[Help]PvP Tokens menu

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  1. #1
    skull5005's Avatar Member
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    [Help]PvP Tokens

    EDIT: Problem solved
    Last edited by skull5005; 09-25-2008 at 12:29 PM.

    [Help]PvP Tokens
  2. #2
    Aznex's Avatar Contributor
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    Code:
    void onPvpKill(Player* pPlayer)
    {
    	int die;
    	die = rand()%5 + 1;
    	if (die <= 1)
    	{
    now the %5 is the chance the player will get a badge, u should find that block of code in PvPtoken.cpp and change it.

  3. #3
    skull5005's Avatar Member
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    Where would I find PvPtokens.cpp? I don't see any .cpp files anywhere >.>

  4. #4
    skull5005's Avatar Member
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    Ohh, that. Here's what I have there:
    Code:
    void onPvpKill(Player* plr, Player* victim)
    {
    	if( plr->GetTeam() != victim->GetTeam())
    	{
    		char message[200];
    		sprintf(message, "%s has killed %s", plr->GetName(), victim->GetName());
    		sWorld.SendWorldWideScreenText(message);
    
    		int32 gold_check_p = plr->GetUInt32Value( PLAYER_FIELD_COINAGE );
    		int32 gold_check_v = victim->GetUInt32Value( PLAYER_FIELD_COINAGE );
    		int32 new_gold_p = gold_check_p + 10000;
    		int32 new_gold_v;
    		if(gold_check_v < 5000)
    		{
    			new_gold_v = 0;
    		}
    		else
    		{
    			new_gold_v = gold_check_v - 5000;
    		}
    
    		plr->SetUInt32Value( PLAYER_FIELD_COINAGE, new_gold_p );
    		victim->SetUInt32Value( PLAYER_FIELD_COINAGE, new_gold_v );
    	}
    }
    
    void SetupPvPToken(ScriptMgr * mgr)
    {
    	mgr->register_hook(SERVER_HOOK_EVENT_ON_KILL_PLAYER, (void*)onPvpKill);
    }
    Where would i put what that block that you said?

  5. #5
    skull5005's Avatar Member
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    That's a quote, could you make it code please?

  6. #6
    Fireblast's Avatar Contributor
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    Code:
    void onPvpKill(Player* plr, Player* victim)
    {
    	if( plr->GetTeam() != victim->GetTeam())
    	{
    		char message[200];
    		sprintf(message, "%s has killed %s", plr->GetName(), victim->GetName());
    		sWorld.SendWorldWideScreenText(message);
    
    		int32 gold_check_p = plr->GetUInt32Value( PLAYER_FIELD_COINAGE );
    		int32 gold_check_v = victim->GetUInt32Value( PLAYER_FIELD_COINAGE );
    		int32 new_gold_p = gold_check_p + 10000;
    		int32 new_gold_v;
    		if(gold_check_v < 5000)
    		{
    			new_gold_v = 0;
    		}
    		else
    		{
    			new_gold_v = gold_check_v - 5000;
    		}
    
    		plr->SetUInt32Value( PLAYER_FIELD_COINAGE, new_gold_p );
    		victim->SetUInt32Value( PLAYER_FIELD_COINAGE, new_gold_v );
    	}
    }
    
    void SetupPvPToken(ScriptMgr * mgr)
    {
    	mgr->register_hook(SERVER_HOOK_EVENT_ON_KILL_PLAYER, (void*)onPvpKill);
    }
    void onPvpKill(Player* pPlayer)
    {
    	int die;
    	die = rand()%5 + 1;
    	if (die <= 1)
    	{
    oh there sorry for that i think this is right!

  7. #7
    Ickybad's Avatar Contributor
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    Change:
    Code:
    	die = rand()%5 + 1;
    To:

    Code:
    die = + 1;
    Then recompile and your set. That will allow your players to kill someone and receive the token every time.

  8. #8
    skull5005's Avatar Member
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    Excuse me scyther, like I said before, all I have is
    Code:
    void onPvpKill(Player* plr, Player* victim)
    {
    	if( plr->GetTeam() != victim->GetTeam())
    	{
    		char message[200];
    		sprintf(message, "%s has killed %s", plr->GetName(), victim->GetName());
    		sWorld.SendWorldWideScreenText(message);
    
    		int32 gold_check_p = plr->GetUInt32Value( PLAYER_FIELD_COINAGE );
    		int32 gold_check_v = victim->GetUInt32Value( PLAYER_FIELD_COINAGE );
    		int32 new_gold_p = gold_check_p + 10000;
    		int32 new_gold_v;
    		if(gold_check_v < 5000)
    		{
    			new_gold_v = 0;
    		}
    		else
    		{
    			new_gold_v = gold_check_v - 5000;
    		}
    
    		plr->SetUInt32Value( PLAYER_FIELD_COINAGE, new_gold_p );
    		victim->SetUInt32Value( PLAYER_FIELD_COINAGE, new_gold_v );
    	}
    }
    
    void SetupPvPToken(ScriptMgr * mgr)
    {
    	mgr->register_hook(SERVER_HOOK_EVENT_ON_KILL_PLAYER, (void*)onPvpKill);
    }
    Could you please tell me where to add it, or add it for me so i can copy and paste?

  9. #9
    Ickybad's Avatar Contributor
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    Code:
    #include "StdAfx.h"
    #include "Setup.h"
    
    #define GOLD_AMOUNT 100000  //it is in copper
                        
    #define PVP_TOKEN [ENTER YOUR ID] //Put Your Token ID Here    
    
    void Token1(Player* plr, Player* victim)
    {
       if(plr->getLevel() >= 80 && victim->getLevel() >= 80 && plr->GetTeam() != victim->GetTeam())
       {
          char message[200];
          sprintf(message, "|cff00ff00[World PvP]|r |cffff0000%s|cffffffff(%i)|r has killed %s|cffffffff(%i)|r...This Is MADNESS!|r", plr->GetName(),plr->getLevel(), victim->GetName(),victim->getLevel());
          sWorld.SendWorldWideScreenText(message);
          sLog.outColor(TRED,"n[WPVP]: WPVP Activated - the killer was %s...The victim was %s.", plr->GetName(), victim->GetName());
          sLog.outColor(TNORMAL,"n");
          int32 gold_check_p = plr->GetUInt32Value( PLAYER_FIELD_COINAGE );
          int32 gold_check_v = victim->GetUInt32Value( PLAYER_FIELD_COINAGE );
          int32 new_gold_p = gold_check_p + GOLD_AMOUNT;
          int32 new_gold_v;
          if(gold_check_v < GOLD_AMOUNT)
          {
             new_gold_v = 0;
          }
          else
          {
             new_gold_v = gold_check_v - GOLD_AMOUNT;
          }
          plr->SetUInt32Value( PLAYER_FIELD_COINAGE, new_gold_p );
          plr->BroadcastMessage("You have gained 10 gold for this kill.");
          plr->CastSpell(plr, [CHOOSE A SPELL YOU WISH TO BE CASTED!], true);
          plr->PlaySoundToSet(11466);
          victim->SetUInt32Value( PLAYER_FIELD_COINAGE, new_gold_v );
          victim->BroadcastMessage("You have lost 10 gold.");
    
    
          int die;
          die = + 1;
          if((die == 1) || (die == 2))
          {
             plr->GetItemInterface()->SafeAddItem(PVP_TOKEN, INVENTORY_SLOT_NOT_SET, -1);
             Item * it = objmgr.CreateItem(PVP_TOKEN, plr);
             plr->GetItemInterface()->AddItemToFreeSlot(it);
             sLog.outColor(TGREEN,"[WPVP]: A Token was added for this kill to %s", plr->GetName());
             sLog.outColor(TNORMAL,"n");
          }
          else
          {
             sLog.outColor(TYELLOW,"[WPVP]: A Token was not added to %s", plr->GetName());
             sLog.outColor(TNORMAL,"n");
          }
    
       }
    }
    void SetupToken1(ScriptMgr * mgr)
    {
       mgr->register_hook(SERVER_HOOK_EVENT_ON_KILL_PLAYER, (void*)Token1);
    }

    There is the one from arcemu.org This gives money and the token. Note: Edit the things in red.

    Credits to them.
    Last edited by Ickybad; 09-24-2008 at 07:10 PM.

  10. #10
    skull5005's Avatar Member
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    Code:
    1>PvPToken.cpp
    1>Linking...
    1>   Creating library ......binreleasescript_bin/ExtraScripts.lib and object ......binreleasescript_bin/ExtraScripts.exp
    1>Setup.obj : error LNK2019: unresolved external symbol "void __cdecl SetupPvPToken(class ScriptMgr *)" (?SetupPvPToken@@YAXPAVScriptMgr@@@Z) referenced in function __exp_script_register
    1>../../../bin/release/script_bin/ExtraScripts.dll : fatal error LNK1120: 1 unresolved externals
    1>Build log was saved at "file://c:Documents and SettingsadminDesktopascenttrunksrcscriptsprojects2008_int_release_extrascriptsBuildLog.htm"
    1>ExtraScripts - 2 error(s), 1 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    o.O?

  11. #11
    Ickybad's Avatar Contributor
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    Did you make your setup files?

  12. #12
    skull5005's Avatar Member
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    Yes, I got the svn and everything.

  13. #13
    Ickybad's Avatar Contributor
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    Setup.CPP

    Code:
    #include "StdAfx.h"
    #include "Setup.h"
    #define SKIP_ALLOCATOR_SHARING 1
    #include <ScriptSetup.h>
    
    extern "C" SCRIPT_DECL uint32 _exp_get_script_type()
    {
    	return SCRIPT_TYPE_MISC;
    }
    
    extern "C" SCRIPT_DECL void _exp_script_register(ScriptMgr* mgr)
    {
        SetupToken1(mgr);
    }
    
    #ifdef WIN32
    
    BOOL APIENTRY DllMain( HANDLE hModule, DWORD  ul_reason_for_call, LPVOID lpReserved )
    {
        return TRUE;
    }
    
    #endif
    Setup.h

    Code:
    #ifndef INSTANCE_SCRIPTS_SETUP_H
    #define INSTANCE_SCRIPTS_SETUP_H
    
    void SetupToken1(ScriptMgr * mgr);
    
    #endif
    VCProj
    Code:
    <?xml version="1.0" encoding="Windows-1252"?>
    <VisualStudioProject
    	ProjectType="Visual C++"
    	Version="9.00"
    	Name="pvp"
    	ProjectGUID="{25B8B9AE-2401-4F71-B946-26F6D3237443}"
    	RootNamespace="pvp"
    	Keyword="Win32Proj"
    	TargetFrameworkVersion="131072"
    	>
    	<Platforms>
    		<Platform
    			Name="Win32"
    		/>
    		<Platform
    			Name="x64"
    		/>
    	</Platforms>
    	<ToolFiles>
    	</ToolFiles>
    	<Configurations>
    		<Configuration
    			Name="Debug|Win32"
    			OutputDirectory="......bindebugscript_bin"
    			IntermediateDirectory="2008_int_debug_pvp"
    			ConfigurationType="2"
    			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaultsUpgradeFromVC71.vsprops"
    			CharacterSet="2"
    			>
    			<Tool
    				Name="VCPreBuildEventTool"
    			/>
    			<Tool
    				Name="VCCustomBuildTool"
    			/>
    			<Tool
    				Name="VCXMLDataGeneratorTool"
    			/>
    			<Tool
    				Name="VCWebServiceProxyGeneratorTool"
    			/>
    			<Tool
    				Name="VCMIDLTool"
    			/>
    			<Tool
    				Name="VCCLCompilerTool"
    				Optimization="0"
    				InlineFunctionExpansion="2"
    				AdditionalIncludeDirectories="....ascent-shared;....ascent-world;......depinclude;......depsrc"
    				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SCRIPTLIB"
    				MinimalRebuild="true"
    				BasicRuntimeChecks="3"
    				RuntimeLibrary="3"
    				UsePrecompiledHeader="0"
    				WarningLevel="3"
    				Detect64BitPortabilityProblems="false"
    				DebugInformationFormat="3"
    			/>
    			<Tool
    				Name="VCManagedResourceCompilerTool"
    			/>
    			<Tool
    				Name="VCResourceCompilerTool"
    			/>
    			<Tool
    				Name="VCPreLinkEventTool"
    			/>
    			<Tool
    				Name="VCLinkerTool"
    				AdditionalDependencies="ascent-world.lib"
    				OutputFile="../../../bin/debug/script_bin/pvp.dll"
    				LinkIncremental="2"
    				AdditionalLibraryDirectories="......bindebug"
    				GenerateDebugInformation="true"
    				ProgramDatabaseFile="../../../bin/debug/script_bin/pvp.pdb"
    				SubSystem="2"
    				RandomizedBaseAddress="1"
    				DataExecutionPrevention="0"
    				ImportLibrary="$(OutDir)/pvp.lib"
    				TargetMachine="1"
    			/>
    			<Tool
    				Name="VCALinkTool"
    			/>
    			<Tool
    				Name="VCManifestTool"
    			/>
    			<Tool
    				Name="VCXDCMa****ol"
    			/>
    			<Tool
    				Name="VCBscMa****ol"
    			/>
    			<Tool
    				Name="VCFxCopTool"
    			/>
    			<Tool
    				Name="VCAppVerifierTool"
    			/>
    			<Tool
    				Name="VCPostBuildEventTool"
    			/>
    		</Configuration>
    		<Configuration
    			Name="Debug|x64"
    			OutputDirectory="......bindebug_x64script_bin"
    			IntermediateDirectory="2008_int_debug_pvp_x64"
    			ConfigurationType="2"
    			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaultsUpgradeFromVC71.vsprops"
    			CharacterSet="2"
    			>
    			<Tool
    				Name="VCPreBuildEventTool"
    			/>
    			<Tool
    				Name="VCCustomBuildTool"
    			/>
    			<Tool
    				Name="VCXMLDataGeneratorTool"
    			/>
    			<Tool
    				Name="VCWebServiceProxyGeneratorTool"
    			/>
    			<Tool
    				Name="VCMIDLTool"
    				TargetEnvironment="3"
    			/>
    			<Tool
    				Name="VCCLCompilerTool"
    				Optimization="0"
    				InlineFunctionExpansion="2"
    				AdditionalIncludeDirectories="....ascent-shared;....ascent-world;......depinclude;......depsrc"
    				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SCRIPTLIB;X64;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS"
    				MinimalRebuild="true"
    				BasicRuntimeChecks="3"
    				RuntimeLibrary="1"
    				UsePrecompiledHeader="0"
    				WarningLevel="3"
    				Detect64BitPortabilityProblems="false"
    				DebugInformationFormat="3"
    			/>
    			<Tool
    				Name="VCManagedResourceCompilerTool"
    			/>
    			<Tool
    				Name="VCResourceCompilerTool"
    			/>
    			<Tool
    				Name="VCPreLinkEventTool"
    			/>
    			<Tool
    				Name="VCLinkerTool"
    				AdditionalDependencies="ascent-world.lib"
    				OutputFile="../../../bin/debug_x64/script_bin/pvp.dll"
    				LinkIncremental="2"
    				AdditionalLibraryDirectories="......bindebug_x64"
    				GenerateDebugInformation="true"
    				ProgramDatabaseFile="../../../bin/debug_x64/script_bin/pvp.pdb"
    				SubSystem="2"
    				RandomizedBaseAddress="1"
    				DataExecutionPrevention="0"
    				ImportLibrary="$(OutDir)/pvp.lib"
    				TargetMachine="17"
    			/>
    			<Tool
    				Name="VCALinkTool"
    			/>
    			<Tool
    				Name="VCManifestTool"
    			/>
    			<Tool
    				Name="VCXDCMa****ol"
    			/>
    			<Tool
    				Name="VCBscMa****ol"
    			/>
    			<Tool
    				Name="VCFxCopTool"
    			/>
    			<Tool
    				Name="VCAppVerifierTool"
    			/>
    			<Tool
    				Name="VCPostBuildEventTool"
    			/>
    		</Configuration>
    		<Configuration
    			Name="Release|Win32"
    			OutputDirectory="......bindebugscript_bin"
    			IntermediateDirectory="2008_int_release_pvp"
    			ConfigurationType="2"
    			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaultsUpgradeFromVC71.vsprops"
    			CharacterSet="2"
    			WholeProgramOptimization="1"
    			>
    			<Tool
    				Name="VCPreBuildEventTool"
    			/>
    			<Tool
    				Name="VCCustomBuildTool"
    			/>
    			<Tool
    				Name="VCXMLDataGeneratorTool"
    			/>
    			<Tool
    				Name="VCWebServiceProxyGeneratorTool"
    			/>
    			<Tool
    				Name="VCMIDLTool"
    			/>
    			<Tool
    				Name="VCCLCompilerTool"
    				Optimization="4"
    				InlineFunctionExpansion="2"
    				EnableIntrinsicFunctions="true"
    				FavorSizeOrSpeed="1"
    				OmitFramePointers="true"
    				WholeProgramOptimization="true"
    				AdditionalIncludeDirectories="....ascent-shared;....ascent-world;......depinclude;......depsrc"
    				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SCRIPTLIB"
    				StringPooling="true"
    				RuntimeLibrary="2"
    				BufferSecurityCheck="false"
    				EnableFunctionLevelLinking="false"
    				EnableEnhancedInstructionSet="0"
    				FloatingPointModel="2"
    				UsePrecompiledHeader="0"
    				WarningLevel="3"
    				Detect64BitPortabilityProblems="false"
    				DebugInformationFormat="3"
    			/>
    			<Tool
    				Name="VCManagedResourceCompilerTool"
    			/>
    			<Tool
    				Name="VCResourceCompilerTool"
    			/>
    			<Tool
    				Name="VCPreLinkEventTool"
    			/>
    			<Tool
    				Name="VCLinkerTool"
    				AdditionalDependencies="ascent-world.lib"
    				OutputFile="../../../bin/release/script_bin/pvp.dll"
    				LinkIncremental="1"
    				AdditionalLibraryDirectories="......binrelease"
    				GenerateDebugInformation="true"
    				ProgramDatabaseFile="../../../bin/release/script_bin/pvp.pdb"
    				SubSystem="2"
    				OptimizeReferences="2"
    				EnableCOMDATFolding="2"
    				OptimizeForWindows98="1"
    				RandomizedBaseAddress="1"
    				DataExecutionPrevention="0"
    				ImportLibrary="$(OutDir)/pvp.lib"
    				TargetMachine="1"
    			/>
    			<Tool
    				Name="VCALinkTool"
    			/>
    			<Tool
    				Name="VCManifestTool"
    			/>
    			<Tool
    				Name="VCXDCMa****ol"
    			/>
    			<Tool
    				Name="VCBscMa****ol"
    			/>
    			<Tool
    				Name="VCFxCopTool"
    			/>
    			<Tool
    				Name="VCAppVerifierTool"
    			/>
    			<Tool
    				Name="VCPostBuildEventTool"
    			/>
    		</Configuration>
    		<Configuration
    			Name="Release|x64"
    			OutputDirectory="......binrelease_x64script_bin"
    			IntermediateDirectory="2008_int_release_pvp_x64"
    			ConfigurationType="2"
    			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaultsUpgradeFromVC71.vsprops"
    			CharacterSet="2"
    			>
    			<Tool
    				Name="VCPreBuildEventTool"
    			/>
    			<Tool
    				Name="VCCustomBuildTool"
    			/>
    			<Tool
    				Name="VCXMLDataGeneratorTool"
    			/>
    			<Tool
    				Name="VCWebServiceProxyGeneratorTool"
    			/>
    			<Tool
    				Name="VCMIDLTool"
    				TargetEnvironment="3"
    			/>
    			<Tool
    				Name="VCCLCompilerTool"
    				AdditionalIncludeDirectories="....ascent-shared;....ascent-world;......depinclude;......depsrc"
    				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SCRIPTLIB;X64;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS"
    				RuntimeLibrary="0"
    				UsePrecompiledHeader="0"
    				WarningLevel="3"
    				Detect64BitPortabilityProblems="false"
    				DebugInformationFormat="3"
    			/>
    			<Tool
    				Name="VCManagedResourceCompilerTool"
    			/>
    			<Tool
    				Name="VCResourceCompilerTool"
    			/>
    			<Tool
    				Name="VCPreLinkEventTool"
    			/>
    			<Tool
    				Name="VCLinkerTool"
    				AdditionalDependencies="ascent-world.lib"
    				OutputFile="../../../bin/release_x64/script_bin/pvp.dll"
    				LinkIncremental="1"
    				AdditionalLibraryDirectories="......binrelease_x64"
    				GenerateDebugInformation="true"
    				ProgramDatabaseFile="../../../bin/release_x64/script_bin/pvp.pdb"
    				SubSystem="2"
    				OptimizeReferences="2"
    				EnableCOMDATFolding="2"
    				RandomizedBaseAddress="1"
    				DataExecutionPrevention="0"
    				ImportLibrary="$(OutDir)/pvp.lib"
    				TargetMachine="17"
    			/>
    			<Tool
    				Name="VCALinkTool"
    			/>
    			<Tool
    				Name="VCManifestTool"
    			/>
    			<Tool
    				Name="VCXDCMa****ol"
    			/>
    			<Tool
    				Name="VCBscMa****ol"
    			/>
    			<Tool
    				Name="VCFxCopTool"
    			/>
    			<Tool
    				Name="VCAppVerifierTool"
    			/>
    			<Tool
    				Name="VCPostBuildEventTool"
    			/>
    		</Configuration>
    	</Configurations>
    	<References>
    	</References>
    	<Files>
    		<Filter
    			Name="Main Resources"
    			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
    			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
    			>
    			<File
    				RelativePath="..srcpvpSetup.cpp"
    				>
    			</File>
    			<File
    				RelativePath="..srcpvpSetup.h"
    				>
    			</File>
    		</Filter>
    		<Filter
    			Name="Scripts"
    			Filter="h;hpp;hxx;hm;inl;inc;xsd"
    			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
    			>
    			<File
    				RelativePath="..srcpvppvpsystem.cpp"
    				>
    			</File>
    		</Filter>
    	</Files>
    	<Globals>
    	</Globals>
    </VisualStudioProject>

  14. #14
    Wolverine77's Avatar Member
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    man i need to comile this toooo! wish i knew how. How do i compile just it? I have compiled a core before, but not a single DLL

  15. #15
    Ickybad's Avatar Contributor
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    http://www.mmowned.com/forums/emulat...dll-video.html You can learn to compile a dll there mate .

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