[Release] Axxa's Maze Creator v2 - Create whole event in few minutes! menu

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  1. #1
    axxxa's Avatar Banned
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    [Release] Axxa's Maze Creator v2 - Create whole event in few minutes!

    Theres only one rule - you download, YOU COMMENT, deal?

    Finally i have rewritten my original maze creator (hopefuly) - there should be support for mangos/trinity/arcemu (trinity is compatible with mangos output).
    Version 3.0 RELEASED
    Patch notes:
    • Reworked rendering engine, it should be much faster now, however it requires you to install XNA Framework and DirectX
    • Added possibility to create and edit output format without having to edit applications source code (<installdir>/output, you may use TrinityCore.template as an example, but dont remove it, create new file, or maze creator wont work anymore)
    • Added possibility to solve your mazes
    • Added possibility to flip selection horizontaly and verticaly
    Lets have a look at it

    Version 2.X readme
    If you arent familiar withm my old maze creator, let me explain. It basicaly is exactly what the name says - as you can see on the picture above, you simply design maze by clicking, draging, copying and that kind of stuff and once you are done, you can export it into one of the supported sql formats.

    Whats new in this version & general how to use
    Its not that hard - simply use left mouse button to add boxes, right mouse button to delete them. Middle mouse button serves as stairs case.

    You can also use your ctrl modifier key - press and hold it, press left mouse button and drag it around. Once done, press and hold ctrl again and perform right mouse click into active selection to access its options.

    If the application is running too slow, you might want to disable few options in the settings tab, if you will enable fast mode, most of the useful features will be turned off, but ot the other hand it will run nearly on any computer.
    Tutorial
    Axxa's Maze Creator - Quick Tutorial

    Download
    Axxa's World Of Warcraft Maze Creator: Download Maze Creator

    In the archive are the application binaries, source code and example maze (i recommend to load this maze, than export it, have a look on hows it done and how does it look ingame).

    Please note that .NET Framework 3.5 is required to run the application.

    Try Mazes that were made by other useres!
    Maze by Pryd:
    - pryds_pyramid.rar (download)
    - http://prydevserver.dyndns.org/www/i...mp/pyramid.jpg (screenshot)
    This has multiple pathways and was a ton of fun creating.
    Hope to see more people sharing their pieces


    - Pryds Castle
    - pryds_castle.rar (download)
    - http://prydevserver.dyndns.org/www/i...erver_show.gif (screenshots)
    I've been loving this app, and find that's it's easy to create castles w/ towers, stairways that circle round with rooms inbetween etc.... This tool makes emu wow fun. Feel free to see how I do the stairways, maybe it'll help ya.
    Created a 40 x 40 12 level Castle that's perfect for a Mall spot.


    Maze by Jordddm:
    - my_maze.rar Download File on FileFront (download)
    - http://i283.photobucket.com/albums/k...ereishouse.jpg (location)

    - my_2nd_maze.rar Download File on FileFront (download)
    - http://i283.photobucket.com/albums/k.../Location2.jpg (location)
    Last edited by axxxa; 03-02-2010 at 11:21 AM.

    [Release] Axxa's Maze Creator v2 - Create whole event in few minutes!
  2. #2
    Jonthe838's Avatar Contributor
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    First! Awsome i have been waiting for this program! +Rep if i can! awsome dude!
    Lines of Coding: |||||||||| Goal 1000
    Current: 677 Achived Goals: 500 Lines


  3. #3
    axxxa's Avatar Banned
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    hehe, i know youv been waiting :-P
    If someone can, please test the arcemu output, i havent tested it (too lazy to setup arcemu server only bacause of it)

  4. #4
    coltrain7's Avatar Member
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    Very nice! +rep

  5. #5
    Thekal's Avatar Member
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    I like it.
    Works on ArcEmu.

    +rep

  6. #6
    Mr.Ice.Cold's Avatar Active Member
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    Plus rep+ Good job.

  7. #7
    axxxa's Avatar Banned
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    As there were some problems with it on arcemu forums, please:
    I hope every one realised where are the maze coordinates located. For the slower ones, its there:



    =)

    I tought it was obvious, but it seems like it wasnt so for everyone


    edit: Thanks for all da rep, m glad that you like it

    edit2: And if you have any requests on what you would like to see added into final version, just write it - i have already added simple feature that generates you gm command to get into your mazes location on export
    Last edited by axxxa; 03-01-2009 at 02:42 PM.

  8. #8
    sasoritail's Avatar Contributor
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    YESS NEW VERSION! OMFG!
    HELL YES BABY! +Rep For Damn Awesomme Work Axxa!


    Edit: BTW Axxa. Can I Change The Position Of The Gameobject Spawning Coords?
    Since I dont want to open the SQL and do it manually
    oh and the stairs wont work for ArcEmu too bad.
    Last edited by sasoritail; 03-03-2009 at 04:16 PM.
    It's been a while

  9. #9
    axxxa's Avatar Banned
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    Stairs will work. Their id disappearing doesnt mean they arent present in output. its just the way arcemu handles gameobjects, it doesnt set size in gameobject_names (gameobject_tamplate for mangos), but in gameobject_spawns (mangos gameobjects), so theres no need for two entries in gameobject_names.

    And ofc, you can change the position, if you wish, its the reason why i have added the coords fields
    (purple rectangle in the post above yours )

    edit: I havent tested arcemu myself, but it seems to work correctly >>> http://arcemu.org/forums/index.php?s...ndpost&p=59733
    Last edited by axxxa; 03-03-2009 at 04:46 PM.

  10. #10
    sasoritail's Avatar Contributor
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    Originally Posted by axxxa View Post
    Stairs will work. Their id disappearing doesnt mean they arent present in output. its just the way arcemu handles gameobjects, it doesnt set size in gameobject_names (gameobject_tamplate for mangos), but in gameobject_spawns (mangos gameobjects), so theres no need for two entries in gameobject_names.

    And ofc, you can change the position, if you wish, its the reason why i have added the coords fields
    (purple rectangle in the post above yours )

    edit: I havent tested arcemu myself, but it seems to work correctly >>> Log In

    Ok tysm for the hard work!
    (mod should make this sticky )
    It's been a while

  11. #11
    jordddm's Avatar Member
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    it works great it spawns em for u on server but im having little problem axxa if u could help plz when i upload my maze and start up my server its spawned massive boxes with a gap u can fit through between each box heres a picture


    http://i283.photobucket.com/albums/k...oe/BIGGAPS.jpg

    plz help

  12. #12
    thecruge1's Avatar Member
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    yay

    w0ot nice ive been w8ing for it +Rep

  13. #13
    thecruge1's Avatar Member
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    jordddm maybe u need to place something else?? try to place a wall or sumthing in place of the crates

  14. #14
    axxxa's Avatar Banned
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    jordddm: this seems like your boxes are set to size (scale) 1, instead of size 4.
    What emulator (and revision) are you using?

    edit: In fact, this is wrong box model. Are you using wotlk, or something similiar? (its possible the model id§s have changed)

    boxes are suposed to look like this http://i317.photobucket.com/albums/m...zepatrawk9.jpg
    suggestions: are you sure you have used unused id for boxes? Is their display id 5271?

    edit2: Now i see, your object is named Stormwind Crate? Thats wrong, its supposed to be named "Bludiste bedna", which is czech translation of "Maze box" :P So, my bet is that you have entered wrong id (already used). You HAVE TO enter unused id for your boxes, because sql export will generate NEW entry with specific display id (= it will be scaled correctly).
    Last edited by axxxa; 03-04-2009 at 01:59 PM.

  15. #15
    jordddm's Avatar Member
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    right i got the boxes fixed ty but i need 2 pieces of help 1.i cant find a space big enough for a maze im making a maze as u can see in picture its overlaped with the maze i made last time in previous image when u scroll up

    and i did my maze i clicked 2nd floor did my boxes and its not made 2nd floor only put them ontop each other as u can also see in the image plz help axxa

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