Add Gold and Levels using C++? menu

User Tag List

Results 1 to 12 of 12
  1. #1
    roguesownu's Avatar Member
    Reputation
    10
    Join Date
    Nov 2006
    Posts
    189
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Add Gold and Levels using C++?

    I want to make a stone that will level a player to predetermined levels (like 19, 29, 39, 49) and also give them gold when they need it. I want to add it to my warpstone which is written in C++, I just don't know the coding to add the levels and money part to it. Can anyone provide some assistance?

    Thanks in advanced, will +Rep those who help me.
    The following statement is true
    The previous statement is false

    Add Gold and Levels using C++?
  2. #2
    xxreaper008's Avatar Banned
    Reputation
    52
    Join Date
    Jan 2007
    Posts
    71
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Why does everyone think everything id coded in c++. And the answer is no, those kind of things are Server Sided.

  3. #3
    roguesownu's Avatar Member
    Reputation
    10
    Join Date
    Nov 2006
    Posts
    189
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    No they aren't and it can be coded in C++, I remember seeing it somewhere but I just cant find it
    The following statement is true
    The previous statement is false

  4. #4
    Fireblast's Avatar Contributor
    Reputation
    195
    Join Date
    Aug 2008
    Posts
    883
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    it is possible....

  5. #5
    doublehex's Avatar Member
    Reputation
    34
    Join Date
    Mar 2007
    Posts
    385
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    money:
    Plr->SetUInt32Value( PLAYER_FIELD_COINAGE , money );
    levels:
    LevelInfo * Info = objmgr.GetLevelInfo(Plr->getRace(), Plr->getClass(), level);
    Plr->ApplyLevelInfo(Info, level);
    edit the red and you may have to change Plr to whatever it is set to.


  6. #6
    roguesownu's Avatar Member
    Reputation
    10
    Join Date
    Nov 2006
    Posts
    189
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thank you here is your +Rep :wave:

    EDIT: says I have to spread so I'll hook you up later, send me a PM if I forget please
    The following statement is true
    The previous statement is false

  7. #7
    TheSpidey's Avatar Elite User
    Reputation
    365
    Join Date
    Jan 2008
    Posts
    2,200
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You might want to use ModUInt32Value instead of SetUInt32Value

  8. #8
    doublehex's Avatar Member
    Reputation
    34
    Join Date
    Mar 2007
    Posts
    385
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ah yea whoops it should be ModUInt32Value, my mistake


  9. #9
    roguesownu's Avatar Member
    Reputation
    10
    Join Date
    Nov 2006
    Posts
    189
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ehhh,

    Code:
    1>------ Build started: Project: Warper, Configuration: Release Win32 ------
    1>Compiling...
    1>Warper.cpp
    1>..srcWarperWarper.cpp(367) : error C2039: 'ModUInt32Value' : is not a member of 'Player'
    1>        c:documents and settingsadministratordesktoproguesownu folderarcemusourcetrunksrcarcemu-worldPlayer.h(732) : see declaration of 'Player'
    1>..srcWarperWarper.cpp(369) : error C2043: illegal break
    1>..srcWarperWarper.cpp(371) : error C2046: illegal case
    1>..srcWarperWarper.cpp(373) : error C2039: 'ModUInt32Value' : is not a member of 'Player'
    1>        c:documents and settingsadministratordesktoproguesownu folderarcemusourcetrunksrcarcemu-worldPlayer.h(732) : see declaration of 'Player'
    1>..srcWarperWarper.cpp(375) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(377) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(378) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(380) : error C2059: syntax error : '}'
    1>..srcWarperWarper.cpp(380) : error C2143: syntax error : missing ';' before '}'
    1>..srcWarperWarper.cpp(380) : error C2059: syntax error : '}'
    1>..srcWarperWarper.cpp(383) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(384) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(386) : error C2059: syntax error : '}'
    1>..srcWarperWarper.cpp(386) : error C2143: syntax error : missing ';' before '}'
    1>..srcWarperWarper.cpp(386) : error C2059: syntax error : '}'
    1>..srcWarperWarper.cpp(391) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(392) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(400) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(402) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(403) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(429) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(431) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(432) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(454) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(457) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(458) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(460) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(462) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(463) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(465) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(467) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(468) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(470) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(472) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(473) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(475) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(477) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(478) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(480) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(482) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(483) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(485) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(487) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(488) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(490) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(492) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(493) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(495) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(497) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(498) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(500) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(502) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(503) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(505) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(507) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(508) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(510) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(512) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(513) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(515) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(517) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(518) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(520) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(522) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(523) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(525) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(527) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(528) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(530) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(532) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(533) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(535) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(537) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(538) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(540) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(542) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(543) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(545) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(547) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(548) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(550) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(552) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(553) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(555) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(557) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(558) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(560) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(566) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(567) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(569) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(571) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(572) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(574) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(576) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(577) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(579) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(581) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(582) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(584) : error C2059: syntax error : 'break'
    1>..srcWarperWarper.cpp(586) : error C2059: syntax error : 'case'
    1>..srcWarperWarper.cpp(587) : error C2447: '{' : missing function header (old-style formal list?)
    1>..srcWarperWarper.cpp(587) : fatal error C1003: error count exceeds 100; stopping compilation
    1>Setup.cpp
    1>Generating Code...
    1>Build log was saved at "file://c:Documents and SettingsAdministratorDesktopRoguesownu FolderArcEmuSourcetrunksrcscriptsprojects2003_int_release_WarperBuildLog.htm"
    1>Warper - 102 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    SOURCE:

    Code:
        #include "StdAfx.h"
        #include "Setup.h"
    
        #ifdef WIN32
        #pragma warning(disable:4305)        // warning C4305: 'argument' : truncation from 'double' to 'float'
        #endif
    
        //Defining Warper
        class SCRIPT_DECL Warper : public GossipScript
        {
        public:
            void GossipHello(Object * pObject, Player* Plr, bool AutoSend);
            void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code);
            void GossipEnd(Object * pObject, Player* Plr);
            void Destroy()
            {
            delete this;
            }
        };
    
        void Warper::GossipHello(Object* pObject, Player * Plr, bool AutoSend)
        {
            if(Plr->CombatStatus.IsInCombat())
            {
                Plr->BroadcastMessage("You are in combat!");
            }
            if(!Plr->CombatStatus.IsInCombat())
            {
            
            GossipMenu *Menu;
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
            if(Plr->getRace()== 10||Plr->getRace()== 2||Plr->getRace()== 6||Plr->getRace()== 8||Plr->getRace()== 5)
            {Menu->AddItem(0, "Horde Cities", 1);}else{Menu->AddItem(1, "Alliance Cities", 2);}
            Menu->AddItem(2, "Global Locations", 80);
            Menu->AddItem(3, "Azeroth Instances", 30);
            Menu->AddItem(4, "Twink Areas", 50);
            Menu->AddItem(6, "Options", 69);
            Menu->AddItem(5, "Shattrath", 20);
            Menu->AddItem(9, "Remove Resurrection Sickness", 97);
    
            if(AutoSend)
                Menu->SendTo(Plr);
        }
    };
    
        void Warper::GossipSelectOption(Object* pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)
        {
         GossipMenu*Menu;
         switch(IntId)
         {
    
           case 0:
           GossipHello(pObject, Plr, true);
           break;
                        
            case 1:     // Horde Cities
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                    Menu->AddItem(5, "Silvermoon", 4);
                    Menu->AddItem(5, "Orgrimmar", 5);
                    Menu->AddItem(5, "Thunder Bluff", 6);
                    Menu->AddItem(5, "Undercity", 7);
    
                    Menu->SendTo(Plr);
                    }
            break;
    
    
            case 2:     // Alliance Cities
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                    Menu->AddItem(5, "The Exodar", 8);
                    Menu->AddItem(5, "Stormwind", 9);
                    Menu->AddItem(5, "Ironforge", 10);
                    Menu->AddItem(5, "Darnassus", 11);
    
                    Menu->SendTo(Plr);
                    }
                break;
    
    
            case 4://Silvermoon
            {
            Plr->EventTeleport(530, 9400.486328, -7278.376953, 14.206780);
            }break;
    
            case 5://Orgrimmar
            {
            Plr->EventTeleport(1, 1371.068970, -4370.801758, 26.052483);
            }break;
    
            case 6://ThunderBluff
                {
                    Plr->EventTeleport(1, -1304.569946, 205.285004, 68.681396);
                }
                break;
    
            case 7://Undercity
                {
                    Plr->EventTeleport(0, 2050.203125, 285.650604, 56.994549);
                }
                break;
    
            case 8: //Exodar
                {
                    Plr->EventTeleport(530, -4072.202393, -12014.337891, -1.277277);
                }
                break;
    
            case 9: //Stormwind
                {
                    Plr->EventTeleport(0, -9100.480469, 406.950745, 92.594185);
                }
                break;
    
            case 10: //Ironforge
                {
                    Plr->EventTeleport(0, -5028.265137, -825.976563, 495.301575);
                }
                break;
    
            case 11: //Darnassus
                {
                    Plr->EventTeleport(1, 9985.907227, 1971.155640, 1326.815674);
                }
                break;
    
    
            case 20: //Shattrath
                 {
                    Plr->EventTeleport(530, -1887.510010, 5359.379883, -12.427300);
    
                 }
                 break;
               
            case 30: // Azeroth Instances 
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                    Menu->AddItem(5, "Shadowfang Keep", 31);
                    Menu->AddItem(5, "Scarlet Monastery", 32);
                    Menu->AddItem(5, "Zul'Farrak", 33);
                    //Menu->AddItem(5, "Stratholme", 41);
                            //Menu->AddItem(5, "Scholomance", 40);
                    //Menu->AddItem(5, "Blackrock Spire", 42);
                    //Menu->AddItem(5, "Onyxia's Lair", 38);
                    //Menu->AddItem(5, "Molten Core", 37);
                    //Menu->AddItem(5, "Zul'Gurub", 34);
                    //Menu->AddItem(5, "Karazhan", 43);
                    //Menu->AddItem(5, "Ahn'Qirai 20", 35);
                            //Menu->AddItem(5, "Ahn'Qirai 40", 36);
                            //Menu->AddItem(5, "Naxxramas", 39);
                    //Menu->AddItem(5, "Caverns of Time", 44);
                    
                    Menu->SendTo(Plr);
                    }
                    break;
    
            case 31: // Shadowfang Keep
                 {
                                 Plr->EventTeleport(0, -234.495087, 1561.946411, 76.892143);
                 }
                 break;
            case 32: // Scarlet Monastery
                 {
                                 Plr->EventTeleport(0, 2870.442627, -819.985229, 160.331085);
                 }
                 break;
            case 33: // Zul'Farrak
                 {
                                 Plr->EventTeleport(1, -6797.278809, -2903.917969, 9.953360);
                 }
                 break;
            case 34: // Zul'Gurub
                 {
                                 Plr->EventTeleport(0, -11919.073242, -1202.459374, 92.298744);
                 }
                 break;
            case 35: // Ahn'Qirai 20
                 {
                                 Plr->EventTeleport(1, -8394.730469, 1485.658447, 21.038563);
                 }
                 break;
            case 36: // Ahn'Qirai 40
                 {
                                 Plr->EventTeleport(1, -8247.316406, 1970.156860, 129.071472);
                }
                 break;
            case 37: // Molten Core
                 {
                  // Plr->EventTeleport(0, -7515.409668, -1045.369629, 182.301208);
                  Plr->EventTeleport(409, 1089.6, -470.19, -106.41);
                 }
                 break;
            case 38: // Onyxia
                     {
                         // Plr->EventTeleport(1, -4708.491699, -3727.672363, 54.535076);
                         Plr->EventTeleport(249, 30.0, -64.0, -5.0);
                     }
                     break;
            case 39: // Naxxramas
                     {
                         // Plr->EventTeleport(0, 3132.915283, -3731.012939, 138.658371);
                         Plr->EventTeleport(533, 3006.06, -3436.72, 293.891);
                     }
                     break;
            case 40: //Scholomance
                    { 
                        Plr->EventTeleport(0, 1267.468628, -2556.651367, 94.127983);
                    }
                    break;
            case 41: //Stratholme
                    { 
                        Plr->EventTeleport(0, 3359.111572, -3380.8444238, 144.781860);
                    }break;
                            case 42: // Black Rock Spire
                    { 
                        Plr->EventTeleport(0, -7527.129883, -1224.997437, 285.733002);
                    }break;
                case 43: // Kharazan
                    { 
                        // Plr->EventTeleport(0, -11122.913086, -2014.498779, 47.079350);
                        Plr->EventTeleport(532, -11087.3, -1977.47, 49.6135);
    
                    }break;
                case 44: // Caverns of Times
                    { 
                        Plr->EventTeleport(1, -8519.718750, -4297.542480, -208.441376);
                    }break;
    
    
            case 50: // Twink Areas
                {
                objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                Menu->AddItem(0, "Malls", 64);
                Menu->AddItem(5, "Level 19 Arena", 51);
                    Menu->AddItem(5, "Level 29 Arena", 52);
                    Menu->AddItem(5, "Level 39 Arena", 53);
                    Menu->AddItem(5, "Level 49 Arena", 54);
                    
                
                    Menu->SendTo(Plr);
                }
                break;
                    
             case 51: //Level 19 Arena
               {
              if(Plr->getLevel() == 19){
              Plr->EventTeleport(0, -13253.747070, 179.814621, 32.413891);}else{
              Plr->BroadcastMessage("You must be level 19 to enter!");}
              }break;
          case 52: //Level 29 Arena  
               {
              if(Plr->getLevel() == 29){
              Plr->EventTeleport(530, 2781.667236, 5899.074219, 4.973204);}else{
              Plr->BroadcastMessage("You must be level 29 to enter!");}
              }break;
          case 53: //Level 39 Arena
               {
              if(Plr->getLevel() == 39){
              Plr->EventTeleport(530, -1985.680054, 6566.600098, 10.717000);}else{
              Plr->BroadcastMessage("You must be level 39 to enter!");}
              }break;
          case 54: //Level 49 Arena
               {
              if(Plr->getLevel() == 49){
              Plr->EventTeleport(1, -3761.219971, 1135.390015, 132.177002);}else{
              Plr->BroadcastMessage("You must be level 49 to enter!");}
              }break;
            
    
            case 64: // Malls
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                    Menu->AddItem(5, "Level 19 Mall", 65);
                    Menu->AddItem(5, "Level 29 Mall", 66);
                    Menu->AddItem(5, "Level 39 Mall", 67);
                    Menu->AddItem(5, "Level 49 Mall", 68);
                    
    
                    Menu->SendTo(Plr);
                    }
                    break;
    
             case 65: //Level 19 Mall
               {
              if(Plr->getLevel() == 19){
              Plr->EventTeleport(1, -10737.400391, 2459.629883, 6.92400);}else{
              Plr->BroadcastMessage("You must be level 19 to enter!");}
              }break;
          case 66: //Level 29 Mall
               {
              if(Plr->getLevel() == 29){
              Plr->EventTeleport(1, -11805.5000000, -4757.319824, 6.307307);}else{
              Plr->BroadcastMessage("You must be level 29 to enter!");}
              }break;
          case 67: //Level 39 Mall
               {
              if(Plr->getLevel() == 39){
              Plr->EventTeleport(1, 4684.029785, -3647.229980, 962.929016);}else{
              Plr->BroadcastMessage("You must be level 39 to enter!");}
              }break;
          case 68: //Level 49 Mall
               {
              if(Plr->getLevel() == 49){
              Plr->EventTeleport(1, 7444.549805, -1580.819946, 177.770004);}else{
              Plr->BroadcastMessage("You must be level 49 to enter!");}
              }break;
    
    
    case 69: // Options
                {
                objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                Menu->AddItem(0, "Give Me Gold", 134);
                Menu->AddItem(5, "Level Me to 19!", 130);
                    Menu->AddItem(5, "Level Me to 29!", 131);
                    Menu->AddItem(5, "Level Me to 39!", 132);
                    Menu->AddItem(5, "Level Me to 49!", 133);
                    
                
                    Menu->SendTo(Plr);
                }
                break;
                    
             case 130: //Level to 19 
                       {
              LevelInfo * Info = objmgr.GetLevelInfo(Plr->getRace(), Plr->getClass(), 19);
            Plr->ApplyLevelInfo(Info, 19);
              }
            break;
    
          case 131: //Level to 29
               {
              LevelInfo * Info = objmgr.GetLevelInfo(Plr->getRace(), Plr->getClass(), 29);
            Plr->ApplyLevelInfo(Info, 29);
              }
            break;
    
          case 132: //Level to 39 
               {
             LevelInfo * Info = objmgr.GetLevelInfo(Plr->getRace(), Plr->getClass(), 39);
            Plr->ApplyLevelInfo(Info, 39);
              }
            break;
          case 133: //Level to 49 
               {
             LevelInfo * Info = objmgr.GetLevelInfo(Plr->getRace(), Plr->getClass(), 49);
            Plr->ApplyLevelInfo(Info, 49);
              }
            break;
            
    
            case 134: // Gold
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                            Menu->AddItem(5, "100 Gold", 135);
                    Menu->AddItem(5, "1K Gold", 136);
                            Menu->AddItem(5, "10K Gold", 137);
                    Menu->AddItem(5, "100K Gold", 138);
                    
    
                    Menu->SendTo(Plr);
                    }
                    break;
    
             case 135: // Add 100 gold 
               {
             Plr->ModUInt32Value( PLAYER_FIELD_COINAGE , 1000000);}
              }
            break;
    
          case 136: // Add 1K Gold
               {
              Plr->ModUInt32Value( PLAYER_FIELD_COINAGE , 10000000);}
              }
            break;
    
          case 137: // Add 10K Gold
               {
              Plr->ModUInt32Value( PLAYER_FIELD_COINAGE , 100000000);}
              }
            break;
    
          case 138: // Add 100K Gold
               {
              Plr->ModUInt32Value( PLAYER_FIELD_COINAGE , 1000000000);}
              }
            break;
    
                    
                    
                    case 80: //SUB MENU
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                            Menu->AddItem(5, "Eastern Kingdoms", 81);
                            Menu->AddItem(5, "Kalimdor", 82);
                            //Menu->AddItem(5, "Outland", 3);
                            
                               Menu->SendTo(Plr);
                    }
                    break;
    
                    case 81: // EASTERN KINGDOM
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                            Menu->AddItem(5, "Eastern Plaguelands", 70);
                            Menu->AddItem(5, "Western Plaguelands", 71);
                            Menu->AddItem(5, "Tristfal Glades", 72);
                            Menu->AddItem(5, "Alterac Mountains", 73);
                            Menu->AddItem(5, "Silverpine Forest", 74);
                            Menu->AddItem(5, "Hillsbrad Foothills", 75);
                            Menu->AddItem(5, "The Hinterlands", 76);
                            Menu->AddItem(5, "Arathi Highlands", 77);
                            Menu->AddItem(5, "Wetlands", 78);
                            Menu->AddItem(5, "Dun Morogh", 79);
                            Menu->AddItem(5, "Loch Modan", 100);
                            Menu->AddItem(5, "Badlands", 101);
                            Menu->AddItem(5, "Blackrock Mountain", 102);
                            Menu->AddItem(5, "Redridge Mountain", 103);
                            Menu->AddItem(5, "Elwynn Forest", 104);
                            Menu->AddItem(5, "Duskwood", 105);
                            Menu->AddItem(5, "Westfall", 106);
                            Menu->AddItem(5, "Swamp of Sorrows", 107);
                            Menu->AddItem(5, "The Blasted Lands", 108);
                            Menu->AddItem(5, "Deadwind Pass", 109);
                            Menu->AddItem(5, "Stranglethorn Vale", 110);
                            
                               Menu->SendTo(Plr);
                    }
                    break;
    
                    case 82: // KALIMDOR
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                            Menu->AddItem(5, "Moonglade", 111);
                            Menu->AddItem(5, "Winterspring", 112);
                            Menu->AddItem(5, "Felwood", 113);
                            Menu->AddItem(5, "Darkshore", 114);
                            Menu->AddItem(5, "Azshara", 115);
                            Menu->AddItem(5, "Ashenvale", 116);
                            Menu->AddItem(5, "Stonetalon Mountains", 117);
                            Menu->AddItem(5, "The Barrens", 118);
                            Menu->AddItem(5, "Durotar", 119);
                            Menu->AddItem(5, "Mulgore", 120);
                            Menu->AddItem(5, "Desolace", 121);
                            Menu->AddItem(5, "Dustwallow Marsh", 122);
                            Menu->AddItem(5, "Feralas", 123);
                            Menu->AddItem(5, "Thousand Needles", 124);
                            Menu->AddItem(5, "Tanaris Desert", 125);
                            Menu->AddItem(5, "Un'Goro Crater", 126);
                            Menu->AddItem(5, "Silithus", 127);
                            
                               Menu->SendTo(Plr);
                    }
                    break;
    
    // EASTERN KINGDOMS [case] //
                    case 70: // WesternPlaguelands
                    {
                        Plr->EventTeleport( 0, 1855, -1569, 61);
                    }break;
    
                    case 71: // EasternPlaguelands 
                    {
                        Plr->EventTeleport( 0, 2278, -5311, 89);
                    }break;
    
                    case 72: // Tristfall Glades
                    {
                        Plr->EventTeleport( 0, 2032, -432, 37);
                    }break;
    
                    case 73: // Alterac Mountains
                    {
                        Plr->EventTeleport( 0, 552, -275, 152);
                    }break;
    
                    case 74: // Silverpine Forest
                    {
                        Plr->EventTeleport( 0, -126, 815, 68);
                    }break;
    
                    case 75: // Hillsbrad
                    {
                        Plr->EventTeleport( 0, -502, 91, 61);
                    }break;
    
                    case 76: // The Hinterlands
                    {
                        Plr->EventTeleport( 0, -678, -4018, 240);
                    }break;
    
                    case 77: // Arathi Highlands
                    {
                        Plr->EventTeleport( 0, -797, -2068, 35);
                    }break;
    
                    case 78: // Wetlands
                    {
                        Plr->EventTeleport( 0, -3256, -2718, 11);
                    }break;
    
                    case 79: // Dunmorogh
                    {
                        Plr->EventTeleport( 0, -5826, -1586, 366);
                    }break;
    
                    case 100: // Lochmodan
                    {
                        Plr->EventTeleport( 0, -4771, -3329, 347);
                    }break;
    
                    case 101: // Badlands
                    {
                        Plr->EventTeleport( 0, -7027, -3330, 243);
                    }break;
    
                    case 102: // Blackrockmountain
                    {
                        Plr->EventTeleport( 0, -7317, -1072, 279);
                    }break;
    
                    case 103: // Redridgemountain
                    {
                        Plr->EventTeleport( 0, -9168, -2726, 92);
                    }break;
    
                    case 104: // ElwynnForest
                    {
                        Plr->EventTeleport( 0, -9325, -1038, 67);
                    }break;
    
                    case 105: // Duskwood
                    {
                        Plr->EventTeleport( 0, -10694, -884, 52);
                    }break;
    
                    case 106: // Westfall
                    {
                        Plr->EventTeleport( 0, -11018, 1513, 45);
                    }break;
    
                    case 107: // SwampofSorrows
                    {
                        Plr->EventTeleport( 0, -10429, -3828, -29);
                    }break;
    
                    case 108: // BlastedLands
                    {
                        Plr->EventTeleport( 0, -11853, -3197, -25);
                    }break;
    
                    case 109: // DeadwindPass
                    {
                        Plr->EventTeleport( 0, -10435, -1809, 101);
                    }break;
    
                    case 110: // Stranglethornvale
                    {
                        Plr->EventTeleport( 0, -13382, 2, 23);
                    }break;
    
    
    
    // KALIMDOR [case] //
    
                    case 111: // Moonglade
                    {
                        Plr->EventTeleport( 1, 7978, -2501, 490);
                    }break;
    
                    case 112: // winterspring
                    {
                        Plr->EventTeleport( 1, 6721, -4659, 722);
                    }break;
    
                    case 113: // felwood
                    {
                        Plr->EventTeleport( 1, 4878, -614, 362);
                    }break;
    
                    case 114: // darkshore
                    {
                        Plr->EventTeleport( 1, 4565, 438, 34);
                    }break;
    
                    case 115: // azshara
                    {
                        Plr->EventTeleport( 1, 2717, -5968, 108);
                    }break;
    
                    case 116: // ashenvale
                    {
                        Plr->EventTeleport( 1, 3469, 847, 7);
                    }break;
    
                    case 117: // Stonetalon
                    {
                        Plr->EventTeleport( 1, 898, 922, 128);
                    }break;
    
                    case 118: // TheBarrens
                    {
                        Plr->EventTeleport( 1, -1330, -3120, 93);
                    }break;
    
                    case 119: // Durotar
                    {
                        Plr->EventTeleport( 1, 242, -5151, 3);
                    }break;
    
                    case 120: // Mulgore
                    {
                        Plr->EventTeleport( 1, -2326, -367, -6);
                    }break;
    
                    case 121: // Desolace
                    {
                        Plr->EventTeleport( 1, -939, 1091, 95);
                    }break;
    
                    case 122: // Dustwallow
                    {
                        Plr->EventTeleport( 1, -3719, -2530, 71);
                    }break;
    
                    case 123: // Feralas
                    {
                        Plr->EventTeleport( 1, -4508, 2041, 53);
                    }break;
    
                    case 124: // ThousandNeedles
                    {
                        Plr->EventTeleport( 1, -4619, -1850, 88);
                    }break;
    
                    case 125: // Tanaris
                    {
                        Plr->EventTeleport( 1, -7373, -2950, 12);
                    }break;
    
                    case 126: // Ungoro
                    {
                        Plr->EventTeleport( 1, -6186, -1106, -215);
                    }break;
    
                    case 127: // Silithus
                    {
                        Plr->EventTeleport( 1, -6824, 821, 51);
                    }break;
    
                    
            case 97: // REMOVE RESSURECTION SICKNESS
            {
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
            Plr->addSpell(15007);
            Plr->removeSpell(15007,0,0,0);
            
            Menu->SendTo(Plr);
            }break;
    
                    
                    
            case 99: //main menu
            {
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
            if(Plr->getRace()== 10||Plr->getRace()== 2||Plr->getRace()== 6||Plr->getRace()== 8||Plr->getRace()== 5)
            {Menu->AddItem(0, "Horde Cities", 1);}else{Menu->AddItem(1, "Alliance Cities", 2);}
            Menu->AddItem(2, "Global Locations", 80);
            Menu->AddItem(3, "Azeroth Instances", 30);
            Menu->AddItem(4, "Twink Areas", 50);
            Menu->AddItem(6, "Options", 69);
            Menu->AddItem(5, "Shattrath", 20);
            Menu->AddItem(9, "Remove Resurrection Sickness", 97);
            Menu->SendTo(Plr);
            }break;
                
                
      }
     };
    
     void Warper::GossipEnd(Object * pObject, Player* Plr)
    {
     GossipScript::GossipEnd(pObject, Plr);
    }
    
     void SetupWarper(ScriptMgr * mgr)
     {
     GossipScript * gs = (GossipScript*) new Warper();
     mgr->register_item_gossip_script(60001,gs);
     }
    I've been messing with it for hours, need some assistance please :confused: (keep in mind I don't actually know C++ so if this is a stupid mistake that would be why )

    Thanks in advanced!

    EDIT: Love your sig TheSpidey!
    Last edited by roguesownu; 10-03-2008 at 12:27 PM.
    The following statement is true
    The previous statement is false

  10. #10
    TheSpidey's Avatar Elite User
    Reputation
    365
    Join Date
    Jan 2008
    Posts
    2,200
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It's ModUnsigned32Value

  11. #11
    roguesownu's Avatar Member
    Reputation
    10
    Join Date
    Nov 2006
    Posts
    189
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    and what about all the errors its giving me about the breaks, they look fine to me
    The following statement is true
    The previous statement is false

  12. #12
    TheSpidey's Avatar Elite User
    Reputation
    365
    Join Date
    Jan 2008
    Posts
    2,200
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Try following one coding convention, it'll be easier for you to debug your code. Try following the Allman style since it's what Ascent adheres to.

Similar Threads

  1. [Selling] SpecialK's US Hardcore Gold and Leveling Services
    By SpecialK1 in forum Diablo 3 Buy Sell Trade
    Replies: 29
    Last Post: 07-11-2012, 04:43 PM
  2. Fixed several gold and leveling exploits
    By cloudstrife007 in forum Diablo 3 General
    Replies: 15
    Last Post: 06-27-2012, 05:53 PM
  3. [Selling] Diablo 3 HARDCORE - Gold and Leveling Services
    By MasqLB in forum Diablo 3 Buy Sell Trade
    Replies: 24
    Last Post: 06-27-2012, 12:55 AM
  4. [Selling] 75k Gold AND Level 85 Warlock (ilvl 353) ONLY $200!!
    By hooblah in forum WoW-US Account Buy Sell Trade
    Replies: 2
    Last Post: 06-05-2011, 03:55 AM
  5. [Trading] LF RAF BUDDY ON AZUREMYST have tuns of gold and leveling fast
    By alexbingham94 in forum General Trading Buy Sell Trade
    Replies: 0
    Last Post: 02-14-2011, 09:08 PM
All times are GMT -5. The time now is 06:32 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search