local itemid =
ItemID
local race = {}
race[1] = 1
race[2] = 2
race[3] = 1
race[4] = 1
race[5] = 2
race[6] = 2
race[7] = 1
race[8] = 2
race[10] = 2
race[11] = 1
function Item_Trigger(item, event, player)
Item_menu(item, player)
end
function Item_menu(item, player)
if (player:IsInCombat() == true) then
player:SendAreaTriggerMessage("You are in combat!")
else
item:GossipCreateMenu(3543, player, 0)
item:GossipMenuAddItem(4, "Make me Deathknight", 22222, 0)
item:GossipSendMenu(player)
end
end
function OnSelect(item, event, player, id, intid, code )
if (intid == 22222) then
player:SetModel(1650

player:GossipComplete()
end
end
RegisterItemGossipEvent(itemid,1,"Item_Trigger")
RegisterItemGossipEvent(itemid,2,"OnSelect")