Make HUGE cities- With NO load times, Network usage, or processor taken. menu

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  1. #16
    Arrakis's Avatar Active Member
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    I administer 200+ database ranging form 1Gb to 32 TB plus the belonging servers on all different unix (hp/sun/tru64) platforms. My little playgarden

    It would be near impossible to do that with a gui ... And if shit really hits the fan, and you are not able to work over a telnet, your f*cked ... therefor i made tuns of automated scripts to do the work for me, and work on a command prompt

    Make HUGE cities- With NO load times, Network usage, or processor taken.
  2. #17
    EmuGod's Avatar Contributor
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    true that, but I host mine locally, so, I don't have to worry about telnet screwing it up. Now we're getting off subject so, this is the last post back I'll have to your response. (not trying to piss off the mods.)

  3. #18
    Arrakis's Avatar Active Member
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    You are right .. we went OT .. sorry for that

    This guide just caught my attention and made me giggle a bit ... A guide to improve performance, yet the way you do it is far from "performant" .... nevertheless, very good information and usefull. Keep them coming

    +rep from me.


    ps: Instead of opening a table and sorting it (very memory heavy) to get the last id, you could also use: "select max(id) from object_spawns".
    Code:
    1. select max(id) from Gameobject_spawns;
    2. Note the id, add objects in game.
    3. Insert into Gameobject_staticspawns select * from Gameobject_spawns where id > "id from step 1";

  4. #19
    Krazyglue's Avatar Member
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    great guide, no more lag for me
    -Krazyglue

  5. #20
    Niasar's Avatar Sergeant
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    Awesome! Finaly, my town that was a lag-a-town is a non lagging town!

  6. #21
    JosipM15's Avatar Member
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    Srenje

    ovaj guide je sranje!!:wave::wave::wave:

  7. #22
    EmuGod's Avatar Contributor
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    Glad I could help.

  8. #23
    Strudels's Avatar Member
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    This sounds REALY Cool Man! GJ Mate =)

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