there u go lol
there u go lol
hehe, glad you guys still like it :-) I am unable to check my topics or update application atm, kinda too much time is taken by shool n friends. But m still around!![]()
Last edited by axxxa; 05-15-2009 at 04:05 PM. Reason: Typos, sorry, iv been havin ome fun outside :D
will there ever be a Axxa's Maze creator for aspire or hearthstone i realy hope socuz i would love to make some awsome stuff with it
plzz help me
I figured out the issue for ArcEMU. At least it was an issue I had.
I'll use this code as an example:
As you can see x,y and z are just that... x, y and z.Code:INSERT INTO `gameobject_spawns` (`Entry`, `Map`, `x`, `y`, `z`, `Facing`, `o1`, `o2`, `o3`, `o4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) VALUES (500010, 37, -859.007715, 839.919312, -29.550114, 0, 0, 0, 0, 0, 1, 0, 0, 4, 0);
The issue is also with o1, o2, o3 and o4
When I used the replacement tool in Wordpad to change the text of 'x' to postion_x and did the same with y and z I stopped getting the error for those columns.
I started to receive errors for o1, o2 and so on though.
I went back to Wordpade and replaced those 4 with orientation1, orientation2 and so on it worked fine.
So my code turned out like this:
Hope this helps anyone who has errors and helps you fix the ArcEMU SQL generation issues people have had.Code:INSERT INTO `gameobject_spawns` (`Entry`, `Map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) VALUES (500010, 37, -859.007715, 839.919312, -29.550114, 0, 0, 0, 0, 0, 1, 0, 0, 4, 0);
+Rep by the way. Thanks for the program ^.^
Seems like sql format was updated :-P Well, its a matter of few seconds to change that in source code, so i ll look into it asap :P
could you make one of these for aspire/hearthstone?
In fact i could, but i am extremely lazy :-P Buuut - you could easily make oney yourself! =)
Simply get Visual CSharp from microsoft website, get source code from axwow.net, and edit one of its files in it - its called somewhat like export. You can for example taky arcemu output and just edit the output strings. Than compile again and your done![]()
thanks for the info I will try that out. great program BTW.
which gameobject table does this reference to?writer.WriteLine("INSERT INTO `gameobject` (`id`, `map`, `spawnMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES");
gameobject_names
gameobject_names_localized
gameobject_quest_finisher
gameobject_quest_item_binding
gameobject_quest_pickup_binding
gameobject_quest_starter
gameobject_spawns
gameobject_staticspawns
Last edited by y2kss66; 06-02-2009 at 04:38 PM.
This is probably part of trinity/mangos output, be sure to locate arcemu one, which is nearly what you want, so you will need just some minor edits![]()
thanks sorry I am a noob at program writing/editing/anything to do with programs except using them!
thanks again!
umm im having a problem.. whne i do find somehwere big enough to spawn this it starts in the air .. but i cant find a big place and some one give me coords for a big flat place big enough for a size 51x51 maze?
any chance you have tried the default one?![]()
hey axxxa, im having a problem
i just made a small maze as a test and it imported without any problems.
now that i went into my server no boxes are there???
its really weird and i cant seem to find a solution
could you please try to help?
im using arcemu patch 3.1.3 btw
you sure you restarted your server?![]()
yeah i fixed it and the problem was that i accidently changed the height a bit
so it was underground but i did it again and now it works
thx alot i would +Rep if i could