The script: Lua | --[[ Made by kjanko (http://ca - Anonymous - tTh3KBGq - Pastebin.com
Enjoy. Do not re-release without mine permission.
Credits:
-Kjanko
-Hypersniper
-GrandElf
The script: Lua | --[[ Made by kjanko (http://ca - Anonymous - tTh3KBGq - Pastebin.com
Enjoy. Do not re-release without mine permission.
Credits:
-Kjanko
-Hypersniper
-GrandElf
Last edited by kjankoski; 07-22-2010 at 05:52 AM.
Approved, maybe add some screenshots or a little more information, it looks a little bare.
I love this scriptGood job, Nice contribution. And +rep
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Why have you put that there? It's on the Creature Spawn event for Halion, surely it would make more sense to just use:Code:RUBY[id].Halion = pUnit:GetCreatureNearestCoords(pUnit:GetX(), pUnit:GetY(), pUnit:GetZ(), HalionID)
Code:RUBY[id].Halion = pUnit
It's the same, you can use GetCreatureNearestCoords() or RUBY[id].Halion = pUnit to get the creature. There's no difference.
Yet one's more efficient. Yours uses more resources (as it uses multiple get accessors and GetCreatureNearestCoord uses an iteration and a calculation), but what pantryboy uses is nothing but accessing an already declared and filled variable.
Otherwise, very good script (haven't fully read it through yet though). I like the fact you're using most of LuaHypArc's new features. Hopefully it'll set the standards for new scripts on MMOwned, thanks.
Ignorance is bliss.
Alright updated the script to use = pUnit instead of GetCreatureNearestCoords()
it would be nice to see a video. see how many spells u have working and how close it it to retail.
Every spell should be working. It's about 98% blizzlike, not 100% because I'm not sure about soul_consuption or w/e It's called.
Very nice contribution. Approved.
Γαια αγια
Code looks nice and clean, waiting for some screenshot's!
If someone manages to set it up and test it, please post some screenshots during the fight.
i would upload some pics of this if I knew how to setup your script. Honestly you should've filled in his ID and all the other stuff because I don't what else to write.
Code:Fill data for RegisterUnitEvent(mobid, event, function) Fill data for PerformIngameSpawn(type,entry,map,x,y,z,o,facOrScale, duration, 0, 0, 0, pUnit:GetInstanceID() Fill data for GetGameObjectNearestCoords(x, y, z, gameobjectid) This is used when despawning the flame/shadow circle
I can't help you because I don't have a WoW Client :\