[Sql] A lot of Gameobjects, with names and description 3.3.0a menu

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  1. #31
    Xees's Avatar Contributor

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    its for new upcoming server's to own instance creation
    Last edited by Xees; 03-15-2010 at 12:25 AM.
    Doooooo+Repoooooooo+Repoooooood

    [Sql] A lot of Gameobjects, with names and description 3.3.0a
  2. #32
    rysliv's Avatar Member
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    I had like 18k Game objects in my TrinityCore2 Database. Just so others know this also works with TrinityCore2.

    Atleast that 18k is what it said in my SqlBuddy.com thing. go get that its the best mysql client ever!

    now it says 36k Wootz! all of em!

    +REP

  3. #33
    Rellian's Avatar Member
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    ok I have ArcEMU so i decided to put these in by hand. But when I log into the game and Spawn them it says its spawned but i dont see anything.. Can someone give me The MPQ to put into my wow data folder so I can see them? that would be wonderful if you could

  4. #34
    Icerobert Almas de Hielo's Avatar Member
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    well im using trinitycore2, in 3.3.2 and it doesnt work for me, any gameobject that ill tryed, give me the error "this gameobject has a wrong values, and cannot be spawned", ill searched and adapted the sql files and theres no case with any gameobject, even the first ones.

  5. #35
    Xees's Avatar Contributor

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    From Game object 9000 to 9009400 you Can Spawn Normal , Above 9009400 You have to use a PAtch
    i didnt find the patch anywhere
    Last edited by Xees; 03-15-2010 at 12:25 AM.
    Doooooo+Repoooooooo+Repoooooood

  6. #36
    joe-green's Avatar Private
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    Got TO say WOW! thnks man!

  7. #37
    Xees's Avatar Contributor

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    not even 1 person offered or tried to convert them to ArcEmu , i dont do arcEmu i cant test the game objects even if i tried to convert ,

    Please Convert it to ArcEmu people , and if you find the correct patch mpq post here
    Doooooo+Repoooooooo+Repoooooood

  8. #38
    Arrezt's Avatar Corporal
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    Can I put this into a 3.3.2 Database too ? (Using MangOS) Sorry if the question may be retarded, didn't find anything regarding that.
    Also, you got a list with all (I doubt it :P) or at least a few of the Gobjects in there ?
    Last edited by Arrezt; 03-15-2010 at 01:41 AM.

  9. #39
    shortbread's Avatar Corporal
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    Well, first of all, HUGE+rep for such an effort
    Nice list indeed

    I do have to ask: What is it that makes the go's work from entry 9000000 on ?
    The lower things I can spawn, but the huge numbers won't work..

    Wouldn't think it's a "dbc -> mpq"-patch. Isn't it just NOT possible for core-reasons ?

    dunno ... would be nice if some1 could solve this problem

    cheers

  10. #40
    kfoo's Avatar Member
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    I was wondering is there like a program where you can view 3d objects. Kind of like Model viewer only for objects?

  11. #41
    shortbread's Avatar Corporal
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    nvm last post,

    this "patch" thing Xees was talking about:

    Edit GameObjectDisplayInfo.dbc and add

    1st: displayID
    2nd: path of wmo/mdx

    etc


    You'd have to do that with every single GO you have in your list, so we'd be able to spawn'em ^^

    Cheers

    Shortbread




    edit: ofc, include the changed .dbc in a patch-x.MPQ and put it in your Data folder
    edit 2: PLUS: the dbc would have to be put in the dbc folder (I'm using Novo's Trinity Handler)
    Last edited by shortbread; 03-19-2010 at 08:41 AM.

  12. #42
    shortbread's Avatar Corporal
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    Originally Posted by kfoo View Post
    I was wondering is there like a program where you can view 3d objects. Kind of like Model viewer only for objects?

    Yes there is.

    I'm using World of Warcraft Model Viewer v0.5.08 (Chuanhsing Update r683) and it works quite perfect.
    (DL should be googlable :P)

    If you do have the wmo-path you're looking for, just browse through the file list in Model Viewer (Activate File List by clicking on View -> Show File List [or sth... I use a German version ]).



    Example,

    you've used a proggy like Nogg-it to search some Gameobjects.
    You select one you encounter, and BAAAM, there it is, the path to the wmo

    (if it doesn't show right away, press F

    Let's say we're looking for Humantentlarge.m2



    Go back to Model Viewer...
    On the File list, click on World -> Generic -> buildings -> humantentlarge.m2

    BAAM, there it is, your model in 3D

    hope that helps


    cheers,

    Shortbread

  13. #43
    Xees's Avatar Contributor

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    thanks for this useful information , +Rep
    Doooooo+Repoooooooo+Repoooooood

  14. #44
    viperman67's Avatar Corporal
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    thank you Xees. This helped me with my pink and white box issue. +Rep

  15. #45
    Xees's Avatar Contributor

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    Would Anyone Please convert this to ArcEmu , OR

    Give me a GameObject From ArcEmu in Code , and i Would Spend my Own time Converting them.
    Doooooo+Repoooooooo+Repoooooood

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