buggy behaviour.
    # Default: 0
    #
    # AllowPlayerCommands
    # This directive, if enabled can allow players to use commands with a '0' command group.
    # Default: 0
    #
    # EnableLFGJoin
    # If this is enabled, you can join the LFG channel without using the LFG tool.
    # Default: 0
    #
    # TimeZone
    # Set your local timezone relative to GMT here.
    # Default: 0
    #
    # Collision
    # Enable collision system (LoS checks).
    # Default: 0
    # Make sure you have collision.dll in the same folder as arcemu-world!
    #
    # DisableFearMovement (In Battlegrounds and Arenas only!)
    # Disable fear movement in arenas & battlegrounds.
    # Recommended if you do not have collision enabled!
    # Default: 0 (off) Not blizzlike
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Server PlayerLimit = "100"
    Motd = "Welcome to Hades Repack Hope You Enjoy! Wrath of the Lich King is now live!REMEMBER NO PVP IN MALL AREA"
    SendStatsOnJoin = "1"
    EnableBreathing = "1"
    SeperateChatChannels = "0"
    CompressionThreshold = "1000"
    QueueUpdateInterval = "5000"
    KickAFKPlayers = "0"
    ConnectionTimeout = "180"
    RealmType = "1"
    AdjustPriority = "0"
    RequireAllSignatures = "0"
    ShowGMInWhoList = "1"
    MapUnloadTime="0"
    LimitedNames="1"
    UseAccountData="0"
    AllowPlayerCommands="0"
    EnableLFGJoin="0"
    TimeZone="0"
    Collision="0"
    DisableFearMovement="0">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Announce Configuration
    #
    # Tag
    # Configure what is shown in front of your announces in the [] brackets.
    # Default: Staff (would give [Staff])
    #
    # GMAdminTag
    # Configure whether the <GM> or <Admin> tag is shown in announces.
    # Default: 0 (disabled)
    #
    # NameinAnnounce
    # If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
    # Default: 1 (enabled)
    #
    # NameinWAnnounce
    # If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
    # of the message.
    # Default: 1 (enabled)
    #
    # ShowInConsole
    # This controls whether announces are shown in the arcemu-world console or not.
    # This does not apply for the team-internal GM announce.
    # Default: 1 (enabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Announce Tag = "Staff"
    GMAdminTag = "0"
    NameinAnnounce = "1"
    NameinWAnnounce = "1"
    ShowInConsole = "1">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    #
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers:
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    #
    # Reputation:
    # Kill = Rep gained on kill, Quest = rep gained from quests
    #
    # Honor:
    # Honor = multiplier used to calculate honor per-kill.
    #
    # PvP:
    # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    # ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
    #
    # XP:
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    #
    # RestXP:
    # Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    # Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    # F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of .
    # Note that resting in a resting area (Zzz) goes 4 times faster.
    # Default: 1 (bubble every 8 hrs)
    #
    # Drop(Color):
    # These values will be multiplied by the drop percentages of the items for creatures
    # to determine which items to drop. All default to 1.
    # To allow you better control of drops, separate multipliers have been created for items
    # of each quality group.
    #
    # DropMoney:
    # This value will be multiplied by any gold looted and pickpocketed
    #
    # Save:
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)
    #
    # SkillChance:
    # The chance that you have to level up a skill in melee or a profession is multiplied
    # by this value.
    # Default: 1
    #
    # SkillRate:
    # The amount of "levels" your skill goes up each time you gain a level is multiplied
    # by this value.
    #
    # ArenaMultiplier
    # Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Rates Health="10"
    Power1="10"
    Power2="10"
    Power3="10"
    QuestReputation="10"
    KillReputation="10"
    Honor="10"
    PvPTimer="300000"
    ArenaQueueDiff="150"
    Compression="1"
    XP="10"
    QuestXP="10"
    RestXP="10"
    ExploreXP="10"
    DropGrey="1"
    DropWhite="1"
    DropGreen="1"
    DropBlue="1"
    DropPurple="80"
    DropOrange="80"
    DropArtifact="80"
    DropMoney="100"
    Save="30000"
    SkillChance="10"
    SkillRate="10"
    ArenaMultiplier2x="10"
    ArenaMultiplier3x="10"
    ArenaMultiplier5x="10">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    # Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <GMClient GmClientChannel = "gm_sync_channel">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain & Collision Settings
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled
    # for the main world maps here. Unloading the main world maps when they go idle
    # can save a great amount of memory if the cells aren't being activated/idled
    # often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # vMapPath = "vmaps"
    # UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Terrain MapPath = "maps"
    vMapPath = "vmaps"
    UnloadMaps = "1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    #
    # Cheaters:
    # This directive sets up the cheater logging file, if turned on any
    # cheat / packet exploit / speedhack attempts will be logged here.
    #
    # GMCommands:
    # These two directives set up the GM command logging fie. If turned on,
    # most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Log Cheaters="1" GMCommands="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    #
    # ReloadDelay
    # Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM
    # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts
    # Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems
    # Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry
    # Turns off the 30 day / 3 day after read message expiry time.
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail
    # Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM
    # Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Mail ReloadDelay="0"
    DisablePostageCostsForGM="1"
    DisablePostageCosts="0"
    DisablePostageDelayItems="1"
    DisableMessageExpiry="0"
    EnableInterfactionMail="1"
    EnableInterfactionMailForGM="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    # These directives set up the status dumper plugin. Filename is an
    # absolute or relative path to the server binary. Interval is the
    # time that the stats will be dumped to xml.
    # Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <StatDumper FileName = "stats.xml" Interval = "120000">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    # Preloading
    # This directive controls whether the entire world will be spawned at server
    # startup or on demand. It is advised to leave it disabled unless you are a
    # developer doing testing.
    # Default: off
    #
    # Background Loot Loading
    # This directive controls whether loot will be loaded progressively during
    # startup or in the background in a seperate thread. Turning it on will
    # result in much faster startup times.
    # Default: on
    #
    # Multithreaded Startup
    # This controls whether the server will spawn multiple worker threads to
    # use for loading the database and starting the server. Turning it on
    # increases the speed at which it starts up for each additional cpu in your
    # computer.
    # Default: on
    #
    # Additional Table Binding
    # You can load static item/creature/etc data into the server using this directive.
    # This way throughout database updates your custom data can be preserved.
    # Format: "sourcetable destination table,sourcetable destinationtable"
    # Example: "myitems items,mynpcs creature_names"
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Startup Preloading = "0"
    BackgroundLootLoading = "1"
    EnableMultithreadedLoading = "1"
    LoadAdditionalTables="">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    # Lines
    # This is the number of "messages" or lines that it will allow before stopping messages from
    # being sent. This counter is reset every "Seconds" seconds.
    # Default: 0 (disabled)
    #
    # Seconds
    # This is the number of seconds inbetween the Line counter being reset.
    # Default: 0 (disabled)
    #
    # SendMessage
    # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    # message will be sent upon flood triggering.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    # DisablePings
    # This directive controls whether pings will be sent to the logonserver to check
    # if the connection is still "alive". Expect problems if it is disabled.
    # Default: 0
    #
    # RemotePassword
    # This directive controls the password used to authenticate with the logonserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogonServer DisablePings = "0"
    RemotePassword = "ascent">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    # Teleport
    # This directive controls anti-teleport hack checks will be enabled or not.
    # Default: 1
    #
    # Speed
    # This directive controls anti-speed hack checks will be performed on player movement or not.
    # Default: 1
    #
    # SpeedThreshold
    # This directive controls the threshold at which the speedhack detection will trip.
    # It's (characters' move time of distance - real move time of distance)
    # Default: -600.0
    #
    # FallDamage
    # This directive controls anti-fall damage hack checks will be performed on player movement or not.
    # Default: 1
    #
    # Flying
    # This directive controls whether flight hacks will be performed on players or not.
    # Default: 1
    #
    # FlightThreshold
    # This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
    # Default: 10
    #
    # DisableOnGM
    # This directive controls hack checks will be disabled for GM's or not.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <AntiHack Teleport="0"
    Speed="0"
    FallDamage="0"
    Flight="1"
    FlightThreshold="0"
    DisableOnGM="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    # These are the periods that the server will wait before doing periodic duties. At the moment only
    # arena point calculation and honor point calculation are used here.
    #
    # Default:
    # Arena: weekly
    # Honor: daily
    # (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Periods HonorUpdate="daily"
    ArenaUpdate="weekly"
    DailyUpdate="daily">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    # These directives control some of the aspects in the channel system.
    #
    # BannedChannels
    # If you would like to ban users from creating or joining a channel specify them here in a ';'
    # seperated list.
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Channels BannedChannels="">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    # These directives control some of the aspects in the voice chat system.
    #
    # Enabled
    # If you want to enable the voice chat system, this must be set to 1.
    # Default: "0"
    #
    # ServerIP
    # This is the IP of the voice chat server.
    # Default: "127.0.0.1"
    #
    # ServerPort
    # This is the TCP port of the voice chat server.
    # Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <VoiceChat Enabled="0"
    ServerIP="127.0.0.1"
    ServerPort="3727">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Remote Console Setup
    #
    # These directives control the remote administration console.
    #
    # Enabled
    # If you want to enable the remote administration console, set this.
    # Default: 0
    #
    # Host
    # This is the interface the RA server listens on.
    # Default: "0.0.0.0"
    #
    # Port
    # This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    # Default: 8092
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <RemoteConsole Enabled="0"
    Host="0.0.0.0"
    Port="8092">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Scripting Engine Setup
    #
    # ArcEmu can support multiple script backends via the means of loading .dll files for them.
    # This section in the config can enable/disable those backends.
    #
    # LUA
    # If you would like to enable the LUA scripting backend, enable this.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <ScriptBackends LUA="1"
    AS="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Movement Setup
    #
    # NOTE: For any of these directives to function, movement compression has to be compiled into
    # the server.
    #
    # FlushInterval
    # This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    # If you have a high threshold, keeping this at 1-2 seconds will work better.
    # Default: 1000 (one second)
    #
    # CompressionRate
    # This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    # Range: 1-9 (or 0 is disable)
    # Default: 1
    #
    # CompressionThreshold
    # This is the distance that will be used to determine if an object needs to be sent compressed or
    # normal. It is advised to keep it at least 30 units. This value is used for players.
    # Default: 30.0
    #
    # CompressionThresholdCreatures
    # This is the distance that will be used to determine if an object needs to be sent compressed or
    # normal. This value is used for creatures, so it can be a lot lower.
    # Default: 10.0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Movement FlushInterval="1000"
    CompressRate="1"
    CompressThreshold="30.0"
    CompressThresholdCreatures="10.0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    # LocaleBindings
    # This is a list of locale names and the other locale you want to associate with them.
    # For example, to make the European client always use the french language, "enGB=frFR"
    #
    # Must be terminated by a space.
    #
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Localization LocaleBindings="">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Dungeon / Instance Setup
    #
    # TakeGroupLeaderID
    # If a player doesn't have an instance id, the group isn't already assigned
    # to an instance and the group or raid leader already have one, the player will
    # be bound to the instance id of the group/raid leader.
    # Default: 1 (enabled)
    #
    # SlidingExpiration
    # If enabled, persistent instances will expire relative to the creation time.
    # Otherwise persistent instances will expire at fixed points of time. (blizz like)
    # Default: 0 (disabled)
    #
    # DailyHeroicInstanceResetHour
    # Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
    # Default: 5
    #
    # CheckTriggerPrerequsites
    # Entering & checks
    # Default: 1
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <InstanceHandling TakeGroupLeaderID="1"
    SlidingExpiration="0"
    DailyHeroicInstanceResetHour="5"
    CheckTriggerPrerequsites="1" >


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # BattleGround settings
    # Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
    #
    # AlteracValley
    # AV_MIN
    # AV_MAX
    #
    # ArathiBasin
    # AB_MIN
    # AB_MAX
    #
    # WarSong
    # WS_MIN
    # WS_MAX
    #
    # Eyes Of The Storm.
    # EOS_MIN
    # EOS_MAX
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Battleground AV_MIN="0"
    AV_MAX="40"
    AB_MIN="4"
    AB_MAX="15"
    EOS_MIN="4"
    EOS_MAX="15"
    WS_MIN="2"
    WS_MAX="10" >

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # StartOnGMIsland
    #
    # Makes GM Characters start on GM Island
    #
    # Also sets their bind location to GM Island
    # Default:1 (Yes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <GameMaster StartOnGMIsland = "1">
    Offering Powerleveling 1$perlevel Aim me Zackattack7230

  7. #7
    Illegalpie's Avatar Member
    Reputation
    11
    Join Date
    Jul 2008
    Posts
    240
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Add my Yahoo please [email protected]
    Offering Powerleveling 1$perlevel Aim me Zackattack7230

  8. #8
    Choices's Avatar Member
    Reputation
    94
    Join Date
    Apr 2008
    Posts
    231
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Are there any errors on arcemu-world.exe or logon.exe? Could be Host file prob too

    Also i advise changing

    Address = "burninglegion.serveftp.org:8129"

    to Address = "(ip given at whatsmyip.net).org:8129"

  9. #9
    Illegalpie's Avatar Member
    Reputation
    11
    Join Date
    Jul 2008
    Posts
    240
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Host File i have Linksys Router BTW

    # Copyright (c) 1993-2006 Microsoft Corp.
    #
    # This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
    #
    # This file contains the mappings of IP addresses to host names. Each
    # entry should be kept on an individual line. The IP address should
    # be placed in the first column followed by the corresponding host name.
    # The IP address and the host name should be separated by at least one
    # space.
    #
    # Additionally, comments (such as these) may be inserted on individual
    # lines or following the machine name denoted by a '#' symbol.
    #
    # For example:
    #
    # 102.54.94.97 rhino.acme.com # source server
    # 38.25.63.10 x.acme.com # x client host

    127.0.0.1 localhost
    74.75.0.86 burninglegion.serveftp.org
    192.168.1.108 burninglegion.serveftp.org
    Offering Powerleveling 1$perlevel Aim me Zackattack7230

  10. #10
    Sounddead's Avatar Contributor
    Reputation
    160
    Join Date
    Sep 2007
    Posts
    1,126
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Did you forward any ports? Are you on a router? if its just for you and a couple friends, try Hamatchi. If not, tell us a little more info.

    I live in a shoe

  11. #11
    Illegalpie's Avatar Member
    Reputation
    11
    Join Date
    Jul 2008
    Posts
    240
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Private Server

    Originally Posted by Sounddead View Post
    Did you forward any ports? Are you on a router? if its just for you and a couple friends, try Hamatchi. If not, tell us a little more info.
    Well i did everything i forwarded all ports (check original post for picture of routers port forward) My config files are set up right i use DynDNS didnt work tried No-IP didnt work so im sticking with Dyndns for now unless someone finds a fix for me on Dyndns and my hosts file # Copyright (c) 1993-2006 Microsoft Corp.
    #
    # This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
    #
    # This file contains the mappings of IP addresses to host names. Each
    # entry should be kept on an individual line. The IP address should
    # be placed in the first column followed by the corresponding host name.
    # The IP address and the host name should be separated by at least one
    # space.
    #
    # Additionally, comments (such as these) may be inserted on individual
    # lines or following the machine name denoted by a '#' symbol.
    #
    # For example:
    #
    # 102.54.94.97 rhino.acme.com # source server
    # 38.25.63.10 x.acme.com # x client host

    127.0.0.1 localhost
    74.75.0.86 burninglegion.serveftp.org
    192.168.1.108 burninglegion.serveftp.org

    Can anyone double check it?

    Anyways i was hoping for me and friends and alot more maybe i already got it set up and everything picture of my configs in upper post Please help my Router is Linksys and i had him set his Realmlist to my Dyndns server and it said Unable to Connect
    Offering Powerleveling 1$perlevel Aim me Zackattack7230

  12. #12
    Choices's Avatar Member
    Reputation
    94
    Join Date
    Apr 2008
    Posts
    231
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    edit:jeez im blind
    Last edited by Choices; 01-19-2009 at 01:56 PM.

  13. #13
    Illegalpie's Avatar Member
    Reputation
    11
    Join Date
    Jul 2008
    Posts
    240
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    No i didnt its forwarded 5th from the top
    Offering Powerleveling 1$perlevel Aim me Zackattack7230

  14. #14
    Illegalpie's Avatar Member
    Reputation
    11
    Join Date
    Jul 2008
    Posts
    240
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Umm can you help? please i have Vista if it matters
    Offering Powerleveling 1$perlevel Aim me Zackattack7230

  15. #15
    Aznex's Avatar Contributor
    Reputation
    128
    Join Date
    Feb 2008
    Posts
    770
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    If you're able to login while not public, start over again. All you have to do is open the correct ports, update ONLY this:
    Code:
     
    <Realm1 Name = "Burninglegion Funserver!"
    Address = "burninglegion.serveftp.org:8129"
    Icon = "PVP"
    Population = "1.0"
    TimeZone = "1">
    so nothing else(^that version is the one the original config file should be changed to)
    also make sure No-ip is setup correctly and possibly update your DNS by using the no-ip program.
    Also try running everything as admin.




    ps: use code tags next time u post configs please.

Page 1 of 2 12 LastLast

Similar Threads

  1. need help with making my private server public
    By slappy2156 in forum World of Warcraft General
    Replies: 1
    Last Post: 01-13-2009, 03:22 AM
  2. How to make private server public without hamachi Easy guide
    By verycool in forum World of Warcraft Guides
    Replies: 5
    Last Post: 12-10-2008, 12:30 AM
  3. How to get your private server Public(the way i help someone)
    By aznboy in forum WoW EMU Guides & Tutorials
    Replies: 34
    Last Post: 05-24-2008, 01:52 AM
  4. Making your private server public public.
    By jimjim in forum WoW EMU Guides & Tutorials
    Replies: 1
    Last Post: 11-18-2007, 03:52 PM
All times are GMT -5. The time now is 04:38 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search