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  1. #1
    Sensisativa's Avatar Contributor
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    Guide to Mob Waypoints

    I have tried about 7 dif. dbs in the last week trying to find one that has all the mobs moving, I have not been very lucky so far. They move close to the big cities or near the starting zones on most and then it's sporatic at best. I decided to just maually make waypoints for all mobs till I find a db that can take care of my need. I was very confused ( and still am about a few areas of the .waypoint command), I decided to test out some of the .waypoints commands, this is what I have found out so far:
    -
    1. - No need to type ".waypoint", just stick with ".way". Works the same.
      -
    2. - Select the mob you want to alter, make sure it has no waypoints. If you are unsure type ".way show" , you will need to use ".way hide" before you can move on to the next step.
      -
    3. - I use the generate command to save a lot of time, it works like this:.way gen * *"
      * = The radius that the waypoints will be spread about.
      * = The amount of waypoints to be created.
      -[
      *] - The waypoints you generated should show up, now it is time to modify them individually. Select the waypoint that you want to modify. Type ".way wait *"
      *= time in milliseconds to wait at this point. I try and vary it between points, it is set to 5000 if you use the generate command.
      - ".way move'" will move the selected waypoint to your location.
      - ".way movetype *"
      Where * =
      0 - The mob goes from point 1 to the next and so on till it gets to the last, then turns around and flollows them back.
      1 - The mob randomly goes to a point.
      2 - The mob goes from 1 to the next, ect, at the end it goes directly back to 1. Like a loop.
      -
    4. - You will notice that the mobs just walk from point to point, here is where you can learn to change that. Select a point and type ".way flag 256" , this will make the mob run from the last point to this one.
      -
    5. - ".way emote" still has me a bit confused, from what I can gather it will make the mob perform an emote at that point if the wait time is long enough (try to set it for 7000-9000 if you want to emote there)
      I know you can use ".way emote 1 *", where * =
      Code:
      EMOTE ONESHOT NONE : 0
      EMOTE ONESHOT TALK : 1
      EMOTE ONESHOT BOW : 2
      EMOTE ONESHOT WAVE : 3
      EMOTE ONESHOT CHEER : 4
      EMOTE ONESHOT EXCLAMATION : 5
      EMOTE ONESHOT QUESTION : 6
      EMOTE ONESHOT EAT : 7
      EMOTE STATE DANCE : 10
      EMOTE ONESHOT LAUGH : 11
      EMOTE STATE SLEEP : 12
      EMOTE STATE SIT : 13
      EMOTE ONESHOT RUDE : 14
      EMOTE ONESHOT ROAR : 15
      EMOTE ONESHOT KNEEL : 16
      EMOTE ONESHOT KISS : 17
      EMOTE ONESHOT CRY : 18
      EMOTE ONESHOT CHICKEN : 19
      EMOTE ONESHOT BEG : 20
      EMOTE ONESHOT APPLAUD : 21
      EMOTE ONESHOT SHOUT : 22
      EMOTE ONESHOT FLEX : 23
      EMOTE ONESHOT SHY : 24
      EMOTE ONESHOT POINT : 25
      EMOTE STATE STAND : 26
      EMOTE STATE READYUNARMED : 27
      EMOTE STATE WORK : 28
      EMOTE STATE POINT : 29
      EMOTE STATE NONE : 30
      EMOTE ONESHOT WOUND : 33
      EMOTE ONESHOT WOUNDCRITICAL : 34
      EMOTE ONESHOT ATTACKUNARMED : 35
      EMOTE ONESHOT ATTACK1H : 36
      EMOTE ONESHOT ATTACK2HTIGHT : 37
      EMOTE ONESHOT ATTACK2HLOOSE : 38
      EMOTE ONESHOT PARRYUNARMED : 39
      EMOTE ONESHOT PARRYSHIELD : 43
      EMOTE ONESHOT READYUNARMED : 44
      EMOTE ONESHOT READY1H : 45
      EMOTE ONESHOT READYBOW : 48
      EMOTE ONESHOT SPELLPRECAST : 50
      EMOTE ONESHOT SPELLCAST : 51
      EMOTE ONESHOT BATTLEROAR : 53
      EMOTE ONESHOT SPECIALATTACK1H : 54
      EMOTE ONESHOT KICK : 60
      EMOTE ONESHOT ATTACKTHROWN : 61
      EMOTE STATE STUN : 64
      for NPC's, just stick with ".way emote" for mobs. The ".way gen" seems to throw emotes in for mobs too, which is really nice when you want to cover many mobs quickly.
      -
    6. - ".way info" on selected waypoint to see the info for it.
      -
    7. - ".way delete" to remove selected waypoint.
      -
    8. - ".way deleteall" to remove all waypoints. They must be hidden before they will delete.
      -
    9. - I still can't get any of the ".way skin" commands to work, don't know what do do. As long as I put 2 stes of numbers in it always says it changes the skin id, but no change is visible.
      -
    10. - ".way change *" will change the selected waypoint to *
      -
    11. - ".way addfly" does just what it sounds like, adds a waypoint in the air. Make sure you have used ".cheat fly" before using. If you just try to .add a waypoint in the air without the "fly", it will fall to the ground.
      -
    12. - .way add, delete, show, hide should be self explanatory.
      -
    13. - If you are lucky your ".way save" will work, most of the time it does not seem to work. Here is what I find helps keep your waypoints around after a server restart. Use ".way movetype " and it saves the vlaues to the table, I have found this works more often than not. You can also make sure that you are logged in for 5 minutes or whatever you set your server auto save to afeter your last change.
      -
      I hope this has helped someone out there, I could find very little out there about the waypoint command, everything but the emote list I found from trial & error, so I might be ( I'm sure I am somewhere) wrong here and there. I would suggest making a simple macro:
      -
      Code:
      .way gen 70 5<br>
      .way movetype 1<br>
      -
      is great for areas like the barrens, wide open, watch out for obstacles, they will go right through them.
      -
      For indoors or close quarters, try:
      -
      Code:
      .way gen 10 10<br>
      .way movetype 1<br>
      -
      That's all I have for now, if anyone can tell me more about the skin, flag or emote commands I would really appreciate it. Thanks
      -
      -
      -SensiSativa

      -Coming soon -
      Macros for quick wait changes, too tired right now.

    Guide to Mob Waypoints
  2. #2
    Ellemental1991's Avatar Member
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    Nice Thanks

  3. #3
    Sensisativa's Avatar Contributor
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    not a problem, glad I could help.

  4. #4
    Serial's Avatar Member
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    hello ppl..have anybody a finnished configure creature_waypoints DB table so will share that with all mobs so them moved its a questions if the answer is no i will try if i have good luck with the guide...

    sorry for my bad english..

  5. #5
    thelastsurviver123's Avatar Member
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    XD i should use this later on to make my server good XD

  6. #6
    devoured's Avatar Member
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    thanks for the post, I havent played with waypoints till i read it.


    Now I love making waypoints by hand. I havent had much luck with the generate options. but i just run around and drop a few with a macro.

    macro 1
    .npc spawn 2442

    select spawned creature

    macro 2
    .way add

    drop a few waypoints in the general area of the mob

    macro 3
    .way movetype 1

    sets it so the mob pics a random point and moves to it


    lol, but now you got a field full of roaming cows

  7. #7
    killerweb0's Avatar Member
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    Cool i needed this. Thanks. +rep as soon as i can

  8. #8
    nickeg's Avatar Member
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    when im puting way points on mobs in Instances they dosnt work when i enter there later like after server restart. I have only so far made easy comands like .. .way add but they dont move when i return later to the instance. Do you know what the problem is... and i tried .way save and it dint work.

  9. #9
    killerweb0's Avatar Member
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    Originally Posted by nickeg View Post
    when im puting way points on mobs in Instances they dosnt work when i enter there later like after server restart. I have only so far made easy comands like .. .way add but they dont move when i return later to the instance. Do you know what the problem is... and i tried .way save and it dint work.
    Did you try setting the mobs movetype instead? Try .way movetype instead of .way save. Look at the first post. He says .way movetype works more often than .way save. Remember to specify the movetypes type (0,1,2)

  10. #10
    Power of Illuminati's Avatar Contributor
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    You worth a rep, the generate option helped me a while ago, just forgot to replay

    Give me a moment.. can't give rep to your post.. weird

  11. #11
    Friend Owl's Avatar Member
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    SensiSativa, This was helpfull - thanks

  12. #12
    dragonowner's Avatar Member
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    dude u rule!!!!!!!!! +Rep!!!!!!

  13. #13
    Sensisativa's Avatar Contributor
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    I have been out of the emu game for quite awhile, just thought I would say thank you to those that thanked me. I think I still have my waypoints file saved somewhere on my pc, i'll see if i can find it for you all.
    "A friend in need is a friend indeed, but a friend with weed is better"

  14. #14
    fantom727's Avatar Member
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    Really good

  15. #15
    Kaneiac's Avatar Member
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    I apologize for the bump, but I wanted to avoid creating a new thread just for help.

    Few questions regarding .waypoint addfly.

    For some reason, I do use .cheat fly to get to the point in the air, and then I set it. But when the dragon that I am using flies there, he stops, and stands in the air, and then flies to the next point. Is there a way to get him to hover there, rather than just stand there in the middle of the air? I tried a lot of emotes, but haven't gotten through them all yet.
    Last edited by Kaneiac; 10-13-2008 at 03:59 PM.

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