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  1. #1
    metehan's Avatar Banned
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    How to change the starting areas!

    Hi guys, this is my third guide enjoy!
    1. Find the area you want to change the starting area to and type ".gps" (no parentheses). This should give you a map a zone and some x y z coordinates. I suggest your write them down somewhere.
    Important: Write all the decimals down. Being one digit off can be the difference between it working, and your characters falling through the ground.
    2. Use your database editing software (Navicat, HeidiSQL SQLYog).
    3.Open Up Your world databse (Usually named world or aworld or ascent)
    4. Go to the table called "playercreateinfo".

    5. Now this part is a little tricky. There is a column called "Race" and a column called "Class"

    Playercreateinfo Race IDs
    Code:
    1 Human 
    2 Orc 
    3 Dwarf 
    4 Night Elf 
    5 Undead 
    6 Tauren 
    7 Gnome 
    8 Troll 
    10 Blood Elf 
    11 Draenis
    Playercreateinfo Class IDs
    Code:
    1 Warrior 
    2 Paladin 
    3 Hunter 
    4 Rogue 
    5 Priest 
    7 Shaman 
    8 Mage 
    9 Warlock 
    11 Druid
    So a 1 in the race column and a 1 in the class column would mean that, that specific row is for Human Warriors.


    6. Now go to the row of the Race/class combo's starting places you want to edit. And input the map ID and zone ID and XYZs that you got through the .gps.
    Tip: I suggest you round the "z" coordinate column up a little. So that 19.81293 would be 19.9, so the characters do not fall through the ground.


    Your done already!
    Last edited by metehan; 04-10-2008 at 06:34 PM.

    How to change the starting areas!
  2. #2
    Lich King's Avatar Contributor
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    Originally Posted by metehan View Post
    Tip: I suggest you round the "y" coordinate column up a little. So that 19.81293 would be 19.9, so the characters do not fall through the ground.
    Actually, its z that sets your height, not y. But other than that.. pretty nice guide, but sometimes the character gets stuck after its made when you do it

  3. #3
    Krazypencil's Avatar Member
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    Ill try it
    Hopefully doesnt screw me up :P

  4. #4
    metehan's Avatar Banned
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    Originally Posted by TheBetrayer View Post
    Actually, its z that sets your height, not y. But other than that.. pretty nice guide, but sometimes the character gets stuck after its made when you do it
    Doh! I completely brain farted.

  5. #5
    Falor's Avatar Member
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    can u make a query plz, isent it like insertinto blah bla blah?

    NVm i made 1
    Last edited by Falor; 04-10-2008 at 09:02 PM.

  6. #6
    Skype's Avatar Member
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    Nice guide! =)


  7. #7
    carlgeis's Avatar Member
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    thanks alot im going to make them start at the mall so no more portal bugs!

  8. #8
    ripcat3000's Avatar Member
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    How do i make one so it works every class and race cuz i dont wanna make like 20-30 templates

  9. #9
    Xtinction's Avatar Member
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    Thanks I Have Tryed To Find This For Weeks

  10. #10
    lilvic12's Avatar Member
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    Isn't 0 universal for both classes and races?

  11. #11
    xaverz's Avatar Banned
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    can you like make a human have druid with this??

  12. #12
    Randomness's Avatar Member
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    Thanks man,nice guide.

  13. #13
    sweetdaddyde's Avatar Member
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    Awsome Thanks i needed to no how to move the starting areas...

  14. #14
    llllll's Avatar Member
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    very confusing guide

  15. #15
    llllll's Avatar Member
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    i tryed it and every thing went wrong now human rogue starts in dwarf start area and human warr start some where in elywynn but floating in middle no where ^^

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