Unable to connect to realm list server menu

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  1. #16
    Edude's Avatar Member
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    Edited "hosts" file? >_<

    Unable to connect to realm list server
  2. #17
    Chrispee's Avatar The True Repacker


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    try putting your ip instead of Listen Host = "0.0.0.0"




  3. #18
    dragonowner's Avatar Member
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    Originally Posted by Chrispee View Post
    try putting your ip instead of Listen Host = "0.0.0.0"
    If I do that it ****ing closes out -.- please excuse my language im just pissed off at this stupid error that shouldn't be happening!!!



    OMG FINALLY A READABLE ERROR!!!!! YAY

    Error:
    Code:
    14:59 N Infocore: Removing Realm id:(1) due to socket close.
    Help plox
    Last edited by dragonowner; 11-26-2008 at 03:01 PM.

  4. #19
    farter's Avatar Member
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    Originally Posted by Edude View Post
    Edited "hosts" file? >_<
    exactly the problem in ur realms conf i see u have a probabley dqnsyn ip or something of that nature. type in C:/Windows/system32/drivers/etc/hosts in run open with notepad and make it look like this
    Code:
    # Copyright (c) 1993-1999 Microsoft Corp.
    #
    # This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
    #
    # This file contains the mappings of IP addresses to host names. Each
    # entry should be kept on an individual line. The IP address should
    # be placed in the first column followed by the corresponding host name.
    # The IP address and the host name should be separated by at least one
    # space.
    #
    # Additionally, comments (such as these) may be inserted on individual
    # lines or following the machine name denoted by a '#' symbol.
    #
    # For example:
    #
    #      102.54.94.97     rhino.acme.com          # source server
    #       38.25.63.10     x.acme.com              # x client host
    
    127.0.0.1     uripnamethingy.net
    urexternalip   uripnamethingy.net
    urrouterip uripnamethingy.net
    and u should be good

  5. #20
    dragonowner's Avatar Member
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    I've tried that but it still doesn't work .

  6. #21
    farter's Avatar Member
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    k under ur realm config u need to change the logonserver address back to 127.0.0.1
    look at mine. mine works just fine.
    Code:
    #######################################################################
    # ArcEmu Realms Configuration File
    # Last updated at revision rev.1564
    #######################################################################
    
    #********************************************************************************
    #* How to use this config file:                                                 *
    #* Config files are in a block->variable->setting format.                       *
    #* A < signifies the opening of a block, the block name is expected after that. * 
    #* After the block name, a space and then the settings sperated by = / ' '.     *
    #*                                                                              *
    #* e.g.                                                                         *
    #* <block setting="0" someval = "1">                                            *
    #*                                                                              *
    #* Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
    #* of the line, or in shell format (#).                                         *
    #********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    #    Address:
    #      The address (no port) of the server.
    #
    #    Port:
    #      The port on which the logon server listens. (*** NOT 3724 ***)
    #
    #    Name:
    #      Not really relavant, but name the logon.
    #
    #    RealmCount:
    #      The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer Address = "127.0.0.1"
    	Port = "8093"
    	Name = "logon"
    	RealmCount = "2">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    #    Name:
    #      The name of the realm.
    #    
    #    Address:
    #      The address (and port) of that realm.
    #
    #    Icon:
    #      The type of realm (PVP, Normal, RPPVP, RP)
    #
    #    TimeZone:
    #      The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America, 
    #       5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
    #
    #    Population:
    #      (0 = low, 1 = medium, 2 = high)
    #
    #   Important information below
    #
    #     change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
    #     This issues come up a lot!
    #
    # 	Timezone values :
    #	0=Korean				16=China
    #	1=Development				17=CN1
    #	2=United States				18=CN2
    #	3=Oceanic				19=CN3
    #	4=Latin America				20=CN4
    #	5=Tournament				21=CN5
    #	6=Korean				22=CN6
    #	8=English				23=CN7
    #	9=German				24=CN8
    #	10=French				25=Tournament
    #	11=Spanish				26=Test Server
    #	12=Russian				27=Tournament
    #	13=Tournament				28=QA Server
    #	14=Taiwan				29=CN9
    #	15=Tournament				30=TestServer2
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Realm1 Name = "Wrath of time1"
    	Address = "myexternalip:8129" 
    	Icon = "PVP"
    	Population = "1.0"
    	TimeZone = "1">
    
    <Realm2 Name = "The Real One"
    	Address = "mydqnsynsip.kicks-ass.net:8129" 
    	Icon = "PVP"
    	Population = "1.0"
    	TimeZone = "1">
    i made 2 because i couldn't get the lan to work without using 2 realms.

  7. #22
    farter's Avatar Member
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    i think it has to be set at 127.0.0.1 for it to connect to mysql.

  8. #23
    TheSpidey's Avatar Elite User
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    Originally Posted by farter View Post
    exactly the problem in ur realms conf i see u have a probabley dqnsyn ip or something of that nature. type in C:/Windows/system32/drivers/etc/hosts in run open with notepad and make it look like this
    Code:
    # Copyright (c) 1993-1999 Microsoft Corp.
    #
    # This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
    #
    # This file contains the mappings of IP addresses to host names. Each
    # entry should be kept on an individual line. The IP address should
    # be placed in the first column followed by the corresponding host name.
    # The IP address and the host name should be separated by at least one
    # space.
    #
    # Additionally, comments (such as these) may be inserted on individual
    # lines or following the machine name denoted by a '#' symbol.
    #
    # For example:
    #
    #      102.54.94.97     rhino.acme.com          # source server
    #       38.25.63.10     x.acme.com              # x client host
    
    127.0.0.1     uripnamethingy.net
    urexternalip   uripnamethingy.net
    urrouterip uripnamethingy.net
    and u should be good

    Wrong. You should have your domain bound only to 127.0.0.1, not to your external IP (because that's what your DNS does, where's the logic there) or your routerip (because you can access your address via the loopback, and DHCP given IPs might change).

  9. #24
    dragonowner's Avatar Member
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    Originally Posted by farter View Post
    k under ur realm config u need to change the logonserver address back to 127.0.0.1
    look at mine. mine works just fine.
    Code:
    #######################################################################
    # ArcEmu Realms Configuration File
    # Last updated at revision rev.1564
    #######################################################################
    
    #********************************************************************************
    #* How to use this config file:                                                 *
    #* Config files are in a block->variable->setting format.                       *
    #* A < signifies the opening of a block, the block name is expected after that. * 
    #* After the block name, a space and then the settings sperated by = / ' '.     *
    #*                                                                              *
    #* e.g.                                                                         *
    #* <block setting="0" someval = "1">                                            *
    #*                                                                              *
    #* Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
    #* of the line, or in shell format (#).                                         *
    #********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    #    Address:
    #      The address (no port) of the server.
    #
    #    Port:
    #      The port on which the logon server listens. (*** NOT 3724 ***)
    #
    #    Name:
    #      Not really relavant, but name the logon.
    #
    #    RealmCount:
    #      The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer Address = "127.0.0.1"
        Port = "8093"
        Name = "logon"
        RealmCount = "2">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    #    Name:
    #      The name of the realm.
    #    
    #    Address:
    #      The address (and port) of that realm.
    #
    #    Icon:
    #      The type of realm (PVP, Normal, RPPVP, RP)
    #
    #    TimeZone:
    #      The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America, 
    #       5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
    #
    #    Population:
    #      (0 = low, 1 = medium, 2 = high)
    #
    #   Important information below
    #
    #     change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
    #     This issues come up a lot!
    #
    #     Timezone values :
    #    0=Korean                16=China
    #    1=Development                17=CN1
    #    2=United States                18=CN2
    #    3=Oceanic                19=CN3
    #    4=Latin America                20=CN4
    #    5=Tournament                21=CN5
    #    6=Korean                22=CN6
    #    8=English                23=CN7
    #    9=German                24=CN8
    #    10=French                25=Tournament
    #    11=Spanish                26=Test Server
    #    12=Russian                27=Tournament
    #    13=Tournament                28=QA Server
    #    14=Taiwan                29=CN9
    #    15=Tournament                30=TestServer2
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Realm1 Name = "Wrath of time1"
        Address = "myexternalip:8129" 
        Icon = "PVP"
        Population = "1.0"
        TimeZone = "1">
    
    <Realm2 Name = "The Real One"
        Address = "mydqnsynsip.kicks-ass.net:8129" 
        Icon = "PVP"
        Population = "1.0"
        TimeZone = "1">
    i made 2 because i couldn't get the lan to work without using 2 realms.
    If I change the logon server to anything other than my dns world says there is an undetermined block.


    Originally Posted by TheSpidey View Post
    Wrong. You should have your domain bound only to 127.0.0.1, not to your external IP (because that's what your DNS does, where's the logic there) or your routerip (because you can access your address via the loopback, and DHCP given IPs might change).
    If I make it 127.0.0.1 when it trys to authenticate it says invalid ip or an ip that isnt allowed.



    EDIT: OMFG I FIXED IT!!!!!!!!!! I changed the hosts file to 127 and then changed allowed ips to mod and connect to 127.
    Last edited by dragonowner; 11-28-2008 at 10:41 AM.

  10. #25
    TheSpidey's Avatar Elite User
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    Congratulations, you properly configured your server :P

  11. #26
    farter's Avatar Member
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    Originally Posted by TheSpidey View Post
    Wrong. You should have your domain bound only to 127.0.0.1, not to your external IP (because that's what your DNS does, where's the logic there) or your routerip (because you can access your address via the loopback, and DHCP given IPs might change).
    when i was getting lan connection to work. i had to make 2 realms one with my external ip and one with the dns. so i had to bind all to dns. and works like a charm so i don't know what ur talkin bout willis. for some reason that was the only way i could get the lan and external connections to work. seen so many people trying to get the lan to work and i hunted and finally found this method that still allows lan and external. i just use one realm as a test realm and other for others to connect.

  12. #27
    merkedi's Avatar Member
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    im having the exact same problem, if i find a solution ill let u know

  13. #28
    AsgardCX's Avatar Member
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    Originally Posted by dragonowner View Post
    If I change the logon server to anything other than my dns world says there is an undetermined block.




    If I make it 127.0.0.1 when it trys to authenticate it says invalid ip or an ip that isnt allowed.



    EDIT: OMFG I FIXED IT!!!!!!!!!! I changed the hosts file to 127 and then changed allowed ips to mod and connect to 127.


    Originally Posted by merkedi View Post
    im having the exact same problem, if i find a solution ill let u know
    If you would read the post closer you would see that they already found the problem! :wave:
    Last edited by AsgardCX; 12-30-2008 at 08:51 PM.
    This forums is almost as addicting as chick's n beer! :beerbang:

  14. #29
    muppetphucker's Avatar Member
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    i don't know if this is the same problem you were having or not but it looks similar.
    you say (I changed the hosts file to 127 and then changed allowed ips to mod and connect to 127) ? in the logon config or the realms config? and if i change it to 127.0.0.1 won't it change my configuartion from public to where i can only connect from my pc?

    i can still connect to my server but when i open the world and it gives me the error i have to close and reopen several times and it will finally load. but its getting old doing it that way so i hope this is the same problem you had and you can help me squash this.

  15. #30
    caseyverahgen's Avatar Member
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    I can not figure this out for the life of me!!!

    I have been struggling for weeks to make my server public... it seems like whatever I do it affects the client connection on the machine hosting the server along with not being able to access it from the other servers. I have followed these two links in order to set this up:

    This one to set up the server:
    [ame=http://www.youtube.com/watch?v=URUagu5jj40]YouTube - How to make a WoW WoTLK private server for 3.1.2 (easy)[/ame]

    This one to make the server public:
    [ame=http://www.youtube.com/watch?v=mkvPciunZTE]YouTube - How to make your WoW Server Public Non Hamachi!! Works with 3.0.9+ !ArcEmu and AC Web!![/ame]

    I have followed both of these videos closely and also tried doing some testing on my own with no luck. If anyone can help with this, I would greatly appreciate it.

    Here is my realms.conf file:


    [IMGL]
    #################################################################
    # Keazain`s Compiling
    #################################################################

    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    # Address:
    # The address (no port) of the server.
    #
    # Port:
    # The port on which the logon server listens. (*** NOT 3724 ***)
    #
    # Name:
    # Not really relavant, but name the logon.
    #
    # RealmCount:
    # The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogonServer Address = "127.0.0.1"
    Port = "8093"
    Name = "Default Logon"
    RealmCount = "1">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    # Name:
    # The name of the realm.
    #
    # Address:
    # The address (and port) of that realm.
    #
    # Icon:
    # The type of realm (PVP, Normal, RPPVP, RP)
    #
    # Colour:
    # Realm colour in realm list display.
    #
    # WorldRegion:
    # 1 = Development
    # 2 = United States
    # 3 = Oceanic
    # 4 = Latin America
    # 5 = Tournament
    # 6 = Korea
    # 7 = Tournament
    # 8 = English
    # 9 = German
    # 10 = French
    # 11 = Spanish
    # 12 = Russian
    # 13 = Tournament
    # 14 = Taiwan
    # 15 = Tournament
    # 16 = China
    # 17 = CN1
    # 18 = CN2
    # 19 = CN3
    # 20 = CN4
    # 21 = CN5
    # 22 = CN6
    # 23 = CN7
    # 24 = CN8
    # 25 = Tournament
    # 26 = Test Server
    # 27 = Tournament
    # 28 = QA Server
    # 29 = CN9
    # 30 = Test Server 2
    #
    # Population:
    # (0 = low, 1 = medium, 2 = high)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Realm1 Name = "3.1.0"
    Address = "127.0.0.1:8129"
    Icon = "PVP"
    Colour = "1"
    Population = "1.0"
    WorldRegion = "1">

    [/IMGL]



    Here is my world.conf file:


    [IMGL]

    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    # Database.Host - The hostname that the database is located on
    # Database.Username - The username used for the mysql connection
    # Database.Password - The password used for the mysql connection
    # Database.Name - The database name
    # Database.Port - Port that MySQL listens on. Usually 3306.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <WorldDatabase Hostname = "127.0.0.1" Username = "root" Password = "root" Name = "world" Port = "3306">
    <CharacterDatabase Hostname = "127.0.0.1" Username = "root" Password = "root" Name = "characters" Port = "3306">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    # Host
    # This is the address that the server will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # WorldServerPort
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Listen Host = "0.0.0.0"
    WorldServerPort = "8129">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    # World
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    #
    # WorldXml
    # If this directive is turned on, a file called `world.xml`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in xml
    # format.
    # Default: 0
    #
    # Screen
    # Set the logging level:
    # -1 Disabled
    # 0 String level
    # 1 Error level
    # 2 Detail level
    # 3 Debug level
    # Default: -1
    #
    # File
    # Set the logging level:
    # Levels same as Screen ones
    # Default: -1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogLevel World="0" WorldXml="0" Screen="-1" File="-1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    # PlayerLimit
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to
    # the server queue.
    # Default: 100
    #
    # Motd
    # This message will be displayed by the server in the chat
    # box every time any user logs on. Colors can be used in the
    # standard WoW format.
    # Default: "No MOTD specified
    #
    # Send Stats On Join
    # This directive controls whether the server will send the online player
    # count to a cilent when it enters the world.
    #
    # Breathing Setup
    # If the breathing code is causing problems or you want to run a fun server, you can disable
    # water checks by enabling this directive.
    # Default: 1
    #
    # Seperate Channels Control
    # This directive controls whether horde and alliance chats will be seperated across channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    # across channels.
    # Default: 0
    #
    # Compression Threshold
    # This directive controls the limit when update packets will be compressed using deflate.
    # For lower-bandwidth servers use a lower value at the cost of cpu time.
    # Default: 1000
    #
    # Queue Update Rate
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #
    # Kick AFK Players
    # Time in milliseconds (ms) that a player will be kicked after they go afk.
    # Default: 0 (disabled)
    #
    # Connection Timeout
    # This directive specifies the amount of seconds that the client will be disconnected
    # after if no ping packet is sent. It is advised to leave it at the default.
    # Default: 180
    #
    # Realm Type
    # This is the realm type that will be used by the server to handle world pvp.
    # Default: 0 (pve)(RPPVE)
    # Other values: 1(pvp)(RPPVP)
    #
    # AdjustPriority
    # Set the server to high process priority?
    # Default: 0
    #
    # RequireAllSignatures
    # This directive controls whether the full 10 signatures will be required in order
    # to turn in a petition. Smaller servers would be better off having it turned off.
    # Default: off
    #
    # ShowGMInWhoList
    # This directive controls whether GM's will be shown in player's who lists or not.
    # Default: on
    #
    # MapUnloadTime
    # This directive controls whether to unload map cells after an idle period of <x> seconds.
    # Use on smaller servers or servers that are memory-limited. The server without cell unloading
    # can use over 1.2GB memory with all creatures loaded.
    # Default: 0
    #
    # LimitedNames
    # This directive forces all character names to be a-z and A-Z compliant.
    # Default: 1
    #
    # UseAccountData
    # This directive determines whether the account_data table is used to save custom client data.
    # May cause buggy behaviour.
    # Default: 0
    #
    # AllowPlayerCommands
    # This directive, if enabled can allow players to use commands with a '0' command group.
    # Default: 0
    #
    # LoadAIAgents
    # If set to "1" it will use ai from ai_agents table
    # default: 1
    #
    # EnableLFGJoin
    # If this is enabled, you can join the LFG channel without using the LFG tool.
    # Default: 0
    #
    # Collision
    # If this is enabled, 3D calculations for line of sight will be made.
    # Default: 0
    #
    # CrossFactionInteraction
    # If this is enabled, members of the opposite faction will be able to join
    # each other's groups and guilds.
    # Default: 0
    #
    # StartLevel
    # This is the level players start in.
    # Default: 1
    #
    # CheckProfessions
    # Warn player that he has more then 2 professions,
    # and kick player after 3 minutes, granting time to unlearn
    # Set to 0 to skip.
    # Default: 0
    #
    # ForceRobesForGM
    # Forces all GM's not having 'az' status to wear only robes
    # Default: 0
    #
    # CleanDatabase
    # Cleans up databases which throw warnings on startup for example
    # Trainer with invalid spell warnings which can slow down server
    # startup times considerably, the best solution to this would
    # actually be to find a better database. That said you should
    # only need to run this once after that you may turn it off
    # Default: 0
    #
    # LevelCap_Custom_All
    # This option overrides any expansion level caps
    # Example: You wanted everyone on your server to be able to get level 80 regardless of what expasnion they had
    # Default: 0 (Disabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Server PlayerLimit = "100"
    Motd = "No MOTD specified."
    SendStatsOnJoin = "1"
    EnableBreathing = "1"
    SeperateChatChannels = "0"
    CompressionThreshold = "1000"
    QueueUpdateInterval = "5000"
    KickAFKPlayers = "0"
    ConnectionTimeout = "180"
    RealmType = "1"
    AdjustPriority = "0"
    RequireAllSignatures = "0"
    ShowGMInWhoList = "1"
    MapUnloadTime="0"
    LimitedNames="1"
    UseAccountData="0"
    AllowPlayerCommands="0"
    LoadAIAgents="1"
    EnableLFGJoin="0"
    FreeArenaTeams="0"
    FreeGuildCharters="0"
    Collision="0"
    CrossFactionInteraction="0"
    StartLevel="1"
    CheckProfessions = "1"
    ForceRobesForGM = "0"
    CleanDatabase = "0"
    LevelCap_Custom_All = "0">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # If this triggers it means you didn't read your config file!
    # Just comment it or remove it when you've read this.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#



    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    #
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers:
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    #
    # Reputation:
    # Kill = Rep gained on kill, Quest = rep gained from quests
    #
    # Honor:
    # Honor = multiplier used to calculate honor per-kill.
    #
    # PvP:
    # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    #
    # XP:
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    #
    # RestXP:
    # Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    # Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    # F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of .
    # Note that resting in a resting area (Zzz) goes 4 times faster.
    # Default: 1 (bubble every 8 hrs)
    #
    # Drop(Color):
    # These values will be multiplied by the drop percentages of the items for creatures
    # to determine which items to drop. All default to 1.
    # To allow you better control of drops, separate multipliers have been created for items
    # of each quality group.
    #
    # DropMoney:
    # This value will be multiplied by any gold looted and pickpocketed
    #
    # Save:
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)
    #
    # SkillChance:
    # The chance that you have to level up a skill in melee or a profession is multiplied
    # by this value.
    # Default: 1
    #
    # SkillRate:
    # The amount of "levels" your skill goes up each time you gain a level is multiplied
    # by this value.
    #
    # ArenaMultiplier
    # Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Rates Health="1"
    Power1="1"
    Power2="1"
    Power3="1"
    QuestReputation="1"
    KillReputation="1"
    Honor="1"
    PvPTimer="300000"
    Compression="1"
    XP="1"
    QuestXP="1"
    RestXP="1"
    DropGrey="1"
    DropWhite="1"
    DropGreen="1"
    DropBlue="1"
    DropPurple="1"
    DropOrange="1"
    DropArtifact="1"
    DropMoney="1"
    Save="300000"
    SkillChance="1"
    SkillRate="1"
    ArenaMultiplier2x="1"
    ArenaMultiplier3x="1"
    ArenaMultiplier5x="1"
    EOTSCaptureRate="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    # Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <GMClient GmClientChannel = "gm_sync_channel">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain Configuration
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled
    # for the main world maps here. Unloading the main world maps when they go idle
    # can save a great amount of memory if the cells aren't being activated/idled
    # often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # vMapPath = "vmaps"
    # UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Terrain MapPath = "maps"
    vMapPath = "vmaps"
    UnloadMaps = "1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    #
    # Cheaters:
    # This directive sets up the cheater logging file, if turned on any
    # cheat / packet exploit / speedhack attempts will be logged here.
    #
    # GMCommands:
    # These two directives set up the GM command logging fie. If turned on,
    # most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Log Cheaters="0" GMCommands="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    #
    # ReloadDelay
    # Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM
    # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts
    # Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems
    # Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry
    # Turns off the 30 day / 3 day after read message expiry time.
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail
    # Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM
    # Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Mail ReloadDelay="0"
    DisablePostageCostsForGM="1"
    DisablePostageCosts="0"
    DisablePostageDelayItems="1"
    DisableMessageExpiry="0"
    EnableInterfactionMail="1"
    EnableInterfactionMailForGM="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    # These directives set up the status dumper plugin. Filename is an
    # absolute or relative path to the server binary. Interval is the
    # time that the stats will be dumped to xml.
    # Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <StatDumper FileName = "stats.xml" Interval = "120000">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    # Preloading
    # This directive controls whether the entire world will be spawned at server
    # startup or on demand. It is advised to leave it disabled unless you are a
    # developer doing testing.
    # Default: off
    #
    # Background Loot Loading
    # This directive controls whether loot will be loaded progressively during
    # startup or in the background in a seperate thread. Turning it on will
    # result in much faster startup times.
    # Default: on
    #
    # Multithreaded Startup
    # This controls whether the server will spawn multiple worker threads to
    # use for loading the database and starting the server. Turning it on
    # increases the speed at which it starts up for each additional cpu in your
    # computer.
    # Default: on
    #
    # Additional Table Binding
    # You can load static item/creature/etc data into the server using this directive.
    # This way throughout database updates your custom data can be preserved.
    # Format: "sourcetable destination table,sourcetable destinationtable"
    # Example: "myitems items,mynpcs creature_names"
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Startup Preloading = "0"
    BackgroundLootLoading = "1"
    EnableMultithreadedLoading = "1"
    LoadAdditionalTables="">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    # Lines
    # This is the number of "messages" or lines that it will allow before stopping messages from
    # being sent. This counter is reset every "Seconds" seconds.
    # Default: 0 (disabled)
    #
    # Seconds
    # This is the number of seconds inbetween the Line counter being reset.
    # Default: 0 (disabled)
    #
    # SendMessage
    # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    # message will be sent upon flood triggering.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0" FloodMessageTime = "0" MuteAfterFlood = "0" CapsMinLen = "0" CapsPct = "0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    # DisablePings
    # This directive controls whether pings will be sent to the logonserver to check
    # if the connection is still "alive". Expect problems if it is disabled.
    # Default: 0
    #
    # RemotePassword
    # This directive controls the password used to authenticate with the logonserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogonServer DisablePings = "0"
    RemotePassword = "change_me_world">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    # Teleport
    # This directive controls anti-teleport hack checks will be enabled or not.
    # Default: 1
    #
    # Speed
    # This directive controls anti-speed hack checks will be performed on player movement or not.
    # Default: 1
    #
    # FallDamage
    # This directive controls anti-fall damage hack checks will be performed on player movement or not.
    # Default: 1
    #
    # Flying
    # This directive controls whether flight hacks will be performed on players or not.
    # Default: 1
    #
    # DisableOnGM
    # This directive controls hack checks will be disabled for GM's or not.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <AntiHack CheatEngine="0"
    CheatEngineTimeDiff="500"
    Teleport="1"
    Speed="1"
    SpeedThreshold="-200.0"
    SpeedLatencyCompensation="0"
    SpeedResetPeriod="5000"
    FallDamage="1"
    Flight="1"
    WallHackThreshold="500"
    DisableOnGM="0">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    # These are the periods that the server will wait before doing periodic duties. At the moment only
    # arena point calculation and honor point calculation are used here.
    #
    # Default:
    # Arena: weekly
    # Honor: daily
    # (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Periods HonorUpdate="daily"
    ArenaUpdate="weekly">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    # These directives control some of the aspects in the channel system.
    #
    # BannedChannels
    # If you would like to ban users from creating or joining a channel specify them here in a ';'
    # seperated list.
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Channels BannedChannels="">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    # These directives control some of the aspects in the voice chat system.
    #
    # Enabled
    # If you want to enable the voice chat system, this must be set to 1.
    # Default: "0"
    #
    # ServerIP
    # This is the IP of the voice chat server.
    # Default: "127.0.0.1"
    #
    # ServerPort
    # This is the TCP port of the voice chat server.
    # Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <VoiceChat Enabled="0"
    ServerIP="127.0.0.1"
    ServerPort="3727">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Remote Console Setup
    #
    # These directives control the remote administration console.
    #
    # Enabled
    # If you want to enable the remote administration console, set this.
    # Default: 0
    #
    # Host
    # This is the interface the RA server listens on.
    # Default: "0.0.0.0"
    #
    # Port
    # This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    # Default: 8092
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <RemoteConsole Enabled="0"
    Host="0.0.0.0"
    Port="8092">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Scripting Engine Setup
    #
    # Hearthstone can support multiple script backends via the means of loading .dll files for them.
    # This section in the config can enable/disable those backends.
    #
    # LUA
    # If you would like to enable the LUA scripting backend, enable this.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <ScriptBackends LUA="0"
    AS="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Movement Setup
    #
    # NOTE: For any of these directives to function, movement compression has to be compiled into
    # the server.
    #
    # FlushInterval
    # This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    # If you have a high threshold, keeping this at 1-2 seconds will work better.
    # Default: 1000 (one second)
    #
    # CompressionRate
    # This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    # Range: 1-9 (or 0 is disable)
    # Default: 1
    #
    # CompressionThreshold
    # This is the distance that will be used to determine if an object needs to be sent compressed or
    # normal. It is advised to keep it at least 30 units. This value is used for players.
    # Default: 30.0
    #
    # CompressionThresholdCreatures
    # This is the distance that will be used to determine if an object needs to be sent compressed or
    # normal. This value is used for creatures, so it can be a lot lower.
    # Default: 10.0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Movement FlushInterval="1000"
    CompressRate="1"
    CompressThreshold="30.0"
    CompressThresholdCreatres="10.0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # You should know what to do here :P
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#




    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    # LocaleBindings
    # This is a list of locale names and the other locale you want to associate with them.
    # For example, to make the European client always use the french language, "enGB=frFR"
    #
    # Must be terminated by a space.
    #
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Localization LocaleBindings="">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Death Knight Class Setup
    #
    # OnePerRealm
    # This determines whether you can have multiple Death Knights on a realm.
    #
    # Default: True
    #
    # RequiredLevel
    # This determines whether or not you must have a character of a specific level before
    # you can create a Death Knight.
    #
    # Enter "0" for no requirement.
    #
    # Default: 55
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <DeathKnight OnePerRealm="1"
    RequiredLevel="55">

    [/IMGL]


    Here is my logon server.conf file:


    [IMGL]
    #######################################################################
    # Hearthstone Realms Configuration File
    #######################################################################

    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/

    # LogonDatabase Section
    #
    # These directives are the location of the `realms` and `accounts`
    # tables.
    #
    # LogonDatabase.Host - The hostname that the database is located on
    # LogonDatabase.Username - The username used for the mysql connection
    # LogonDatabase.Password - The password used for the mysql connection
    # LogonDatabase.Name - The database name
    # LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
    # LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #

    <LogonDatabase Hostname = "127.0.0.1"
    Username = "root"
    Password = "root"
    Name = "characters"
    Port = "3306"
    Type = "1">


    # Host Directive
    #
    # This is the address that the realmlist will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # Note: ISHost is the interserver communication listener.
    #

    <Listen Host = "0.0.0.0"
    ISHost = "0.0.0.0"
    RealmListPort = "3724"
    ServerPort = "8093">

    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none.
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #

    <LogLevel Screen = "0"
    File = "-1">

    # Account Refresh Time
    #
    # This controls on which time interval accounts gets
    # refreshed. (In seconds)
    # Default = 600
    #

    <Rates AccountRefresh = "30">

    # Accepted Build Range Setup
    #
    # These two directives set up which clients will be
    # allowed to authenticate with the realm list.
    #
    # Set these to the same builds that the server was
    # compiled for.
    #
    # As of the last update, version 2.1.1 was build 6739.
    #

    <Client MinBuild = "9551"
    MaxBuild = "9999">

    # WorldServer Setup
    #
    # RemotePassword
    # This directive controls the password used to authenticate with the worldserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    # Default: "change_me_logon"
    #
    # AllowedIPs
    # This section MUST be completed, otherwise all attempts to link your servers will fail.
    # These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
    # to make server connections to your logonserver, and register realms.
    # For example, everything in the 127.0.0.* range would be:
    # 127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
    #
    # To allow a single IP,
    # 1.3.3.7/24, would allow only 1.3.3.7 to connect as 32 of the bits must match.
    #
    # AllowedModIPs
    # In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
    # (adding bans, GMs, account permissions, etc)
    #
    # UseEncryptedPasswords
    # This directive controls whether the `password` field is encrypted or not.
    # Using encrypted passwords is inherently more secure than storing them as plaintext.
    # Please read extras/docs/EncryptedPasswords.txt for more information.
    #
    # Default: "0"

    <LogonServer RemotePassword = "change_me_world"
    AllowedIPs = "127.0.0.0/24"
    AllowedModIPs = "1.3.3.7/32"
    UseEncryptedPasswords="0">

    [/IMGL]


    With these files the way they are, I can currently access the WoW server from the client on the server machine. However, I am unable to access from any other client machines. I get to the part where it asks which realm I would like to connect to, I double click it, the window dissapears and then pops right back up to the spot where I should choose my realm. If anyone has suggestion please help with this. Thanks in advance.

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