[Release] All Races All Classes Patch Trinity 3.3.5a menu

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  1. #46
    legendztheboss's Avatar Private
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    Nice. I'd try, but I accidently deleted my 3.3.5 client.

    [Release] All Races All Classes Patch Trinity 3.3.5a
  2. #47
    Cplusplusnoob's Avatar Member
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    The "leecher" came to come and post a fix for your patch, this will fix the 0 display id for the new classes when you spawn totems with a shaman.


    Totem fix: Here is simple and quick fix, delete this from your totem.cpp and presto you will have normal displays for your totems.

    Code:
    // set display id depending on caster's race
            SetDisplayId(m_owner->GetModelForTotem(PlayerTotemType(m_Properties->Id)));
    Alternative fix, so horde have proper display id's for their totems, not just alli ones. (Just copy the horde/alli display id's here and add a new field for each missing race and recompile your core.)
    Code:
     
    src\server\game\Entities\Unit\Unit.cpp
    
    
    
    
    uint32 Unit::GetModelForTotem(PlayerTotemType totemType)
    {
        switch (getRace())
        {
            case RACE_ORC:
            {
                switch (totemType)
                {
                    case SUMMON_TYPE_TOTEM_FIRE:    // fire
                        return 30758;
                    case SUMMON_TYPE_TOTEM_EARTH:   // earth
                        return 30757;
                    case SUMMON_TYPE_TOTEM_WATER:   // water
                        return 30759;
                    case SUMMON_TYPE_TOTEM_AIR:     // air
                        return 30756;
    Enjoy!

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