[Compiles] Mangos + YTDB + Scriptdev2 + Changelog menu

User Tag List

Page 2 of 6 FirstFirst 123456 LastLast
Results 16 to 30 of 87
  1. #16
    Dj Aligator's Avatar Sergeant
    Reputation
    29
    Join Date
    Dec 2009
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    YTDB 314
    + all fixes from forum;
    + spawn;
    + quest scripts
    + mob's gossip menues;
    + new templates from WDB;
    + fix spawn: Blackrock Depths
    + fix spawn: Lower Blackrock Spire
    + fix spawn: Upper Blackrock Spire
    + fix spawn: Stratholme
    + mounts models fix;
    + fix quest conditions;
    + fix some vendors;
    + fix loot;
    + mob's stats fix;
    + filling "quest_poi" and "quest_poi_points" (Thanks Blizzy) ;
    + processed 265 caches (3.3.2) - last;
    + processed 28 caches (3.3.3);

    Mangos 9650 - 9667
    Some corpse related clean ups.

    Old bones remove code anyway was dead, so remove it.
    Correct code for quest points of interest.

    Adjusting field names and type, and send data accordingly to avoid client
    crash not using auto-generated id.

    Due to the nature of the primary keys, two tables are truncated. Be sure
    to make backup if you have data you do now want to loose.

    In addition, speed up load times of data from quest_poi_points, thanks
    Hunuza for helping out.
    Avoid corpse save at arenas also, small cleanups.
    Correctly update talent free points in diff cases.

    Before at .unlearn or .learn all_mytalents commands free talent points not
    updated correctly.
    Same for .learn all_mypettalents.
    Restore action bar proper content show at spec switch.
    Fixed bug with possible double remove spell.

    In case when saved in DB spell remove triggering by
    dependendences chain self remove attempt.
    Implement '.list talents' command.

    Command show really know by selected player talent ranks,
    including bugged cases like 2 rank same talent known and etc.
    Also command claculated count of talents and total used talent
    points cost of known talent ranks.

    Can be helpful in bug debuging and cheating cases.
    Not include in .list talents disabled spells

    Also some more cleanups in free talent points update calls.
    Remove SPELL_EFFECT_TITAN_GRIP flag at related spell remove.

    This let have correct state for flag at .unlearn related spell and etc.
    Not only at full talent reset.
    Simplify resetTalent code.

    Currently all code related to deepndent spells unlern exist in removeSpell

    so not need do it in special way in talentReset.
    Simplify talents reset for pet case.
    Implement dual talent specializations in talent switch part.

    * Implement talent specs switch functionality.
    * Only gossip part still not implemented.
    * At update server to this commit or later character talents will be reset

    with some spam in logs about wrong places talents in character_spell.
    It can be ignored as part of conversion to new table support.

    Thanks to all getmangos.com community members who take part
    in creating and updating original dual spec patch.
    Use the db-user 'mangos' instead of 'root' in the config file.

    Change done for consistence with 'mangos' created in sql/create_mysql.sql

    NOTE: for secirity reason better not use this user name (and password)
    in real configs/MySQL.
    Include entry of gameobject in gobject near command
    Fix what author of [9663] messed up, and include the changes in
    mangos.sql
    Add another exception to IsNoStackSpellDueToSpell.
    Check max. honor points on characteacter login.
    Implement 57849 and ranks.










    Yea but my thread it will get like old and could no one see that is exist anymore so no views and no downloads. It will be a ghost thread. On every forum that i keep upgrade the mangos releases i do like thins and no one said nothing.
    If the moders or other peopel don't like it they can delete the thread or close it and i will leave this forum and don't post anymore updates with mangos.

    [Compiles] Mangos + YTDB + Scriptdev2 + Changelog
  2. #17
    DONalex's Avatar Member
    Reputation
    1
    Join Date
    Aug 2008
    Posts
    16
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    oane importan question. Do i have to download all the links to create a single db(updates) . Ther is noe full db of 3.3.3 with all updates?

  3. #18
    Dj Aligator's Avatar Sergeant
    Reputation
    29
    Join Date
    Dec 2009
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Mangos 9668 - 9678
    Add .DS_Store to gitignore.
    Restore build at some old GCC versions

    Old GCC hash_map::erase not return next iterator point
    Add dummy effect of spell 55364.
    fix resilience applying to periodic leech auras
    Add some research for spell attributes.
    Updated OpenSSL to version 1.0.0.
    Fixed few typos.

    Conflicts:

    src/game/Unit.cpp
    Renamed HMACSHA1 to something that will not conflict with feature
    HMACSHA256 and HMACSHA512.

    Conflicts:

    src/shared/Auth/AuthCrypt.cpp
    src/shared/Auth/HMACSHA1.cpp
    Small backport from other branch.

    Conflicts:

    src/game/Player.cpp
    src/game/SharedDefines.h
    src/game/UpdateFields.h
    src/realmd/AuthCodes.h
    src/shared/Auth/AuthCrypt.cpp
    src/shared/Auth/HMACSHA1.cpp
    Updated AuthResult enum.
    Added some info about realm list and auth response packets.
    Added few dbc structs and updated related enums.
    Fixed realm flags enum.
    Implemented SMSG_BUY_BANK_SLOT_RESULT opcode.
    Fixed console spam.
    How this happened?
    Added one more git ignore.
    Fixed VS2010 build after commits:
    Commit 2e4a3ca5e6f3cb11cce5d70f45f997f158d8f908 to mangos's mangos - GitHub
    8f908
    Commit 0833a9c56673966e0dc2b1f4517e9bcc310c5aa1 to mangos's mangos - GitHub
    c5aa1
    Fix crash in ActivateSpec
    Fix SPELL_DAMAGE_CLASS_NONE hit result
    Not counting gems at broken item for meta gem requirements.

    This is fit as cleint show meta gem state and fix cheating with gems at
    broken items.
    Implement ITEM_MOD_BLOCK_VALUE support in item stat mods and
    enhantments.
    Some comments for realmd data.


    313 i wrote that it's full db

  4. #19
    Harambeqt's Avatar Elite User CoreCoins Purchaser
    Reputation
    333
    Join Date
    Mar 2010
    Posts
    1,206
    Thanks G/R
    9/29
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Also post all CL's in [code] [code]
    Support the #1 WoW Emulator:
    http://arcemu.org/
    https://github.com/arcemu/arcemu
    - - -

  5. #20
    Dj Aligator's Avatar Sergeant
    Reputation
    29
    Join Date
    Dec 2009
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    Mangos 9679 - 9709
    Some more research on spell attributes.
    Create new table character_stats for external tools.
    
    Added new config value to define whether it should be updated.
    
    This table will only be updated on logout, not on periodic save.
    Add config to decide whether character stats should only be saved 
    on logout.
    Fixed random base poinst part calculation
    
    0 - unused, 1 -> always +1, other in ranges (rand...1) or (1..rand)
    Update IsExplicitDiscoverySpell/IsLootCraftingSpell and related code.
    Clarify areatrigger related tables loading errors.
    Clarify areatrigger related tables loading errors.
    
    (based on 330 commit 71c1d67)
    Implement AURA_252
    Drop dead code in 3.x for spell 29801. 
    Add helper function to check if a string is numeric
    
    (based on DasBlub's repo commit 1d5b209)
    Remove outdated spell proc data and update code for 44394 and ranks.
    Code style cleanups in quest code.
    Implement support weekly quests cooldowns.
    
    Part code provided by zhenya.
    Add to mangos.conf options for daily/weekly reset time.
    
    * Quests.Daily.ResetHour (0..23) for daily quests
    * Quests.Weekly.ResetWeekDay (0..6) and Quests.Weekly.ResetHour (0..23) 
    for weekly quests.
    * Drop time from character_queststatus_daily and use same way as weekly 
    quest reset time store.
    Fixed typo in daily quest reset time init.
    Merge branch 'master' into 330
    Fixed typo in daily/weekly flags conflict check.
    fix item 47670 spell proc event
    Up to date mangos_spell_check old data and add some new.
    Merge branch 'master' into 330
    Now BG honor marks not reawrded in BG
    
    * And related spells not create items.
    * Update code for allow creat marks for single existed case: outfield bg
      that not yet implemented in mangos.
    Switch to support client 3.3.3a (build 11723)
    
    Merge branch '330'
    
    You need regenerate dbc/map/vmap files.
    
    Thanks to TOM_RUS who make most work for adding 3.3.3 support. ;)
    Update spell 6572 and ranks for 3.3.3
    Not crash in case unknown spell expected to be learned at spec 
    switch.
    
    It will output error insteed and continue.
    Fixed typo in error output string.
    Fix 16972 and ranks.
    
    Thanks to vdpqtc and darkstalker.
    Include changes from [9692] to characters.sql
    
    mangos.sql part already updated.
    Fixed .pdump work after 'data' drop.
    
    Also add `character_talent` including to pdump
    Also drop save `item_text` as not used in items/mails now after switch to 
    3.3.3
    Drop item text ids generation.
    
    Now item text not used as independent object (real item texts associated 
    with item guid)
    Update comments for two quest flags.
    Fix basepoints calculation
    Drop now redundent `item_text` table.
    
    * In beggining bad news: at 3.3.3 switch has been forgoted 
    item_instance.data field chnage.
      In result items with texts (mail copy in to inventory, some other) lost 
      text content.
    * That why in current commit item_text droped without convertion. In 
    result all itesm with texts
      will lost text. Sorry for this as i think small porblem :(
    * Now text stored in item itself.
    Include in pdumps more tables.
    
    * character_account_data and then will partly included macros/settings 
    local for character.
           Mostyl used account wide macros not included.
    * character_declinedname
    * character_equipmentsets
    * character_glyphs
    * character_pet_declinedname
    Add to achievement_reward support gender dependent rewards.
    
    For example for achievement 1793
    Fixed typo.
    
    This fixes assert in Player::AddQuest when quest log is full.
    Correctly update next daily quest reset timestamp in DB after 
    reset.
    Fixed typo added by Vladimir to patch in [9704].
    Also add check to prevent have NONE gender with some other for same entry
    in `achievement_reward` and `locales_achievement_reward`.
    Compile fix under GCC.
     change case 0 handle for basepoints calculation
    
    
    YTDB316
    + All fixes from forum;
    + spawn;
    + quest scripts;
    + mob's gossip menues;
    + new templates from WDB;
    + fix fields "item_template" by WDB;
    + fix fields "quest_template" by WDB;
    + fix spawn: The Violet Hold;
    + fix spawn: The Obsidian Sanctum;
    + fix spawn: Utgarde Pinnacle;
    + processed 56 caches (3.3.3);
    - last for 3.3.2;

  6. #21
    Dj Aligator's Avatar Sergeant
    Reputation
    29
    Join Date
    Dec 2009
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    Mangos 9710 - 9748
    Add gm possibilities reset talents for all specs.
    
    * At login reset '.reset all talents' will reset all spec talents.
    * New command '.reset specs' will reset its online/offline.
    * Command '.reset talents' now not support offline player case.
    Include in 9692_02_characters_mail.sql convertor for items.
    
    It included in swith time sql update for use in cases not converted yes 
    characters DB.
    It can be not 100% safe used for already used in 3.3.3 mode chaarcters 
    data.
    BUT if you want you can use it at own choice ofc.
    
    Fixed durability problem after switch. Converted non-bag items only.
    Bags not have normally item text and durability.
    Use enum for effect index
    Update future release info in NEWS
    Replace tab with spaces, just to make at least one push today.
    Implement required basic elements for dual spec learn gossips.
    
    Required DB data for real work. This is final part required at core side 
    for support.
    
    Also note that commit include
    
    * generic implementation money cost gossip menu items so let
      implement in DB many money cost gossip operations with _fixed_ cost.
    * useful CONDITION_SPELL that let implemtn menu item visible if specific
      spell known/don't known also wide used case for diff gossips.
    Allow to vendor have same items in list with different extanded 
    price.
    Fixed [9716] sql update.
    Grr... git_id tool corrupt old sql update (it drop sometime all except 
    guards)
    and i copy old not fixed version for restore :/
    Use proper index for character_pet_declinedname in pdump code.
    Drop very old item amount calculation hack code.
    
    Use pre-calculated normal effect value as amount.
    This also must fix recent item amount crafted items.
    Implement Glyph of Siphon Life and fix Siphon Life proc
    Updated high guids. Renamed few files. Added some comments.
    Please include spell names in comments in code and and avoid its 
    used in commit notes.
    Finaly cleanup usage ventorslot values.
    
    This is also fix recent showup problem buy items
    from vendors in case when some items usable (and then show in list)
    only for some class/races.
    Temporary back to 0 player highguid.
    
    This is resolve "none from players see each other" problem.
    Please, reapply non-0 player guid only with or after this problem resolve.
    
    
    Some ObjectGuid use cleanups added while reseach porblem source.
    removed PlayerNotifier and related Map::UpdatePlayerVisibility 
    function, used UpdateObjectVisibility instead
    
    (based on SilverIce's repo commit e226019)
    Note: this changes not affect in any good/bad way recent problem with 
    player guids.
    Restore map outdated format protection and copyright years.
    
    Tom, please update in UpdateFields.h generator 2009->2010 ;)
    Build equiped item data only for item's owner
    
    This is must decrease amount of data send to network
    at player enter to visibility radius for another player.
    
    (based on SilverIce's repo commit 8c60a80)
    Correct icon for one option in default gossip menu
    Client not like vendor slot 0 so restore send slots counted from 1
    
    This is must fix not selling first item in list by vendor.
    Mail send related fixes in recent code.
    
    * Avoid use explicit MailReciever/MailSender where not need.
      Types specially added for autoconvertion from common cases.
    
    * Prevent allow copy text auction mails. It anyway store encoded data.
      Same for some another non-player mails.
    Cleanup in skil steps code.
    
    * Move step arg in SetSkill to end for make possible for it default value.
    
    * Merge GetSkillStep function to SetSkill, base at fact that old 
    GetSkillStep
      code can be != 0 only for already known spell, so at update
    Remove another case hardcoded set skill step.
    
    We not have currently way set proper set skill step at loading,
    but this not required, because important only for new learned rank have 
    different step.
    Also drop outdated (as tested) comment.
    Make Replenishment only affect its caster in arena
    Removed outdated code for 33702,33697,20572
    Fix proc for 53709 and ranks
    Added more usable interface for grid visits
    
    (based on SilverIce's repo commit f20f01e)
    Fix number of ticks calculation for 53209 (1978 and ranks part)
    Restore build on *nix
    
    Also fix my typo in Unit::SelectRandomUnfriendlyTarget
    Use local var value instead recalculation.
    Update in comment indexes for SpellEntry
    
    No real code changes.
    Implement DOT related part of 54049 and ranks
    Final cleanup in non proper now EffectBasePoints use.
    fix spell_check.sql
    Prevent adding .vsp files from VS10 to repo
    Update equipment at aura transform apply/remove for creature case
    Implement show realm version and build in realm list.
    
    * Rename `realmlist`.`color` field to `realmflags`
    
    * Client 2.x and later support show in realm list supported
      client version for specific realm.
    
      For client 1.x this implemented by adding version to name
      in similar way as it look in more recent clients.
    
      For enable version show each affected realm must have in `realmflags` 
      set
      flag 4.
    
      For realm work with not officially supported builds (build > last 
      suported)
      will show version 0.0.0 and correct build value.
    Fixed bg template max/min per team values
    Fixed startup problems after recent realmd DB.

  7. #22
    Dj Aligator's Avatar Sergeant
    Reputation
    29
    Join Date
    Dec 2009
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    Mangos 9749 - 9756
    Partly revert "[9736] Added more usable interface for grid visits"
    
    In part related broadcasts by explicit provided Map pointer (in different 
    object GetMap() requested)
    
    This is must fix recent crashes in Map::MessageBroadcast
    Add structure of SMSG_REDIRECT_CLIENT (0x50D).
    
    Thanks to TOM_RUS for help with research.
    Add index by `spell` to `character_spell`
    
    This is must fix porblem with long logins at
    many broken spells in `character_spell` after client switch/etc.
    Add storage for min/maxgold of gameobject
    Add default value for parent-field in instance_template
    Rename flight speed related auras and fix spell 40120
    Possibility drop (hide infact) records from DBStore/SQLStorage.
    Cleanups in `instance_template` and map entrance DBC data.
    Fixed sql update version and related data
    Avoid database query on tutorial save by caching tutorial state.
    
    
    
    YTDB 317
    + switch 3.3.2 => 3.3.3a (templates/spawn/vendors)
    + all fixes from forum;
    + spawn;
    + quest scripts;
    + mob's gossip menues;
    + new templates from WDB
    + fix spawn: Utgarde Keep
    + fix spawn: Frozen Halls
    + fix spawn: Nexus
    + fix spawn: Azjol-Nerub
    + fix spawn: Ahn'kahet
    + fix spawn: Culling of Stratholme
    + fix spawn: Halls of Stone
    + fix spawn: Halls of Lightning
    + fix spawn: Hellfire Ramparts
    + processed 78 caches (3.3.3)
    
    
    
    
    added 
    realmd 3.3.3
    characters 3.3.3

  8. #23
    vaniva's Avatar Corporal
    Reputation
    1
    Join Date
    Apr 2010
    Posts
    22
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    thank keep it up

  9. #24
    Dj Aligator's Avatar Sergeant
    Reputation
    29
    Join Date
    Dec 2009
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    Mangos 9757 - 9774
    Add triggered spell(strength buff) for 71904
    Include SharedDefines.h to AchievementMgr.h for provided used enum 
    type definition.
    Comment cleanups related to spell base points use.
    Add missing argument causing crash using .list obj, after change in 
    [9663]
    Restore .list object output.
    
    No reason have different command output in chat and console
    just because need fix crash.
     Init client build at reconnect (logout back to char list)
    
    This fix bug with show all realms as offline at view relam list after 
    logout.
    Use min/max BG/arena levels from DBC. Update table content.
    
    * Use min/mac level from dbc because anyway list real selectable
      for player level bg/arena backets set min/max range.
    * Drop related fields and update per team min/max values.
    Remove outdated code for 15286
    Prevent crash at use .npc delitem to item with multiply extanded 
    costs.
    Remove outdated code for 54936
    Add the posibility to keep deleted characters in the database for a 
    while and also add related commands.
    
    Added commands:
    * .character deleted list [$guid|$name]
    * .character deleted restore $guid|$name [$newname]
    * .character deleted delete $guid|$name
    * .character deleted old [$keepdays]
    
    Command .character delete renamed to .character erase
    Fixed my last sec. fix problem :/
    
    Also make $/# in consistence in new command help texts.
    Fixed typo in characters.sql.
    Use more proper std::istringstream for parse args.
    
    This must fix build problem at *nix.
    Fixed typos in mangosd.conf comments
    Make GCC happy and restore buuild at *unix now really.
    
    Just for note: this still look as not code problem but GCC bug in C++ std. 
    library.
    Fixed typo in code comment.
    Fix periodic damage combat log displaying

  10. #25
    Dj Aligator's Avatar Sergeant
    Reputation
    29
    Join Date
    Dec 2009
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    YTDB 319
    
    + All fixes from forum;
    + spawn;
    + quest scripts;
    + mob's gossip menues;
    + new templates from WDB
    + fix fields "item_template" by WDB
    + fix fields "gameobject_template" by WDB
    + fix fields "creature_template" by WDB
    + fix fields "quest_template" by WDB
    + fix spawn: The Culling of Stratholme
    + processed 112 caches (3.3.3)
    
    
    Mangos 9775 - 9792
    Cleanups in framework library.
    
    * Removed last bits of threading in grid code.
    * Removed some weird and unneeded declarations.
    * General code style fixes.
    * (Perhaps some things I forgot.)
    
    Thanks to Lynx3d for the usual GCC-stabbing...
    Set m_mover to NULL on remove SPELL_AURA_MOD_POSSESS by delete.
    
    This should fix a related crash.
    Fixed `instance_template` error output arg in one from cases.
    Old gcc hash_map not have support for std::string keys.
    
    In different from tr1 unordered_map
    Drop trailing whitespaces.
    Change CalcAbsorbResist/isBlocked to be called from target side
    One more typo in instance_template loading error output.
    Small clean up in 2 method names
    Update 33851 and ranks according to 3.1.0 patch notes
    Update 33851 and ranks according to 3.1.0 patch notes
    Remove special dagger starting outfit amount.
    
    Now DBC data provide special off-hand instead.
    Also update structure comments.
    Fixed crash at drop vendor items (anorther way).
    Allow propertly remove attack speed buff/debuff at death.
    
    Check wrong and redundent (not use in other similar auras).
    If we use "debug bg" it must ignore that we are lonely on the bg.
    Implement spell selection, for creatures in instances, based on map 
    difficulty
    No reason lost time at other checks if spell diff id not provided.
    Fixed problem with character deleting at some server platforms.
    Fix wrong damage dealing from commit [9784]

  11. #26
    Found's Avatar Banned
    Reputation
    239
    Join Date
    Mar 2009
    Posts
    642
    Thanks G/R
    1/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for this, too bad some people have to leech around here.. Ah well +Rep x3 from m.

  12. #27
    Dj Aligator's Avatar Sergeant
    Reputation
    29
    Join Date
    Dec 2009
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    Mangos 9793 - 9818
     Add 'Logout Player' output to the Char.log
    Implement ".account characters" command
    
    Console/chat command output characters list for specific account.
    Fixed sql update for avoid apply problems.
    Implement CONDITION_INSTANCE_SCRIPT (mapid, some_id)
    
    True if mapid fit to called instance map id and instance script confirm success 
    for some_id case.
    Controlled unit should be a source of movement packets, not 
    player-controller.
    
    Now movements of controlled unit are visible for nearby players,
    even when controller too far from controlled unit
    
    This new type of packet broadcasting used in HandleMovementOpcodes handler only,
    
    maybe it can be used somewhere else.
    
    (based on SilverIce's repo commit d2387ca)
    Prevent interect with NPC/Gameobject player in non-react state
    
    * (stun,confuse,fleeing).
    * This also fix cheating with taxi use.
    Implement basic splitting for caster/target part damage/heal bonus 
    calculations, periodic damage/heal over time auras will now store m_amount with 
    caster side bonuses applied and calculate target part on each tick. Currently 
    critical chance/bonus calculations are not affected by this change
    Remove duplicate code causing next reset of daily/weekly quests to double 
    up
    Not need explicit value numbering for internal server side enum
    Typo in enum name.
    Fix 17962 damage broken after [9798] commit
    Fix typo in taken damage/healing bonus calculations and fix damage of 
    64085
    Add script effect of spell 52941
    Fixed lost flight mount/form for GM in old contentes.
    Fixed player loading to transport.
    
    Bug exist already some time but possible hide by another code way work or
    client change maybe.
    Add some missing (dummy) opcode handlers to the list.
    Simplify TaxiPathNodes data use, specially for transport case.
    Drop dead code after switch.
    Move pre-switch sql updates (except realmd related) to subdir.
    Update/fix some opcode names.
    Fix a typo.
    Add VS2010 project files to git_id
    Add filter files to VC100 projects
    
    Its store file groupping info into projects.
    Some cleanups in vc100 project files.
    
    * More wide use $() for have same textual values for all build modes
    * Fix NoPCH_Debug build.
    Add script effect of spell 44462
    Add dummy effect of spell 53808
    Fix display bug when spell with more than 1 persistent area aura effect 
    had several icons
    
    YTDB 320
    + all fixes from forum;
    + spawn;
    + quest scripts;
    + mob's gossip menues;
    + new templates from WDB;
    + fix all fields "*_template" by WDB
    + fix loot of Archavon the Stone Watcher
    + processed 133 caches (3.3.3a)

  13. #28
    Dj Aligator's Avatar Sergeant
    Reputation
    29
    Join Date
    Dec 2009
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    Mangos 9819 - 9842
    Rename some more opcodes.
    
    Also fix the name of some older opcodes that were marked as obsolete but no 
    longer are.
    Fix some handlers (correctly use Handle_ServerSide).
    Rename two more opcodes...
    Fix link error in gcc after [9816] and include needed header
    Really fixed link error in gcc after [9816].
    Use in taxi flight movegen original taxipath data.
    Rename one more opcode.
    Fix spell 38736
    Rename two more opcodes (related to projectiles).
    Fix TARGET_AREAEFFECT_CUSTOM
    Avoid redundent data copy in transport waypoints generation.
    Implement taxi/transport event scripts support.
    Fix type conversion in spell/healing bonus calculations
    Move function to select an attacking target from EventAi to Creature 
    class
    
    Also rename function to a more descriptive name, SelectAttackingTarget
    Allow TARGET_AREAEFFECT_CUSTOM to target invisible/not targetable npc if 
    script target for them exists
     Fix damage bonus applying from 49471 and ranks to 49143 and ranks
    Fix broken compilation after [9831]. Thanks to VladimirMangos.
    Make log output code more consistent for diff build modes.
    
    * Make possible have debug output if build in release mode.
    * But preserver current optimization in avoid debug output args
      calculation if debug ouput disabled if done using DEBUG_LOG
    * Implement in same way BASIC_LOG, DETAIL_LOG. Recommended use
      its instead explicit access to sLog
    * Use variadic macros for DEBUG_LOG and other new defines.
      All supported VS/GCC have its support as C++ extension.
    * Add DEBUG_FILTER_LOG and semilar defines for filered log output and use its.
    * Also move recent added debug output for transport events under 
    LOG_FILTER_TRANSPORT_MOVES
    Remove calls to Taken part when its not used for damage dealing and fix 
    HoT tick amount used in 18562 code(Thanks to insider42)
    More log filters and macro uses.
    
    * LogFilter_Weather
    * LogFilter_PeriodicAffects
    * LogFilter_PlayerMoves
    * LogFilter_SQLText
    * LogFilter_AIAndMovegens
    * LogFilter_PlayerStats
    Fix shadow damage part of 55090 and ranks
     Include Timer.h for getMSTime in SendMonsterMoveByPath
    Really fix invisible target selection for TARGET_AREAEFFECT_CUSTOM
    Remove a line of whitespace
    
    
    YTDB 321
    
    + all fixes from forum;
    + spawn;
    + quest scripts;
    + mob's gossip menues;
    + new templates from WDB;
    + loot from Lich-King in Icecrown Citadel - H10/H25 (now all the loot in Icecrown Citadel)
    + processed 151 caches (3.3.3a)

  14. #29
    Dj Aligator's Avatar Sergeant
    Reputation
    29
    Join Date
    Dec 2009
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    Mangos 9843 - 9891
    Restore need seelction show at loot roll.
    
    Also some clanups including merge 2 roll type enum.
    Fix some whitespace errors.
    Fix dispel damage for 30108 and ranks
    Restore work of 44745 and rank/s
     Add dummy effect of spell 50546, 50547 and 50548
    Add script effect of spell 47393, 47615 and 47638
    Implement character database clean up.
    
    This can be disabled by config option.
    
    Flag for clean up can be set for example on client version change.
    Fixed target selection for area spells casted from aura at enemy.
    
    * Spell::GetCastingObject must be use for selection visual/point cast,
      not for friend/enemy checks. Add extanded GetAffectiveCasterObject
      for proper provide for referecned checks wild gameobject casted case.
    
    * Also support chain damage spells casted by gameobjects.
    Restore work of 1856 and ranks
    Disable forced alteration of specialFlags in quest_template at startup.
    
    This will allow quest 10162 to work properly with the expected data in 
    quest_template (no specialFlags is needed), but will still give a startup error 
    for spell 33824.
    Add dummy effect of spell 61832
    Fix negative amounts for spell base damage/healing and fix heal effects 
    to correctly benefit from heal increasing/reducing auras
    Fix some sqls from prev. commit
    Add dummy effect of spell 51840
    Fix double damage dealing of 63625 and ranks. Thanks to Revils
    Restore work of 1064 and ranks, broken in [9854]
    Add dummy effect of spell 51964
    Add script effect of spell 54182
    Backporting some code chnages from 400 branch.
    
    (based on 400's commit 0f37423)
    (based on 400's commit 636cfef)
    (based on 400's commit 0bbe3a7)
    (based on 400's commit ce86b56)
    (based on 400's commit b74c6a8)
    Defines for some spelentry arrays.
    
    * Move and rename MAX_REAGENTS to DBC Strcuture.h.
      It used only afore access to SpellEntry field and so part of strcuture 
      definition.
    * Add MAX_SPELL_TOTEMS and MAX_SPELL_TOTEM_CATEGORIES for same reasons, and use 
    in code.
    Implement SPELL_EFFECT_BREAK_PLAYER_TARGETING (93)
    Use proper arg for player name send.
    Add support split damage for spells 66765, 67333.
    Also small cleanup in mangos_spell_check.sql
    More weapon damage split spells.
    Prevent another potion drink until combat end.
    Impliment glyph 42905.
    Extend SCRIPT_COMMAND_QUEST_EXPLORED to allow player<->player as 
    source/target
    
    Additional code cleanup and output script id in error messages.
    Add script id to all remaining SCRIPT_COMMAND_* error message outputs.
    
    Note that script id can be id from different DB tables. It will however make it 
    easier to find the source of any error.
    More code cleanup and style corrections.
    Implement movement impairing effects for spell 58875.
    Replaced hardcoded value with enum.
    Added some comments.
    Drop outdated code for 18788
    Fix auras with custom periodic damage not entering spell/melee bonus 
    damage done methods
    Fix immunity ignoring for delayed spells
    Fixed TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER work
    
    TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER expected seelction friendly targets
    for spell caster around spell caster (so ignore original caster faction).
    This meaning that for begative spell also selected friendly targets for
    spell caster object.
    One more meteor-like spell.
    Set for client battleground weekend event world state.
    Update battleground weekend world state at start/stop event.
    Prepare world state inint packet data in more clean way.
    
    * Avoid use hardcoded field amount values
    * Avoid use world state update packets just after world state init packet
    * Attempt make code look less horrible in general.
    Add additional fields to *_scripts tables for storage of more data.
    
    Currently not in use by any SCRIPT_COMMAND_* but we have secret plans to be 
    revealed in the future!
    Add support for mounts dependent from riding skill and location
    Change SCRIPT_COMMAND_TALK to support CHAT_TYPE_* using enum ChatType
    
    Making data consistent with other, similar tables like EventAI's text tables.
    This convert existing data and also adds support for all chat types.
    Code style fixes thx to hunuza & Wowka321
    Added VS2010 projects for maps extractor.
    
    (based on commit 211997d)
    Implement new commands for account search
    
    * .lookup account email, .lookup account ip, .lookup account name
    * For new commands and for .lookup player versions use first arg as part of 
    email/ip/name search
    * Use similar output format for player/account lists.
    Fix special mounts using in Dalaran
    Party restore IsKnowHowFlyIn and add area arg
    Extend features available for SCRIPT_COMMAND_TALK
    
    * Allow other than Creature to talk.
    * Add "buddy-talk", using creature entry in datalong2 (the npc who will do the 
    talk instead of the original source). Value in datalong3 is how far to look for 
    the buddy.
    * Add data_flags making it possible to have conversations between units, 
    controlling who does the talking and to whom, including make player do the 
    talking when player is not already the source.
    
    Notes and details are added in the comments for SCRIPT_COMMAND_TALK
    Add TYPEMASK_WORLDOBJECT to enum TypeMask
    
    Check typemask and replace a few dynamic_cast with more simple casts.
    Implement *_scripts for creature_movement
    
    New field script_id in creature_movement can be filled for each waypoint point 
    and run the corresponding script from creature_movement_scripts.
    Script_id can be any value and several points/creatures can share the same 
    script (with limits of course, such as script depending on location and other 
    factors).
    
    DB projects are advised to move current text, spells and emotes data in 
    creature_movement fields as these fields are strictly no longer needed and may 
    be fully removed in the future.
    
    YTDB 322
    
    + All fixes from forum;
    + fix spawn;
    + quest scripts;
    + mob's gossip menues;
    + new templates from WDB
    + fix loot in Vault of Archavon (Full)
    + processed 187 caches (3.3.3a)

  15. #30
    DONalex's Avatar Member
    Reputation
    1
    Join Date
    Aug 2008
    Posts
    16
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    dont you have a full scriptdev2?
    Or do i have to download all the sqls from the site?
    I apreciate your work and thx

Page 2 of 6 FirstFirst 123456 LastLast

Similar Threads

  1. Replies: 171
    Last Post: 06-30-2013, 09:07 PM
  2. {SuperGuide} Compiling Scripts using Scriptdev2 in MaNGOS
    By Xees in forum WoW EMU Guides & Tutorials
    Replies: 5
    Last Post: 02-15-2010, 12:52 AM
  3. [Compiles] MaNGOS Binaries - Up to Date
    By SectorSeven in forum World of Warcraft Emulator Servers
    Replies: 6
    Last Post: 03-30-2008, 06:51 AM
  4. How to Compile mangos under a linux cli environment
    By mrmr in forum WoW EMU Guides & Tutorials
    Replies: 0
    Last Post: 12-28-2007, 04:57 PM
  5. Mangos 4629, ScriptDev2 150 with Silvermoon 18.5 and UDB 0.8 323 support 2.2.3
    By perryhiggins in forum WoW EMU Guides & Tutorials
    Replies: 21
    Last Post: 12-27-2007, 10:58 AM
All times are GMT -5. The time now is 06:55 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search