Code:
1>------ Build started: Project: ZERO_CHECK, Configuration: Release x64 ------
1>Build started 4. 8. 2011 9:48:18.
1>InitializeBuildStatus:
1> Creating "x64\Release\ZERO_CHECK\ZERO_CHECK.unsuccessfulbuild" because "AlwaysCreate" was specified.
1>CustomBuild:
1> Checking Build System
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/dep/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/dep/acelite/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/dep/acelite/ace/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/dep/mysqllite/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/dep/bzip2/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/dep/zlib/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/dep/gsoap/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/src/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/src/genrev/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/src/server/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/src/server/shared/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/src/server/game/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/src/server/collision/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/src/server/authserver/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/src/server/scripts/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Users/SkullCrack/Desktop/prybuild/sql/CMakeFiles/generate.stamp is up-to-date.
1>FinalizeBuildStatus:
1> Deleting file "x64\Release\ZERO_CHECK\ZERO_CHECK.unsuccessfulbuild".
1> Touching "x64\Release\ZERO_CHECK\ZERO_CHECK.lastbuildstate".
1>
1>Build succeeded.
1>
1>Time Elapsed 00:00:02.33
2>------ Build started: Project: zlib, Configuration: Release x64 ------
3>------ Build started: Project: ace, Configuration: Release x64 ------
4>------ Build started: Project: revision.h, Configuration: Release x64 ------
5>------ Build started: Project: gsoap, Configuration: Release x64 ------
2>Build started 4. 8. 2011 9:48:21.
3>Build started 4. 8. 2011 9:48:21.
4>Build started 4. 8. 2011 9:48:22.
3>PrepareForBuild:
3> Creating directory "C:\Users\SkullCrack\Desktop\prybuild\bin\Release\".
3>InitializeBuildStatus:
3> Creating "ace.dir\Release\ace.unsuccessfulbuild" because "AlwaysCreate" was specified.
2>PrepareForBuild:
2> Creating directory "C:\Users\SkullCrack\Desktop\prybuild\dep\zlib\Release\".
2>InitializeBuildStatus:
2> Creating "zlib.dir\Release\zlib.unsuccessfulbuild" because "AlwaysCreate" was specified.
2>CustomBuild:
2> Building Custom Rule C:/Users/SkullCrack/Desktop/Pryd/Core/PDS-10969/dep/zlib/CMakeLists.txt
3>CustomBuild:
3> Building Custom Rule C:/Users/SkullCrack/Desktop/Pryd/Core/PDS-10969/dep/acelite/ace/CMakeLists.txt
4>InitializeBuildStatus:
4> Creating "x64\Release\revision.h\revision.h.unsuccessfulbuild" because "AlwaysCreate" was specified.
5>Build started 4. 8. 2011 9:48:22.
5>PrepareForBuild:
5> Creating directory "C:\Users\SkullCrack\Desktop\prybuild\dep\gsoap\Release\".
5>InitializeBuildStatus:
5> Creating "gsoap.dir\Release\gsoap.unsuccessfulbuild" because "AlwaysCreate" was specified.
5>CustomBuild:
5> Building Custom Rule C:/Users/SkullCrack/Desktop/Pryd/Core/PDS-10969/dep/gsoap/CMakeLists.txt
3> CMake does not need to re-run because C:\Users\SkullCrack\Desktop\prybuild\dep\acelite\ace\CMakeFiles\generate.stamp is up-to-date.
2> CMake does not need to re-run because C:\Users\SkullCrack\Desktop\prybuild\dep\zlib\CMakeFiles\generate.stamp is up-to-date.
5> CMake does not need to re-run because C:\Users\SkullCrack\Desktop\prybuild\dep\gsoap\CMakeFiles\generate.stamp is up-to-date.
2>ClCompile:
2> adler32.c
4>CustomBuild:
4>
4> -- WARNING - No revision-information found
3>ClCompile:
3> WinAcePCH.cpp
5>ClCompile:
5> soapC.cpp
5> soapServer.cpp
4> Building Custom Rule C:/Users/SkullCrack/Desktop/Pryd/Core/PDS-10969/src/genrev/CMakeLists.txt
5> stdsoap2.cpp
4> CMake does not need to re-run because C:\Users\SkullCrack\Desktop\prybuild\src\genrev\CMakeFiles\generate.stamp is up-to-date.
4>FinalizeBuildStatus:
4> Deleting file "x64\Release\revision.h\revision.h.unsuccessfulbuild".
4> Touching "x64\Release\revision.h\revision.h.lastbuildstate".
4>
4>Build succeeded.
4>
4>Time Elapsed 00:00:00.77
2> compress.c
2> crc32.c
2> deflate.c
6>------ Build started: Project: game, Configuration: Release x64 ------
6>Build started 4. 8. 2011 9:48:22.
2> example.c
6>PrepareForBuild:
6> Creating directory "C:\Users\SkullCrack\Desktop\prybuild\src\server\game\Release\".
6>InitializeBuildStatus:
6> Creating "game.dir\Release\game.unsuccessfulbuild" because "AlwaysCreate" was specified.
6>CustomBuild:
6> Building Custom Rule C:/Users/SkullCrack/Desktop/Pryd/Core/PDS-10969/src/server/game/CMakeLists.txt
2> infback.c
6> CMake does not need to re-run because C:\Users\SkullCrack\Desktop\prybuild\src\server\game\CMakeFiles\generate.stamp is up-to-date.
6>ClCompile:
6> gamePCH.cpp
2> inffast.c
2> inflate.c
2> inftrees.c
2> trees.c
2> uncompr.c
2> zutil.c
2> Generating Code...
2>Lib:
2> zlib.vcxproj -> C:\Users\SkullCrack\Desktop\prybuild\dep\zlib\Release\zlib.lib
2>FinalizeBuildStatus:
2> Deleting file "zlib.dir\Release\zlib.unsuccessfulbuild".
2> Touching "zlib.dir\Release\zlib.lastbuildstate".
2>
2>Build succeeded.
2>
2>Time Elapsed 00:00:03.14
7>------ Build started: Project: g3dlib, Configuration: Release x64 ------
7>Build started 4. 8. 2011 9:48:25.
7>PrepareForBuild:
7> Creating directory "C:\Users\SkullCrack\Desktop\prybuild\dep\g3dlite\Release\".
7>InitializeBuildStatus:
7> Creating "g3dlib.dir\Release\g3dlib.unsuccessfulbuild" because "AlwaysCreate" was specified.
7>CustomBuild:
7> Building Custom Rule C:/Users/SkullCrack/Desktop/Pryd/Core/PDS-10969/dep/g3dlite/CMakeLists.txt
7> CMake does not need to re-run because C:\Users\SkullCrack\Desktop\prybuild\dep\g3dlite\CMakeFiles\generate.stamp is up-to-date.
7>ClCompile:
7> AABox.cpp
7> Any.cpp
7> BinaryFormat.cpp
7> BinaryInput.cpp
7> BinaryOutput.cpp
7> Box.cpp
7> Capsule.cpp
7> CollisionDetection.cpp
7> CoordinateFrame.cpp
7> Crypto.cpp
7> Cylinder.cpp
7> debugAssert.cpp
7> FileSystem.cpp
7> fileutils.cpp
7> format.cpp
7> g3dfnmatch.cpp
7> g3dmath.cpp
7> Line.cpp
7> LineSegment.cpp
7> Log.cpp
7> Matrix3.cpp
7> Matrix4.cpp
7> MemoryManager.cpp
7> PhysicsFrame.cpp
7> Plane.cpp
7> prompt.cpp
7> Quat.cpp
7> Random.cpp
7> Ray.cpp
7> ReferenceCount.cpp
7> RegistryUtil.cpp
7> Sphere.cpp
7> stringutils.cpp
7> System.cpp
7> TextInput.cpp
7> TextOutput.cpp
3> ACE.cpp
3> ACE_crc32.cpp
3> ACE_crc_ccitt.cpp
3> ace_wchar.cpp
3> Activation_Queue.cpp
3> Active_Map_Manager.cpp
3> Addr.cpp
3> Argv_Type_Converter.cpp
3> Assert.cpp
3> Asynch_IO.cpp
3> Asynch_IO_Impl.cpp
3> Asynch_Pseudo_Task.cpp
3> ATM_Acceptor.cpp
3> ATM_Addr.cpp
3> ATM_Connector.cpp
7> Triangle.cpp
3> ATM_Params.cpp
3> ATM_QoS.cpp
3> ATM_Stream.cpp
3> Atomic_Op.cpp
3> Atomic_Op_Sparc.c
7> uint128.cpp
3> Auto_Event.cpp
3> Barrier.cpp
3> Base_Thread_Adapter.cpp
3> Based_Pointer_Repository.cpp
7> UprightFrame.cpp
3> Basic_Stats.cpp
7> Vector2.cpp
3> Basic_Types.cpp
3> Capabilities.cpp
3> CDR_Base.cpp
3> CDR_Size.cpp
3> CDR_Stream.cpp
3> Cleanup.cpp
3> Codecs.cpp
3> Codeset_IBM1047.cpp
3> Codeset_Registry.cpp
3> Codeset_Registry_db.cpp
3> Condition_Recursive_Thread_Mutex.cpp
3> Condition_Thread_Mutex.cpp
3> Configuration.cpp
3> Configuration_Import_Export.cpp
7> Vector3.cpp
3> Connection_Recycling_Strategy.cpp
3> Containers.cpp
3> Copy_Disabled.cpp
3> Countdown_Time.cpp
3> Date_Time.cpp
3> DEV.cpp
3> DEV_Addr.cpp
3> DEV_Connector.cpp
7> Vector4.cpp
3> DEV_IO.cpp
3> Dev_Poll_Reactor.cpp
3> Dirent.cpp
3> Dirent_Selector.cpp
3> DLL.cpp
3> DLL_Manager.cpp
3> Dump.cpp
3> Dynamic.cpp
3> Dynamic_Message_Strategy.cpp
3> Dynamic_Service_Base.cpp
3> Dynamic_Service_Dependency.cpp
3> Encoding_Converter.cpp
3> Encoding_Converter_Factory.cpp
3> Event.cpp
3> Event_Handler.cpp
3> FIFO.cpp
3> FIFO_Recv.cpp
3> FIFO_Recv_Msg.cpp
3> FIFO_Send.cpp
3> FIFO_Send_Msg.cpp
3> FILE.cpp
3> FILE_Addr.cpp
3> FILE_Connector.cpp
3> FILE_IO.cpp
3> File_Lock.cpp
3> Filecache.cpp
3> Flag_Manip.cpp
3> Framework_Component.cpp
3> Functor.cpp
3> Functor_String.cpp
3> Get_Opt.cpp
3> gethrtime.cpp
3> Handle_Ops.cpp
3> Handle_Set.cpp
3> Hashable.cpp
3> High_Res_Timer.cpp
3> ICMP_Socket.cpp
3> INET_Addr.cpp
3> Init_ACE.cpp
3> IO_Cntl_Msg.cpp
3> IO_SAP.cpp
3> IOStream.cpp
3> IPC_SAP.cpp
3> Lib_Find.cpp
3> Local_Memory_Pool.cpp
3> Local_Name_Space.cpp
3> Local_Tokens.cpp
3> Lock.cpp
3> Log_Msg.cpp
3> Log_Msg_Backend.cpp
3> Log_Msg_Callback.cpp
3> Log_Msg_IPC.cpp
3> Log_Msg_NT_Event_Log.cpp
3> Log_Msg_UNIX_Syslog.cpp
3> Log_Record.cpp
3> Logging_Strategy.cpp
3> LSOCK.cpp
3> LSOCK_Acceptor.cpp
3> LSOCK_CODgram.cpp
3> LSOCK_Connector.cpp
3> LSOCK_Dgram.cpp
3> LSOCK_Stream.cpp
3> Malloc.cpp
3> Malloc_Allocator.cpp
3> Manual_Event.cpp
3> MEM_Acceptor.cpp
3> MEM_Addr.cpp
3> MEM_Connector.cpp
3> MEM_IO.cpp
3> Mem_Map.cpp
5>Lib:
5> gsoap.vcxproj -> C:\Users\SkullCrack\Desktop\prybuild\dep\gsoap\Release\gsoap.lib
5>FinalizeBuildStatus:
5> Deleting file "gsoap.dir\Release\gsoap.unsuccessfulbuild".
5> Touching "gsoap.dir\Release\gsoap.lastbuildstate".
5>
5>Build succeeded.
5>
5>Time Elapsed 00:00:23.00
3> MEM_SAP.cpp
3> MEM_Stream.cpp
8>------ Build started: Project: collision, Configuration: Release x64 ------
8>Build started 4. 8. 2011 9:48:45.
3> Message_Block.cpp
8>PrepareForBuild:
8> Creating directory "C:\Users\SkullCrack\Desktop\prybuild\src\server\collision\Release\".
8>InitializeBuildStatus:
8> Creating "collision.dir\Release\collision.unsuccessfulbuild" because "AlwaysCreate" was specified.
3> Message_Queue.cpp
3> Message_Queue_NT.cpp
3> Message_Queue_Vx.cpp
3> Method_Request.cpp
8>CustomBuild:
8> Building Custom Rule C:/Users/SkullCrack/Desktop/Pryd/Core/PDS-10969/src/server/collision/CMakeLists.txt
3> MMAP_Memory_Pool.cpp
3> Monitor_Admin.cpp
3> Monitor_Admin_Manager.cpp
3> Monitor_Base.cpp
3> Monitor_Control_Action.cpp
8> CMake does not need to re-run because C:\Users\SkullCrack\Desktop\prybuild\src\server\collision\CMakeFiles\generate.stamp is up-to-date.
3> Monitor_Control_Types.cpp
3> Monitor_Point_Registry.cpp
3> Monitor_Size.cpp
3> Msg_WFMO_Reactor.cpp
3> Multihomed_INET_Addr.cpp
3> Mutex.cpp
3> Name_Proxy.cpp
8>ClCompile:
8> collisionPCH.cpp
3> Name_Request_Reply.cpp
3> Name_Space.cpp
3> Naming_Context.cpp
3> Netlink_Addr.cpp
3> Notification_Queue.cpp
3> Notification_Strategy.cpp
3> NT_Service.cpp
3> Obchunk.cpp
3> Object_Manager.cpp
3> Object_Manager_Base.cpp
3> OS_Errno.cpp
3> OS_Log_Msg_Attributes.cpp
3> OS_main.cpp
3> OS_NS_arpa_inet.cpp
3> OS_NS_ctype.cpp
7>Lib:
3> OS_NS_dirent.cpp
7> g3dlib.vcxproj -> C:\Users\SkullCrack\Desktop\prybuild\dep\g3dlite\Release\g3dlib.lib
3> OS_NS_dlfcn.cpp
3> OS_NS_errno.cpp
3> OS_NS_fcntl.cpp
3> OS_NS_math.cpp
3> OS_NS_netdb.cpp
3> OS_NS_poll.cpp
3> OS_NS_pwd.cpp
3> OS_NS_regex.cpp
3> OS_NS_signal.cpp
3> OS_NS_stdio.cpp
3> OS_NS_stdlib.cpp
3> OS_NS_string.cpp
3> OS_NS_strings.cpp
3> OS_NS_stropts.cpp
3> OS_NS_sys_mman.cpp
3> OS_NS_sys_msg.cpp
3> OS_NS_sys_resource.cpp
3> OS_NS_sys_select.cpp
3> OS_NS_sys_sendfile.cpp
3> OS_NS_sys_shm.cpp
3> OS_NS_sys_socket.cpp
3> OS_NS_sys_stat.cpp
3> OS_NS_sys_time.cpp
3> OS_NS_sys_uio.cpp
3> OS_NS_sys_utsname.cpp
3> OS_NS_sys_wait.cpp
3> OS_NS_Thread.cpp
3> OS_NS_time.cpp
3> OS_NS_unistd.cpp
3> OS_NS_wchar.cpp
3> OS_QoS.cpp
3> OS_Thread_Adapter.cpp
3> OS_TLI.cpp
3> Pagefile_Memory_Pool.cpp
3> Parse_Node.cpp
3> PI_Malloc.cpp
3> Ping_Socket.cpp
3> Pipe.cpp
3> POSIX_Asynch_IO.cpp
3> POSIX_CB_Proactor.cpp
3> POSIX_Proactor.cpp
3> Priority_Reactor.cpp
3> Proactor.cpp
3> Proactor_Impl.cpp
3> Process.cpp
3> Process_Manager.cpp
3> Process_Mutex.cpp
3> Process_Semaphore.cpp
3> Profile_Timer.cpp
3> Reactor.cpp
8> VMapFactory.cpp
3> Reactor_Impl.cpp
8> VMapManager2.cpp
8> MapTree.cpp
8> TileAssembler.cpp
3> Reactor_Notification_Strategy.cpp
3> Reactor_Timer_Interface.cpp
3> Read_Buffer.cpp
3> Recursive_Thread_Mutex.cpp
3> Recyclable.cpp
3> Registry.cpp
8> ModelInstance.cpp
3> Registry_Name_Space.cpp
3> Remote_Name_Space.cpp
3> Remote_Tokens.cpp
8> WorldModel.cpp
3> Rtems_init.c
3> RW_Mutex.cpp
3> RW_Process_Mutex.cpp
3> RW_Thread_Mutex.cpp
3> Sample_History.cpp
3> Sbrk_Memory_Pool.cpp
3> Sched_Params.cpp
3> Select_Reactor_Base.cpp
3> Semaphore.cpp
3> Service_Config.cpp
3> Service_Gestalt.cpp
3> Service_Manager.cpp
7>FinalizeBuildStatus:
7> Deleting file "g3dlib.dir\Release\g3dlib.unsuccessfulbuild".
7> Touching "g3dlib.dir\Release\g3dlib.lastbuildstate".
7>
7>Build succeeded.
7>
7>Time Elapsed 00:00:25.18
3> Service_Object.cpp
3> Service_Repository.cpp
9>------ Build started: Project: libmysql, Configuration: Release x64 ------
9>Build started 4. 8. 2011 9:48:50.
9>
9>Build succeeded.
9>
9>Time Elapsed 00:00:00
3> Service_Types.cpp
3> Shared_Memory.cpp
3> Shared_Memory_MM.cpp
3> Shared_Memory_Pool.cpp
8> BoundingIntervalHierarchy.cpp
3> Shared_Memory_SV.cpp
3> Shared_Object.cpp
3> Sig_Adapter.cpp
3> Sig_Handler.cpp
3> Signal.cpp
3> SOCK.cpp
3> SOCK_Acceptor.cpp
3> SOCK_CODgram.cpp
3> Sock_Connect.cpp
3> SOCK_Connector.cpp
3> SOCK_Dgram.cpp
3> SOCK_Dgram_Bcast.cpp
3> SOCK_Dgram_Mcast.cpp
3> SOCK_IO.cpp
3> SOCK_Netlink.cpp
3> SOCK_SEQPACK_Acceptor.cpp
3> SOCK_SEQPACK_Association.cpp
3> SOCK_SEQPACK_Connector.cpp
3> SOCK_Stream.cpp
3> SPIPE.cpp
3> SPIPE_Acceptor.cpp
3> SPIPE_Addr.cpp
3> SPIPE_Connector.cpp
3> SPIPE_Stream.cpp
3> SString.cpp
3> Stack_Trace.cpp
3> Stats.cpp
3> String_Base_Const.cpp
3> SUN_Proactor.cpp
3> SV_Message.cpp
3> SV_Message_Queue.cpp
3> SV_Semaphore_Complex.cpp
3> SV_Semaphore_Simple.cpp
3> SV_Shared_Memory.cpp
3> Svc_Conf_Lexer.cpp
3> Svc_Conf_y.cpp
3> Synch_Options.cpp
3> System_Time.cpp
3> Task.cpp
3> Thread.cpp
3> Thread_Adapter.cpp
3> Thread_Control.cpp
3> Thread_Exit.cpp
3> Thread_Hook.cpp
3> Thread_Manager.cpp
3> Thread_Mutex.cpp
3> Thread_Semaphore.cpp
3> Throughput_Stats.cpp
3> Time_Value.cpp
3> Timeprobe.cpp
3> TLI.cpp
3> TLI_Acceptor.cpp
3> TLI_Connector.cpp
3> TLI_Stream.cpp
3> Token.cpp
8>Lib:
8> collision.vcxproj -> C:\Users\SkullCrack\Desktop\prybuild\src\server\collision\Release\collision.lib
3> Token_Collection.cpp
8>FinalizeBuildStatus:
8> Deleting file "collision.dir\Release\collision.unsuccessfulbuild".
8> Touching "collision.dir\Release\collision.lastbuildstate".
8>
8>Build succeeded.
8>
8>Time Elapsed 00:00:08.53
3> Token_Invariants.cpp
3> Token_Manager.cpp
3> Token_Request_Reply.cpp
3> TP_Reactor.cpp
3> Trace.cpp
3> TSS_Adapter.cpp
3> TTY_IO.cpp
3> UNIX_Addr.cpp
3> UPIPE_Acceptor.cpp
3> UPIPE_Connector.cpp
3> UPIPE_Stream.cpp
10>------ Build started: Project: scripts, Configuration: Release x64 ------
10>Build started 4. 8. 2011 9:48:54.
10>PrepareForBuild:
10> Creating directory "C:\Users\SkullCrack\Desktop\prybuild\src\server\scripts\Release\".
10>InitializeBuildStatus:
10> Creating "scripts.dir\Release\scripts.unsuccessfulbuild" because "AlwaysCreate" was specified.
3> UTF16_Encoding_Converter.cpp
3> UTF32_Encoding_Converter.cpp
3> UTF8_Encoding_Converter.cpp
3> UUID.cpp
3> WFMO_Reactor.cpp
10>CustomBuild:
10> Building Custom Rule C:/Users/SkullCrack/Desktop/Pryd/Core/PDS-10969/src/server/scripts/CMakeLists.txt
10> CMake does not need to re-run because C:\Users\SkullCrack\Desktop\prybuild\src\server\scripts\CMakeFiles\generate.stamp is up-to-date.
3> WIN32_Asynch_IO.cpp
3> WIN32_Proactor.cpp
3> XML_Svc_Conf.cpp
3> XTI_ATM_Mcast.cpp
10>ClCompile:
10> ScriptPCH.cpp
3>MakeDirsForLink:
3> Creating directory "C:\Users\SkullCrack\Desktop\prybuild\dep\acelite\ace\Release\".
3>Link:
3> Creating library C:/Users/SkullCrack/Desktop/prybuild/dep/acelite/ace/Release/ace.lib and object C:/Users/SkullCrack/Desktop/prybuild/dep/acelite/ace/Release/ace.exp
3> ace.vcxproj -> C:\Users\SkullCrack\Desktop\prybuild\bin\Release\ace.dll
3>FinalizeBuildStatus:
3> Deleting file "ace.dir\Release\ace.unsuccessfulbuild".
3> Touching "ace.dir\Release\ace.lastbuildstate".
3>
3>Build succeeded.
3>
3>Time Elapsed 00:00:47.43
11>------ Build started: Project: shared, Configuration: Release x64 ------
11>Build started 4. 8. 2011 9:49:09.
11>PrepareForBuild:
11> Creating directory "C:\Users\SkullCrack\Desktop\prybuild\src\server\shared\Release\".
11>InitializeBuildStatus:
11> Creating "shared.dir\Release\shared.unsuccessfulbuild" because "AlwaysCreate" was specified.
11>CustomBuild:
11> Building Custom Rule C:/Users/SkullCrack/Desktop/Pryd/Core/PDS-10969/src/server/shared/CMakeLists.txt
11> CMake does not need to re-run because C:\Users\SkullCrack\Desktop\prybuild\src\server\shared\CMakeFiles\generate.stamp is up-to-date.
11>ClCompile:
11> sharedPCH.cpp
6> allinone.cpp
6> beastmaster.cpp
6> city_conquest_boss.cpp
6> city_conquest_generic.cpp
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\city_conquest_generic.cpp(2): fatal error C1083: Cannot open include file: '../../game/CityConquestMgr.h': No such file or directory
6> city_conquest_portal.cpp
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\city_conquest_boss.cpp(4): fatal error C1083: Cannot open include file: '../../game/CityConquestMgr.h': No such file or directory
6> city_conquest_spawner.cpp
11> Config.cpp
11> ARC4.cpp
11> AuthCrypt.cpp
11> BigNumber.cpp
6> guildmaster.cpp
11> HMACSHA1.cpp
11> SHA1.cpp
11> AdhocStatement.cpp
11> DatabaseWorker.cpp
11> Field.cpp
11> CharacterDatabase.cpp
11> LoginDatabase.cpp
11> WorldDatabase.cpp
11> MySQLConnection.cpp
6> gurubashi_theme.cpp
11> PreparedStatement.cpp
11> QueryHolder.cpp
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\city_conquest_portal.cpp(2): fatal error C1083: Cannot open include file: '../../game/CityConquestMgr.h': No such file or directory
6> item_custom_stone.cpp
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\city_conquest_spawner.cpp(4): fatal error C1083: Cannot open include file: '../../game/CityConquestMgr.h': No such file or directory
6> item_custom_summon.cpp
11> QueryResult.cpp
11> SQLStorage.cpp
11> Transaction.cpp
11> DBCFileLoader.cpp
11> Log.cpp
11> DelayExecutor.cpp
11> Threading.cpp
6> item_reguester.cpp
11> EventProcessor.cpp
11> ServiceWin32.cpp
11> Util.cpp
11> Common.cpp
6> npcbuff.cpp
6> professionnpc.cpp
6> pvpkillstreak.cpp
11>Lib:
11> shared.vcxproj -> C:\Users\SkullCrack\Desktop\prybuild\src\server\shared\Release\shared.lib
11>FinalizeBuildStatus:
11> Deleting file "shared.dir\Release\shared.unsuccessfulbuild".
11> Touching "shared.dir\Release\shared.lastbuildstate".
11>
11>Build succeeded.
11>
11>Time Elapsed 00:00:18.57
12>------ Build started: Project: bzip2, Configuration: Release x64 ------
12>Build started 4. 8. 2011 9:49:28.
12>PrepareForBuild:
12> Creating directory "C:\Users\SkullCrack\Desktop\prybuild\dep\bzip2\Release\".
12>InitializeBuildStatus:
12> Creating "bzip2.dir\Release\bzip2.unsuccessfulbuild" because "AlwaysCreate" was specified.
12>CustomBuild:
12> Building Custom Rule C:/Users/SkullCrack/Desktop/Pryd/Core/PDS-10969/dep/bzip2/CMakeLists.txt
12> CMake does not need to re-run because C:\Users\SkullCrack\Desktop\prybuild\dep\bzip2\CMakeFiles\generate.stamp is up-to-date.
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(32): error C2248: 'Config::Config' : cannot access private member declared in class 'Config'
6> c:\users\skullcrack\desktop\pryd\core\pds-10969\src\server\scripts\custom\../../shared/Configuration/Config.h(31) : see declaration of 'Config::Config'
6> c:\users\skullcrack\desktop\pryd\core\pds-10969\src\server\scripts\custom\../../shared/Configuration/Config.h(29) : see declaration of 'Config'
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(33): error C2660: 'Config::SetSource' : function does not take 2 arguments
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(34): error C2228: left of '.outError' must have class/struct/union
6> type is 'Log *'
6> did you intend to use '->' instead?
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(82): error C2248: 'Config::Config' : cannot access private member declared in class 'Config'
6> c:\users\skullcrack\desktop\pryd\core\pds-10969\src\server\scripts\custom\../../shared/Configuration/Config.h(31) : see declaration of 'Config::Config'
6> c:\users\skullcrack\desktop\pryd\core\pds-10969\src\server\scripts\custom\../../shared/Configuration/Config.h(29) : see declaration of 'Config'
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(83): error C2660: 'Config::SetSource' : function does not take 2 arguments
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(84): error C2228: left of '.outError' must have class/struct/union
6> type is 'Log *'
6> did you intend to use '->' instead?
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(367): error C2065: 'Script' : undeclared identifier
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(367): error C2065: 'newscript' : undeclared identifier
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(369): error C2065: 'newscript' : undeclared identifier
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(369): error C2061: syntax error : identifier 'Script'
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(370): error C2065: 'newscript' : undeclared identifier
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(370): error C2227: left of '->Name' must point to class/struct/union/generic type
6> type is ''unknown-type''
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(371): error C2065: 'newscript' : undeclared identifier
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(371): error C2227: left of '->pGossipHello' must point to class/struct/union/generic type
6> type is ''unknown-type''
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(372): error C2065: 'newscript' : undeclared identifier
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(372): error C2227: left of '->pGossipSelect' must point to class/struct/union/generic type
6> type is ''unknown-type''
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(373): error C2065: 'newscript' : undeclared identifier
6>..\..\..\..\Pryd\Core\PDS-10969\src\server\scripts\Custom\professionnpc.cpp(373): error C2227: left of '->RegisterSelf' must point to class/struct/union/generic type
6> type is ''unknown-type''
6> resetduel.cpp
12>ClCompile:
12> blocksort.c
6> telenpc.cpp
12> bzlib.c
6> updated_telenpc.cpp
12> compress.c
6> AccountMgr.cpp
12> crctable.c
12> decompress.c
6> AchievementMgr.cpp
12> huffman.c
6> AddonMgr.cpp
12> randtable.c
6> PlayerbotAI.cpp
6> PlayerbotClassAI.cpp
6> PlayerbotDeathKnightAI.cpp
12> Generating Code...
6> PlayerbotDruidAI.cpp
6> PlayerbotHunterAI.cpp
6> PlayerbotMageAI.cpp
6> PlayerbotPaladinAI.cpp
6> PlayerbotPriestAI.cpp
6> PlayerbotRogueAI.cpp
6> PlayerbotShamanAI.cpp
6> PlayerbotWarlockAI.cpp
6> PlayerbotWarriorAI.cpp
10> spell_shaman.cpp
6> CombatAI.cpp
10> spell_hunter.cpp
10> spell_rogue.cpp
12>Lib:
12> bzip2.vcxproj -> C:\Users\SkullCrack\Desktop\prybuild\dep\bzip2\Release\bzip2.lib
10> spell_druid.cpp
6> GameObjectAI.cpp
6> GuardAI.cpp
6> PassiveAI.cpp
6> PetAI.cpp
12>FinalizeBuildStatus:
12> Deleting file "bzip2.dir\Release\bzip2.unsuccessfulbuild".
12> Touching "bzip2.dir\Release\bzip2.lastbuildstate".
12>
12>Build succeeded.
12>
12>Time Elapsed 00:00:17.27
6> ReactorAI.cpp
6> TotemAI.cpp
10> spell_dk.cpp
10> spell_quest.cpp
10> spell_warrior.cpp
6> UnitAI.cpp
10> spell_generic.cpp
10> spell_warlock.cpp
10> spell_priest.cpp
6> CreatureAI.cpp
10> spell_mage.cpp
6> CreatureAIRegistry.cpp
10> spell_paladin.cpp
10> spell_item.cpp
10> cs_account.cpp
6> CreatureAISelector.cpp
10> cs_achievement.cpp
6> CreatureEventAI.cpp
10> cs_gm.cpp
10> cs_npc.cpp
10> cs_go.cpp
10> cs_learn.cpp
10> cs_modify.cpp
10> cs_debug.cpp
10> cs_tele.cpp
10> cs_event.cpp
10> cs_gobject.cpp
6> CreatureEventAIMgr.cpp
10> cs_honor.cpp
10> cs_wp.cpp
10> cs_titles.cpp
6> ScriptedCreature.cpp
10> cs_quest.cpp
10> cs_reload.cpp
10> example_misc.cpp
10> example_gossip_codebox.cpp
10> example_escort.cpp
10> example_creature.cpp
10> example_spell.cpp
6> ScriptedEscortAI.cpp
10> example_commandscript.cpp
10> ScriptedEscortAI.cpp
10> ScriptedCreature.cpp
10> ScriptedFollowerAI.cpp
6> ScriptedFollowerAI.cpp
6> ScriptedGuardAI.cpp
10> ScriptedGuardAI.cpp
10> ScriptedSimpleAI.cpp
10> guildmaster.cpp
10> item_custom_stone.cpp
10> item_custom_summon.cpp
10> pvpkillstreak.cpp
10> item_reguester.cpp
10> npcbuff.cpp
10> telenpc.cpp
10> allinone.cpp
10> beastmaster.cpp
10> resetduel.cpp
10> gurubashi_theme.cpp
10> bot_ai.cpp
10> bot_druid_ai.cpp
6> ScriptedSimpleAI.cpp
10> bot_hunter_ai.cpp
10> bot_mage_ai.cpp
10> bot_paladin_ai.cpp
10> bot_priest_ai.cpp
6> SmartAI.cpp
10> bot_rogue_ai.cpp
10> bot_shaman_ai.cpp
10> bot_warlock_ai.cpp
10> bot_warrior_ai.cpp
6> SmartScript.cpp
10> script_bot_giver.cpp
10> achievement_scripts.cpp
10> areatrigger_scripts.cpp
10> boss_emeriss.cpp
10> boss_lethon.cpp
10> boss_taerar.cpp
10> boss_ysondre.cpp
10> chat_log.cpp
10> go_scripts.cpp
10> guards.cpp
10> item_scripts.cpp
6> SmartScriptMgr.cpp
10> mob_generic_creature.cpp
10> npc_innkeeper.cpp
10> npc_professions.cpp
10> npc_taxi.cpp
10> npcs_special.cpp
10> OutdoorPvPTF.cpp
10> OutdoorPvPSI.cpp
10> OutdoorPvPZM.cpp
10> OutdoorPvPNA.cpp
10> OutdoorPvPHP.cpp
6> AuctionHouseBot.cpp
10> OutdoorPvPEP.cpp
10> ghostlands.cpp
10> eversong_woods.cpp
10> boss_galvangar.cpp
10> boss_balinda.cpp
10> boss_drekthar.cpp
10> boss_vanndar.cpp
10> alterac_valley.cpp
10> boss_the_ravenian.cpp
10> boss_instructor_malicia.cpp
10> boss_death_knight_darkreaver.cpp
10> boss_illucia_barov.cpp
10> boss_vectus.cpp
10> boss_jandice_barov.cpp
10> boss_kormok.cpp
10> boss_lord_alexei_barov.cpp
10> boss_doctor_theolen_krastinov.cpp
10> boss_darkmaster_gandling.cpp
10> instance_scholomance.cpp
10> boss_lorekeeper_polkelt.cpp
10> boss_ras_frostwhisper.cpp
10> isle_of_queldanas.cpp
10> boss_kruul.cpp
10> searing_gorge.cpp
10> boss_hakkar.cpp
10> boss_mandokir.cpp
10> boss_marli.cpp
10> boss_hazzarah.cpp
10> boss_jeklik.cpp
6> AuctionHouseMgr.cpp
10> boss_grilek.cpp
10> boss_renataki.cpp
10> boss_arlokk.cpp
10> boss_gahzranka.cpp
10> boss_venoxis.cpp
10> instance_zulgurub.cpp
10> boss_jindo.cpp
10> boss_wushoolay.cpp
10> boss_thekal.cpp
10> wetlands.cpp
10> arathi_highlands.cpp
10> instance_gnomeregan.cpp
10> gnomeregan.cpp
10> redridge_mountains.cpp
10> boss_high_interrogator_gerstahn.cpp
10> boss_gorosh_the_dervish.cpp
10> blackrock_depths.cpp
10> boss_anubshiah.cpp
10> boss_tomb_of_seven.cpp
10> boss_general_angerforge.cpp
6> ArenaTeam.cpp
10> boss_grizzle.cpp
10> boss_ambassador_flamelash.cpp
10> instance_blackrock_depths.cpp
10> boss_moira_bronzebeard.cpp
10> boss_emperor_dagran_thaurissan.cpp
10> boss_magmus.cpp
10> ironforge.cpp
10> chapter2.cpp
10> chapter5.cpp
10> chapter1.cpp
10> the_scarlet_enclave.cpp
10> eastern_plaguelands.cpp
10> boss_gehennas.cpp
10> boss_lucifron.cpp
10> boss_golemagg.cpp
10> boss_majordomo_executus.cpp
10> boss_baron_geddon.cpp
10> boss_ragnaros.cpp
6> Battleground.cpp
10> boss_garr.cpp
10> instance_molten_core.cpp
10> boss_sulfuron_harbinger.cpp
10> boss_magmadar.cpp
10> molten_core.cpp
10> boss_shazzrah.cpp
6> BattlegroundMgr.cpp
10> boss_baroness_anastari.cpp
10> boss_nerubenkan.cpp
10> instance_stratholme.cpp
10> boss_dathrohan_balnazzar.cpp
10> boss_timmy_the_cruel.cpp
10> boss_baron_rivendare.cpp
10> boss_magistrate_barthilas.cpp
10> boss_order_of_silver_hand.cpp
10> boss_ramstein_the_gorger.cpp
10> boss_cannon_master_willey.cpp
10> boss_maleki_the_pallid.cpp
10> boss_postmaster_malown.cpp
10> stratholme.cpp
6> BattlegroundQueue.cpp
10> tirisfal_glades.cpp
10> sunken_temple.cpp
10> instance_sunken_temple.cpp
10> boss_felblood_kaelthas.cpp
10> boss_priestess_delrissa.cpp
10> instance_magisters_terrace.cpp
10> boss_selin_fireheart.cpp
10> boss_vexallus.cpp
10> magisters_terrace.cpp
10> uldaman.cpp
10> boss_ironaya.cpp
10> instance_uldaman.cpp
10> boss_archaedas.cpp
10> swamp_of_sorrows.cpp
10> boss_pyroguard_emberseer.cpp
10> boss_drakkisath.cpp
10> boss_warmaster_voone.cpp
10> boss_mother_smolderweb.cpp
10> boss_quartermaster_zigris.cpp
10> boss_halycon.cpp
10> boss_overlord_wyrmthalak.cpp
10> boss_shadow_hunter_voshgajin.cpp
10> boss_gyth.cpp
10> boss_rend_blackhand.cpp
10> boss_highlord_omokk.cpp
10> boss_the_beast.cpp
10> boss_eredar_twins.cpp
10> boss_kiljaeden.cpp
10> boss_muru.cpp
10> instance_sunwell_plateau.cpp
10> boss_kalecgos.cpp
6> BattlegroundAA.cpp
10> boss_brutallus.cpp
10> sunwell_plateau.cpp
10> boss_felmyst.cpp
6> BattlegroundAB.cpp
6> BattlegroundAV.cpp
10> stranglethorn_vale.cpp
10> deadmines.cpp
10> boss_mr_smite.cpp
10> instance_deadmines.cpp
10> duskwood.cpp
10> boss_azshir_the_sleepless.cpp
10> boss_mograine_and_whitemane.cpp
10> boss_bloodmage_thalnos.cpp
10> boss_interrogator_vishas.cpp
10> boss_headless_horseman.cpp
10> instance_scarlet_monastery.cpp
10> boss_houndmaster_loksey.cpp
6> BattlegroundBE.cpp
10> boss_high_inquisitor_fairbanks.cpp
10> boss_arcanist_doan.cpp
10> boss_herod.cpp
10> boss_scorn.cpp
10> dun_morogh.cpp
10> undercity.cpp
10> silvermoon_city.cpp
10> loch_modan.cpp
10> shadowfang_keep.cpp
6> BattlegroundDS.cpp
10> instance_shadowfang_keep.cpp
10> burning_steppes.cpp
6> BattlegroundEY.cpp
10> boss_chromaggus.cpp
10> boss_razorgore.cpp
10> boss_firemaw.cpp
10> boss_broodlord_lashlayer.cpp
10> boss_ebonroc.cpp
10> instance_blackwing_lair.cpp
10> boss_vaelastrasz.cpp
10> boss_nefarian.cpp
6> BattlegroundIC.cpp
10> boss_flamegor.cpp
10> boss_victor_nefarius.cpp
10> blasted_lands.cpp
6> BattlegroundNA.cpp
10> elwynn_forest.cpp
10> stormwind_city.cpp
10> boss_halazzi.cpp
10> boss_hexlord.cpp
10> boss_zuljin.cpp
10> boss_akilzon.cpp
10> instance_zulaman.cpp
6> BattlegroundRB.cpp
6> BattlegroundRL.cpp
10> boss_janalai.cpp
10> boss_nalorakk.cpp
10> zulaman.cpp
10> hinterlands.cpp
6> BattlegroundRV.cpp
10> western_plaguelands.cpp
10> alterac_mountains.cpp
6> BattlegroundSA.cpp
10> westfall.cpp
10> silverpine_forest.cpp
10> instance_karazhan.cpp
10> boss_nightbane.cpp
6> BattlegroundWS.cpp
10> karazhan.cpp
10> boss_curator.cpp
6> Calendar.cpp
10> boss_shade_of_aran.cpp
6> Channel.cpp
10> boss_netherspite.cpp
10> boss_maiden_of_virtue.cpp
10> boss_midnight.cpp
10> boss_prince_malchezaar.cpp
10> bosses_opera.cpp
6> ChannelMgr.cpp
10> boss_moroes.cpp
6> Chat.cpp
10> boss_terestian_illhoof.cpp
10> stonetalon_mountains.cpp
10> silithus.cpp
10> moonglade.cpp
10> razorfen_downs.cpp
10> instance_razorfen_downs.cpp
10> boss_amnennar_the_coldbringer.cpp
10> zulfarrak.cpp
10> instance_zulfarrak.cpp
10> boss_epoch_hunter.cpp
6> Debugcmds.cpp
10> boss_leutenant_drake.cpp
6> Level0.cpp
6> Level1.cpp
10> old_hillsbrad.cpp
10> instance_old_hillsbrad.cpp
10> boss_captain_skarloc.cpp
10> boss_archimonde.cpp
10> boss_kazrogal.cpp
10> hyjal_trash.cpp
6> Level2.cpp
10> hyjal.cpp
10> hyjalAI.cpp
6> Level3.cpp
10> instance_hyjal.cpp
10> boss_rage_winterchill.cpp
10> boss_azgalor.cpp
10> boss_anetheron.cpp
10> boss_infinite.cpp
10> boss_salramm.cpp
10> boss_meathook.cpp
10> boss_mal_ganis.cpp
10> boss_epoch.cpp
10> culling_of_stratholme.cpp
10> instance_culling_of_stratholme.cpp
10> instance_dark_portal.cpp
10> boss_chrono_lord_deja.cpp
10> dark_portal.cpp
6> TicketCommands.cpp
10> boss_aeonus.cpp
10> boss_temporus.cpp
10> boss_kelris.cpp
10> instance_blackfathom_deeps.cpp
10> boss_gelihast.cpp
10> blackfathom_deeps.cpp
10> boss_aku_mai.cpp
10> azuremyst_isle.cpp
10> orgrimmar.cpp
10> desolace.cpp
6> HostileRefManager.cpp
10> feralas.cpp
10> boss_princess_theradras.cpp
10> boss_landslide.cpp
10> boss_celebras_the_cursed.cpp
10> boss_noxxion.cpp
6> ThreatManager.cpp
10> boss_fankriss.cpp
10> boss_huhuran.cpp
10> instance_temple_of_ahnqiraj.cpp
6> ConditionMgr.cpp
10> mob_anubisath_sentinel.cpp
10> boss_viscidus.cpp
10> boss_twinemperors.cpp
10> boss_sartura.cpp
10> boss_cthun.cpp
10> boss_skeram.cpp
10> boss_ouro.cpp
6> DisableMgr.cpp
10> boss_bug_trio.cpp
10> darkshore.cpp
10> boss_buru.cpp
10> instance_ruins_of_ahnqiraj.cpp
10> boss_rajaxx.cpp
10> boss_ossirian.cpp
10> boss_ayamiss.cpp
10> boss_moam.cpp
10> boss_kurinnaxx.cpp
10> mulgore.cpp
10> bloodmyst_isle.cpp
10> thunder_bluff.cpp
10> azshara.cpp
10> instance_razorfen_kraul.cpp
6> DBCStores.cpp
10> razorfen_kraul.cpp
10> the_barrens.cpp
10> ungoro_crater.cpp
10> instance_wailing_caverns.cpp
10> wailing_caverns.cpp
10> durotar.cpp
10> felwood.cpp
10> boss_azuregos.cpp
10> tanaris.cpp
10> dustwallow_marsh.cpp
10> winterspring.cpp
6> LFGGroupData.cpp
10> thousand_needles.cpp
6> LFGMgr.cpp
10> ashenvale.cpp
10> teldrassil.cpp
10> boss_onyxia.cpp
10> instance_onyxias_lair.cpp
10> nagrand.cpp
10> instance_magtheridons_lair.cpp
10> boss_magtheridon.cpp
10> instance_hellfire_ramparts.cpp
10> boss_omor_the_unscarred.cpp
10> boss_watchkeeper_gargolmar.cpp
10> boss_vazruden_the_herald.cpp
10> boss_the_maker.cpp
10> boss_kelidan_the_breaker.cpp
10> instance_blood_furnace.cpp
10> boss_broggok.cpp
10> boss_warchief_kargath_bladefist.cpp
10> boss_nethekurse.cpp
10> instance_shattered_halls.cpp
10> boss_warbringer_omrogg.cpp
10> boss_mekgineer_steamrigger.cpp
10> instance_steam_vault.cpp
10> boss_hydromancer_thespia.cpp
10> boss_warlord_kalithresh.cpp
6> LFGPlayerData.cpp
10> boss_hydross_the_unstable.cpp
10> boss_fathomlord_karathress.cpp
10> instance_serpent_shrine.cpp
10> boss_lady_vashj.cpp
10> boss_leotheras_the_blind.cpp
6> LFGScripts.cpp
6> Corpse.cpp
10> boss_lurker_below.cpp
10> boss_morogrim_tidewalker.cpp
10> boss_hungarfen.cpp
10> boss_the_black_stalker.cpp
10> shattrath_city.cpp
10> boss_pathaleon_the_calculator.cpp
10> boss_nethermancer_sepethrea.cpp
10> boss_gatewatcher_gyrokill.cpp
10> instance_mechanar.cpp
10> boss_gatewatcher_ironhand.cpp
10> instance_the_eye.cpp
10> boss_void_reaver.cpp
10> boss_astromancer.cpp
10> boss_alar.cpp
10> boss_kaelthas.cpp
6> Creature.cpp
10> the_eye.cpp
10> boss_high_botanist_freywinn.cpp
10> boss_warp_splinter.cpp
10> boss_laj.cpp
10> boss_harbinger_skyriss.cpp
10> instance_arcatraz.cpp
10> arcatraz.cpp
10> boss_shirrak_the_dead_watcher.cpp
10> boss_exarch_maladaar.cpp
10> boss_pandemonius.cpp
10> boss_nexusprince_shaffar.cpp
10> boss_tailonking_ikiss.cpp
10> boss_darkweaver_syth.cpp
10> instance_sethekk_halls.cpp
10> boss_murmur.cpp
10> boss_ambassador_hellmaw.cpp
10> boss_blackheart_the_inciter.cpp
10> instance_shadow_labyrinth.cpp
10> boss_grandmaster_vorpil.cpp
10> boss_doomwalker.cpp
10> terokkar_forest.cpp
10> hellfire_peninsula.cpp
10> boss_doomlord_kazzak.cpp
10> boss_teron_gorefiend.cpp
10> illidari_council.cpp
10> boss_shade_of_akama.cpp
10> boss_supremus.cpp
10> black_temple.cpp
10> boss_mother_shahraz.cpp
10> instance_black_temple.cpp
10> boss_reliquary_of_souls.cpp
6> CreatureGroups.cpp
10> boss_warlord_najentus.cpp
10> boss_bloodboil.cpp
10> boss_illidan.cpp
10> shadowmoon_valley.cpp
10> blades_edge_mountains.cpp
10> boss_high_king_maulgar.cpp
10> boss_gruul.cpp
10> instance_gruuls_lair.cpp
10> netherstorm.cpp
10> zangarmarsh.cpp
10> storm_peaks.cpp
10> isle_of_conquest.cpp
6> GossipDef.cpp
10> instance_halls_of_lightning.cpp
10> boss_bjarngrim.cpp
10> boss_ionar.cpp
10> boss_volkhan.cpp
10> boss_loken.cpp
10> boss_general_vezax.cpp
10> ulduar_teleporter.cpp
10> boss_thorim.cpp
10> boss_ignis.cpp
10> boss_algalon.cpp
10>C:\Users\SkullCrack\Desktop\Pryd\Core\PDS-10969\src\server\scripts\Northrend\Ulduar\ulduar\boss_ignis.cpp(390): warning C4018: '>=' : signed/unsigned mismatch
10> instance_ulduar.cpp
10> boss_auriaya.cpp
10> boss_yoggsaron.cpp
10>C:\Users\SkullCrack\Desktop\Pryd\Core\PDS-10969\src\server\scripts\Northrend\Ulduar\ulduar\boss_yoggsaron.cpp(1192): warning C4305: '=' : truncation from 'double' to 'float'
10> boss_hodir.cpp
10>C:\Users\SkullCrack\Desktop\Pryd\Core\PDS-10969\src\server\scripts\Northrend\Ulduar\ulduar\boss_yoggsaron.cpp(1193): warning C4305: '=' : truncation from 'double' to 'float'
10>C:\Users\SkullCrack\Desktop\Pryd\Core\PDS-10969\src\server\scripts\Northrend\Ulduar\ulduar\boss_yoggsaron.cpp(2040): warning C4146: unary minus operator applied to unsigned type, result still unsigned
6> TemporarySummon.cpp
10> boss_assembly_of_iron.cpp
10> boss_flame_leviathan.cpp
10> boss_xt002.cpp
10> boss_mimiron.cpp
10> boss_freya.cpp
6> DynamicObject.cpp
10> boss_razorscale.cpp
10> boss_kologarn.cpp
10>C:\Users\SkullCrack\Desktop\Pryd\Core\PDS-10969\src\server\scripts\Northrend\Ulduar\ulduar\boss_kologarn.cpp(553): warning C4018: '>' : signed/unsigned mismatch
6> GameObject.cpp
10> boss_krystallus.cpp
10> instance_halls_of_stone.cpp
10> boss_maiden_of_grief.cpp
10> boss_sjonnir.cpp
10> halls_of_stone.cpp
10> instance_obsidian_sanctum.cpp
10> boss_sartharion.cpp
10> boss_falric.cpp
10> instance_halls_of_reflection.cpp
10> halls_of_reflection.cpp
6> Bag.cpp
10> boss_marwyn.cpp
10> boss_forgemaster_garfrost.cpp
10> boss_krickandick.cpp
10> pit_of_saron.cpp
10> boss_scourgelord_tyrannus.cpp
10> instance_pit_of_saron.cpp
10> forge_of_souls.cpp
10> boss_bronjahm.cpp
6> Item.cpp
6> ItemEnchantmentMgr.cpp
10> instance_forge_of_souls.cpp
10> boss_devourer_of_souls.cpp
10> boss_malygos.cpp
10> instance_eye_of_eternity.cpp
10> boss_eregos.cpp
10> boss_drakos.cpp
10> boss_varos.cpp
10> boss_urom.cpp
10> oculus.cpp
10> instance_oculus.cpp
6> Object.cpp
10> commander_kolurg.cpp
10> commander_stoutbeard.cpp
10> boss_ormorok.cpp
10> boss_magus_telestra.cpp
10> instance_nexus.cpp
10> boss_keristrasza.cpp
10> boss_anomalus.cpp
10> boss_anubarak_trial.cpp
10> boss_faction_champions.cpp
10> boss_lord_jaraxxus.cpp
10> boss_northrend_beasts.cpp
10> trial_of_the_crusader.cpp
10> boss_twin_valkyr.cpp
6> ObjectPosSelector.cpp
10> instance_trial_of_the_crusader.cpp
10> trial_of_the_champion.cpp
10> boss_grand_champions.cpp
10> boss_black_knight.cpp
6> UpdateData.cpp
10> instance_trial_of_the_champion.cpp
10> boss_argent_challenge.cpp
10> boss_loatheb.cpp
10> boss_anubrekhan.cpp
10> boss_maexxna.cpp
10> boss_patchwerk.cpp
6> Pet.cpp
10> boss_gothik.cpp
10> boss_faerlina.cpp
10> boss_gluth.cpp
10> boss_four_horsemen.cpp
10> boss_kelthuzad.cpp
6> Player.cpp
10> boss_heigan.cpp
10> boss_thaddius.cpp
10> boss_razuvious.cpp
10> boss_sapphiron.cpp
10> instance_naxxramas.cpp
10> boss_grobbulus.cpp
6> SocialMgr.cpp
10> boss_noth.cpp
10> crystalsong_forest.cpp
10> boss_archavon.cpp
10> boss_koralon.cpp
10> instance_vault_of_archavon.cpp
10> boss_emalon.cpp
10> boss_toravon.cpp
10> sholazar_basin.cpp
6> Totem.cpp
6> Transport.cpp
10> boss_palehoof.cpp
10> boss_svala.cpp
10> instance_pinnacle.cpp
10> boss_ymiron.cpp
10> boss_skadi.cpp
10> boss_ingvar_the_plunderer.cpp
10> boss_skarvald_dalronn.cpp
10> instance_utgarde_keep.cpp
10> boss_keleseth.cpp
10> utgarde_keep.cpp
10> dragonblight.cpp
10> grizzly_hills.cpp
10> instance_azjol_nerub.cpp
10> boss_krikthir_the_gatewatcher.cpp
10> boss_hadronox.cpp
10> boss_anubarak.cpp
10> boss_herald_volazj.cpp
10> boss_prince_taldaram.cpp
10> instance_ahnkahet.cpp
10> boss_jedoga_shadowseeker.cpp
10> boss_elder_nadox.cpp
10> boss_amanitar.cpp
10> boss_zuramat.cpp
10> instance_violet_hold.cpp
6> StatSystem.cpp
10> boss_lavanthor.cpp
10> boss_cyanigosa.cpp
6> Unit.cpp
10> boss_ichoron.cpp
10> boss_moragg.cpp
10> boss_xevozz.cpp
10> boss_erekem.cpp
10> violet_hold.cpp
10> instance_icecrown_citadel.cpp
10> boss_lord_marrowgar.cpp
6> Vehicle.cpp
10> boss_lady_deathwhisper.cpp
10> boss_deathbringer_saurfang.cpp
10> boss_festergut.cpp
10> boss_rotface.cpp
10> boss_professor_putricide.cpp
10> boss_the_lich_king.cpp
6> GameEventMgr.cpp
10> boss_valithria_dreamwalker.cpp
6> ObjectAccessor.cpp
10> boss_sindragosa.cpp
10> boss_blood_queen_lana_thel.cpp
10> boss_rat_des_blutes.cpp
10> boss_gunship_battle.cpp
10> icecrown_citadel_teleport.cpp
10> zuldrak.cpp
10> icecrown.cpp
10>C:\Users\SkullCrack\Desktop\Pryd\Core\PDS-10969\src\server\scripts\Northrend\IcecrownCitadel\boss_gunship_battle.cpp(330): warning C4305: 'argument' : truncation from 'int' to 'uint8'
10>C:\Users\SkullCrack\Desktop\Pryd\Core\PDS-10969\src\server\scripts\Northrend\IcecrownCitadel\boss_gunship_battle.cpp(330): warning C4309: 'argument' : truncation of constant value
10> boss_slad_ran.cpp
10> instance_gundrak.cpp
10> boss_drakkari_colossus.cpp
10> boss_gal_darah.cpp
10> boss_moorabi.cpp
10> boss_eck.cpp
10> borean_tundra.cpp
10> howling_fjord.cpp
10> dalaran.cpp
10> boss_trollgore.cpp
10> instance_drak_tharon_keep.cpp
10> boss_novos.cpp
10> boss_tharon_ja.cpp
10> boss_dred.cpp
10> boss_baltharus.cpp
10> boss_halion.cpp
10> boss_ragefire.cpp
10> boss_zarithrian.cpp
10> instance_ruby_sanctum.cpp
6> ObjectMgr.cpp
6> GridStates.cpp
6> GridNotifiers.cpp
6> ObjectGridLoader.cpp
6> Group.cpp
6> GroupReference.cpp
6> Guild.cpp
6> InstanceSaveMgr.cpp
6> InstanceScript.cpp
6> LootMgr.cpp
6> Mail.cpp
6> Map.cpp
6> MapInstanced.cpp
6> MapManager.cpp
6> MapUpdater.cpp
6> DestinationHolder.cpp
6> FollowerReference.cpp
6> MotionMaster.cpp
6> MovementGenerator.cpp
6> ConfusedMovementGenerator.cpp
6> FleeingMovementGenerator.cpp
6> HomeMovementGenerator.cpp
6> IdleMovementGenerator.cpp
6> PointMovementGenerator.cpp
6> RandomMovementGenerator.cpp
6> TargetedMovementGenerator.cpp
6> WaypointMovementGenerator.cpp
6> WaypointManager.cpp
6> OutdoorPvP.cpp
6> OutdoorPvPMgr.cpp
6> PoolMgr.cpp
6> QuestDef.cpp
6> ReputationMgr.cpp
6> MapScripts.cpp
6> ScriptLoader.cpp
6> ScriptMgr.cpp
6> ScriptSystem.cpp
6> AddonHandler.cpp
6> ArenaTeamHandler.cpp
6> AuctionHouseHandler.cpp
6> AuthHandler.cpp
6> BattleGroundHandler.cpp
6> CalendarHandler.cpp
6> ChannelHandler.cpp
6> CharacterHandler.cpp
6> ChatHandler.cpp
6> CombatHandler.cpp
6> DuelHandler.cpp
6> GroupHandler.cpp
6> GuildHandler.cpp
6> ItemHandler.cpp
6> LFGHandler.cpp
6> LootHandler.cpp
6> MailHandler.cpp
6> MiscHandler.cpp
6> MovementHandler.cpp
6> NPCHandler.cpp
6> PetHandler.cpp
6> PetitionsHandler.cpp
6> QueryHandler.cpp
6> QuestHandler.cpp
6> SkillHandler.cpp
6> SpellHandler.cpp
6> TaxiHandler.cpp
6> TicketHandler.cpp
6> TradeHandler.cpp
6> VoiceChatHandler.cpp
6> Opcodes.cpp
6> WorldLog.cpp
6> WorldSession.cpp
6> WorldSocket.cpp
6> WorldSocketMgr.cpp
6> SkillDiscovery.cpp
6> SkillExtraItems.cpp
6> SpellAuraEffects.cpp
6> SpellAuras.cpp
6> Spell.cpp
6> SpellEffects.cpp
6> SpellMgr.cpp
6> SpellScript.cpp
6> CreatureTextMgr.cpp
6> CharacterDatabaseCleaner.cpp
6> PlayerDump.cpp
6> TicketMgr.cpp
6> Weather.cpp
6> WeatherMgr.cpp
6> World.cpp
6>
6>Build FAILED.
6>
6>Time Elapsed 00:04:29.69
10>Lib:
10> scripts.vcxproj -> C:\Users\SkullCrack\Desktop\prybuild\src\server\scripts\Release\scripts.lib
10>FinalizeBuildStatus:
10> Deleting file "scripts.dir\Release\scripts.unsuccessfulbuild".
10> Touching "scripts.dir\Release\scripts.lastbuildstate".
10>
10>Build succeeded.
10>
10>Time Elapsed 00:04:03.48
13>------ Build started: Project: worldserver, Configuration: Release x64 ------
14>------ Build started: Project: authserver, Configuration: Release x64 ------
13>Build started 4. 8. 2011 9:52:59.
14>Build started 4. 8. 2011 9:52:59.
13>InitializeBuildStatus:
13> Creating "worldserver.dir\Release\worldserver.unsuccessfulbuild" because "AlwaysCreate" was specified.
14>InitializeBuildStatus:
14> Creating "authserver.dir\Release\authserver.unsuccessfulbuild" because "AlwaysCreate" was specified.
13>CustomBuild:
13> Building Custom Rule C:/Users/SkullCrack/Desktop/Pryd/Core/PDS-10969/src/server/worldserver/CMakeLists.txt
14>CustomBuild:
14> Building Custom Rule C:/Users/SkullCrack/Desktop/Pryd/Core/PDS-10969/src/server/authserver/CMakeLists.txt
13> CMake does not need to re-run because C:\Users\SkullCrack\Desktop\prybuild\src\server\worldserver\CMakeFiles\generate.stamp is up-to-date.
14> CMake does not need to re-run because C:\Users\SkullCrack\Desktop\prybuild\src\server\authserver\CMakeFiles\generate.stamp is up-to-date.
14>ClCompile:
14> authPCH.cpp
13>ClCompile:
13> worldPCH.cpp
14> AuthCodes.cpp
14> RealmList.cpp
14> AuthSocket.cpp
14> RealmSocket.cpp
14> Main.cpp
14> WheatyExceptionReport.cpp
14>MakeDirsForLink:
14> Creating directory "C:\Users\SkullCrack\Desktop\prybuild\src\server\authserver\Release\".
14>Link:
14> Creating library C:/Users/SkullCrack/Desktop/prybuild/src/server/authserver/Release/authserver.lib and object C:/Users/SkullCrack/Desktop/prybuild/src/server/authserver/Release/authserver.exp
14> authserver.vcxproj -> C:\Users\SkullCrack\Desktop\prybuild\bin\Release\authserver.exe
14>FinalizeBuildStatus:
14> Deleting file "authserver.dir\Release\authserver.unsuccessfulbuild".
14> Touching "authserver.dir\Release\authserver.lastbuildstate".
14>
14>Build succeeded.
14>
14>Time Elapsed 00:00:20.10
13> CliRunnable.cpp
13> RARunnable.cpp
13> RASocket.cpp
13> TCSoap.cpp
13> WorldRunnable.cpp
13> Main.cpp
13> Master.cpp
13> WheatyExceptionReport.cpp
13>MakeDirsForLink:
13> Creating directory "C:\Users\SkullCrack\Desktop\prybuild\src\server\worldserver\Release\".
13>LINK : fatal error LNK1181: cannot open input file '..\game\Release\game.lib'
13>
13>Build FAILED.
13>
13>Time Elapsed 00:00:27.65
15>------ Build started: Project: ALL_BUILD, Configuration: Release x64 ------
15>Build started 4. 8. 2011 9:53:27.
15>InitializeBuildStatus:
15> Creating "x64\Release\ALL_BUILD\ALL_BUILD.unsuccessfulbuild" because "AlwaysCreate" was specified.
15>CustomBuild:
15> Build all projects
15> Building Custom Rule C:/Users/SkullCrack/Desktop/Pryd/Core/PDS-10969/CMakeLists.txt
15> CMake does not need to re-run because C:\Users\SkullCrack\Desktop\prybuild\CMakeFiles\generate.stamp is up-to-date.
15>FinalizeBuildStatus:
15> Deleting file "x64\Release\ALL_BUILD\ALL_BUILD.unsuccessfulbuild".
15> Touching "x64\Release\ALL_BUILD\ALL_BUILD.lastbuildstate".
15>
15>Build succeeded.
15>
15>Time Elapsed 00:00:00.11
16>------ Skipped Build: Project: INSTALL, Configuration: Release x64 ------
16>Project not selected to build for this solution configuration
========== Build: 13 succeeded, 2 failed, 0 up-to-date, 1 skipped ==========