[Guide] Making a Private Server and getting it public! menu

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  1. #106
    Bunster's Avatar Active Member
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    Nice guide a lot of detail

    [Guide] Making a Private Server and getting it public!
  2. #107
    fubu65's Avatar Member
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    look below this message
    Last edited by fubu65; 01-26-2009 at 03:30 PM. Reason: deleting

  3. #108
    fubu65's Avatar Member
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    Originally Posted by gravestalker View Post
    here is my problem


    bigger: ImageShack - Hosting :: 33375640pc1.png

    Code:
    /********************************************************************************
    * TOTAL WAR
    * Logonserver configuration file-
    * Edit the fields when you need to, defaults are set for LAN play
    ********************************************************************************/
    # LogonDatabase Section
    #
    # These directives are the location of the `realms` and `accounts`
    # tables.
    #
    # LogonDatabase.Host - The hostname that the database is located on
    # LogonDatabase.Username - The username used for the mysql connection
    # LogonDatabase.Password - The password used for the mysql connection
    # LogonDatabase.Name - The database name
    # LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
    # LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    <LogonDatabase Hostname = "127.0.0.1"
    Username = "root"
    Password = "root"
    Name = "logon"
    Port = "3306"
    Type = "1">
     
    # Host Directive
    #
    # This is the address that the realmlist will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # Note: ISHost is the interserver communication listener.
    #
    <Listen Host = "wow-tw.servegame.org"
    ISHost = "192.168.0.4"
    RealmListPort = "3724"
    ServerPort = "8093">
    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none.
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    <LogLevel Screen = "0"
    File = "-1">
    # Account Refresh Time
    #
    # This controls on which time interval accounts gets 
    # refreshed. (In seconds)
    # Default = 600
    #
    <Rates AccountRefresh = "120">
    # Accepted Build Range Setup
    #
    # These two directives set up which clients will be
    # allowed to authenticate with the realm list.
    #
    # Set these to the same builds that the server was
    # compiled for.
    #
    # As of the last update, version 2.4.3.
    #
    <Client MinBuild = "8606"
    MaxBuild = "9999">
    # WorldServer Setup
    #
    # RemotePassword
    # This directive controls the password used to authenticate with the worldserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    # Default: "change_me_logon"
    #
    # AllowedIPs
    # Very simple, just relace the internal address (127.0.0.1) with your external
    # adress. Same thing goes for AllowedModIPs
    #
    <LogonServer RemotePassword = "REMOTEPASSWORD"
    AllowedIPs = "24.7.215.88/24"
    AllowedModIPs = "24.7.215.88/24">
    logon ^
    Code:
    /********************************************************************************
    * TOTAL WAR
    * Realms configuration file-
    * Edit the fields when you need to, defaults are set for LAN play
    ********************************************************************************/
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    # Address:
    # The address (no port) of the server.
    #
    # Port:
    # The port on which the logon server listens. (*** NOT 3724 ***)
    #
    # Name:
    # Not really relavant, but name the logon.
    #
    # RealmCount:
    # The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <LogonServer Address = "wow-tw.servegame.org"
    Port = "8093"
    Name = "Default Logon"
    RealmCount = "1">
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    # Name:
    # The name of the realm.
    # 
    # Address:
    # The address (and port) of that realm.
    #
    # Icon:
    # The type of realm (PVP, Normal, RPPVP, RP)
    #
    # TimeZone:
    # The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America, 
    # 5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
    #
    # Population:
    # (0 = low, 1 = medium, 2 = high)
    #
    # Important information below
    #
    # change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
    # This issues come up a lot!
    #
    # Timezone values :
    # 0=Korean 
    # 1=Development
    # 2=United States
    # 3=Oceanic
    # 4=Latin America
    # 5=Tournament
    # 6=Korean
    # 8=English
    # 9=German
    # 10=French
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Realm1 Name = "WoW-TW Total War!"
    Address = "24.7.215.88:8129" 
    Icon = "PVP"
    Population = "1.0"
    TimeZone = "2">
    ]
    realms ^

    Code:
    /********************************************************************************
    * TOTAL WAR
    * World configuration file-
    * Edit the fields when you need to, defaults are set for LAN play
    ********************************************************************************/
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    # Database.Host - The hostname that the database is located on
    # Database.Username - The username used for the mysql connection
    # Database.Password - The password used for the mysql connection
    # Database.Name - The database name
    # Database.Port - Port that MySQL listens on. Usually 3306.
    # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <WorldDatabase Hostname = "localhost"
    Username = "root"
    Password = "root"
    Name = "arcemu"
    Port = "3306"
    Type = "1">
    <CharacterDatabase Hostname = "localhost"
    Username = "root"
    Password = "root"
    Name = "tc_characters"
    Port = "3306"
    Type = "1">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    # Host
    # This is the address that the server will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # WorldServerPort
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Listen Host = "0.0.0.0"
    WorldServerPort = "8129">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    # Console Logging Level
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none, or -1 to disable.
    # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # World server packet logging feature
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    #
    # DisableCrashdumpReport
    # Disables crashdump reports, else if the build has debugging enabled, 
    # arcemu-world will call ./arcemu-crashreport every time it starts, so 
    # if there is a core, a crashdump will automatically be reported 
    # to the tracker at sf.net
    # Needs gdb and curl
    # Linux only
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    # PlayerLimit
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to 
    # the server queue.
    # Default: 100
    #
    # Motd
    # This message will be displayed by the server in the chat
    # box every time any user logs on. Colors can be used in the
    # standard WoW format.
    # Default: "No MOTD specified
    #
    # Send Stats On Join
    # This directive controls whether the server will send the online player
    # count to a cilent when it enters the world.
    #
    # Breathing Setup
    # If the breathing code is causing problems or you want to run a fun server, you can disable 
    # water checks by enabling this directive.
    # Default: 1
    #
    # Seperate Channels Control
    # This directive controls whether horde and alliance chats will be seperated across channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    # across channels.
    # Default: 0
    #
    # Compression Threshold
    # This directive controls the limit when update packets will be compressed using deflate.
    # For lower-bandwidth servers use a lower value at the cost of cpu time.
    # Default: 1000
    #
    # Queue Update Rate
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #
    # Kick AFK Players
    # Time in milliseconds (ms) that a player will be kicked after they go afk.
    # Default: 0 (disabled)
    #
    # Connection Timeout
    # This directive specifies the amount of seconds that the client will be disconnected
    # after if no ping packet is sent. It is advised to leave it at the default.
    # Default: 180
    #
    # Realm Type
    # This is the realm type that will be used by the server to handle world pvp.
    # Default: 0 (pve)(RPPVE)
    # Other values: 1(pvp)(RPPVP)
    #
    # AdjustPriority
    # Set the server to high process priority?
    # Default: 0
    #
    # RequireAllSignatures
    # This directive controls whether the full 10 signatures will be required in order
    # to turn in a petition. Smaller servers would be better off having it turned off.
    # Default: off
    #
    # ShowGMInWhoList
    # This directive controls whether GM's will be shown in player's who lists or not.
    # Default: on
    #
    # MapUnloadTime
    # This directive controls whether to unload map cells after an idle period of <x> seconds.
    # Use on smaller servers or servers that are memory-limited. The server without cell unloading
    # can use over 1.2GB memory with all creatures loaded.
    # Default: 0
    #
    # LimitedNames
    # This directive forces all character names to be a-z and A-Z compliant.
    # Default: 1
    #
    # UseAccountData
    # This directive determines whether the account_data table is used to save custom client data.
    # May cause buggy behaviour.
    # Default: 0
    #
    # AllowPlayerCommands
    # This directive, if enabled can allow players to use commands with a '0' command group.
    # Default: 0
    #
    # EnableLFGJoin
    # If this is enabled, you can join the LFG channel without using the LFG tool.
    # Default: 0
    #
    # TimeZone
    # Set your local timezone relative to GMT here.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Server PlayerLimit = "1000"
    Motd = "Welcome to WoW-TW! If you have any bugs please report them on the forms and remember to vote!" 
    SendStatsOnJoin = "1"
    EnableBreathing = "1"
    SeperateChatChannels = "0"
    CompressionThreshold = "1000"
    QueueUpdateInterval = "5000"
    KickAFKPlayers = "0"
    ConnectionTimeout = "180"
    RealmType = "1"
    AdjustPriority = "0"
    RequireAllSignatures = "0"
    ShowGMInWhoList = "1"
    MapUnloadTime="0"
    LimitedNames="1"
    UseAccountData="0"
    AllowPlayerCommands="0"
    EnableLFGJoin="0"
    TimeZone="0">
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Announce Configuration
    #
    # Tag
    # Configure what is shown in front of your announces in the [] brackets.
    # Default: Staff (would give [Staff])
    #
    # GMAdminTag
    # Configure whether the <GM> or <Admin> tag is shown in announces.
    # Default: 0 (disabled)
    #
    # NameinAnnounce
    # If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
    # Default: 1 (enabled)
    #
    # NameinWAnnounce
    # If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
    # of the message.
    # Default: 1 (enabled)
    #
    # ShowInConsole
    # This controls whether announces are shown in the arcemu-world console or not.
    # This does not apply for the team-internal GM announce.
    # Default: 1 (enabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Announce Tag = "Staff"
    GMAdminTag = "0"
    NameinAnnounce = "1"
    NameinWAnnounce = "1"
    ShowInConsole = "1">
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    # 
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers: 
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    # 
    # Reputation:
    # Kill = Rep gained on kill, Quest = rep gained from quests
    #
    # Honor:
    # Honor = multiplier used to calculate honor per-kill.
    #
    # PvP:
    # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    # ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
    #
    # XP:
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    #
    # RestXP: 
    # Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    # Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    # F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
    # Note that resting in a resting area (Zzz) goes 4 times faster.
    # Default: 1 (bubble every 8 hrs)
    #
    # Drop(Color):
    # These values will be multiplied by the drop percentages of the items for creatures
    # to determine which items to drop. All default to 1.
    # To allow you better control of drops, separate multipliers have been created for items 
    # of each quality group. 
    #
    # DropMoney:
    # This value will be multiplied by any gold looted and pickpocketed
    #
    # Save:
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)
    # 
    # SkillChance:
    # The chance that you have to level up a skill in melee or a profession is multiplied
    # by this value.
    # Default: 1
    #
    # SkillRate:
    # The amount of "levels" your skill goes up each time you gain a level is multiplied
    # by this value.
    #
    # ArenaMultiplier
    # Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Rates Health="1"
    Power1="1"
    Power2="1"
    Power3="1"
    QuestReputation="1"
    KillReputation="1"
    Honor="1"
    PvPTimer="300000"
    ArenaQueueDiff="150"
    Compression="1"
    XP="1"
    QuestXP="1"
    RestXP="1"
    ExploreXP="1"
    DropGrey="1"
    DropWhite="1"
    DropGreen="1"
    DropBlue="1"
    DropPurple="1"
    DropOrange="1"
    DropArtifact="1"
    DropMoney="100"
    Save="300000"
    SkillChance="100"
    SkillRate="5"
    ArenaMultiplier2x="1"
    ArenaMultiplier3x="1"
    ArenaMultiplier5x="1">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    # Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <GMClient GmClientChannel = "gm_sync_channel">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain & Collision Settings
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled
    # for the main world maps here. Unloading the main world maps when they go idle
    # can save a great amount of memory if the cells aren't being activated/idled
    # often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # vMapPath = "vmaps"
    # UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Terrain MapPath = "maps"
    vMapPath = "vmaps"
    UnloadMaps = "1">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    # 
    # Cheaters:
    # This directive sets up the cheater logging file, if turned on any
    # cheat / packet exploit / speedhack attempts will be logged here.
    #
    # GMCommands:
    # These two directives set up the GM command logging fie. If turned on,
    # most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Log Cheaters="1" GMCommands="1">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    # 
    # ReloadDelay 
    # Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM 
    # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts
    # Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems
    # Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry
    # Turns off the 30 day / 3 day after read message expiry time. 
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail
    # Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM 
    # Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    # 
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Mail ReloadDelay="0"
    DisablePostageCostsForGM="1"
    DisablePostageCosts="0"
    DisablePostageDelayItems="1"
    DisableMessageExpiry="0"
    EnableInterfactionMail="1"
    EnableInterfactionMailForGM="1">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    # These directives set up the status dumper plugin. Filename is an
    # absolute or relative path to the server binary. Interval is the
    # time that the stats will be dumped to xml.
    # Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <StatDumper FileName = "stats.xml" Interval = "120000">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    # Preloading
    # This directive controls whether the entire world will be spawned at server
    # startup or on demand. It is advised to leave it disabled unless you are a
    # developer doing testing.
    # Default: off
    #
    # Background Loot Loading
    # This directive controls whether loot will be loaded progressively during
    # startup or in the background in a seperate thread. Turning it on will
    # result in much faster startup times.
    # Default: on
    #
    # Multithreaded Startup
    # This controls whether the server will spawn multiple worker threads to
    # use for loading the database and starting the server. Turning it on
    # increases the speed at which it starts up for each additional cpu in your
    # computer.
    # Default: on
    #
    # Additional Table Binding
    # You can load static item/creature/etc data into the server using this directive.
    # This way throughout database updates your custom data can be preserved.
    # Format: "sourcetable destination table,sourcetable destinationtable"
    # Example: "myitems items,mynpcs creature_names"
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Startup Preloading = "0"
    BackgroundLootLoading = "1"
    EnableMultithreadedLoading = "1"
    LoadAdditionalTables="">
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    # Lines
    # This is the number of "messages" or lines that it will allow before stopping messages from
    # being sent. This counter is reset every "Seconds" seconds.
    # Default: 0 (disabled)
    #
    # Seconds
    # This is the number of seconds inbetween the Line counter being reset.
    # Default: 0 (disabled)
    #
    # SendMessage
    # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    # message will be sent upon flood triggering.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <FloodProtection Lines = "3" Seconds = "5" SendMessage = "1">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    # DisablePings 
    # This directive controls whether pings will be sent to the logonserver to check
    # if the connection is still "alive". Expect problems if it is disabled.
    # Default: 0
    #
    # RemotePassword
    # This directive controls the password used to authenticate with the logonserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <LogonServer DisablePings = "0"
    RemotePassword = "REMOTEPASSWORD">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    # Teleport 
    # This directive controls anti-teleport hack checks will be enabled or not.
    # Default: 1
    #
    # Speed
    # This directive controls anti-speed hack checks will be performed on player movement or not.
    # Default: 1
    #
    # SpeedThreshold
    # This directive controls the threshold at which the speedhack detection will trip.
    # It's (characters' move time of distance - real move time of distance)
    # Default: -600.0
    #
    # FallDamage
    # This directive controls anti-fall damage hack checks will be performed on player movement or not.
    # Default: 1
    #
    # Flying
    # This directive controls whether flight hacks will be performed on players or not.
    # Default: 1
    #
    # FlightThreshold
    # This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
    # Default: 10
    #
    # DisableOnGM
    # This directive controls hack checks will be disabled for GM's or not.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <AntiHack Teleport="1"
    Speed="0"
    FallDamage="1"
    Flight="1"
    FlightThreshold="10" 
    DisableOnGM="1">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    # These are the periods that the server will wait before doing periodic duties. At the moment only
    # arena point calculation and honor point calculation are used here.
    #
    # Default:
    # Arena: weekly
    # Honor: daily
    # (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Periods HonorUpdate="hourly"
    ArenaUpdate="hourly"
    DailyUpdate="daily">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    # These directives control some of the aspects in the channel system.
    #
    # BannedChannels
    # If you would like to ban users from creating or joining a channel specify them here in a ';'
    # seperated list.
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Channels BannedChannels="">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    # These directives control some of the aspects in the voice chat system.
    #
    # Enabled
    # If you want to enable the voice chat system, this must be set to 1.
    # Default: "0"
    #
    # ServerIP
    # This is the IP of the voice chat server.
    # Default: "127.0.0.1"
    #
    # ServerPort
    # This is the TCP port of the voice chat server.
    # Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <VoiceChat Enabled="0"
    ServerIP="127.0.0.1"
    ServerPort="3727">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Remote Console Setup
    #
    # These directives control the remote administration console.
    #
    # Enabled
    # If you want to enable the remote administration console, set this.
    # Default: 0
    #
    # Host
    # This is the interface the RA server listens on.
    # Default: "0.0.0.0"
    #
    # Port
    # This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    # Default: 8092
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <RemoteConsole Enabled="0"
    Host="0.0.0.0"
    Port="8092">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Scripting Engine Setup
    #
    # ArcEmu can support multiple script backends via the means of loading .dll files for them.
    # This section in the config can enable/disable those backends.
    #
    # LUA
    # If you would like to enable the LUA scripting backend, enable this.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <ScriptBackends LUA="1"
    AS="0">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Movement Setup
    #
    # NOTE: For any of these directives to function, movement compression has to be compiled into
    # the server.
    #
    # FlushInterval
    # This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    # If you have a high threshold, keeping this at 1-2 seconds will work better.
    # Default: 1000 (one second)
    #
    # CompressionRate
    # This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    # Range: 1-9 (or 0 is disable)
    # Default: 1
    #
    # CompressionThreshold
    # This is the distance that will be used to determine if an object needs to be sent compressed or
    # normal. It is advised to keep it at least 30 units. This value is used for players.
    # Default: 30.0
    #
    # CompressionThresholdCreatures
    # This is the distance that will be used to determine if an object needs to be sent compressed or
    # normal. This value is used for creatures, so it can be a lot lower.
    # Default: 10.0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Movement FlushInterval="1000"
    CompressRate="1"
    CompressThreshold="30.0"
    CompressThresholdCreatres="10.0">
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    # LocaleBindings
    # This is a list of locale names and the other locale you want to associate with them.
    # For example, to make the European client always use the french language, "enGB=frFR"
    #
    # Must be terminated by a space.
    #
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Localization LocaleBindings="">
     
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Dungeon / Instance Setup
    #
    # TakeGroupLeaderID
    # If a player doesn't have an instance id, the group isn't already assigned
    # to an instance and the group or raid leader already have one, the player will
    # be bound to the instance id of the group/raid leader.
    # Default: 1 (enabled)
    #
    # SlidingExpiration
    # If enabled, persistent instances will expire relative to the creation time.
    # Otherwise persistent instances will expire at fixed points of time. (blizz like)
    # Default: 0 (disabled)
    #
    # DailyHeroicInstanceResetHour
    # Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
    # Default: 5
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <InstanceHandling TakeGroupLeaderID="1"
    SlidingExpiration="0"
    DailyHeroicInstanceResetHour="5" >
    I got this problem as well and i even tried to change it to /24 in the logon and that didnt change anything lol well lets hope for a solution!

  4. #109
    Magma_animal's Avatar Member
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    Wow I dont get it why cant most people figure out how to fix it themselfs, but that just me.
    I am working on a 3.0.3 wotlk private server. It working fine to now last step would be making it kind of public then debug and patch it myself.

    That guides looks good for 2.4.2, which I wouold be using but since I had wraith installed wiht it patched to 3.0.3 I just looked around this place found what I need. Now I have my own but again I just hope all of you guys trying to making those servers of your public good luck because how the fun is making it work unless if you dont like that to howing it easy for you which is not always fun. Again that guide looks great !

  5. #110
    fubu65's Avatar Member
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    Originally Posted by Magma_animal View Post
    Wow I dont get it why cant most people figure out how to fix it themselfs, but that just me.
    I am working on a 3.0.3 wotlk private server. It working fine to now last step would be making it kind of public then debug and patch it myself.

    That guides looks good for 2.4.2, which I wouold be using but since I had wraith installed wiht it patched to 3.0.3 I just looked around this place found what I need. Now I have my own but again I just hope all of you guys trying to making those servers of your public good luck because how the fun is making it work unless if you dont like that to howing it easy for you which is not always fun. Again that guide looks great !
    sometimes people cant figure it out. trust me i tried to edit the config files and i still got the problem. while i was waiting for a response i was trying to fix the problem. but so far nothing happened. my router is ported and i still got this problem. well if ya got any ideas then spill em out i would like to hear them so i can try it. i am gonna continue to fix this problem and when i do i will be advertising my server for workers so we can fix any bugs and quests as well as customizeing it. its gonna be blizzlike/custom server.

  6. #111
    fubu65's Avatar Member
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    Originally Posted by Jackie Moon View Post
    I will get you a server and public today!

    Ok download any repack but for this i will use Ac Web Repack 7.8 from

    Download here!

    while it's downloading you may aswell get MySQL and Navicat, they are your lets say "directories" to your server.

    Navicat: Navicat for MySQLget the lite version (scroll down)

    MySQL: MySQL get the community version.

    Ok once they have downloaded install the AC web repack. It will save to your C:/ drive.

    Now to go to Arc Emu and save it in a new file anywhere (desktop for example)

    Extract it into your new file and there is all your config files.

    Once MySQL has downloaded install and follow the steps and same with navicat make sure you use basic installation.

    Once it is all done open the Repack in the C:/ drive and go to:

    Server > mysql > and click on mysql_install service.

    Now open navicat and make a new connection with the standard for AC repack.

    Connection Name: Ascent
    Hostname/IP: leave as Localhost or 127.0.0.1
    Port: 3306
    Username: root
    Password ascent

    There now you can access your Database.

    Making public

    First to portforward:

    In your browser bar type in 192.168.1.1

    It will need a password and user name here are some standard access users and passwords:

    Admin, Admin
    Admin, Password
    Admin, (nothing)

    Now port forward these:

    3306 - 3306
    8129 - 8129
    8093 -8093
    6112 - 6112
    6881-6999
    3036 - 3036
    8050 -8050


    Click here for help portforwarding

    FOR BOTH UDP and TCP Once your done.

    GO TO Dynamic DNS hosting service!

    Make an account then follow these steps:

    Click on
    Services
    then
    DynamicDNS
    then
    Press Get Started

    Fill out the table and make sure you use the Auto Detected IP and have wildcard Checked. Once done click create host and write down the name.

    Then go to whatismyip

    For you external IP which you need (write it down).

    Go to Start, run and type in CMD or Command

    Type in /ipconfig and a list will come up.

    Find your IP address and write it down EG: 192.168.1.X

    Go to Start, Run and search C:\Windows\System32\Drivers\etc

    And open hosts with notepad.

    Down the bottem add this in:

    ip config IP Your.DynDNS.host
    whatismyip IP Your.DynDNS.host

    So it looks like this for example:

    192.168.1.12 mydns.game-host.org
    51.234.212.31 mydns.game-host.org


    Ive seen Localhost or 127.0.0.1 in it, which is not necesary

    NOW go to your Arc Emu file and open "configs" and open your Arc-REALMS.conf file

    And change these fields:

    Code:
    <LogonServer Address = "your DynDNS"
                 Port = "8093"
                 Name = "Default Logon"
                 RealmCount = "1">
    Code:
    Realm1 Name = "Jackies Sanctum"
            Address = "whatismyip.com:8129"
            Icon = "PVP"
            Population = "1.0"
            TimeZone = "1">
    KEEP THE :8129

    Now open you Arc-LOGONSERVER.conf file.

    Code:
    <Listen Host = "DynDNS"
            ISHost = "Ipconfig IP"
            RealmListPort = "3724"
            ServerPort = "8093">
    Now get your friends to change there realmlist to your DNS and your ready to play!

    Bonus HELP!

    Open your World.conf files and delete the Die directives and the localization setup so your optional.conf file can work (means optional instant 70 and more!)

    Realm Looping

    Open your Realms.conf file and change the following:

    Code:
    <LogonServer Address = "127.0.0.1"
                 Port = "8093"
                 Name = "Default Logon"
                 RealmCount = "2">
    And down the bottom add:

    Code:
    <Realm1 Name = "Jackies Sanctum"
            Address = "whatismyip.com:8129"
            Icon = "PVP"
            Population = "1.0"
            TimeZone = "1">
    
    <Realm2 Name = "Admin Only"
            Address = "IpconfigIP:8129"
            Icon = "PVP"
            Population = "1.0"
            TimeZone = "1">
    Open you ascent-logonserver.conf and change:

    Code:
    <LogonServer RemotePassword = "ascent"
                 AllowedIPs = "IpconfigIP/32"
                 AllowedModIPs = "IpconfigIP/32">
    See the /32 if it doesn't work for you change it to /24 depends on the modem

    Remember start your server using the arc emu file the AC web in your c:/ drive is a directorY!

    If you need help post here!
    after all theese steps i try it and i am stuck on connected or retrieveing charcter list and my arcemu - world.exe program keeps spamming this error message over and over again. i thought u can help me with this. i couldnt send u a pm so i decided to quote your guide. but anyway if ya got a solution let me know. (by the way my router is ported correctly) well please reply

  7. #112
    fubu65's Avatar Member
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    nvm it was my router all this time but now i am stuck at logging in to server lol

  8. #113
    fubu65's Avatar Member
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    ok i lied lol i still got that connected problem. my external ip changed so i had to change it on dyndns and now i got the same problem again! i dunno i am gonna look into the configs but please reply

  9. #114
    chiefofu's Avatar Member
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    Account Registration?!?!?!?

    ok im trying to set up my own server and it works and i can go to HediSQL and add accounts for my friends and then type Reload in the arcemu-logonserver.exe and they can get on but i wanted to go further so i made a Account Registration page( blizzarswow.servegame.com ) and it works people can register but...it doesn't Refresh/Reload the logon server i have to either restart my server or manually type in Reload.

    So my question is this How do i get it to Reload or refresh every so often or when someone creates an account?

  10. #115
    chiefofu's Avatar Member
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    Nm about that post i found out and now my server works perfect

  11. #116
    noobee's Avatar Member
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    getting the realmloot... wasn't able to login until i changed my
    <logonserver = "my dyns" in my realms files but now no one else can join.

  12. #117
    teddybear92's Avatar Member
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    can anyone help me make a 3.0.9 arcEMU/ ascent server? ive tryed every guide out there almost, and none works, i follow step by step, but never seems to work, if anyone can give me one on one help, my email is

    s
    h
    a
    r
    p
    -
    t
    u
    s
    k
    @
    hotmail
    .com

    sorry, cant post email

  13. #118
    ikester1969's Avatar Member
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    it messes up becaus mysql and navcat are already installed in 7.8 repack, if you install them seperatly it causes a lot of errors!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  14. #119
    Agent Orange's Avatar Knight-Lieutenant
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    alright so i got everything done correctly i think and i get stuck at running worlds. it says attempting to connect to logon server then it says it failed. Can you help? Logonserver
    Code:
    <Listen Host = "one-wow.kicks-ass.net"
            ISHost = "192.168.1.2"
            RealmListPort = "3724"
            ServerPort = "8093"
    
    
    <LogonServer RemotePassword = "ascent"
                 AllowedIPs = "127.0.0.1/24"
                 AllowedModIPs = "127.0.0.1/24">
    Worlds
    Code:
    <Listen Host = "0.0.0.0"
            WorldServerPort = "8129">
    Realms
    Code:
    <LogonServer Address = "one-wow.kicks-ass.net"
    	Port = "8093"
    	Name = "Default Logon"
    	RealmCount = "1">
    
    
    <Realm1 Name = "One-WoW"
    	Address = "96.252.147.135:8129" 
    	Icon = "Normal"
    	Population = "1.0"
    	TimeZone = "2">

  15. #120
    Sanine's Avatar Member
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    I ran into a problem, Im using the ArcEmu and logonserver opens and closes really fast, I already checked for #die and its not there. Whats going on? Before I tried to make it public it was fine

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