Elysium Core 1.12 Repack - Including MMaps and Optional Vendors menu

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  1. #1066
    Najnos's Avatar Member
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    Everything works like a charm, thank you soo much, i could do this also if i wanted to transfer characters from this repack to hellground repack 2.4.3 tbc?

    Elysium Core 1.12 Repack - Including MMaps and Optional Vendors
  2. #1067
    Tokan1's Avatar Member
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    Thank you to everyone involved.

  3. #1068
    KO_EN's Avatar Active Member
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    Originally Posted by Najnos View Post
    Everything works like a charm, thank you soo much, i could do this also if i wanted to transfer characters from this repack to hellground repack 2.4.3 tbc?
    most likely not. but I would have to look at the database structure of the hellground repack to be 100% sure.

  4. #1069
    Tokan1's Avatar Member
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    Hello, please can I use the 1.12.1 enGB client with the additionally installed Czech language on this prepack ? Will this affect its server functionality ?

  5. #1070
    Tokan1's Avatar Member
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    When you run mangos.exe it says error

    Packing groups...
    ==================================================== 100%
    >> Group Ids remapped, next group id is 1

    Scheduling normal instance reset...
    ERROR: [DungeonReset] Instance 0 [map 249]: ScheduleReset 1 for unknown instance.
    ERROR: [DungeonReset] Instance 0 [map 309]: ScheduleReset 1 for unknown instance.
    ERROR: [DungeonReset] Instance 0 [map 409]: ScheduleReset 1 for unknown instance.
    ERROR: [DungeonReset] Instance 0 [map 469]: ScheduleReset 1 for unknown instance.
    ERROR: [DungeonReset] Instance 0 [map 509]: ScheduleReset 1 for unknown instance.
    ERROR: [DungeonReset] Instance 0 [map 531]: ScheduleReset 1 for unknown instance.
    ERROR: [DungeonReset] Instance 0 [map 533]: ScheduleReset 1 for unknown instance.

    Repack v22
    Last edited by Tokan1; 07-02-2023 at 04:13 PM.

  6. #1071
    Tokan1's Avatar Member
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    When you run mangos.exe it says error



    World initialized.
    SERVER STARTUP TIME: 0 minutes 27 seconds

    mangos>mangosd process priority class set to HIGht

    >> Only expired mails (need to be return or delete) or DB table `mail` is empty.
    MaNGOSsoap: bound to http://127.0.0.1:7878
    Max allowed socket connections 1024
    HonorMaintenancer: Server needs to be restarted to perform honor rank calculations.
    ERROR: FindScriptTargets: Failed to find target for script with id 6 (target_param1: 2532), (target_param2: 30), (target_type: .


    Repack v22

  7. #1072
    leechunlung's Avatar Member
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    The Pyroguard Emberseer and his minions of Blackrock Spire which can be attacked without activating the altar, and the door behind it cannot be opened either

  8. #1073
    leechunlung's Avatar Member
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    In the northern part of the Dire Maul, completing the task of rescuing goblins-Free Knot!,does not refresh the boxes.

    The above issues are normal in the v21 version, but the update has actually become worse than before.

  9. #1074
    KO_EN's Avatar Active Member
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    Originally Posted by leechunlung View Post
    The Pyroguard Emberseer and his minions of Blackrock Spire which can be attacked without activating the altar, and the door behind it cannot be opened either
    I just checked this because I was curious. But it works fine in v22. It works even better than before in v21.
    i recorded it for you so you can see it for yourself. I just uploaded it, it's still processing right now, but the link will be:
    https://youtu.be/QoWKEi3YqxI

    Eberseer was not targetable at first.
    I had to activate the altar with 3 characters.
    The door opened just fine after Emberseer was defeated.
    Last edited by KO_EN; 07-04-2023 at 12:21 AM.

  10. Thanks leechunlung (1 members gave Thanks to KO_EN for this useful post)
  11. #1075
    leechunlung's Avatar Member
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    Thanks!I think it may be because I copied "creature_temple" from v21 to v22,Let me test it again

  12. #1076
    solah's Avatar Member
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    Has anybody an idea how i can solve this problem? at the fight with kel thuzad there are no moving mobs to me in phase one

    ERROR: Script requested gameobject with entry 181225, but no gameobject of this entry was created yet, or it was not stored by script for map 533.
    ERROR: Failed to generate random points for Creature (Entry: 4075 Guid: 128372)!
    ERROR: Failed to generate random points for Creature (Entry: 4075 Guid: 128412)!
    ERROR: Failed to generate random points for Creature (Entry: 4075 Guid: 12838!
    ERROR: Failed to generate random points for Creature (Entry: 4075 Guid: 128390)!
    ERROR: Failed to generate random points for Creature (Entry: 14881 Guid: 127734)!
    ERROR: Failed to generate random points for Creature (Entry: 14881 Guid: 127711)!
    ERROR: Failed to generate random points for Creature (Entry: 4075 Guid: 128447)!
    ERROR: Failed to generate random points for Creature (Entry: 4075 Guid: 128360)!
    ERROR: Failed to generate random points for Creature (Entry: 14881 Guid: 127729)!
    ERROR: Failed to generate random points for Creature (Entry: 14881 Guid: 127721)!
    ERROR: Failed to generate random points for Creature (Entry: 14881 Guid: 127727)!
    ERROR: Failed to generate random points for Creature (Entry: 4075 Guid: 128404)!
    ERROR: Failed to generate random points for Creature (Entry: 4075 Guid: 128449)!
    ERROR: Failed to generate random points for Creature (Entry: 4075 Guid: 128384)!
    ERROR: Failed to generate random points for Creature (Entry: 4075 Guid: 128452)!
    ERROR: CastSpell: unknown spell id 0 by caster: Gameobject (Entry: 181356 Guid: 53303
    ERROR: Gameobject (GUID: 3999644 Entry: 181356 ) not created. Suggested coordinates are invalid (X: 3522.560059 Y: -5236.759766)

  13. #1077
    Luke-'s Avatar Member
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    hey everybody,

    I have v21 installed and I'm wondering if there is any improvements to the pvp battlebots in v22? because if there isn't, there is no reason for me to update.

    for example: in v21, sometimes when I play arathi basin, the battlebots just walk around slowly (on foot and sometimes on mount) without reason. then I have to kick them and invite new battlebots so that they play normal again.

    another example: when arathi basin starts, a lot of the battlebots are still unmounted and they just walk around on foot (to stables for example). it takes too long for the bots to reach the main bases (BS/LM/GM) at the beginning. and at the beginning, a lot of the bots go lumber mill instead of blacksmith (that kinda ruins the authentic feeling of arathi basin if you know what I mean, because in arathi basin with real people, the "big fight" at the beginning is always at blacksmith)

    thanks in advance for answering and thanks to the author for this awesome repack!
    Last edited by Luke-; 07-04-2023 at 12:15 PM.

  14. #1078
    FredDarrell's Avatar Member
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    Hi, thanks a lot for that repack, I'm having a blast playing it offline an im planning to introduce my wife to wow with it playing it locally. One question I have is if there are any way to add bots to the world and to bg's. Thanks again!

  15. #1079
    KO_EN's Avatar Active Member
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    Originally Posted by FredDarrell View Post
    Hi, thanks a lot for that repack, I'm having a blast playing it offline an im planning to introduce my wife to wow with it playing it locally. One question I have is if there are any way to add bots to the world and to bg's. Thanks again!
    battlegrounds yes, world no

    you have to add the bots one by one. I advice you to create a macro

    example:
    to add a level 19 bot to WSG you need to type:
    .battlebot add warsong alliance 19
    type that 9 / 10 times for each side and you are good to go.
    you need be on an admin account for this to work

    they will remain in the queue until you shut down the server.
    if there are enough bots in the queue they will even fight each other, no matter if you're there with them or not.

    AV battle.jpg

    horde wins.jpg

    that was the result after I left the server running for 3 days.
    Last edited by KO_EN; 07-08-2023 at 07:17 AM.

  16. #1080
    FredDarrell's Avatar Member
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    Originally Posted by KO_EN View Post
    battlegrounds yes, world no

    you have to add the bots one by one. I advice you to create a macro

    example:
    to add a level 19 bot to WSG you need to type:
    .battlebot add warsong alliance 19
    type that 9 / 10 times for each side and you are good to go.
    you need be on an admin account for this to work

    they will remain in the queue until you shut down the server.
    if there are enough bots in the queue they will even fight each other, no matter if you're there with them or not.

    AV battle.jpg

    horde wins.jpg

    that was the result after I left the server running for 3 days.
    That is awesome, the AV pic is insane haha, thanks for the help mate.

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